"Great! I'll go make more brownies! See you soon dark pretty lady yeah? We gonna go see pointy hat lady and mister bald man again soon I think." Zyl smiles widely (with chocolate covered teeth) and flits off again.
(Anyone wants to role play at the banquet any further...? If not, read on!)
The next morning the group meets in Vesta's home, since the portal back to Lady Alustriel's sanctum in Sigil was placed in her arcane study. Hidden by an Invisibility spell, nobody else knows of its existence and Vesta ensures her household attendants don't accidentally stumble into it.
Seemingly stepping into the wall, you emerge into a plush, candlelit parlor. A stately woman in blue robes is at a desk covered in paperwork and books looks up when you appear. Nearby are curio cabinets filled with magical trinkets—everything from necklaces and brooches to sparkling stones and shoes.
The fair lady in blue exclaims, "Oh good, you have returned! And with a new member of the fellowship! Who might you be, dear?" Her shifts her gaze to Lyrena as she asks the last question.
"Are you ready to find the next piece of the rod?" Alustriel asks once introductions are concluded. Since you wisely left the first piece of the rod with her before returning to Neverwinter (well...she did kind of insist on it...), you see it in a crystal box on her desk. Once you indicate that you are, indeed, ready for the next adventure, she retrieves it from the box and hands it to one of you.
DC 16 Perception or Arcana:
You notice that Lady Alustriel dispelled some kid of magic on the crystal box before she opened it and removed the piece of the rod. Perhaps a means to protect it from someone - or something?
As explained previously, you know that the rod can’t be attuned to while it is broken. While holding one piece of the broken rod, however, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Additionally, while holding one piece of the broken rod, you can use an action to cast a spell associated with that piece. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. This piece allows you to Commune with your god or deity.
Back at the banquet, Vanizi had smiled at Lyrena's response. "Wonderful! Sounds like we have a new member of our group." If the drow woman had allowed, she would have spent a little bit of time getting to know her. The half-orc would tell her a little about her life in Neverwinter the last few years, if she would listen. It included her work for the militia doing 'special' tasks and how she had a small knack for healing and removing curses and other ailments.
In the sanctum in Vigil, Vanizi watches as Alustriel retrieves the piece of rod that they had recovered. She looks around at the others. "Who would be best to take this? Since it allows Commune, perhaps someone like Davis?" She turns to look at the paladin. "Although maybe it would work better going to someone that wouldn't be in the thick of a battle. I don't know."
(OOC - Figured should provide a character description since we had a new person joining:)
Vanizi is a green-skinned half-orc who stands out due to the orange-colored ends of some her hair and the thin bright pink streaks on top. For the banquet she had been dressed in a rather fancy black dress with orange accents that matched her hair. Now at the sanctum, she is dressed in rather nice clothing, a light dressy shirt of dark brown, black pants, and black boots. She carries a number of swords, though a component pouch and magic rod seem to mark her as a spell-caster of some sort.
When Davis holds the rod segment and concentrates on it, he instinctively knows that the next piece is in the part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Alustriel offers some helpful information and advice about the Astral Sea:
The Astral Sea is in the Astral Plane, which is colloquially known as the realm of thought and dream. It is a great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. These dead and dying gods who are there either because they were forgotten by their worshipers or slain at the hands of more powerful entities. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins.
In the Astral Sea, time is meaningless, and creatures can survive there indefinitely without food or drink. The Astral Plane contains breathable, comfortable air.
Creatures can propel themselves through the plane by merely thinking about moving in a specific direction. (A creature can move in any direction at a flying speed in feet equal to 5 × its Intelligence score.) Creatures can also traverse the Astral Plane using vessels called spelljamming ships.
Lyrena wouldn't volunteer much about herself to Vanizi, if anything. Most likely, she'd share that she's been in Neverwinter for four years, on the surface for six, and is skilled in bardic magic. That's about all she offers.
Facing Lady Alustriel, Lyrena curtsies--she isn't quite sure who she's dealing with, but that feels like the right move here. "My name is Lyrena," she introduces.
The description of the Astral Sea is a bit overwhelming to Vanizi. 'Movement powered by intelligence?' She sighs. "How will we find something in a vast empty expanse?" she asks nobody in particular. "I mean, I suppose we just use the piece of the rod to know where to go?" She doesn't sound very optimistic though.
Lady Alustriel confirms Vanizi's comment. "Yes - similar to your last trip, the rod will take you to the general area, although you'll probably have to search around a little...."
Vanizi gives Lady Alustriel a brief bow. "Thank you for the information. I guess we should be on our way?" The half-orc checks to see if the others have anything to add before preparing to head through the portal.
Davis takes the First piece of the rod and holds it for a bit, then puts it in his pack. "We will find then second piece, of that I have not doubt" he says, looking around to the other members.
"Remember, stay close to me, Lady Luck protects us all. We ready?" looking at the others, he offers out his hands, in case anyone wants to hold it before they are whisked away to the Astral Sea.
"I got fresh brownies so I'm ready to go get more sticks. Or one stick. I don't really know but the pretty lady says we go to the sea and float and find the stick so here go I guess."Zyl is ready to poof to the Astral Sea.
You step through the portal doorway and emerge from a free-floating doorway in the middle of a silver-clouded void. Lucent wisps of white and gray fog swirl in the distance among pinpricks of starlight. For a split second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re "falling" toward a colossal, misshapen mass. The petrified form is hundreds of miles long and probably weighs thousands of tons. It once had eight legs and two heads that each held a single, unblinking eye, but its legs and heads have snapped off, destined to drift forever in the Astral Sea. Davis, holding the rod section, divines that the next rod piece is located within the stony mass.
(Although distance is very hard to determine in space - and the Astral Sea - your doorway is anchored approximately 1 mile from the mass’s surface. You can move yourself by your own thoughts as mentioned above, or let the gravity field of the rocky mass pull you =)
"So we're going to that big rock? Ooookay. This is the first time I think I've flown without using my wings. Pretty crazy, huh!" Zyl will head directly for the giant rock thing.
Katarina... has presumably been chasing butterflies or something up until this point and just now realized that the party is being sent on another adventure.
"Oh... it is time for Katarina to stab things again?" she says cheerfully. "Okay... bye, weird wizard people!"
She waves a paw cheerfully as she wanders through the portal after the others.
(OOC: Sorry I've been slow-posting... again)
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Vanizi says, "Yes, sounds like that is our destination." She is content to just let the gravity pull her, though she tries a little bit to see how it works to move by thinking. "I hope we can pin down the spot as we get closer. That thing we're headed for is hundreds of miles long!"
The stony mass isn’t a planet or an asteroid, but a colossal creature that appears lifeless. Shattered ribs arch over the creature’s mossy spine, and the air crackles with decaying magic. Among the bones is the shipwreck of a large galleon broken into three large chunks: the sterncastle, nestled in the corpse’s hip bones; the starboard section, embedded in the ribcage; and the prow, stabbed into the creature’s heart.
Amid the clouds of the Astral Sea, two large globes of light bob toward you...On a successful DC18 Perception check, read the Spoiler:
You notice a large, anglerfish-shaped outline following each bobbing light, and they're headed straight for you! You can warn the party and attack, try to 'run' away, or something else!
"Great! I'll go make more brownies! See you soon dark pretty lady yeah? We gonna go see pointy hat lady and mister bald man again soon I think." Zyl smiles widely (with chocolate covered teeth) and flits off again.
(Anyone wants to role play at the banquet any further...? If not, read on!)
The next morning the group meets in Vesta's home, since the portal back to Lady Alustriel's sanctum in Sigil was placed in her arcane study. Hidden by an Invisibility spell, nobody else knows of its existence and Vesta ensures her household attendants don't accidentally stumble into it.
Seemingly stepping into the wall, you emerge into a plush, candlelit parlor. A stately woman in blue robes is at a desk covered in paperwork and books looks up when you appear. Nearby are curio cabinets filled with magical trinkets—everything from necklaces and brooches to sparkling stones and shoes.
The fair lady in blue exclaims, "Oh good, you have returned! And with a new member of the fellowship! Who might you be, dear?" Her shifts her gaze to Lyrena as she asks the last question.
"Are you ready to find the next piece of the rod?" Alustriel asks once introductions are concluded. Since you wisely left the first piece of the rod with her before returning to Neverwinter (well...she did kind of insist on it...), you see it in a crystal box on her desk. Once you indicate that you are, indeed, ready for the next adventure, she retrieves it from the box and hands it to one of you.
DC 16 Perception or Arcana:
You notice that Lady Alustriel dispelled some kid of magic on the crystal box before she opened it and removed the piece of the rod. Perhaps a means to protect it from someone - or something?
As explained previously, you know that the rod can’t be attuned to while it is broken. While holding one piece of the broken rod, however, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Additionally, while holding one piece of the broken rod, you can use an action to cast a spell associated with that piece. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. This piece allows you to Commune with your god or deity.
Love God. Love Others. Any Questions?
Back at the banquet, Vanizi had smiled at Lyrena's response. "Wonderful! Sounds like we have a new member of our group." If the drow woman had allowed, she would have spent a little bit of time getting to know her. The half-orc would tell her a little about her life in Neverwinter the last few years, if she would listen. It included her work for the militia doing 'special' tasks and how she had a small knack for healing and removing curses and other ailments.
In the sanctum in Vigil, Vanizi watches as Alustriel retrieves the piece of rod that they had recovered. She looks around at the others. "Who would be best to take this? Since it allows Commune, perhaps someone like Davis?" She turns to look at the paladin. "Although maybe it would work better going to someone that wouldn't be in the thick of a battle. I don't know."
(OOC - Figured should provide a character description since we had a new person joining:)
Vanizi is a green-skinned half-orc who stands out due to the orange-colored ends of some her hair and the thin bright pink streaks on top. For the banquet she had been dressed in a rather fancy black dress with orange accents that matched her hair. Now at the sanctum, she is dressed in rather nice clothing, a light dressy shirt of dark brown, black pants, and black boots. She carries a number of swords, though a component pouch and magic rod seem to mark her as a spell-caster of some sort.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
[With a minute cast time, don't think any of us would be using Commune in a battle. Davis will take it, makes sense for his character]
When Davis holds the rod segment and concentrates on it, he instinctively knows that the next piece is in the part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Alustriel offers some helpful information and advice about the Astral Sea:
The Astral Sea is in the Astral Plane, which is colloquially known as the realm of thought and dream. It is a great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. These dead and dying gods who are there either because they were forgotten by their worshipers or slain at the hands of more powerful entities. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins.
In the Astral Sea, time is meaningless, and creatures can survive there indefinitely without food or drink. The Astral Plane contains breathable, comfortable air.
Creatures can propel themselves through the plane by merely thinking about moving in a specific direction. (A creature can move in any direction at a flying speed in feet equal to 5 × its Intelligence score.) Creatures can also traverse the Astral Plane using vessels called spelljamming ships.
Love God. Love Others. Any Questions?
Lyrena wouldn't volunteer much about herself to Vanizi, if anything. Most likely, she'd share that she's been in Neverwinter for four years, on the surface for six, and is skilled in bardic magic. That's about all she offers.
Facing Lady Alustriel, Lyrena curtsies--she isn't quite sure who she's dealing with, but that feels like the right move here. "My name is Lyrena," she introduces.
The description of the Astral Sea is a bit overwhelming to Vanizi. 'Movement powered by intelligence?' She sighs. "How will we find something in a vast empty expanse?" she asks nobody in particular. "I mean, I suppose we just use the piece of the rod to know where to go?" She doesn't sound very optimistic though.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Lady Alustriel confirms Vanizi's comment. "Yes - similar to your last trip, the rod will take you to the general area, although you'll probably have to search around a little...."
Love God. Love Others. Any Questions?
Vanizi gives Lady Alustriel a brief bow. "Thank you for the information. I guess we should be on our way?" The half-orc checks to see if the others have anything to add before preparing to head through the portal.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Davis takes the First piece of the rod and holds it for a bit, then puts it in his pack. "We will find then second piece, of that I have not doubt" he says, looking around to the other members.
"Remember, stay close to me, Lady Luck protects us all. We ready?" looking at the others, he offers out his hands, in case anyone wants to hold it before they are whisked away to the Astral Sea.
"I got fresh brownies so I'm ready to go get more sticks. Or one stick. I don't really know but the pretty lady says we go to the sea and float and find the stick so here go I guess." Zyl is ready to poof to the Astral Sea.
You step through the portal doorway and emerge from a free-floating doorway in the middle of a silver-clouded void. Lucent wisps of white and gray fog swirl in the distance among pinpricks of starlight. For a split second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re "falling" toward a colossal, misshapen mass. The petrified form is hundreds of miles long and probably weighs thousands of tons. It once had eight legs and two heads that each held a single, unblinking eye, but its legs and heads have snapped off, destined to drift forever in the Astral Sea. Davis, holding the rod section, divines that the next rod piece is located within the stony mass.
(Although distance is very hard to determine in space - and the Astral Sea - your doorway is anchored approximately 1 mile from the mass’s surface. You can move yourself by your own thoughts as mentioned above, or let the gravity field of the rocky mass pull you =)
Love God. Love Others. Any Questions?
Davis informs the rest what the rod is sharing.
He will look over the rock, any signs of buildings, inhabitants, etc.?
[some rolls...]
Perception: 8
Investigation: 15
Nature: 11
[Davis ponders what would happen if he casts Find Steed in this place.]
"So we're going to that big rock? Ooookay. This is the first time I think I've flown without using my wings. Pretty crazy, huh!" Zyl will head directly for the giant rock thing.
Katarina... has presumably been chasing butterflies or something up until this point and just now realized that the party is being sent on another adventure.
"Oh... it is time for Katarina to stab things again?" she says cheerfully. "Okay... bye, weird wizard people!"
She waves a paw cheerfully as she wanders through the portal after the others.
(OOC: Sorry I've been slow-posting... again)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Vanizi says, "Yes, sounds like that is our destination." She is content to just let the gravity pull her, though she tries a little bit to see how it works to move by thinking. "I hope we can pin down the spot as we get closer. That thing we're headed for is hundreds of miles long!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The stony mass isn’t a planet or an asteroid, but a colossal creature that appears lifeless. Shattered ribs arch over the creature’s mossy spine, and the air crackles with decaying magic. Among the bones is the shipwreck of a large galleon broken into three large chunks: the sterncastle, nestled in the corpse’s hip bones; the starboard section, embedded in the ribcage; and the prow, stabbed into the creature’s heart.
Amid the clouds of the Astral Sea, two large globes of light bob toward you...On a successful DC18 Perception check, read the Spoiler:
You notice a large, anglerfish-shaped outline following each bobbing light, and they're headed straight for you! You can warn the party and attack, try to 'run' away, or something else!
Love God. Love Others. Any Questions?
Perception: 17
(Vanizi Perception: 7)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Kat perception: 18 (rolled in game log)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!