“You two. Water. Can you get it flowing again?” she asked a bit more bossy than intended , her voice edged with the fire of someone ready to spit in the face of every corrupt bastard hoarding what others bled for. She was upset.
Having just been flooded with memories of his clone come rushing past him, he blinks twice before standing to recompose himself. "Oh- oh! Yeah, sure." He fumbles with his hands a bit. He takes a step back, finally having realized Sera's sudden change in strength and muscle. 'Whoa!'
Ne'haredowell look over the corridor wistfully before turning his head back towards the treasure. "There’s a bit more zombies coming this way. Two to the west. One to the south.” Scratching at his neck, he continues warily. "My clone got destroyed before it could see anything. I don’t think anyone could survive a collapse like that. Though… those cultists might have had an escape route one way or the other.”
This is pretty, maybe we can use it to announce our triumphant return, or as a battle cry!”
Nare mimics the noise of a trumpet and gestures with his hands the outline. "Dun dun ta-dun!" Chuckling at Merkas's enthusiasm, he stiffens a bit. "Oh uh. I’ve never actually gotten to know your name. What do you call yourselves? Mine was the Golden Company. Heh, um. You are a team right? Are you new?”
His attention returns to the piles of items strewn across the floor. 'Kinda haphazard for a sacrificial room,' he thinks to himself, picking through the mess. 'For a God of chaos more like'. Returning with some spiked armor and a wand, he starts to scratch his fur across the spikes of the armor. It comes to a full on frontal assault on some non-existent fleas when he excuses himself to a more private corner to scratch at his back with his foot (with his cloak up for modesty, of course).
He stays silent on the issue of whether to leave or not. Not only because he may have been bit too preoccupied with scratching to offer an input on the situation but because he felt like it wasn’t his place to say.
Sera stood still for a moment, feeling the crushing weight of everything she had strapped to her back and shoulders. Ingots, shields, the strange armor, —all of it packed tight. The others seemed to be managing their burdens, but she knew she was close to her limit.
Spotting a finely made javelin with serrated blue metal tip among the items, it also had a command word and a symbol of a lighting bolt on the handle. Evena kid could use this it seemed, she tucked it in as her final piece. A backup. Just in case. ( take a javeling of lightning ). Not far from it a item she hoped might help out or at least was tradable. A pretty wand with a blue crystal at the end and a command word she hopd made it easy to use too. ( wand of magic missiles )
She also see a nice holder fo gaming cards. she like play cards and suspect the cards hold some come in handy properties so she take it with her. ( She take Deck of Illusions that miss 11 cards )
She let out a heavy sigh. The waterworks weren’t simple—valves and wheels, not just a lever to flip. And beyond the stone walls came distant noises: the sound of zombies battling something unseen. The sound set her teeth on edge.
“I feel like a squeezed lemon,” she muttered. Her fingers curled tight around her holy symbol. “One spell left. One weak little prayer. That’s all Paladine has left in me tonight.”
She turned to the others, her expression tired but resolute. “I think we need to get out. With all of this. Warn our loved ones. Stop the Sargonnas cult before we risk our lives trying to turn on water. If we die here now, it’ll all be wasted.”
Sera straightened her shoulders, despite the weight dragging her down. “I’ve got one last healing in me. If some of you want to push deeper, I’ll give it—but I’d rather get out. I want to tell Handar and Glynnis what we found. Hide this loot from the cultists. Heal up. And then stop them properly.”
Her voice faltered a little, betraying her worry. The Dawnbounds weren’t hers to command, but the town already looked to her like their leader. She prayed no one would gamble their lives for curiosity now.
“Yes. We know how to get back here. I believe we should should leave as soon as possible. We e already dealt them a huge blow. Let’s escape with…” Hastos coughs again “… our lives. I don’t think I have another serious fight in me.”
Responding cheerily to Nare’s question about the groups name. “Golden Company? Heard that name a couple times now, what happened with them? We’re Dawnbound! That’s Sera, Hastos, I’m Merkas, you saw Blinky, Barkly is helping out the blacksmiths, and Sharn had to stay up top. I would ask your name but giving out your real name can be tricky for an Ancient Magus so just let me know what you prefer to be called”
At Hastos and Sera’s insistence Merkas hurries with his collecting. “YEAH, Yeah of course, um but what about the water?” Merkas asks absently as he scoops the bags of coins and drops them in his bag, still confused by how it’s holding so much but not questioning a boon when he gets it. “If there was a way to have Blinky turn on the water valves, but he can’t touch stuff. Oh! Mr. Magus, did I see that there was two of you? Can the second you turn valves? Like there was that one valve in the tiny room looked really important, like it would bring all the water up real quick.” Merkas moved onto the bags of gems. Picking up an ornate crossbow he looks it over and then tries to put it in the bag, eyes wider as it goes in. “How on earth?! Or maybe there’s a way empty these halls and open the valves later, Heal up come back?”
The kender starts putting anything that will fit into the bag, trying to find its limit. At one point he’s got Hastos discarded shield, trying to push it down into the open mouth of the sack lake a kid trying to close a too full suitcase. “Well guess that’s it?! Or this thing just doesn’t like the bag” (So Merkas is going to clear up anything of value, I’ll be sure to add it all to the bag of holding once the full list is decided)
“Well guess it’s time to go, we miss anything?” His hands are glinting in the light dues to almost every finger having a ring on it. The left hand has four rings all different while the right has five identical rings on it.
(unless anyone disagrees, will make 5 of the potions greater healing potions, and one a water breathing potion. Also thoughts on what to do with the other items would be helpful, my computer is torn down due to renovations so doing everything on my phone)
Sera nods...feeling like a packed mule. "We need to get rid of the cultists to have the water run again undisturbed" Sera having lots of nice shields notice Merkas collection of rings. She wonder what all the items could be.
She takes a peek in her bag she grabbed from the cultist. " maybe they have a map?...memberlist or scroll of teleport home...or healing in here? Ciuld sure need some healing if we come across traps or monsters." She start search her bag
Sera doesn't find a map in the pack, but there are several potions, medicine (doubles health retoration during short rests at the same HD cost), and a rather interesting cookbook that details meals that can grant Temporary HP, Heroic Inspiration, and bonuses to various skills when prepared and eaten during a short or long rest and remain in effect until the next rest.
Ororana, not thinking to bring a pack, stuffs a few potions into her satchel, along with her share of the diamonds.
As Sera searches, you all hear the sounds of growling and scraping come closer. Zombies have entered the chamber to the west, where the disabled trap is. Five of them have shuffled into the chamber and lock eyes on the party with hungry rage!
The Gust of Wind has finally died down, and you're free to move south, if you wish, or engage the zombies. Either way, please roll initiative. These zombies do not have the same health impedence that the previous zombies did.
Sera peeked into the bag—interesting things, valuable things—but none of it would save her now. Lifting her eyes, she spotted movement to the west. Hungry corpses, stumbling closer with that awful single-minded hunger.
A string of silent curses slipped past her lips as she dropped the heaviest crates and bars, metal clattering against stone. With her hands free, she swung her radiant sword up, the blade humming with light.
Her gaze flicked to the new javelin she’d taken. It almost pulsed with promise. What would it unleash? A storm’s fury, maybe—lightning arcing down a corridor, tearing through the horde?
Her grip tightened. The temptation was sharp.
"let us block them in the narrow corridor...this be easy match!" she barks out...realize she is taking charge( initative 17)
The kender sighs as he finishes fishing out items he doesn’t want to carry around anymore, an tattered set of leather armour, the cultist robe from the poor guys who was cut in half, and then drops the Sargonas emblem into the near bottomless depths of the bag of holding. “Really would have liked to take a break for a bit, that silver infused oil looked really neat”Merkas pulls the new battle horn from his shoulder and steps up beside Sera, “Ready when you are” Horn in one hand and Splinter in his other. “Just let me know when you think think the battle cry should be sounded”
(initiative=16, If the horn is sounded it has a 20% chance to explode, roll a d10 on a 1 or 2 it explodes? Or just roll percentile dice and 20 or lower?)
Hastos lifts the bags up as the sounds of hungry zombies reaches the chamber. “Well, let’s get through this and get out of here.” He says wearily. “I think we’re going to depend on you three to get us home. He says glancing at Merkas, Nare, and Ororana. “I’m afraid I won’t be much help.” (Initiative: 13)
Having just been flooded with memories of his clone come rushing past him, he blinks twice before standing to recompose himself. "Oh- oh! Yeah, sure." He fumbles with his hands a bit. He takes a step back, finally having realized Sera's sudden change in strength and muscle. 'Whoa!'
Ne'haredowell look over the corridor wistfully before turning his head back towards the treasure. "There’s a bit more zombies coming this way. Two to the west. One to the south.” Scratching at his neck, he continues warily. "My clone got destroyed before it could see anything. I don’t think anyone could survive a collapse like that. Though… those cultists might have had an escape route one way or the other.”
Nare mimics the noise of a trumpet and gestures with his hands the outline. "Dun dun ta-dun!" Chuckling at Merkas's enthusiasm, he stiffens a bit. "Oh uh. I’ve never actually gotten to know your name. What do you call yourselves? Mine was the Golden Company. Heh, um. You are a team right? Are you new?”
His attention returns to the piles of items strewn across the floor. 'Kinda haphazard for a sacrificial room,' he thinks to himself, picking through the mess. 'For a God of chaos more like'. Returning with some spiked armor and a wand, he starts to scratch his fur across the spikes of the armor. It comes to a full on frontal assault on some non-existent fleas when he excuses himself to a more private corner to scratch at his back with his foot (with his cloak up for modesty, of course).
He stays silent on the issue of whether to leave or not. Not only because he may have been bit too preoccupied with scratching to offer an input on the situation but because he felt like it wasn’t his place to say.
———
((On my phone so Nare takes the
1) Spiked Armor
2) Rod of Absorption
3) Wand of the War Mage ))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Ibahalii Vriwhulth
Sera stood still for a moment, feeling the crushing weight of everything she had strapped to her back and shoulders. Ingots, shields, the strange armor, —all of it packed tight. The others seemed to be managing their burdens, but she knew she was close to her limit.
Spotting a finely made javelin with serrated blue metal tip among the items, it also had a command word and a symbol of a lighting bolt on the handle. Evena kid could use this it seemed, she tucked it in as her final piece. A backup. Just in case. ( take a javeling of lightning ). Not far from it a item she hoped might help out or at least was tradable. A pretty wand with a blue crystal at the end and a command word she hopd made it easy to use too. ( wand of magic missiles )
She also see a nice holder fo gaming cards. she like play cards and suspect the cards hold some come in handy properties so she take it with her. ( She take Deck of Illusions that miss 11 cards )
She let out a heavy sigh. The waterworks weren’t simple—valves and wheels, not just a lever to flip. And beyond the stone walls came distant noises: the sound of zombies battling something unseen. The sound set her teeth on edge.
“I feel like a squeezed lemon,” she muttered. Her fingers curled tight around her holy symbol. “One spell left. One weak little prayer. That’s all Paladine has left in me tonight.”
She turned to the others, her expression tired but resolute. “I think we need to get out. With all of this. Warn our loved ones. Stop the Sargonnas cult before we risk our lives trying to turn on water. If we die here now, it’ll all be wasted.”
Sera straightened her shoulders, despite the weight dragging her down. “I’ve got one last healing in me. If some of you want to push deeper, I’ll give it—but I’d rather get out. I want to tell Handar and Glynnis what we found. Hide this loot from the cultists. Heal up. And then stop them properly.”
Her voice faltered a little, betraying her worry. The Dawnbounds weren’t hers to command, but the town already looked to her like their leader. She prayed no one would gamble their lives for curiosity now.
“Yes. We know how to get back here. I believe we should should leave as soon as possible. We e already dealt them a huge blow. Let’s escape with…” Hastos coughs again “… our lives. I don’t think I have another serious fight in me.”
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Responding cheerily to Nare’s question about the groups name. “Golden Company? Heard that name a couple times now, what happened with them? We’re Dawnbound! That’s Sera, Hastos, I’m Merkas, you saw Blinky, Barkly is helping out the blacksmiths, and Sharn had to stay up top. I would ask your name but giving out your real name can be tricky for an Ancient Magus so just let me know what you prefer to be called”
At Hastos and Sera’s insistence Merkas hurries with his collecting.
“YEAH, Yeah of course, um but what about the water?” Merkas asks absently as he scoops the bags of coins and drops them in his bag, still confused by how it’s holding so much but not questioning a boon when he gets it.
“If there was a way to have Blinky turn on the water valves, but he can’t touch stuff. Oh! Mr. Magus, did I see that there was two of you? Can the second you turn valves? Like there was that one valve in the tiny room looked really important, like it would bring all the water up real quick.”
Merkas moved onto the bags of gems. Picking up an ornate crossbow he looks it over and then tries to put it in the bag, eyes wider as it goes in. “How on earth?! Or maybe there’s a way empty these halls and open the valves later, Heal up come back?”
The kender starts putting anything that will fit into the bag, trying to find its limit. At one point he’s got Hastos discarded shield, trying to push it down into the open mouth of the sack lake a kid trying to close a too full suitcase. “Well guess that’s it?! Or this thing just doesn’t like the bag” (So Merkas is going to clear up anything of value, I’ll be sure to add it all to the bag of holding once the full list is decided)
“Well guess it’s time to go, we miss anything?” His hands are glinting in the light dues to almost every finger having a ring on it. The left hand has four rings all different while the right has five identical rings on it.
(unless anyone disagrees, will make 5 of the potions greater healing potions, and one a water breathing potion. Also thoughts on what to do with the other items would be helpful, my computer is torn down due to renovations so doing everything on my phone)
Loyalty Begets Honour
Sera nods...feeling like a packed mule. "We need to get rid of the cultists to have the water run again undisturbed" Sera having lots of nice shields notice Merkas collection of rings. She wonder what all the items could be.
She takes a peek in her bag she grabbed from the cultist. " maybe they have a map?...memberlist or scroll of teleport home...or healing in here? Ciuld sure need some healing if we come across traps or monsters." She start search her bag
Sera doesn't find a map in the pack, but there are several potions, medicine (doubles health retoration during short rests at the same HD cost), and a rather interesting cookbook that details meals that can grant Temporary HP, Heroic Inspiration, and bonuses to various skills when prepared and eaten during a short or long rest and remain in effect until the next rest.
Ororana, not thinking to bring a pack, stuffs a few potions into her satchel, along with her share of the diamonds.
As Sera searches, you all hear the sounds of growling and scraping come closer. Zombies have entered the chamber to the west, where the disabled trap is. Five of them have shuffled into the chamber and lock eyes on the party with hungry rage!
The Gust of Wind has finally died down, and you're free to move south, if you wish, or engage the zombies. Either way, please roll initiative. These zombies do not have the same health impedence that the previous zombies did.
Map:
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Sera peeked into the bag—interesting things, valuable things—but none of it would save her now. Lifting her eyes, she spotted movement to the west. Hungry corpses, stumbling closer with that awful single-minded hunger.
A string of silent curses slipped past her lips as she dropped the heaviest crates and bars, metal clattering against stone. With her hands free, she swung her radiant sword up, the blade humming with light.
Her gaze flicked to the new javelin she’d taken. It almost pulsed with promise. What would it unleash? A storm’s fury, maybe—lightning arcing down a corridor, tearing through the horde?
Her grip tightened. The temptation was sharp.
"let us block them in the narrow corridor...this be easy match!" she barks out...realize she is taking charge( initative 17)
The kender sighs as he finishes fishing out items he doesn’t want to carry around anymore, an tattered set of leather armour, the cultist robe from the poor guys who was cut in half, and then drops the Sargonas emblem into the near bottomless depths of the bag of holding. “Really would have liked to take a break for a bit, that silver infused oil looked really neat” Merkas pulls the new battle horn from his shoulder and steps up beside Sera, “Ready when you are” Horn in one hand and Splinter in his other. “Just let me know when you think think the battle cry should be sounded”
(initiative=16, If the horn is sounded it has a 20% chance to explode, roll a d10 on a 1 or 2 it explodes? Or just roll percentile dice and 20 or lower?)
Loyalty Begets Honour
Hastos lifts the bags up as the sounds of hungry zombies reaches the chamber. “Well, let’s get through this and get out of here.” He says wearily. “I think we’re going to depend on you three to get us home. He says glancing at Merkas, Nare, and Ororana. “I’m afraid I won’t be much help.” (Initiative: 13)
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread