"We have no wish to harm or take any dolcents', we wish to, listen to them as well. We hope they an point us towards something we need. You have my word we will be respectful, both of the docents, and of the colussus."
Insight into what he says, he seems trustworthy, but before we side with them...
"That was a lot of words," Vanizi agreed with Zyl. She steps a bit closer to her and says even more softly. "Don't we need one of those ball thingies to help find the rod? They aren't going to get upset about that, will they?"
Mercy and the pilgrims happily travel with you to the next colossus! For the next several hours you wander the desolate wastes, surrounded by mists that dampen sound and severely reduce vision. The pilgrims are not exactly chatty, but they do talk about their life after the Last War. Mercy talks about the pilgrims’ base in Ialos, and invites you to journey with them there after your visit to the colossus. If you decide to travel on alone, or attend to other business before meeting the pilgrims at Ialos, Mercy draws a rough map in the mud to show the way.
Davis:
You sense during the conversations with the warforged that something weighs heavily on Mercy. If you ask the warforged about their melancholy, Mercy asks to speak with you privately.
As you wind your way through the shattered landscape with the pilgrims, Mercy quietly gestures for you to fall back from the group. Their violet-hued frame, usually so composed, seems heavier in this moment. In the hush between your footsteps, Mercy confides something rarely spoken aloud: their closest friend, a blue-and-red warforged named Filch, vanished into the Mournland on the Day of Mourning. Not a trace since.
“I should have followed - should have searched,” Mercy murmurs, voice low and edged with guilt. “But I was needed. These others, they looked to me for guidance, and I... I stayed.”
Their words hang in the air like the mist—heavy with regret, duty, and the ache of choices made. You sense that this isn’t just a confession. It’s a wound, long hidden beneath the armor of command.
(Congratulations! Learning Mercy's secret counts as a secret for the purposes of the Power of Secrets rules.)
After almost a full day of wandering (13 hours!), your group reaches the colossus. What was once a massive, bipedal war machine made of stone, metal, and wood now lies in ruin. Fragments of the mechanical titan lie scattered about, each piece as big as a barn. The pilgrims immediately begin to search the wreckage for serviceable parts, including the docent. Because of the size of the machine (hence the name, colossus!) and the amount of area over which the wreckage is strewn, it takes you 1 hours to search it. At the end, none of you find a docent.
DC15 Investigation:
Smaller, fresher boot prints made by lighter bipeds meander aimlessly about the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. They resemble your footprints more than the warforged with you, who make larger, and deeper, impressions.
Vesta is delighted to join with the warforged. As they travel together, she peppers them with questions about their history, their culture, and anything else she can think of. She learns more about the Last War. At one point, she even brings out her journal and starts taking notes. When they come upon the remains of the colossus, the sorceress is in awe, so much so that she isn't even that disappointed that they don't find a docent yet.
She does her best to search among the ruins, but she doesn't find anything of interest (Investigation 10).
"We have no wish to harm or take any dolcents', we wish to, listen to them as well. We hope they an point us towards something we need. You have my word we will be respectful, both of the docents, and of the colussus."
Insight into what he says, he seems trustworthy, but before we side with them...
Insight: 15
"That was a lot of words," Vanizi agreed with Zyl. She steps a bit closer to her and says even more softly. "Don't we need one of those ball thingies to help find the rod? They aren't going to get upset about that, will they?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Mercy and the pilgrims happily travel with you to the next colossus! For the next several hours you wander the desolate wastes, surrounded by mists that dampen sound and severely reduce vision. The pilgrims are not exactly chatty, but they do talk about their life after the Last War. Mercy talks about the pilgrims’ base in Ialos, and invites you to journey with them there after your visit to the colossus. If you decide to travel on alone, or attend to other business before meeting the pilgrims at Ialos, Mercy draws a rough map in the mud to show the way.
Davis:
You sense during the conversations with the warforged that something weighs heavily on Mercy. If you ask the warforged about their melancholy, Mercy asks to speak with you privately.
Love God. Love Others. Any Questions?
"Mercy, you seem a bit melancholy. What is weighing you down my friend?"
As you wind your way through the shattered landscape with the pilgrims, Mercy quietly gestures for you to fall back from the group. Their violet-hued frame, usually so composed, seems heavier in this moment. In the hush between your footsteps, Mercy confides something rarely spoken aloud: their closest friend, a blue-and-red warforged named Filch, vanished into the Mournland on the Day of Mourning. Not a trace since.
“I should have followed - should have searched,” Mercy murmurs, voice low and edged with guilt. “But I was needed. These others, they looked to me for guidance, and I... I stayed.”
Their words hang in the air like the mist—heavy with regret, duty, and the ache of choices made. You sense that this isn’t just a confession. It’s a wound, long hidden beneath the armor of command.
Love God. Love Others. Any Questions?
"There is no shame in choosing duty," Lyrena says gently. "I doubt Filch would have wanted you to abandon your people for them."
(Congratulations! Learning Mercy's secret counts as a secret for the purposes of the Power of Secrets rules.)
After almost a full day of wandering (13 hours!), your group reaches the colossus. What was once a massive, bipedal war machine made of stone, metal, and wood now lies in ruin. Fragments of the mechanical titan lie scattered about, each piece as big as a barn. The pilgrims immediately begin to search the wreckage for serviceable parts, including the docent. Because of the size of the machine (hence the name, colossus!) and the amount of area over which the wreckage is strewn, it takes you 1 hours to search it. At the end, none of you find a docent.
DC15 Investigation:
Smaller, fresher boot prints made by lighter bipeds meander aimlessly about the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. They resemble your footprints more than the warforged with you, who make larger, and deeper, impressions.
Love God. Love Others. Any Questions?
Vesta is delighted to join with the warforged. As they travel together, she peppers them with questions about their history, their culture, and anything else she can think of. She learns more about the Last War. At one point, she even brings out her journal and starts taking notes. When they come upon the remains of the colossus, the sorceress is in awe, so much so that she isn't even that disappointed that they don't find a docent yet.
She does her best to search among the ruins, but she doesn't find anything of interest (Investigation 10).
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures