I've been thinking about DMing some game for some time now and I'd like to start with a simple one-shot - a classic D&D adventure where we can do a dungeon crawl together.
I don't plan on putting much emphasis on moral dilemmas, plot acrobatics, deep thoughts and all that Weltschmerz. Not this time. This is supposed to be a simple and light adventure. If it works out, it's possible that other themes will appear.
So, without much talk, let's get to the details.
I'm looking for 4-5 brave souls who will respond to the advert above. It will be easier for me if the characters know each other, but it's not necessary. The only important thing is that you want to help and have no problem sharing the profits with others.
I'd be most happy to welcome beginners, but I'm not picky.
D&D version: 5.0 from 2014 ( not OneD&D) Options from Tasha: yes, but no custom lineage.
Player Time Zone: (where are you from? I don't need your home address, just what time zone you're in. I'm in the GMT zone) Character picture: atmospheric, fitting for heroic fantasy so no manga or actors photos. You can use AI. Maximum width 200px. Characters without a hero's avatar will not be considered. Characters name: Age: 20-25 Race: PHB only and human (variant). Class (with subclass): official only Background: (any official for Forgotten Realms) Level: 2 (with the possibility of promotion to level 3 (milestones)) Hit Points: full at level 1, then average. Stats: 27 PB (no min-maxing please) or Standard Array Alignment: any, but if you play an evil character, or a lawful good character, it is your responsibility to resolve conflicts peacefully and not spoil the other's fun. Personality: (How does your character behave? Is he loud or maybe quiet? Does he have any quirks or phobias? Two paragraphs please) Description: (of what your hero looks like. Two paragraphs will be ok) Equipment: from class and background, plus 100gp for expenses. You can sell any item from your inventory at full price listed in the PHB and buy something else with that gold. Backstory: It doesn't have to be elaborate. It's a dungeon crawl, so I only need to know who the character is, what their motivations are, not necessarily the whole family tree. I need to get a feel for the character in case I NPC them. Link to your Character Sheet on dndbeyond or Myth-Weavers.
Not too high. No PvP. This is supposed to be a casual session, so no tension. The game is completely cooperative, meaning you are NOT encouraged to back stab each other in attempts to keep the gold for yourself. Just the opposite, in fact. This is a one-shot, so - as I say earlier - we're not expecting a long deep story arc where characters grow from horrible to wonderful. Direct PvP is NOT allowed, and your character will be destroyed and you (the player) kicked out of the game for it. Posts length: one - two paragraphs will be fine.
Theme and mood of the game: I am closer to The Witcher atmosphere than to the candy-coated Faerun, so despite the fact that it is a dungeon crawl, you can expect a more brutal version of the world, where the majority are humans, and weirdos are looked at as... weirdos.
Expected minimum posting rate is 2 times per week. I am available M-F for updates, and still check in on the site over the weekend. If you are going to be gone for a week or longer, please let me know as soon as possible so we can make arrangements.
(for those interested)
Barrow's Edge is a small town a bit off the beaten track of major trade routes. It is the last major settlement of humanity located in the south, at the foot of the Sunset Mountains from the east and the Stormhorns from the west. Less than half a day's journey east, the road becomes very mountainous, and the landscape changes from lowland, densely covered with both forests and grasses, to rocky terrain with sparse vegetation—mainly dwarf pines, with occasional clusters of pine and beech trees. For the brave ones venturing this way toward the wealthier lands of Amn, there are neglected paths, crossings of rushing mountain streams, and all sorts of dangers from wild animals and goblinoids lurking in the mountains.
It is fortunate, then, that the adventure begins in the north. Fertile fields and forests rich in game encourage the flourishing of trade and civilization. Most merchants avoid the eastern range in favor of heading south toward Baldur's Gate, so Barrow's Edge is frequented mostly by outcasts and those at odds with the local rulers, seeking their fortunes in milder climes.
Deadline for submissions: till midnight of 15.03.2025 GMT
Selected players will be announced shortly after the deadline.
And that's all, I think. If I didn't mention something, or if something is unclear, ask during recruitment. You can also share which class and race you are going to play.
Finally, a small declaration - I may not have run a game here yet, but you can be sure this adventure will definitely start and I will try to run it till the end - of course if I get at least 4 characters so that the game can kick off! :)
Full backstory in spoiler. (It's long, short version at the end)
Quin was the product of an encounter between his bar maid mother and a local guard. His mother taught him how to hustle a mark and the importance of information almost as soon as he could walk. His father was ambivalous.
One night Quin overestimated his skills and attempted to repay a drunk soldier who got a little handsey with his mother. A fellow patron bumped the fledgling thief just as Quins hand was about to clear the marks pocket. The understandably angry man drug Quin to the nearest guard shack. But the universe often balances itself and in this case it was Quins father who just happened to be on shift that very night. Seeing a way to both help his son and be rid of him as well, the father took custody of Quin only to release him out side the city with instructions to never return.
(Origin of Variant human feat)
So Quin grew up hanging around the Roadhouse kitchen where his mother worked. The alchemist cook would often shoo him away with snaps of an apron string or towel but mostly by throwing anything close at hand. As you can imagine rats were a problem, but the cook used the same solution to shoo them away as well. Only this time he would do it in away that the rats didn't always survive. The cook would use his large cooking spoon like a a hand held catapult. The cook always kept a few small stones in his pocket for ammunition. But really He could scoup up and send any small spherical item like a large walnut, grape, or berry hurtling across the room to strike a Furry pest. Quin would hide and watch the cook as he was amazed at the skill. He watched the cook closely and tried to learn how to be as good.To earn his keep Quin would shine shoes learning to use the same snapping fabric that the cook used with his polishing rags, What Quin didn't know was that the cook was an alchemist articifer and by studying the cooks moves so closely and copying them so completely he was essentially taking lessons on how to cast the magic stone cantrip. It wasn't just the magic stone cantrip that the cook taught him All the dodging and sneaking food greatly improved his slight of hand and stralth skills. As he improved, He would snag food from the tavern cook by using his stealth and slight of hand
Characters name: Quin McCall
Age: 22
Race: human (variant).
Class (with subclass): Monk
Background: spy
Level: 2 (with the possibility of promotion to level 3 (milestones))
Hit Points: full at level 1, then average.
Stats: 27 PB (no min-maxing please)
Alignment: Lawful Neutral
Personality: Lighthearted, mischievous and, rooted in his personal sense of justice. Quin values loyalty above all. His rogue lifestyle was one born of environment and necessity not of Greed. Even though greed isn't a major factor in his motivations he does have an agenda and will steal anything he thinks he can get his hands on. Justifying the means with the end intent. He will always look for a peaceful solution until more aggressive negotiations are needed. Quin is constantly rotating a trio of polished stones in his right hand.
Equipment: from class and background, plus 100gp for expenses. You can sell any item from your inventory at full price listed in the PHB and buy something else with that gold.
Backstory: Short version: Street Kid, loves his momma, can't go home. Hiding out in Barrows Edge untilit's time to move on. Drifting about looking for a place to land.
Player Time Zone: Mountain Time in the USA, so GMT -7.
Character Picture:
Name: Bannik Age: 63 Race: Hill Dwarf Class (with subclass): Druid; Circle of the Land Background: Outlander Level: 2 Hit Points: full at level 1, then average. Stats: Standard Array Alignment: Neutral Good Personality: Bannik is quick with a smile and handshake, always willing to let people show who they are before casting judgement. He values honesty, humor, and hard work, and tends to lend a hand to even the most beleaguered laborer. He is gentle with animals, giving them the same respect and attention he gives to nearly all he meets.
The nearly all is an important note. Bannik has no patience for bullies and pompous blowhards with self-professed importance. While he never stops smiling, genuflecting before the high and mighty is something Bannik seems incapable of doing, no matter who or what their station. More than once, he's been forced to leave a community where he helped the farmers and ranchers because of his proclivity to simply ignore the landed peerage. He always goes willingly, but with sorrow that someone can't put the well-being of a community before their own ego.
Description: At a glance, Bannik looks like just about any other dwarf, under 5 feet tall and broad shouldered. But a few things stand out: his hair is a steely gray and he wears it relatively short, on both his head and his beard. His face has a wearing and color that comes from labor outdoors, but he smiles deeply and earnestly, causing wrinkles around his eyes. His clothes are decently made but more utilitarian than anything else, and a close look shows dirt stains and some thinning spots.
He moves a bit stiffly, and fumbles and stumbles more than you would expect, but his chuckles to himself at each instance and does not seem bothered by his own clumsiness. He hefts loads of vegetables and buckets of water with a small grunt, but does not seem to struggle with the labor. But with his horse and dog, he seems to forget the rest of the world as he rubs their ears and speaks to them in silly voices, giggling while they nuzzle his beard.
Equipment: Druid and outlander starting equipment, plus a drafthorse, mastiff, and cart.
Backstory: Bannik chuckles when asked about his life prior to wandering and aiding those he meets. It was remarkably "un-heroic in its mundanity." Bannik was born into a traditional dwarven household, but never felt like it was for him. Instead of toiling in a mine or at a forge, or excelling in a phalanx of warriors, Bannik wanted to tend to the draft animals and beasts that occasionally aided the dwarf workers. But upon meeting an itinerant human priest who rested with Bannik's community for a season, the dwarf knew he found what he wanted to do. Once he was old enough and had completed his own initiation into druidic magic, Bannik set out to wander and aid those he met, preferring peace, but meeting violence with defense and healing when necessary. Character Sheet
Characters name: Kieran Vale Age: 24 Race: Variant Human (Magic Initiate - Sorcerer feat) Class (with subclass): Wild Magic Sorcerer Background: Guild Artisan / Guild Merchant Alignment: Lawful Good Description: Brown hair, blue eyes, white skin, slender, and average height (5' 11")
Personality
Kieran Vale is warm and charismatic, a natural negotiator with a keen eye for opportunity and fairness. He speaks with the practiced ease of a merchant, his words smooth yet sincere, always striving to find the best outcome for everyone involved. His lawful nature stems from a deep-seated belief that structure and honesty are what keep civilization thriving—whether in business or in magic. Though his sorcery is unpredictable, he treats it like a trade skill, something to be refined, managed, and used responsibly. However, beneath his confident exterior, Kieran is constantly on edge, always worried about when his magic will slip beyond his control. He double-checks every spell, hesitates before tapping into his power, and often mutters calculations under his breath as if logic alone can rein in the chaos. In tense moments, his fingers twitch, ready to suppress any stray surge of energy before it spirals into disaster. While he believes in fairness and order, a small part of him fears that no amount of discipline can truly contain the wild magic simmering beneath his skin.
Backstory
Kieran Vale grew up in a family of merchants. His life took a turn when his wild magic flared during a negotiation, nearly ruining his family’s reputation. Determined to control his powers, he traveled the land, seeking ways to manage his unpredictable magic while continuing his merchant work. Despite his outward confidence, Kieran constantly fears that his magic will spiral out of control and harm those around him, clinging to structure and discipline in a desperate attempt to contain the chaos within.
Place holder, I'll get a shield dwarf of clan Bruenghor within the Sunset Mountains. A representative from the clan to help combat the goblins. Nothing fancy, an armored dwarf with a big axe.
Player Time Zone: Arizona time zone Characters name: Valor Buzzbeard Age: 25 Race: Mountain Dwarf Class (with subclass): Paladin Background: Soldier Level: 2 Hit Points: 22 Stats: Str 16, Dex 8, Con 17, Int 13, Wis 12, Cha 10 Alignment: Lawful Good (this is modifiable to fit the group) Personality: Valor is a humble, dutiful hero. He looks to Ilmater for guidance and strives to honor his ideals. He is straightforward with allies and enemies alike. He gives people the chance to do the right thing, but will fight to protect the innocent and his friends. He is not extremely talkative but is not afraid to speak up. When the talking is done, he let's his god's judgement and war hammer send the message. Description: Valor is a stout mountain dwarf with very tan skin. He is 4'10". He has grayish hair and a short beard. His hair is tied up into a bun usually. He has thick, strong arms. Equipment: Chain mail, common clothes, dice set, holy symbol inlaid on his shield, 2 javelins, a warhammer, a backpack with general supplies, and a piece of a banner from his time as a soldier, 110GP. Backstory: Valor served as a soldier alongside his sister Bethalaide. She was a cleric in the army and after they retired from the army she traveled as a disciple of Ilmater to aid those burdened from the war. She disappeared. Her last letter stated she was assisting a village against a goblin encampment. Valor now strives to find out what happened to her by seeking out every goblin threat he considers a possible lead. Link to your Character Sheethttps://www.dndbeyond.com/characters/142840950/RzWqYW
Player Time Zone: Central - middle TN Character picture: Characters name: Gerrigg Broadhold Age: 25 Race: Shield Dwarf (mtn dwarf) Class (with subclass): fighter/rune knight Background: soldier Leve: 2 Hit Points: 22 Stats: 27 PB Alignment: NG Personality: Gerrigg does his best to emulate the clan champions of the past, he's focused on the task at hand and comes across as all business at times. Some call him stuffy as he hardly ever "cuts loose". He's rather new to the soldier life, only a three years or so serving in the standing army and already advanced to the rank of sgt. He's seen battle, helping to turning back a yeti attack on his home. That really hammered home the idea that he fights for more than his life, he fights for the survival of his clan, of his people.
He comes from an accomplished stone mason family and was expected to take up the mallet and chisel upon his coming of age. However, the song of the old legends sang in his heart and, much to his father's dismay, he chose to enlist. His mother couldn't have been more proud of him, herself a retired shield maiden. This has made things rather tense around the hearth but it's getting better. Description: His mother says he was built for battle not chipping stone, being taller than some and stout like a bridge support. His gold hair and burning amber eyes come from her side of the family. His beard is long and often unkept, his hair long and worn in a braid. A mantle of brown yeti fur around his shoulders, under his steel pauldrons, brown leather jerkin worn over his dwarven crafted chain. Sifbeard, a family heirloom given to him by his mother's father, strapped across his back and he carries a steel shield emblazoned with his clans symbol. Equipment: added to character sheet Backstory: born into a family of stone masons Gerrigg broke with family tradition and enlisted. He was on guard duty when a group of yeti attacked his homeland, sounding the alarm and rushing to meet the creatures before most of his brothers had even picked up a shield. His work that evening won him a promotion and praise from his commanders. A week ago his commander came to him, told him of the rumor of trouble in Barrow's Edge, a human settlement within a weeks travel of his clan. He ask him to travel there, take stock of the situation and render any aid he could on behalf of the clan. This is his first trip out of the mountain and first interaction with other races. Link to your Character Sheet: https://www.dndbeyond.com/characters/142841844/BQRhSk
Place holder, I'll get a shield dwarf of clan Bruenghor within the Sunset Mountains. A representative from the clan to help combat the goblins. Nothing fancy, an armored dwarf with a big axe.
Personality: Beneath her adventurous exterior lies a mind constantly buzzing with questions and a deep-seated longing for answers. Kitsune's awkwardness in social situations stems not from malice, but from a mind preoccupied with unraveling mysteries and chasing the whispers of forgotten lore. She is more at home dissecting a rare fungus or deciphering a cryptic inscription than engaging in polite conversation. Her determination and insatiable curiosity drive her forward, making her an unpredictable ally and a formidable explorer, always ready to chase the next tantalizing lead, even if it means straying from the beaten path.
Description: Kitsune is a young woman with a striking, almost ethereal appearance. Her most prominent feature is her raven-black hair, which frames her face with a blend of wildness and deliberate style, contrasting sharply with her alabaster skin. Her eyes, a pale, almost silvery grey, hold a depth of intelligence and a hint of the untamed, reflecting her restless curiosity and unwavering focus. Her expression is often intense, a mirror to the constant churning of thoughts and questions within her mind. Her clothing, practical and layered in earthy tones, speaks to her life as a ranger, a life spent traversing wild and often unpredictable landscapes. She carries a bow with practiced ease, a testament to her honed skills and her readiness to face the challenges that lie ahead.
Equipment: See character sheet.
Backstory: Kitsune wasn't raised in a typical, sheltered village or bustling city. Her parents, unconventional scholars and explorers, were obsessed with the potential of the unknown, the liminal spaces between realities. They believed that the constant flux of emotions and echoes of other worlds held secrets to unlocking true, limitless understanding. This unorthodox upbringing instilled in Kitsune her chaotic ideal of "No Limits." She wasn't taught the usual human social graces, but rather a restless curiosity and an almost manic pursuit of knowledge, especially the kind whispered on the edges of reality. This explains her awkwardness; social niceties were secondary to the thrill of discovery. She's more comfortable dissecting a rare fungus than making small talk. Her parents, unfortunately, were less adept at navigating social situations than Kitsune, though for different reasons. Their eccentric research and unusual beliefs made them outsiders in most communities. One day, they ventured into a particularly dangerous and uncharted region, seeking a rumored "nexus of infinite possibilities"—a place where the boundaries between worlds were thin. They never returned. This event solidified Kitsune's driving question: what happened to her parents? Were they lost to some terrible natural disaster? Did they transcend to some higher plane of existence through their research? Or, as she secretly hopes, did they find what they were looking for and simply leave her behind, believing she would follow in their footsteps? This unanswered question fuels her wanderlust and her ranger training. She honed her skills not just for survival, but to explore the forgotten corners of the world, seeking clues and whispers of information that might lead her to the truth. She views every encounter, every creature, every ancient ruin as a potential piece of the puzzle. This relentless pursuit of knowledge, however, is her flaw. A rumor of a forgotten library, a cryptic inscription on a crumbling wall, or even a strange glint in a traveler's eye can completely derail her, causing her to forget her immediate goals in favor of chasing the tantalizing promise of new information. It's a flaw that makes her unpredictable, sometimes unreliable, but also capable of stumbling upon unexpected discoveries.
Player Time Zone: US - Eastern time zone. Though a bit of a night owl so *shrug* Character picture: Characters name: Kaster Cloverpot Age: Early adulthood by Halfling standards - 25ish Race: Halfling Class (with subclass): Cleric - Light Domain Background: Acolyte Level: 2 Hit Points: full at level 1, then average. Stats: PB - Alignment: Neutral Good Personality: Very demure, very mindful. Kaster Cloverpot comes from a long line of Cloverpots who have all had very good and proper halfling reputations! Kaster, truthfully, is not very religious himself but being a late born son to a rather prolific family, there was not much left to inherit property or profession wise. But the clergy are always respected and always needed... And so Kaster found himself a sect that wasn't overly strict on the social rules and set about leading a quiet and proper life. Description: Kaster is tall, for a halflng, standing almost three and a half feet tall! He's got the typical gentle looks for his kind with a disheveled batch of generic brown hair, a ruddy complexion and more freckles than is strictly necessary... He's perhaps just slightly more on the better side than average, where looks are concerned, but much of that is stripped away when the lasses find out his profession. Equipment: Standard plus: 2 Healer's Kits, Potion of Healing, A Mastiff which he rides as a mount, 10 days rations for the Mastiff, and, if you allow, several minor miscellaneous items I won't bother to detail precisely as they are more RP type things - A bell, soap, a specific blanket for the dog, crowbar, flask, a second set of clothes and robe, quill and ink, signal whistle, sealing wax... Minor items it would be kind of tedious to count every last coin on and keep track of. Backstory: Well Kaster Cloverpot's story is mostly already told. He's a gentle sort who really does not relish the idea of heading towards danger... And he never would if it wasn't for the Goblins. See these "Hill Dwelling Goblins" which are causing such problems only dwell in those hills because they stole them from the halflings a score of generations back. The idea that these green bastards are trying to grab more and more from right proper hard working folk just has gotten Kaster in a state. He's packed up his things onto Cullen's back, borrowed an old mace and crossbow from that odd Gabbins family, and headed to Barrow's Edge to see if he could perhaps be of some help. Mind you he doesn't expect to do much with the weapons but he'd be daft but to think there would be more than a fair share of wounded and his time in the clergy has gained him some skills with that! Link to your Character Sheet: https://www.dndbeyond.com/characters/142859861/hkZJxU
((Adjusted from the first submission I had. I figured less backstory for the character would be better, and it amused me to make a halfling medic riding around on a mastiff!))
Character picture: (Having trouble posting one, not sure why... What's the trick? Essentially he looks like guy on the cover of the Tale from the Yawning Portal book)
Characters name: Inspector Boisseau
Age: 24
Race: Human (variant)
Class (with subclass): Rouge (no subclass choosen yet, will see how character plays out)
Background: Soldier
Alignment: Chaotic Good
Personality: Thinks he knows best and willing to make decisions. Fancies himself as an Inspector more then actual title. Speaks with a terrible French accent. He prefers to ne in the thick of things, likes to make his presence known.
Description: Well dressed, almost uniform like style. Wears a long charcoal grey trench coat over his leather vest and button down with rolled sleeves. Full mustache into a chinless beard, with receding hairline and slightly curly hair under his bowler cap. Has a very distinct walk, wide legged and slightly leaning forward disoite an upright posture, like he's smelling the air in front of him.
Backstory: Inspector Boisseau is from a well off family, not noble or rich but well off. He served as a low level officer, mostly basted on his family name more then his own merit. Now he simply works for glory more then cash but always motivated by gold.
Place holder, I'll get a shield dwarf of clan Bruenghor within the Sunset Mountains. A representative from the clan to help combat the goblins. Nothing fancy, an armored dwarf with a big axe.
Sounds good, heroes who can fight in close combat will definitely be useful in this game :) But of course not only them ;)
I'll post a character soon. Need a little bit to try and gather a pic though.
Time Zone: GMT+6 Character portrait:
Name: Arachne Age: 26 (though can lower it to 25) Race: Variant Human Class: Fighter (Either Champion or Samurai. Haven't decided it yet) Background: Customized using the rules in the PHB. Stats: STR: 16 DEX: 8 CON: 16 INT: 8 WIS: 13 CHA: 12
Personality:
Arachne enjoys the finer things in life. If she can afford it, she enjoys staying in luxury suites at the tavern and enjoying her time drinking some of the more expensive wines and meals. However, she also has experience camping out in the wilderness or in the outskirts of town should she run out of money. She gives off an air of aloofness while relaxing in town. She is generally laid back and approachable, seeming to not take things too seriously. This however changes when danger is afoot or when she is on the job. She becomes serious and careful. On the job, she does not mess around. Her speech is polite but carries a sense of confidence, having enough loudness to be heard clearly but not unnecessarily loud to make it grating.
Description:
Standing 5ft and 10 inches tall with a muscular physique, Arachne tends to stand out in a crowd. Combined with her striking armor carved and shaped to mimic the appearance of muscles and curves of a human body, her longsword and her large round shield, it becomes obvious that she is someone who is well trained in combat using weapons. The vibrant blue of her attire contrasts with her long fiery red hair that she keeps tied in a tight bun. Arachne's cuirass protects her whole torso while leaving her arms and legs free for easier movement. Her legs are covered with long beige and maroon striped cloth, tucked into her long leather soft blue greaves. Over her greaves she wears metal sabatons to protect her legs. Her arms are mostly left uncovered save for long blue leather gauntlets. Her shield is a round shield that bares the same beige and maroon colors as the clothing on her thighs. The shield is painted into four quadrants with opposite quadrants being the same color. She also wears a gold pendant with a large Jade resting on her chest. She also has similar gold earrings, All these signal to others that she is or was someone of higher status. Arachne's eyes are a light blue. Her skin tone is fair.
Equipment: Fighter starter equipment + Noble Background Equipment. Getting rid of a Light Crossbow and its ammo for 6 Javelins, a Jade and 20 GP worth of gold earrings.
Alignment: Not sure but probably True Neutral with a lean towards good/lawful. Backstory:
Arachne was once a revered knight in service to a baron. She had her own estate and servants to pamper her. As a Knight, she was trained from a young age in the art of war. She was quite enthusiastic regarding her weapon and armor training. As an adult, she was sworn in service of her Baron. She served him dutifully and led a few expeditions against tiny bandit and goblin dens, gaining a reputation for herself. However, she was always more infatuated with the status and lifestyle that came with being a respected knight rather than the duty it entailed. When in expeditions, she would care about those that were under her command as she did value the well-being of her fellow soldiers. All of this however, would come to ruin when a massive army of goblins invaded. This wasn't a small raiding party but a seemingly endless hoard. While many other of the Baron's knights fought to their last breath, Arachne gathered up all the peasants and serfs under her estate and protected them in their escape from the doomed barony. It wasn't a flawless success as many of the fleeing commoners were shot down by Goblin arrows. Arachne herself took a few hits but she survived due to her better vitality and constitution. In the end, the barony and her estate were reduced to ruins and inhabitants dead or scattered. Arachne and a handful of her peasants survived. Soon the peasants scattered and started new lives in various towns and villages. As for Arachne, she was a knight with no lord. She would take to mercenary work to earn gold, which she would spend to re-experience the lifestyle she once had before her gold would run out and she would have to do it all over again. She dreams of reclaiming the nobility that was lost and maybe even go further beyond and become a Duchess or a Baroness herself. Though that is not a dream she fully believes to be possible.
I'll post a character soon. Need a little bit to try and gather a pic though.
No probs, take your time :)
====================
Also, a small message to everyone - when I select players for the game, I would like them to send me higher resolution pictures of their heroes via PM, because I would like to put them in an atmospheric frame.
I'll post a character soon. Need a little bit to try and gather a pic though.
No probs, take your time :)
====================
Also, a small message to everyone - when I select players for the game, I would like them to send me higher resolution pictures of their heroes via PM, because I would like to put them in an atmospheric frame.
I need to draw mine since the only mono-class character I have is from a DnD video game and that one has shit resolution.
Hello everyone!
I've been thinking about DMing some game for some time now and I'd like to start with a simple one-shot - a classic D&D adventure where we can do a dungeon crawl together.
I don't plan on putting much emphasis on moral dilemmas, plot acrobatics, deep thoughts and all that Weltschmerz. Not this time. This is supposed to be a simple and light adventure. If it works out, it's possible that other themes will appear.
So, without much talk, let's get to the details.
I'm looking for 4-5 brave souls who will respond to the advert above. It will be easier for me if the characters know each other, but it's not necessary. The only important thing is that you want to help and have no problem sharing the profits with others.
I'd be most happy to welcome beginners, but I'm not picky.
D&D version: 5.0 from 2014 ( not OneD&D)
Options from Tasha: yes, but no custom lineage.
Player Time Zone: (where are you from? I don't need your home address, just what time zone you're in. I'm in the GMT zone)
Character picture: atmospheric, fitting for heroic fantasy so no manga or actors photos. You can use AI. Maximum width 200px. Characters without a hero's avatar will not be considered.
Characters name:
Age: 20-25
Race: PHB only and human (variant).
Class (with subclass): official only
Background: (any official for Forgotten Realms)
Level: 2 (with the possibility of promotion to level 3 (milestones))
Hit Points: full at level 1, then average.
Stats: 27 PB (no min-maxing please) or Standard Array
Alignment: any, but if you play an evil character, or a lawful good character, it is your responsibility to resolve conflicts peacefully and not spoil the other's fun.
Personality: (How does your character behave? Is he loud or maybe quiet? Does he have any quirks or phobias? Two paragraphs please)
Description: (of what your hero looks like. Two paragraphs will be ok)
Equipment: from class and background, plus 100gp for expenses. You can sell any item from your inventory at full price listed in the PHB and buy something else with that gold.
Backstory: It doesn't have to be elaborate. It's a dungeon crawl, so I only need to know who the character is, what their motivations are, not necessarily the whole family tree. I need to get a feel for the character in case I NPC them.
Link to your Character Sheet on dndbeyond or Myth-Weavers.
Not too high.
No PvP. This is supposed to be a casual session, so no tension. The game is completely cooperative, meaning you are NOT encouraged to back stab each other in attempts to keep the gold for yourself. Just the opposite, in fact. This is a one-shot, so - as I say earlier - we're not expecting a long deep story arc where characters grow from horrible to wonderful. Direct PvP is NOT allowed, and your character will be destroyed and you (the player) kicked out of the game for it.
Posts length: one - two paragraphs will be fine.
Theme and mood of the game: I am closer to The Witcher atmosphere than to the candy-coated Faerun, so despite the fact that it is a dungeon crawl, you can expect a more brutal version of the world, where the majority are humans, and weirdos are looked at as... weirdos.
Expected minimum posting rate is 2 times per week. I am available M-F for updates, and still check in on the site over the weekend. If you are going to be gone for a week or longer, please let me know as soon as possible so we can make arrangements.
Barrow's Edge is a small town a bit off the beaten track of major trade routes. It is the last major settlement of humanity located in the south, at the foot of the Sunset Mountains from the east and the Stormhorns from the west. Less than half a day's journey east, the road becomes very mountainous, and the landscape changes from lowland, densely covered with both forests and grasses, to rocky terrain with sparse vegetation—mainly dwarf pines, with occasional clusters of pine and beech trees. For the brave ones venturing this way toward the wealthier lands of Amn, there are neglected paths, crossings of rushing mountain streams, and all sorts of dangers from wild animals and goblinoids lurking in the mountains.
It is fortunate, then, that the adventure begins in the north. Fertile fields and forests rich in game encourage the flourishing of trade and civilization. Most merchants avoid the eastern range in favor of heading south toward Baldur's Gate, so Barrow's Edge is frequented mostly by outcasts and those at odds with the local rulers, seeking their fortunes in milder climes.
Deadline for submissions: till midnight of 15.03.2025 GMT
Selected players will be announced shortly after the deadline.
And that's all, I think. If I didn't mention something, or if something is unclear, ask during recruitment. You can also share which class and race you are going to play.
Finally, a small declaration - I may not have run a game here yet, but you can be sure this adventure will definitely start and I will try to run it till the end - of course if I get at least 4 characters so that the game can kick off! :)
Regards and I'm waiting for submissions.
Sounds great!
Full backstory in spoiler. (It's long, short version at the end)
Quin was the product of an encounter between his bar maid mother and a local guard. His mother taught him how to hustle a mark and the importance of information almost as soon as he could walk. His father was ambivalous.
One night Quin overestimated his skills and attempted to repay a drunk soldier who got a little handsey with his mother. A fellow patron bumped the fledgling thief just as Quins hand was about to clear the marks pocket. The understandably angry man drug Quin to the nearest guard shack. But the universe often balances itself and in this case it was Quins father who just happened to be on shift that very night. Seeing a way to both help his son and be rid of him as well, the father took custody of Quin only to release him out side the city with instructions to never return.
(Origin of Variant human feat)
So Quin grew up hanging around the Roadhouse kitchen where his mother worked. The alchemist cook would often shoo him away with snaps of an apron string or towel but mostly by throwing anything close at hand. As you can imagine rats were a problem, but the cook used the same solution to shoo them away as well. Only this time he would do it in away that the rats didn't always survive. The cook would use his large cooking spoon like a a hand held catapult. The cook always kept a few small stones in his pocket for ammunition. But really He could scoup up and send any small spherical item like a large walnut, grape, or berry hurtling across the room to strike a Furry pest. Quin would hide and watch the cook as he was amazed at the skill. He watched the cook closely and tried to learn how to be as good.To earn his keep Quin would shine shoes learning to use the same snapping fabric that the cook used with his polishing rags, What Quin didn't know was that the cook was an alchemist articifer and by studying the cooks moves so closely and copying them so completely he was essentially taking lessons on how to cast the magic stone cantrip. It wasn't just the magic stone cantrip that the cook taught him All the dodging and sneaking food greatly improved his slight of hand and stralth skills. As he improved, He would snag food from the tavern cook by using his stealth and slight of hand
Characters name: Quin McCall
Age: 22
Race: human (variant).
Class (with subclass): Monk
Background: spy
Level: 2 (with the possibility of promotion to level 3 (milestones))
Hit Points: full at level 1, then average.
Stats: 27 PB (no min-maxing please)
Alignment: Lawful Neutral
Personality: Lighthearted, mischievous and, rooted in his personal sense of justice. Quin values loyalty above all. His rogue lifestyle was one born of environment and necessity not of Greed. Even though greed isn't a major factor in his motivations he does have an agenda and will steal anything he thinks he can get his hands on. Justifying the means with the end intent. He will always look for a peaceful solution until more aggressive negotiations are needed. Quin is constantly rotating a trio of polished stones in his right hand.
Description: Pretty average look and build.
https://photos.app.goo.gl/Apvq8bTojiGb5SL87
Equipment: from class and background, plus 100gp for expenses. You can sell any item from your inventory at full price listed in the PHB and buy something else with that gold.
Backstory: Short version: Street Kid, loves his momma, can't go home. Hiding out in Barrows Edge untilit's time to move on. Drifting about looking for a place to land.
https://www.dndbeyond.com/characters/105748336/9nl7yG
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**This Space for Rent**
Player Time Zone: Mountain Time in the USA, so GMT -7.
Character Picture:
Name: Bannik
Age: 63
Race: Hill Dwarf
Class (with subclass): Druid; Circle of the Land
Background: Outlander
Level: 2
Hit Points: full at level 1, then average.
Stats: Standard Array
Alignment: Neutral Good
Personality: Bannik is quick with a smile and handshake, always willing to let people show who they are before casting judgement. He values honesty, humor, and hard work, and tends to lend a hand to even the most beleaguered laborer. He is gentle with animals, giving them the same respect and attention he gives to nearly all he meets.
The nearly all is an important note. Bannik has no patience for bullies and pompous blowhards with self-professed importance. While he never stops smiling, genuflecting before the high and mighty is something Bannik seems incapable of doing, no matter who or what their station. More than once, he's been forced to leave a community where he helped the farmers and ranchers because of his proclivity to simply ignore the landed peerage. He always goes willingly, but with sorrow that someone can't put the well-being of a community before their own ego.
Description: At a glance, Bannik looks like just about any other dwarf, under 5 feet tall and broad shouldered. But a few things stand out: his hair is a steely gray and he wears it relatively short, on both his head and his beard. His face has a wearing and color that comes from labor outdoors, but he smiles deeply and earnestly, causing wrinkles around his eyes. His clothes are decently made but more utilitarian than anything else, and a close look shows dirt stains and some thinning spots.
He moves a bit stiffly, and fumbles and stumbles more than you would expect, but his chuckles to himself at each instance and does not seem bothered by his own clumsiness. He hefts loads of vegetables and buckets of water with a small grunt, but does not seem to struggle with the labor. But with his horse and dog, he seems to forget the rest of the world as he rubs their ears and speaks to them in silly voices, giggling while they nuzzle his beard.
Equipment: Druid and outlander starting equipment, plus a drafthorse, mastiff, and cart.
Backstory: Bannik chuckles when asked about his life prior to wandering and aiding those he meets. It was remarkably "un-heroic in its mundanity." Bannik was born into a traditional dwarven household, but never felt like it was for him. Instead of toiling in a mine or at a forge, or excelling in a phalanx of warriors, Bannik wanted to tend to the draft animals and beasts that occasionally aided the dwarf workers. But upon meeting an itinerant human priest who rested with Bannik's community for a season, the dwarf knew he found what he wanted to do. Once he was old enough and had completed his own initiation into druidic magic, Bannik set out to wander and aid those he met, preferring peace, but meeting violence with defense and healing when necessary.
Character Sheet
Thanks! Unfortunately no multiclassing in this game, so you have to choose whether you want to play a rogue or a monk :)
Player Time Zone: EST
Character picture:
Characters name: Kieran Vale
Age: 24
Race: Variant Human (Magic Initiate - Sorcerer feat)
Class (with subclass): Wild Magic Sorcerer
Background: Guild Artisan / Guild Merchant
Alignment: Lawful Good
Description: Brown hair, blue eyes, white skin, slender, and average height (5' 11")
Personality
Kieran Vale is warm and charismatic, a natural negotiator with a keen eye for opportunity and fairness. He speaks with the practiced ease of a merchant, his words smooth yet sincere, always striving to find the best outcome for everyone involved. His lawful nature stems from a deep-seated belief that structure and honesty are what keep civilization thriving—whether in business or in magic. Though his sorcery is unpredictable, he treats it like a trade skill, something to be refined, managed, and used responsibly.
However, beneath his confident exterior, Kieran is constantly on edge, always worried about when his magic will slip beyond his control. He double-checks every spell, hesitates before tapping into his power, and often mutters calculations under his breath as if logic alone can rein in the chaos. In tense moments, his fingers twitch, ready to suppress any stray surge of energy before it spirals into disaster. While he believes in fairness and order, a small part of him fears that no amount of discipline can truly contain the wild magic simmering beneath his skin.
Backstory
Kieran Vale grew up in a family of merchants. His life took a turn when his wild magic flared during a negotiation, nearly ruining his family’s reputation. Determined to control his powers, he traveled the land, seeking ways to manage his unpredictable magic while continuing his merchant work. Despite his outward confidence, Kieran constantly fears that his magic will spiral out of control and harm those around him, clinging to structure and discipline in a desperate attempt to contain the chaos within.
Link to your Character Sheet: DndBeyond character sheet
That's too bad. He was gonna be a Jedi. Oh well, We'll go Monk. Also I'm gonna change his last name, just saw Oberon applied.
**This Space for Rent**
Place holder, I'll get a shield dwarf of clan Bruenghor within the Sunset Mountains. A representative from the clan to help combat the goblins. Nothing fancy, an armored dwarf with a big axe.
Player Time Zone: Arizona time zone
Valor Buzzbeard
Characters name:
Age: 25
Race: Mountain Dwarf
Class (with subclass): Paladin
Background: Soldier
Level: 2
Hit Points: 22
Stats: Str 16, Dex 8, Con 17, Int 13, Wis 12, Cha 10
Alignment: Lawful Good (this is modifiable to fit the group)
Personality: Valor is a humble, dutiful hero. He looks to Ilmater for guidance and strives to honor his ideals. He is straightforward with allies and enemies alike. He gives people the chance to do the right thing, but will fight to protect the innocent and his friends. He is not extremely talkative but is not afraid to speak up. When the talking is done, he let's his god's judgement and war hammer send the message.
Description: Valor is a stout mountain dwarf with very tan skin. He is 4'10". He has grayish hair and a short beard. His hair is tied up into a bun usually. He has thick, strong arms.
Equipment: Chain mail, common clothes, dice set, holy symbol inlaid on his shield, 2 javelins, a warhammer, a backpack with general supplies, and a piece of a banner from his time as a soldier, 110GP.
Backstory: Valor served as a soldier alongside his sister Bethalaide. She was a cleric in the army and after they retired from the army she traveled as a disciple of Ilmater to aid those burdened from the war. She disappeared. Her last letter stated she was assisting a village against a goblin encampment. Valor now strives to find out what happened to her by seeking out every goblin threat he considers a possible lead.
Link to your Character Sheet https://www.dndbeyond.com/characters/142840950/RzWqYW
Player Time Zone: Central - middle TN

Character picture:
Characters name: Gerrigg Broadhold
Age: 25
Race: Shield Dwarf (mtn dwarf)
Class (with subclass): fighter/rune knight
Background: soldier
Leve: 2
Hit Points: 22
Stats: 27 PB
Alignment: NG
Personality: Gerrigg does his best to emulate the clan champions of the past, he's focused on the task at hand and comes across as all business at times. Some call him stuffy as he hardly ever "cuts loose". He's rather new to the soldier life, only a three years or so serving in the standing army and already advanced to the rank of sgt. He's seen battle, helping to turning back a yeti attack on his home. That really hammered home the idea that he fights for more than his life, he fights for the survival of his clan, of his people.
He comes from an accomplished stone mason family and was expected to take up the mallet and chisel upon his coming of age. However, the song of the old legends sang in his heart and, much to his father's dismay, he chose to enlist. His mother couldn't have been more proud of him, herself a retired shield maiden. This has made things rather tense around the hearth but it's getting better.
Description: His mother says he was built for battle not chipping stone, being taller than some and stout like a bridge support. His gold hair and burning amber eyes come from her side of the family. His beard is long and often unkept, his hair long and worn in a braid. A mantle of brown yeti fur around his shoulders, under his steel pauldrons, brown leather jerkin worn over his dwarven crafted chain. Sifbeard, a family heirloom given to him by his mother's father, strapped across his back and he carries a steel shield emblazoned with his clans symbol.
Equipment: added to character sheet
Backstory: born into a family of stone masons Gerrigg broke with family tradition and enlisted. He was on guard duty when a group of yeti attacked his homeland, sounding the alarm and rushing to meet the creatures before most of his brothers had even picked up a shield. His work that evening won him a promotion and praise from his commanders. A week ago his commander came to him, told him of the rumor of trouble in Barrow's Edge, a human settlement within a weeks travel of his clan. He ask him to travel there, take stock of the situation and render any aid he could on behalf of the clan. This is his first trip out of the mountain and first interaction with other races.
Link to your Character Sheet: https://www.dndbeyond.com/characters/142841844/BQRhSk
Player Time Zone: GMT-7
Character picture:
Age: 25+
Race: Human (variant)
Class (with subclass): Ranger
Background: Researcher
Level: 2
Hit Points: 20
Stats: Str 8 Dex 16 Con 15 Int 10 Wis 15 Cha 8
Alignment: Chaotic Neutral
Personality: Beneath her adventurous exterior lies a mind constantly buzzing with questions and a deep-seated longing for answers. Kitsune's awkwardness in social situations stems not from malice, but from a mind preoccupied with unraveling mysteries and chasing the whispers of forgotten lore. She is more at home dissecting a rare fungus or deciphering a cryptic inscription than engaging in polite conversation. Her determination and insatiable curiosity drive her forward, making her an unpredictable ally and a formidable explorer, always ready to chase the next tantalizing lead, even if it means straying from the beaten path.
Description: Kitsune is a young woman with a striking, almost ethereal appearance. Her most prominent feature is her raven-black hair, which frames her face with a blend of wildness and deliberate style, contrasting sharply with her alabaster skin. Her eyes, a pale, almost silvery grey, hold a depth of intelligence and a hint of the untamed, reflecting her restless curiosity and unwavering focus. Her expression is often intense, a mirror to the constant churning of thoughts and questions within her mind. Her clothing, practical and layered in earthy tones, speaks to her life as a ranger, a life spent traversing wild and often unpredictable landscapes. She carries a bow with practiced ease, a testament to her honed skills and her readiness to face the challenges that lie ahead.
Equipment: See character sheet.
Backstory: Kitsune wasn't raised in a typical, sheltered village or bustling city. Her parents, unconventional scholars and explorers, were obsessed with the potential of the unknown, the liminal spaces between realities. They believed that the constant flux of emotions and echoes of other worlds held secrets to unlocking true, limitless understanding. This unorthodox upbringing instilled in Kitsune her chaotic ideal of "No Limits." She wasn't taught the usual human social graces, but rather a restless curiosity and an almost manic pursuit of knowledge, especially the kind whispered on the edges of reality. This explains her awkwardness; social niceties were secondary to the thrill of discovery. She's more comfortable dissecting a rare fungus than making small talk. Her parents, unfortunately, were less adept at navigating social situations than Kitsune, though for different reasons. Their eccentric research and unusual beliefs made them outsiders in most communities. One day, they ventured into a particularly dangerous and uncharted region, seeking a rumored "nexus of infinite possibilities"—a place where the boundaries between worlds were thin. They never returned. This event solidified Kitsune's driving question: what happened to her parents? Were they lost to some terrible natural disaster? Did they transcend to some higher plane of existence through their research? Or, as she secretly hopes, did they find what they were looking for and simply leave her behind, believing she would follow in their footsteps? This unanswered question fuels her wanderlust and her ranger training. She honed her skills not just for survival, but to explore the forgotten corners of the world, seeking clues and whispers of information that might lead her to the truth. She views every encounter, every creature, every ancient ruin as a potential piece of the puzzle. This relentless pursuit of knowledge, however, is her flaw. A rumor of a forgotten library, a cryptic inscription on a crumbling wall, or even a strange glint in a traveler's eye can completely derail her, causing her to forget her immediate goals in favor of chasing the tantalizing promise of new information. It's a flaw that makes her unpredictable, sometimes unreliable, but also capable of stumbling upon unexpected discoveries.
Link to your Character Sheet https://www.dndbeyond.com/characters/142856293/gCqxBn
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Player Time Zone: US - Eastern time zone. Though a bit of a night owl so *shrug*

Character picture:
Characters name: Kaster Cloverpot
Age: Early adulthood by Halfling standards - 25ish
Race: Halfling
Class (with subclass): Cleric - Light Domain
Background: Acolyte
Level: 2
Hit Points: full at level 1, then average.
Stats: PB -
Alignment: Neutral Good
Personality: Very demure, very mindful. Kaster Cloverpot comes from a long line of Cloverpots who have all had very good and proper halfling reputations! Kaster, truthfully, is not very religious himself but being a late born son to a rather prolific family, there was not much left to inherit property or profession wise. But the clergy are always respected and always needed... And so Kaster found himself a sect that wasn't overly strict on the social rules and set about leading a quiet and proper life.
Description: Kaster is tall, for a halflng, standing almost three and a half feet tall! He's got the typical gentle looks for his kind with a disheveled batch of generic brown hair, a ruddy complexion and more freckles than is strictly necessary... He's perhaps just slightly more on the better side than average, where looks are concerned, but much of that is stripped away when the lasses find out his profession.
Equipment: Standard plus: 2 Healer's Kits, Potion of Healing, A Mastiff which he rides as a mount, 10 days rations for the Mastiff, and, if you allow, several minor miscellaneous items I won't bother to detail precisely as they are more RP type things - A bell, soap, a specific blanket for the dog, crowbar, flask, a second set of clothes and robe, quill and ink, signal whistle, sealing wax... Minor items it would be kind of tedious to count every last coin on and keep track of.
Backstory: Well Kaster Cloverpot's story is mostly already told. He's a gentle sort who really does not relish the idea of heading towards danger... And he never would if it wasn't for the Goblins. See these "Hill Dwelling Goblins" which are causing such problems only dwell in those hills because they stole them from the halflings a score of generations back. The idea that these green bastards are trying to grab more and more from right proper hard working folk just has gotten Kaster in a state. He's packed up his things onto Cullen's back, borrowed an old mace and crossbow from that odd Gabbins family, and headed to Barrow's Edge to see if he could perhaps be of some help. Mind you he doesn't expect to do much with the weapons but he'd be daft but to think there would be more than a fair share of wounded and his time in the clergy has gained him some skills with that!
Link to your Character Sheet: https://www.dndbeyond.com/characters/142859861/hkZJxU
((Adjusted from the first submission I had. I figured less backstory for the character would be better, and it amused me to make a halfling medic riding around on a mastiff!))
Player Time Zone: EST
Character picture: (Having trouble posting one, not sure why... What's the trick? Essentially he looks like guy on the cover of the Tale from the Yawning Portal book)![]()
Characters name: Inspector Boisseau
Age: 24
Race: Human (variant)
Class (with subclass): Rouge (no subclass choosen yet, will see how character plays out)
Background: Soldier
Alignment: Chaotic Good
Personality: Thinks he knows best and willing to make decisions. Fancies himself as an Inspector more then actual title. Speaks with a terrible French accent. He prefers to ne in the thick of things, likes to make his presence known.
Description: Well dressed, almost uniform like style. Wears a long charcoal grey trench coat over his leather vest and button down with rolled sleeves. Full mustache into a chinless beard, with receding hairline and slightly curly hair under his bowler cap. Has a very distinct walk, wide legged and slightly leaning forward disoite an upright posture, like he's smelling the air in front of him.
Backstory: Inspector Boisseau is from a well off family, not noble or rich but well off. He served as a low level officer, mostly basted on his family name more then his own merit. Now he simply works for glory more then cash but always motivated by gold.
Link to your Character Sheet : https://www.dndbeyond.com/characters/142841148
Sure, so I'm waiting for your submission then :)
Sounds good, heroes who can fight in close combat will definitely be useful in this game :) But of course not only them ;)
I'll post a character soon. Need a little bit to try and gather a pic though.
Time Zone: GMT+6
Character portrait:
Name: Arachne
Age: 26 (though can lower it to 25)
Race: Variant Human
Class: Fighter (Either Champion or Samurai. Haven't decided it yet)
Background: Customized using the rules in the PHB.
Stats: STR: 16 DEX: 8 CON: 16 INT: 8 WIS: 13 CHA: 12
Personality:
Arachne enjoys the finer things in life. If she can afford it, she enjoys staying in luxury suites at the tavern and enjoying her time drinking some of the more expensive wines and meals. However, she also has experience camping out in the wilderness or in the outskirts of town should she run out of money. She gives off an air of aloofness while relaxing in town. She is generally laid back and approachable, seeming to not take things too seriously. This however changes when danger is afoot or when she is on the job. She becomes serious and careful. On the job, she does not mess around. Her speech is polite but carries a sense of confidence, having enough loudness to be heard clearly but not unnecessarily loud to make it grating.
Description:
Standing 5ft and 10 inches tall with a muscular physique, Arachne tends to stand out in a crowd. Combined with her striking armor carved and shaped to mimic the appearance of muscles and curves of a human body, her longsword and her large round shield, it becomes obvious that she is someone who is well trained in combat using weapons. The vibrant blue of her attire contrasts with her long fiery red hair that she keeps tied in a tight bun. Arachne's cuirass protects her whole torso while leaving her arms and legs free for easier movement. Her legs are covered with long beige and maroon striped cloth, tucked into her long leather soft blue greaves. Over her greaves she wears metal sabatons to protect her legs. Her arms are mostly left uncovered save for long blue leather gauntlets. Her shield is a round shield that bares the same beige and maroon colors as the clothing on her thighs. The shield is painted into four quadrants with opposite quadrants being the same color. She also wears a gold pendant with a large Jade resting on her chest. She also has similar gold earrings, All these signal to others that she is or was someone of higher status. Arachne's eyes are a light blue. Her skin tone is fair.
Equipment: Fighter starter equipment + Noble Background Equipment. Getting rid of a Light Crossbow and its ammo for 6 Javelins, a Jade and 20 GP worth of gold earrings.
Alignment: Not sure but probably True Neutral with a lean towards good/lawful.
Backstory:
Arachne was once a revered knight in service to a baron. She had her own estate and servants to pamper her. As a Knight, she was trained from a young age in the art of war. She was quite enthusiastic regarding her weapon and armor training. As an adult, she was sworn in service of her Baron. She served him dutifully and led a few expeditions against tiny bandit and goblin dens, gaining a reputation for herself. However, she was always more infatuated with the status and lifestyle that came with being a respected knight rather than the duty it entailed. When in expeditions, she would care about those that were under her command as she did value the well-being of her fellow soldiers. All of this however, would come to ruin when a massive army of goblins invaded. This wasn't a small raiding party but a seemingly endless hoard. While many other of the Baron's knights fought to their last breath, Arachne gathered up all the peasants and serfs under her estate and protected them in their escape from the doomed barony. It wasn't a flawless success as many of the fleeing commoners were shot down by Goblin arrows. Arachne herself took a few hits but she survived due to her better vitality and constitution. In the end, the barony and her estate were reduced to ruins and inhabitants dead or scattered. Arachne and a handful of her peasants survived. Soon the peasants scattered and started new lives in various towns and villages. As for Arachne, she was a knight with no lord. She would take to mercenary work to earn gold, which she would spend to re-experience the lifestyle she once had before her gold would run out and she would have to do it all over again. She dreams of reclaiming the nobility that was lost and maybe even go further beyond and become a Duchess or a Baroness herself. Though that is not a dream she fully believes to be possible.
Character Sheet link: www.dndbeyond.com/characters/142945344/Rj1KZC
No probs, take your time :)
====================
Also, a small message to everyone - when I select players for the game, I would like them to send me higher resolution pictures of their heroes via PM, because I would like to put them in an atmospheric frame.
Sounds good. Mines on imgur
I need to draw mine since the only mono-class character I have is from a DnD video game and that one has shit resolution.
Okay, so you'll just send me a link to your hero's portrait - if you get selected to play, of course :)
Maybe try to make a portrait with AI generators? Like Gencraft or Midjourney?
I don't like AI Generated images.
@ZulkRS, okay, no problem at all :)