In his pockets you find his pass key, a handkerchief, and you notice 8 gold rings on his fingers. Lilith touches them and finds out they have a magical enchantment, she can feel the tingling in her hands. She can not identify them though. You think of Jasper and his gem appraisals.
Adrian takes a small length of silken cord from his pockets ready to tie Quentin up, he takes the handkerchief from Exa to use as part of a gag.
"Not sure how long he will be out but it will probably be harder for him to explain to his guests why he had his minotaur wreck the place before he stole the statuette if they don't find him tied up." The alluring white-haired tiefling muses. "Better safe than sorry though I suppose." She adds after a moment as she examines and opens the cedar box, hoping to find the rod inside it.
Investigation if relevant to notice any traps on the cedar box: 20 Another roll if help action is provided: 11 Sleight of Hand to open any lock: 20
The box is a beautiful piece of cedar, as your hands touch it it gives off a rich smell as if you were travelling through the forest. It has no lock. There is no trap on the lid. You carefully open it to find a rod within made of bones and gold nestled in red velvet, arcane writings carved into the rings on it, directions to use it on each ring.
Adrian gives a low whistle of appreciation, it is truly beautiful.
Keeping Quentin in the chair Adrian quickly tied Quentins hands to the chair and his legs to the desk. He paused for just the right moment then stuffed the handkerchief in Quentins mouth, tying part of his cord to hold it in place.
"Aaand voilà, I think we have what we need to proceed to the vault."The alluring white-haired tiefling says with a slightly excited smile to her accomplices as she holds up the rod, ready to proceed with the plan now after replacing the box in the drawer.
Adrian quickly looks around to see if they have forgotten something, no, all good.
Let's get the money for Verity then, we need 5000GP, we may be able to get platinum, that would keep Veritys bag light. I'll use our bag of holding for any gems in the vault. Watch for traps in the corridor to the vault.
He waves the two women to lead the way. I'll just lock the door to the employees lounge. His stuck a large pick into the lock, feeling the roll of tumblers, once shut he breaks the lockpick deliberately. No surprises from there.
Exa quickly pockets the pass card for later use, liberates the rings from Quentin's fingers, and then heads out, ready to enact the next step of their glorious plan at the vault.
"All righty," Exa nods and pulls the card from her pocket and holds it up as the trio make their way to the vault. She is near bouncing on the balls of her feet at the anticipation of what they'll find inside.
Adrian stands next to the door to the vault waiting for Exa and Lilith. He stares uncomfortably at the fire trap and studies it. There are mirror slithers on the floor where it had shattered by itself when the Dao were freed .The money that Quentin had spent on his security was amazing.
As Exa touches the pass card to the doorway, blue markings glow on the doorframe leading to the dragonshead statue in the wall. Then disappears.
Exa opens the door carefully.
The vault is forty feet deep and almost twice as wide. A security mirror lays shattered on the floor. Seven treasure chests rest on low tables positioned against the north and east walls 3 are full of casino chips and the others full of gold dragons and platinum suns in the coinage of Waterdeep, the chests are magical and linked to the cashiers as you all know , and two tall wardrobes stand against the south wall.
( OOC You need 5000 GP for Verity)
Standing in the middle of the room is the animated skeleton of a minotaur marching up and down. It doesn't attack you.
Adrian warily enters the vault holding the companions bag of holding. He opens a wardrobe and finds it full of faceted gemstones. He sweeps them into the bag.
DM
In his pockets you find his pass key, a handkerchief, and you notice 8 gold rings on his fingers. Lilith touches them and finds out they have a magical enchantment, she can feel the tingling in her hands. She can not identify them though. You think of Jasper and his gem appraisals.
Adrian takes a small length of silken cord from his pockets ready to tie Quentin up, he takes the handkerchief from Exa to use as part of a gag.
Lilith
"Not sure how long he will be out but it will probably be harder for him to explain to his guests why he had his minotaur wreck the place before he stole the statuette if they don't find him tied up." The alluring white-haired tiefling muses. "Better safe than sorry though I suppose." She adds after a moment as she examines and opens the cedar box, hoping to find the rod inside it.
Investigation if relevant to notice any traps on the cedar box: 20 Another roll if help action is provided: 11
Sleight of Hand to open any lock: 20
DM
The box is a beautiful piece of cedar, as your hands touch it it gives off a rich smell as if you were travelling through the forest. It has no lock. There is no trap on the lid. You carefully open it to find a rod within made of bones and gold nestled in red velvet, arcane writings carved into the rings on it, directions to use it on each ring.
Adrian gives a low whistle of appreciation, it is truly beautiful.
Keeping Quentin in the chair Adrian quickly tied Quentins hands to the chair and his legs to the desk. He paused for just the right moment then stuffed the handkerchief in Quentins mouth, tying part of his cord to hold it in place.
Lilith
"Aaand voilà, I think we have what we need to proceed to the vault." The alluring white-haired tiefling says with a slightly excited smile to her accomplices as she holds up the rod, ready to proceed with the plan now after replacing the box in the drawer.
DM
Adrian
Adrian quickly looks around to see if they have forgotten something, no, all good.
Let's get the money for Verity then, we need 5000GP, we may be able to get platinum, that would keep Veritys bag light. I'll use our bag of holding for any gems in the vault. Watch for traps in the corridor to the vault.
He waves the two women to lead the way. I'll just lock the door to the employees lounge. His stuck a large pick into the lock, feeling the roll of tumblers, once shut he breaks the lockpick deliberately. No surprises from there.
Exa
Exa quickly pockets the pass card for later use, liberates the rings from Quentin's fingers, and then heads out, ready to enact the next step of their glorious plan at the vault.
Lilith
The alluring white-haired tiefling follows along, ready to use the tucked away rod as they enter the vault.
(Perception to notice traps in the vault corridor: 14 although wouldn't Adrian perhaps have learned about any traps there as a security officer? :-)
DM
Adrian
Make sure that you have the pass key in hand when you open the vault Exa. The dragonshead statues are a fire trap set off by the door.
Exa
"All righty," Exa nods and pulls the card from her pocket and holds it up as the trio make their way to the vault. She is near bouncing on the balls of her feet at the anticipation of what they'll find inside.
DM
Adrian stands next to the door to the vault waiting for Exa and Lilith. He stares uncomfortably at the fire trap and studies it. There are mirror slithers on the floor where it had shattered by itself when the Dao were freed .The money that Quentin had spent on his security was amazing.
Exa
"Ready?" Exa asks her two accomplices.
Assuming there are no objections, she eagerly opens the vault, careful to ensure the pass key is in hand. She has no desire to be fried today.
DM
As Exa touches the pass card to the doorway, blue markings glow on the doorframe leading to the dragonshead statue in the wall. Then disappears.
Exa opens the door carefully.
The vault is forty feet deep and almost twice as wide. A security mirror lays shattered on the floor. Seven treasure chests rest on low tables positioned against the north and east walls 3 are full of casino chips and the others full of gold dragons and platinum suns in the coinage of Waterdeep, the chests are magical and linked to the cashiers as you all know , and two tall wardrobes stand against the south wall.
( OOC You need 5000 GP for Verity)
Standing in the middle of the room is the animated skeleton of a minotaur marching up and down. It doesn't attack you.
Adrian warily enters the vault holding the companions bag of holding. He opens a wardrobe and finds it full of faceted gemstones. He sweeps them into the bag.
Exa
"Quixkly, let's get Verity's gold," Exa says to Delilah while pointing at the chests full of coin.
"The quicker we're done the better and we can get out of here. I'll hold the bag."
She offers to hold Verity's magically enchanted bag while Delilah fills it.