Zyl sighs and stuffs another piece of brownie in her mouth and gets up, wandering in the general direction of the voices of her party and begins searching the dark area for anything useful. "Okay I'm pretty good with smashing doors and stuff but I mean, it feels like maybe some of those spider queen culty peoples were using this for like a hideout or something you know? Like I don't think this is supposed to just end here it maybe just seems like it. Okay, anyone wanna help a fairy out now?"
[forgot to ask earlier, Davis casted Detect Magic before we came in the room to find the door, I assume it was still running when we entered, possibly even now? Does he notice anything in the room, on the bodies or worshipers?]
Davis will approach the north east door as Vanizi mentioned, and will take a look at the door, careful not to touch the red gems.
Davis now sees that the other gemstones by the bodies are magically trapped, and all of the doors have an aura of abjuration magic on them. There were no other magical auras in this area or in the shrine area to the SW. (Like the main door, the three doors out of this area are sealed with Arcane Lock - requires a successful DC 20 Dexterity (Sleight of Hand) check using thieves’ tools to unlock.)
"Given the nature of what we're looking for, I'd not be surprised that we run into many cults in this endeavor," Vanizi says, responding to Vesta. Given the information from Davis detecting magic, she asks, "Is someone going to try to open this lock then? I suppose we try that first. If it doesn't work I could probably dispel that magic."
Vanizi nods. It hadn't seemed like any of them had much skill with locks. Though she knows Magrea did something to open up a door earlier. But she steps near to the door. "I can see if I can dispel it this time." She makes the motions and says the words to cast Dispel Magic on the door to remove the Arcane Lock.
This post has potentially manipulated dice roll results.
Vanizi dispels the arcane lock, allowing the door to be opened! (Map)
Beyond the double doors is a 10' wide passage through the stone that goes 15' to the east before opening into another chamber (about 35'x50'). There are openings to the NE and S. An enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest corner, mumbling profane phrases. (Need everyone to roll initiative...if you beat the hooded figure's roll please tell me what your character does when they step into the room and see all of this...Robed figure Init: 10)
Worried about what this hooded figure may be up to, Vanizi steps forward with Thrixi resting upon her shoulder. She steps up next to the pentagram, waiting to see what happens. She prepares to cast Eldritch Blast targeted at the hooded figure should they take any hostile action. (Spell Attack: 19; Damage: 13) (Spell Attack: 31; Damage: 16) (Spell Attack: 14; Damage: 7)
(OOC - Would Vanizi know the purpose of such a pentagram? Or would it need an Arcana check? And if a check is needed, does that take an Action or would it be a free action?)
Round 1: (Updated map) Vanizi prepares to cast Eldritch Blast targeted at the hooded figure should they take any hostile action. (with a -1 Arcana, Vanizi may know the purpose of a pentagram but it's not apparent what is happening) Davis is hesitant to engage first, but ready to attack if the cultist turns on him. Magrea stays back. Robed Figure finishes his summoning spell, and a glabrezu appears in the center of the pentagram! This triggers Vanizi's attack - she hits the mage with two of her three blasts! Zyllynne Thrixi Katarina (?) Vesta (?)
This post has potentially manipulated dice roll results.
"Why? Why would you summon that?" Vesta scolds the cultists. She sighs. For as long as she will live, she will never understand the motivations of cultists.
Vesta casts Wall of Fire in front of the giant demon creature. That will hopefully slow it down a bit and hurt it if it tries to get closer to them.
(Investigation: 19 rolled in log)
Zyl sighs and stuffs another piece of brownie in her mouth and gets up, wandering in the general direction of the voices of her party and begins searching the dark area for anything useful. "Okay I'm pretty good with smashing doors and stuff but I mean, it feels like maybe some of those spider queen culty peoples were using this for like a hideout or something you know? Like I don't think this is supposed to just end here it maybe just seems like it. Okay, anyone wanna help a fairy out now?"
[forgot to ask earlier, Davis casted Detect Magic before we came in the room to find the door, I assume it was still running when we entered, possibly even now? Does he notice anything in the room, on the bodies or worshipers?]
Davis will approach the north east door as Vanizi mentioned, and will take a look at the door, careful not to touch the red gems.
Perception: 18
Vesta smiles as the two cultists walk away, pleased with her performance. She turns back to the others and gives the red gems a wide berth.
"A cultist hideout? But this time, it's cultists of the Spider Queen, Lolth," Vesta muses. "How many cults are we going to run into, I wonder?"
The sorceress watches Davis examine the door, prepared to help if necessary.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Davis now sees that the other gemstones by the bodies are magically trapped, and all of the doors have an aura of abjuration magic on them. There were no other magical auras in this area or in the shrine area to the SW. (Like the main door, the three doors out of this area are sealed with Arcane Lock - requires a successful DC 20 Dexterity (Sleight of Hand) check using thieves’ tools to unlock.)
Love God. Love Others. Any Questions?
"Given the nature of what we're looking for, I'd not be surprised that we run into many cults in this endeavor," Vanizi says, responding to Vesta. Given the information from Davis detecting magic, she asks, "Is someone going to try to open this lock then? I suppose we try that first. If it doesn't work I could probably dispel that magic."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"I've never tried to learn the art of opening locked doors unfortunately."
Vanizi nods. It hadn't seemed like any of them had much skill with locks. Though she knows Magrea did something to open up a door earlier. But she steps near to the door. "I can see if I can dispel it this time." She makes the motions and says the words to cast Dispel Magic on the door to remove the Arcane Lock.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Vanizi dispels the arcane lock, allowing the door to be opened! (Map)
Beyond the double doors is a 10' wide passage through the stone that goes 15' to the east before opening into another chamber (about 35'x50'). There are openings to the NE and S. An enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest corner, mumbling profane phrases. (Need everyone to roll initiative...if you beat the hooded figure's roll please tell me what your character does when they step into the room and see all of this...Robed figure Init: 10)
Love God. Love Others. Any Questions?
(Initiative: 16, rolled in log. Zyl still can't see anything btw.)
Davis Initiative: 19
He will enter, looking around for any sign of the rod, hesitant to engage first, but ready to attack if the cultist turns on him.
Perception for rod: 15
(Vanizi Initiative: 20; Thrixi Initiative: 11)
Worried about what this hooded figure may be up to, Vanizi steps forward with Thrixi resting upon her shoulder. She steps up next to the pentagram, waiting to see what happens. She prepares to cast Eldritch Blast targeted at the hooded figure should they take any hostile action.
(Spell Attack: 19; Damage: 13)
(Spell Attack: 31; Damage: 16)
(Spell Attack: 14; Damage: 7)
(OOC - Would Vanizi know the purpose of such a pentagram? Or would it need an Arcana check? And if a check is needed, does that take an Action or would it be a free action?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Magrea enters the room but stays back (Init: 18, 17 for rollies, just in case.)
(Zyl, my understanding is that one of y'all cast Light on Davis' shield so that everybody could see =)
Init order so far:
Vaizi (20)
Davis (19)
Magrea (18)
Robed Figure (18)
Zyllynne (16)
Thrixi (11)
Katarina (?)
Vesta (?)
Love God. Love Others. Any Questions?
Truth!
Vesta would be able to recognize the somatic and material components that indicate the robed figure is performing some sort of spell or ritual...
Love God. Love Others. Any Questions?
Round 1: (Updated map)
Vanizi prepares to cast Eldritch Blast targeted at the hooded figure should they take any hostile action. (with a -1 Arcana, Vanizi may know the purpose of a pentagram but it's not apparent what is happening)
Davis is hesitant to engage first, but ready to attack if the cultist turns on him.
Magrea stays back.
Robed Figure finishes his summoning spell, and a glabrezu appears in the center of the pentagram! This triggers Vanizi's attack - she hits the mage with two of her three blasts!
Zyllynne
Thrixi
Katarina (?)
Vesta (?)
Love God. Love Others. Any Questions?
Vesta Initiative - 10
Sorry for the delay!
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"Why? Why would you summon that?" Vesta scolds the cultists. She sighs. For as long as she will live, she will never understand the motivations of cultists.
Vesta casts Wall of Fire in front of the giant demon creature. That will hopefully slow it down a bit and hurt it if it tries to get closer to them.
Damage - 21 fire damage
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Zyl will hold her attack and not cross the line of fire. (ha!)
Held action: attack
Swing 1: 16 to hit; 9 slashing
Swing 2: 26 to hit; 10 slashing
(Sorry, Katarina's player is a bit of a mess these days)
Kat initiative: 17
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