Sorry for my absence. We were supposed to have internet at the new place, but something has gone wrong, and we do not. As such, my roommate has a Hot Spot on his phone, so, as long as he's home, I have internet, which isn't very often, because he's packing and cleaning at the old place, while I'm unpacking and organizing at the new place. So, my posting frequency will be limited until we get that fixed.
Also, Hastos would love any of the shields. And unless it’s catches anyone else’s fancy, the flame tongue great axe. Let me know if anyone would prefer either of these!
Thought you might like that. There aren't a lot of magical greataxe items, but I really wanted to get you something that would work for your build while still fitting your aesthetic. The homebrew list came in swinging with a win.
If you take the Great axe you have no need for many shields. Sera not let go of her Sunblade. So the Cavalier shield do her great. Since she is a bit weak on hp. Only use d8 as cleric. Sera support spells and spells that need consentration. Like Spirit guardian, shield of fate etc etc so avoid getting hit is great for her. She is also the partys healer so....Sera can also grant Hastos a +10 to hit.
Hastos do the massive damage with that great axe.
As for the armor I think hastos got adamantum armor and is happy with that. The Living armor ( I assume it is plate) is interesting but it "eats" half the hit dice after every rest and that combines bad with the second ind ability of Hastos. So if ok Sera will try that. I picture it be like dressing a "Venom" suit. I will ask the DM to add some fun quirks of the symbiote. :D
The Spiked armor provide only ac 14. I tlooks cool but a normal chain is better.
As for other items Like rod of absorption, rings, wands and Efreet bottle ( Imagine Merkas get and Efreet that grant him a wish ...)
i think Nare and Merkas take their pick. Sera end up with 3 items and cannot use more attuned items anyway.
If you find an item that you like more than the attuned item you currently have, you can always spend a short rest to break your attunement, then another short rest to attune to the new item. You can store weapons of value in your bastion, and come home to swap them out as needed for different gear. Maybe there's a way to create a dimensional shortcut back to your guild hall if you're in a dungeon and feel like you'd fight better with a different weapon or armor. Pop in, gear up, then pop out.
If you take the Great axe you have no need for many shields. Sera not let go of her Sunblade. So the Cavalier shield do her great. Since she is a bit weak on hp. Only use d8 as cleric. Sera support spells and spells that need consentration. Like Spirit guardian, shield of fate etc etc so avoid getting hit is great for her. She is also the partys healer so....Sera can also grant Hastos a +10 to hit.
Hastos do the massive damage with that great axe.
As for the armor I think hastos got adamantum armor and is happy with that. The Living armor ( I assume it is plate) is interesting but it "eats" half the hit dice after every rest and that combines bad with the second ind ability of Hastos. So if ok Sera will try that. I picture it be like dressing a "Venom" suit. I will ask the DM to add some fun quirks of the symbiote. :D
The Spiked armor provide only ac 14. I tlooks cool but a normal chain is better.
As for other items Like rod of absorption, rings, wands and Efreet bottle ( Imagine Merkas get and Efreet that grant him a wish ...)
i think Nare and Merkas take their pick. Sera end up with 3 items and cannot use more attuned items anyway.
Didn’t take the efreet because Nare hasn’t confirmed his decision yet, I will claim the oil of sharpness though. there’s so much here we likely need to go over it more thoroughly later.
Had a thought to, Ororana could become our liason to the town if we’re kicked out, she wasn’t recognized by anyone still alive and has a working relationship with the council already.
Does that mean you intend to invite her into the guild? If so, I'll need to consider class levels. Her base stats aren't good... even for her template. She relies heavily on potions and magic items to buff her attack and defence. It's a huge part of why she's money-hungry.
see Merkas and Nare joyfully play with the Efreet bottle..." o my."
"DM! Why not give them a puppy?...or kitty?...not a dangarous Fire genie..."
Preps Banishment just in case...
What? 😅 I gave hijm a chicken already. That's not a cute pet?
Which reminds me... if y'all skip town, what about Barkly? You just gonna leave him with the blacksmiths?
Ok... time to check the IC and see what you decided to do. I'm glad you're all excited for the new gear. Anything you don't like can always be traded or sold, so it's still definitely worth taking with you.
Plan on turning the water on, getting the town much needed moisture,
I vote for seeing what happens when we return to town, but will defer to the group if they feel hiding is best. Merkas wouldn’t want to leave Barkly but it depends on what the team decides about returning to town
Ororana would be a member of Dawnbound if she wishes and playing courier and spy for us is also her choice
Personally would like the wondrous items to be:
Boots of striding and leaping
Luckstone
Lantern of revealing
but I don’t want to hog it all so if anyone else wants something feel free to slap my sticky kender fingers
1. We face strong opsosition. A spellcaster with 6th level spells. Terkel and his Schyte plus his whole band of mercenaries. We have no chance
2. The corruption runs high...we suspect leaders of the town are involved. And any trial will be hopelessly fixed with magic and suggestions to have us convicted. ( " I suggest you put your faith that people will not convict you and say nothing during trail.")
3. We are low on hit points and weak. if we met another guardian. We be seriously in trouble. Even it is tempting to go fix water we might meet another guardian. it is very risky. Then no one get water. And the cultist can turn off the water again at any point.
As player i love the idea of be arrested and face shit. Loose all items and maybe stopped from using certain powers. ( nerfed ) Or enslaved.
So I vote for stay too.
First we go find the valves. use time and maybe get some more beating. Then head out and se what happens. :D
see Merkas and Nare joyfully play with the Efreet bottle..." o my."
"DM! Why not give them a puppy?...or kitty?...not a dangarous Fire genie..."
Preps Banishment just in case...
Sorry for my absence. We were supposed to have internet at the new place, but something has gone wrong, and we do not. As such, my roommate has a Hot Spot on his phone, so, as long as he's home, I have internet, which isn't very often, because he's packing and cleaning at the old place, while I'm unpacking and organizing at the new place. So, my posting frequency will be limited until we get that fixed.
Bars weigh 5 lbs each.
And yes, just pick whatever from Common and Uncommon. If you don't see something that catches your eye, then they're just generic +whatever sheilds.
Thought you might like that. There aren't a lot of magical greataxe items, but I really wanted to get you something that would work for your build while still fitting your aesthetic. The homebrew list came in swinging with a win.
If you find an item that you like more than the attuned item you currently have, you can always spend a short rest to break your attunement, then another short rest to attune to the new item. You can store weapons of value in your bastion, and come home to swap them out as needed for different gear. Maybe there's a way to create a dimensional shortcut back to your guild hall if you're in a dungeon and feel like you'd fight better with a different weapon or armor. Pop in, gear up, then pop out.
We can work something out.
Does that mean you intend to invite her into the guild? If so, I'll need to consider class levels. Her base stats aren't good... even for her template. She relies heavily on potions and magic items to buff her attack and defence. It's a huge part of why she's money-hungry.
What? 😅 I gave hijm a chicken already. That's not a cute pet?
Which reminds me... if y'all skip town, what about Barkly? You just gonna leave him with the blacksmiths?
Ok... time to check the IC and see what you decided to do. I'm glad you're all excited for the new gear. Anything you don't like can always be traded or sold, so it's still definitely worth taking with you.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Hrothbert_Neruca any items that aren't specifically stated are whatever you want them to be with a few provisos:
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
I see you're all ready to go, but I don't know which way you are heading. Do you wish to explore more? Find the valves and open the waterways? GTFO?
To shortcut this:
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Plan on turning the water on, getting the town much needed moisture,
I vote for seeing what happens when we return to town, but will defer to the group if they feel hiding is best.
Merkas wouldn’t want to leave Barkly but it depends on what the team decides about returning to town
Ororana would be a member of Dawnbound if she wishes and playing courier and spy for us is also her choice
Personally would like the wondrous items to be:
Boots of striding and leaping
Luckstone
Lantern of revealing
but I don’t want to hog it all so if anyone else wants something feel free to slap my sticky kender fingers
Loyalty Begets Honour
Stay or go?
1. We face strong opsosition. A spellcaster with 6th level spells. Terkel and his Schyte plus his whole band of mercenaries. We have no chance
2. The corruption runs high...we suspect leaders of the town are involved. And any trial will be hopelessly fixed with magic and suggestions to have us convicted. ( " I suggest you put your faith that people will not convict you and say nothing during trail.")
3. We are low on hit points and weak. if we met another guardian. We be seriously in trouble. Even it is tempting to go fix water we might meet another guardian. it is very risky. Then no one get water. And the cultist can turn off the water again at any point.
As player i love the idea of be arrested and face shit. Loose all items and maybe stopped from using certain powers. ( nerfed ) Or enslaved.
So I vote for stay too.
First we go find the valves. use time and maybe get some more beating. Then head out and se what happens. :D
Yup. Stay. Water. Cross the fingers.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Didn’t Hastos acquire a tome with the cult members names in it? May be helpful clearing ours if necessary…
Loyalty Begets Honour
It may not turn so massive grim as my prediction but I am a machochist. ;)
I also vote for staying to free the water and staying in town!
haha Merkas getting all the pets! We could start a petting zoo!
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Ibahalii Vriwhulth