Drogomar held his silence as he invoked his Light cantrip. He was not certain such a simple weaving would be disrupted or not. This Void being total chaos seemed to draw magic out of it's normal state. Perhaps Cobalt's druidic connections to Nature and the Nature Spirits were scrambled by the nature of the Void itself.
Or, the weather was just that chaotic. Clear, foggy, downpours and then feet of snow... hard to predict weather when it is being stirred with a giant chaos stick.
"At least we will have some light... even if we won't know what the weather may be." He gave Cobalt a wink and went back to stuffing his bag with extra food.
Last but not least, Drogo began handing out a torch to each person - pulled from his bottomless bag of holding. "Use the torches sparingly... we may need them once we enter into the mountain."
As Drogomar casts light, a faint, orange glow emanates from his staff. The spell appears to function just fine... but the luster is slightly fainter than normal. As if the Weave itself is weaker here... nonetheless, the spell has the same effect. Yet who's to say that it'll be just as reliable as you journey deeper into the void?
Stuffing your bag with food, you fill it with pork, beef, eggs, fruits, and breads. It's certainly enough for roughly one day's worth of rations, each. However, the food is fresh and unsalted. It will likely not keep for more than a few days.
The sun rises further in the sky. The pale light is faint, distant. The snow remains, just as smooth as when it first fell.
Osmund shakes his head, brushing crumbs from his tunic.
"Maybe we should leave off experimenting with spellcraft for now - at least Folam's stuff seems solid, but beyond that, I'm not sure I want to be in the room for all your," he wiggles his fingers, "spelling."
Strapping his gear together, he fingers a light chain around his neck and looks out across the snow. "Sunlight's wasting, friends - let's get our bearing and follow Folam's letter. The North Passage, wasn't it?"
"A black snowflake, maybe it's ash? Do you suppose the mountain is a volcano? Or maybe there will be a wildfire," Amory muses. "I hope that theory turns out to be incorrect."
She stays close to the light-providers when it is time for the hike, hoping to conserve her torches.
Drogomar sets his mushroom hat firmly on his head. Dipping a hand into one of his pouches, he brings out a quartz crystal and affixes it to the top of his staff. Whispering to the crystal, it suddenly shines with a clear, white light. Light
"As our friend, Osmund said, past time to be off." So saying, Drogomar will exit onto the cabin's porch and take headcount as each passes out.
This post has potentially manipulated dice roll results.
When Zerel unsheathes his blade and studies it, he notices no defect - the rapier's light is just as bright as it always has been. Thank the gods!
Drogomar, meanwhile, whispers an incantation, and his staff immediately emits a beam of light. You all gather your belongings, and depart the cabin.
Setting off north into the snowy paradise with your cloaks wrapped tightly around you to conserve heat, you cut a path through the deep layer of snow some four feet wide. Before long, the forested landscape gives way to an empty, serene mountain pass - mountains surround you on all sides. You can see the mountain Folam spoke of at the valley's end. It looms ominously, cast in shadow. The mountain is still some three miles off, at least.
Not a sound disturbs you for the first hour of your journey... save for the noise of your boots trudging through the snow, that is. Before long, the cabin and its glow are lost in the fog growing behind you.
As you journey deeper into the island, deeper into the void, everything begins to feel... emptier. But not in the sense that there is a lack of scenery - simply a lack of energy, as if the fibers of your very being are fraying at the edges.
Your journey is peaceful. At least, for the first hour. For when you pass by a snowy outcropping, out from behind it jumps a goblin mounted on a Winter Wolf, with a second goblin accompanying on foot. The goblins each have a symbol painted on their exposed foreheads - a black star, with six arms outstretched. Aside from that, the goblins are clothed in thick winter garb, with scimitars at their sides and shields strapped to their backs. Their leather boots, stained with oil and blood, look like hand-me-downs of hand-me-downs. The wolf, meanwhile, has a pelt that blends perfectly with the snow. Snarling as it looks the five of you up and down, you can see flecks of blood, flesh, and sinew in its teeth.
"Maabet! Romath, aisi itaa!" squeals the goblin mounted on the Winter Wolf, before the pair unsheath their weapons - the goblin on foot draws their scimitar and unstraps their shield, while the mounted goblin pulls a shortbow from behind their back. The wolf snarls, rearing back on its haunches. It looks like you're in for a fight.
Surprised -- more at how soon an attack came more than the attack itself - Drogomar gestures with his free hand and speaks a word of power. Three glowing darts of magical force launch from his hand and speed toward the goblins. Magic Missile
All three darts slam into their targets... one for each goblin and one for the winter wolf. {game log} each of the three darts rolled the same --> 2 force damage per dart.
This post has potentially manipulated dice roll results.
Cobalt, upon seeing the goblins, spins his wooden staff, making the wood fuse with his arm. He falls on all fours into the ground, his body shifting, growing fur, and a snout and tail appearing. He turned into a wolf, and quickly rushed at the goblin riding the wolf. Cobalt jumped right on the goblin, aiming to knock him down the wolf.
Bite attack Attack: 8 Damage: 7
He turned his gaze towards the wolf. He coudn't speak, but animals 'communicated' mostly with body language; Thus, he tried to send the message: "This is not your fight, run away. Your slavers are no more."
Amory raises her magic wand and aims it at the wolf-riding goblin. She recites a quick incantation, not in her typical soft yet clear voice, but a harsh and guttural Infernal accent. From the tip of her wand, a crackling red beam flies towards the goblin.
She wades through the snow to reach Zerel and the other goblin.
OOC:
Action: Cast Eldritch Blast on the mounted goblin --> Attack: 18 Damage: 1 (Force) Movement: to Zerel's side.
Booming energy surges up Zerel's rapier as he casts Booming Blade through it. His sword cuts through the air, trying to pierce the goblin's defenses.
Rapier Attack: 25 Damage: Unable to parse dice roll.
Whether or not he's successful he steps back 5 ft., hoping to trick the Goblin into activating the spell if the attack hits or putting distance between it and himself if not.
Osmund's weapons find his hands with a polished flourish and he dives into the fray, targeting the wolf with both strikes (Osmund is a two-weapon fighter, so offhand attack with the scimitar!)
(If that attack hits, I apply Vex, which gives me advantage on the next attack until the end of my next turn. I would like to use said advantage now if that's the ruleset we are playing with - not clear to me if this is a new-fangled feature that we are holding off on, so if we aren't playing with that just take the first value. I get to add full values to this attack due to my fighting style!)
Cobalt, in wolf form, charges the Winter Wolf. Trying to knock the goblin mounted on its back, Cobalt swipes, but the goblin nimbly ducks its head just in time.
Amory'sEldritch Blast slams into its target, but the mounted goblin isn't finished yet.
BOOM! With a slash through its vital organs, the goblin on foot falls to Zerel'sblade. As it bleeds out onto the snow, it twitches for just a moment, before all is still. Its scimitar and shield lie discarded at its side.
Both of Osmund's attacks connect, drawing blood from the massive beast. Its coat, once a pristine white, is now awash with red. However, the beast doesn't look ready to die just yet - a fiery passion still burns in its eyes.
((I'm happy to work with that ruleset! So yeah, the advantage can be used there))
The burst of energy that Drogomar conjures skips right past the goblin and connects with a lone pine, perhaps some 30 yards away... sending it toppling over as the trunk breaks right at the center. CRASH! A puff of snow rises into the air at the crash site.
The mounted goblin knocks an arrow into its bow, and fires at Amory.
Attack: 13 Damage: 4
The Winter Wolf, meanwhile, cocks its head at Cobalt'swords. It responds to Cobalt's plea in the Common language: "I am no slave. I serve the Black Star. Surrender, and be one with it." Then, with a snarl, the beast scampers towards all five of you. It rears back and uses its Cold Breath on all of you.
Dexterity Saving Throw DC: 12
If you fail the save, take 14 cold damage. On a success, take half that.
Turn Order (any in bold can post):
Amory, Zerel, Cobalt, Osmund II Drogomar > Goblins (2), Winter Wolf
Drogomar held his silence as he invoked his Light cantrip. He was not certain such a simple weaving would be disrupted or not. This Void being total chaos seemed to draw magic out of it's normal state. Perhaps Cobalt's druidic connections to Nature and the Nature Spirits were scrambled by the nature of the Void itself.
Or, the weather was just that chaotic. Clear, foggy, downpours and then feet of snow... hard to predict weather when it is being stirred with a giant chaos stick.
"At least we will have some light... even if we won't know what the weather may be." He gave Cobalt a wink and went back to stuffing his bag with extra food.
Last but not least, Drogo began handing out a torch to each person - pulled from his bottomless bag of holding. "Use the torches sparingly... we may need them once we enter into the mountain."
As Drogomar casts light, a faint, orange glow emanates from his staff. The spell appears to function just fine... but the luster is slightly fainter than normal. As if the Weave itself is weaker here... nonetheless, the spell has the same effect. Yet who's to say that it'll be just as reliable as you journey deeper into the void?
Stuffing your bag with food, you fill it with pork, beef, eggs, fruits, and breads. It's certainly enough for roughly one day's worth of rations, each. However, the food is fresh and unsalted. It will likely not keep for more than a few days.
The sun rises further in the sky. The pale light is faint, distant. The snow remains, just as smooth as when it first fell.
DM - Adrift in the Void Sea
Osmund shakes his head, brushing crumbs from his tunic.
"Maybe we should leave off experimenting with spellcraft for now - at least Folam's stuff seems solid, but beyond that, I'm not sure I want to be in the room for all your," he wiggles his fingers, "spelling."
Strapping his gear together, he fingers a light chain around his neck and looks out across the snow. "Sunlight's wasting, friends - let's get our bearing and follow Folam's letter. The North Passage, wasn't it?"
Zerel gives in and helps himself to a hearty breakfast. At this point he'll just have to learn to deal with whatever this is.
Seeing the spell go awry and hearing the explanation Zerel draws his rapier, checking on the enchantment on the blade.
"If this holds we'll have at least one light source that won't go out."
Drawing his cloak tighter against himself to ward off the cold Zerel follows his teammates off on their first adventure.
"A black snowflake, maybe it's ash? Do you suppose the mountain is a volcano? Or maybe there will be a wildfire," Amory muses. "I hope that theory turns out to be incorrect."
She stays close to the light-providers when it is time for the hike, hoping to conserve her torches.
Drogomar sets his mushroom hat firmly on his head. Dipping a hand into one of his pouches, he brings out a quartz crystal and affixes it to the top of his staff. Whispering to the crystal, it suddenly shines with a clear, white light. Light
"As our friend, Osmund said, past time to be off." So saying, Drogomar will exit onto the cabin's porch and take headcount as each passes out.
When Zerel unsheathes his blade and studies it, he notices no defect - the rapier's light is just as bright as it always has been. Thank the gods!
Drogomar, meanwhile, whispers an incantation, and his staff immediately emits a beam of light. You all gather your belongings, and depart the cabin.
Setting off north into the snowy paradise with your cloaks wrapped tightly around you to conserve heat, you cut a path through the deep layer of snow some four feet wide. Before long, the forested landscape gives way to an empty, serene mountain pass - mountains surround you on all sides. You can see the mountain Folam spoke of at the valley's end. It looms ominously, cast in shadow. The mountain is still some three miles off, at least.
Not a sound disturbs you for the first hour of your journey... save for the noise of your boots trudging through the snow, that is. Before long, the cabin and its glow are lost in the fog growing behind you.
As you journey deeper into the island, deeper into the void, everything begins to feel... emptier. But not in the sense that there is a lack of scenery - simply a lack of energy, as if the fibers of your very being are fraying at the edges.
Your journey is peaceful. At least, for the first hour. For when you pass by a snowy outcropping, out from behind it jumps a goblin mounted on a Winter Wolf, with a second goblin accompanying on foot. The goblins each have a symbol painted on their exposed foreheads - a black star, with six arms outstretched. Aside from that, the goblins are clothed in thick winter garb, with scimitars at their sides and shields strapped to their backs. Their leather boots, stained with oil and blood, look like hand-me-downs of hand-me-downs. The wolf, meanwhile, has a pelt that blends perfectly with the snow. Snarling as it looks the five of you up and down, you can see flecks of blood, flesh, and sinew in its teeth.
"Maabet! Romath, aisi itaa!" squeals the goblin mounted on the Winter Wolf, before the pair unsheath their weapons - the goblin on foot draws their scimitar and unstraps their shield, while the mounted goblin pulls a shortbow from behind their back. The wolf snarls, rearing back on its haunches. It looks like you're in for a fight.
Initiative Order
Goblins: 21
Winter Wolf: 5
Drogomar Murginak: 24
Amory Lavenza: 13
Zerel Venagelida: 6
Cobalt: 15
Osmund Rusk: 7
DM - Adrift in the Void Sea
Turn Order (any in bold can post):
Drogomar > Goblins (2), Winter Wolf > Amory, Zerel, Cobalt, Osmund
DM - Adrift in the Void Sea
Surprised -- more at how soon an attack came more than the attack itself - Drogomar gestures with his free hand and speaks a word of power. Three glowing darts of magical force launch from his hand and speed toward the goblins. Magic Missile
All three darts slam into their targets... one for each goblin and one for the winter wolf.
{game log} each of the three darts rolled the same --> 2 force damage per dart.
"No time to be gentle, my friends!"
The darts slam into their targets. The mounted goblin yelps in pain, before knocking an arrow in its bow and loosing it in Drogomar's direction.
Attack: 6 Damage: 4
The Winter Wolf the goblin is mounted on then scampers away. There is now perhaps 60 feet of distance between you and the mounted pair.
The goblin on foot, meanwhile, rushes towards Zerel with a war cry and swings at his chest.
Attack: 22 Damage: 4
Turn Order (any in bold can post):
Amory, Zerel, Cobalt, Osmund II Drogomar > Goblins (2), Winter Wolf
DM - Adrift in the Void Sea
Cobalt, upon seeing the goblins, spins his wooden staff, making the wood fuse with his arm. He falls on all fours into the ground, his body shifting, growing fur, and a snout and tail appearing. He turned into a wolf, and quickly rushed at the goblin riding the wolf. Cobalt jumped right on the goblin, aiming to knock him down the wolf.
Bite attack Attack: 8 Damage: 7
He turned his gaze towards the wolf. He coudn't speak, but animals 'communicated' mostly with body language; Thus, he tried to send the message: "This is not your fight, run away. Your slavers are no more."
Amory raises her magic wand and aims it at the wolf-riding goblin. She recites a quick incantation, not in her typical soft yet clear voice, but a harsh and guttural Infernal accent. From the tip of her wand, a crackling red beam flies towards the goblin.
She wades through the snow to reach Zerel and the other goblin.
OOC:
Action: Cast Eldritch Blast on the mounted goblin --> Attack: 18 Damage: 1 (Force)
Movement: to Zerel's side.
Booming energy surges up Zerel's rapier as he casts Booming Blade through it. His sword cuts through the air, trying to pierce the goblin's defenses.
Rapier Attack: 25 Damage: Unable to parse dice roll.
Whether or not he's successful he steps back 5 ft., hoping to trick the Goblin into activating the spell if the attack hits or putting distance between it and himself if not.
Okay, the damage dice didn't work, so let me try again:
10
Plus sneak attack since Amory is within 5 ft.
5
Osmund's weapons find his hands with a polished flourish and he dives into the fray, targeting the wolf with both strikes (Osmund is a two-weapon fighter, so offhand attack with the scimitar!)
Shortsword: Attack: 14 Damage: 3
(If that attack hits, I apply Vex, which gives me advantage on the next attack until the end of my next turn. I would like to use said advantage now if that's the ruleset we are playing with - not clear to me if this is a new-fangled feature that we are holding off on, so if we aren't playing with that just take the first value. I get to add full values to this attack due to my fighting style!)
Scimitar: Attack: 21 Damage: 7
Cobalt, in wolf form, charges the Winter Wolf. Trying to knock the goblin mounted on its back, Cobalt swipes, but the goblin nimbly ducks its head just in time.
Amory's Eldritch Blast slams into its target, but the mounted goblin isn't finished yet.
BOOM! With a slash through its vital organs, the goblin on foot falls to Zerel's blade. As it bleeds out onto the snow, it twitches for just a moment, before all is still. Its scimitar and shield lie discarded at its side.
Both of Osmund's attacks connect, drawing blood from the massive beast. Its coat, once a pristine white, is now awash with red. However, the beast doesn't look ready to die just yet - a fiery passion still burns in its eyes.
((I'm happy to work with that ruleset! So yeah, the advantage can be used there))
Turn Order (any in bold can post):
Drogomar > Goblins (2), Winter Wolf > Amory, Zerel, Cobalt, Osmund
DM - Adrift in the Void Sea
Drogomar draws a glyph in the air and speaks a word - releasing a burst of pulsing energy at the remaing goblin. Sorcerous Burst
{game log} To Hit: Nat1+5 = 6
"BOLLOCKS" echoes across the valley.
The burst of energy that Drogomar conjures skips right past the goblin and connects with a lone pine, perhaps some 30 yards away... sending it toppling over as the trunk breaks right at the center. CRASH! A puff of snow rises into the air at the crash site.
The mounted goblin knocks an arrow into its bow, and fires at Amory.
Attack: 13 Damage: 4
The Winter Wolf, meanwhile, cocks its head at Cobalt's words. It responds to Cobalt's plea in the Common language: "I am no slave. I serve the Black Star. Surrender, and be one with it." Then, with a snarl, the beast scampers towards all five of you. It rears back and uses its Cold Breath on all of you.
Dexterity Saving Throw DC: 12
If you fail the save, take 14 cold damage. On a success, take half that.
Turn Order (any in bold can post):
Amory, Zerel, Cobalt, Osmund II Drogomar > Goblins (2), Winter Wolf
DM - Adrift in the Void Sea
Drogomar Dex Save: 13