This post has potentially manipulated dice roll results.
Dragen: 22 << ========== YOUR TURN
Kobold Inventor: 21 [released skunk]
Kobolds #2: 20 [2 Thrown Daggers, 1 dashed]
Portia: 18 [killed skunk]
Skunk: 16
Kobold Inventor 2: 18 [Slung stone at Portia]
Grommok: 13 << ========== YOUR TURN
Gelidus: 9 << ========== YOUR TURN
Portia's arrow flies down the hall. Both kobolds duck away from projectile, but they were never the target. The arrow strikes the skunk just at it bursts out from between the lead kobolds feet, ending its charge.
The second kobold Inventor appears at the western door and slings a stone at Portia.
sling: 9 dmg: 6
The rest of the party is up, feel free to go in any order:
Dragen moves to the first kobold and makes quick work of it with his Rapier. He then continues onto the Inventor and gives him a nice slice, but it's still standing.
[Sorry for the delay. Dragen your sheet is using the 2024 rules, which I'm not that familiar with. So, I need to read up on them a bit when things happen. And figure out what D&D beyond dice are doing. Your first attack looks good, and you kill the kobold mightily. Your bonus attack doesn't get advantage as it's a separate target, but that's fine based on your attack roll. Your second damage is an 8, which doesn't make sense to me, as a scimitar is a d6 and you don't get to add your Dex modifier to it, so the max it could be a 6. Can you roll a d6 for the second damage, or explain the 8, as it's quite possible I'm just not understanding something from the new rules. thanks!]
That said, even with Dragen's attack, and the Gelidus' mace smashing the kobold in the shoulder, it still stands, though barely!
[Sorry for the delay. Dragen your sheet is using the 2024 rules, which I'm not that familiar with. So, I need to read up on them a bit when things happen. And figure out what D&D beyond dice are doing. Your first attack looks good, and you kill the kobold mightily. Your bonus attack doesn't get advantage as it's a separate target, but that's fine based on your attack roll. Your second damage is an 8, which doesn't make sense to me, as a scimitar is a d6 and you don't get to add your Dex modifier to it, so the max it could be a 6. Can you roll a d6 for the second damage, or explain the 8, as it's quite possible I'm just not understanding something from the new rules. thanks!]
That said, even with Dragen's attack, and the Gelidus' mace smashing the kobold in the shoulder, it still stands, though barely!
Grommok's turn!
(Looks like it was just me making a typo. That damage would max out at 6)
The kobold in the doorway pulls out a clay pot and tries to smash it on Dragen's chest.
smash: 17 dmg: 10
on hit: The target is covered in slime until a creature uses its action to scrape or wash the slime off. A target covered in the slime takes (1d10) acid damage at the start of each of its turns.
The kobold starts to move around Dragen to the north and then east, entering the room.
Dragen and Gelidus please give me Insight rolls. Portia too, Her's will be at disadvantage. Portia Insight:3
Gelidus, you can make an opportunity attack if you still have your reaction as the kobold leaves your space.
[Current map, you know there is still a kobold behind the southern door.]
Dragen falls to the ground as the slime eats away at his skin. As the Kobold moves away, Gelidus hits him with a solid hit from his mace. The kobold is looking at the lit torch on the ground, your guess is he is going to try to extinguish it when he can.
Actually, will you allow kicking the torch away as Gelidus moves in front of the Kobold as a free action?
Yep, you can kick it away or pick it up if you have a free hand. If you kick it, roll a Dexterity check to see how well you kick it! If you pick it up, no roll is necessary, and you have the torch in hand.
Skunk: 16Portia's arrow flies down the hall. Both kobolds duck away from projectile, but they were never the target. The arrow strikes the skunk just at it bursts out from between the lead kobolds feet, ending its charge.
The second kobold Inventor appears at the western door and slings a stone at Portia.
sling: 9 dmg: 6
The rest of the party is up, feel free to go in any order:
Dragen rushes directly West, two squares, and attacks the Kobold and if he downs it with the first attack he'll attack the inventor with the second.
First the Rapier (Vex property)
Attack: 14 Damage: 9
Then the Scimitar (Nick property)
Attack: 8 Damage: 7
(Advantage on the second if the if the first one hits and it's the same target)
Dragen moves to the first kobold and makes quick work of it with his Rapier. He then continues onto the Inventor and gives him a nice slice, but it's still standing.
Grommok and Gelidus your turns!
Gelidus moves towards Dragen as they try to finish off the standing Kobold Inventor with their mace. Attack: 14 - Damage: 6
[Sorry for the delay. Dragen your sheet is using the 2024 rules, which I'm not that familiar with. So, I need to read up on them a bit when things happen. And figure out what D&D beyond dice are doing. Your first attack looks good, and you kill the kobold mightily. Your bonus attack doesn't get advantage as it's a separate target, but that's fine based on your attack roll. Your second damage is an 8, which doesn't make sense to me, as a scimitar is a d6 and you don't get to add your Dex modifier to it, so the max it could be a 6. Can you roll a d6 for the second damage, or explain the 8, as it's quite possible I'm just not understanding something from the new rules. thanks!]
That said, even with Dragen's attack, and the Gelidus' mace smashing the kobold in the shoulder, it still stands, though barely!
Grommok's turn!
(Looks like it was just me making a typo. That damage would max out at 6)
[I'm going to bot Grommok for his turn to keep us moving...]
Grommok moves to the south corridor, standing above the skunk's arrow pierced body and attacks the lead kobold with his Greatsword:
attack: 19 dmg: 8
The kobold Inventor to the south slings a stone at Grommok, then moves out of sight in the southern room.
21 dmg: 5
The other kobold steps over the one that Grommok just cleaved in half and attacks Grommok with its dagger:
5 dmg: 4
Portia's turn! [when you're ready, hopefully you're feeling better!]
[OK going to BOT Portia, hopefully they are resting and will be back soon!]
Portia raises her bow and shoots at the kobold in front of Grommok, as Dragen and Gelidus are blocking her way to the one in the doorway.
bow: 13 dmg: 9 + sneak: 6
She will then move away from the door she is standing in front of.
Waiting on Insight checks and Opportunity attack!
The kobold in the doorway pulls out a clay pot and tries to smash it on Dragen's chest.
smash: 17 dmg: 10
on hit: The target is covered in slime until a creature uses its action to scrape or wash the slime off. A target covered in the slime takes (1d10) acid damage at the start of each of its turns.
The kobold starts to move around Dragen to the north and then east, entering the room.
Dragen and Gelidus please give me Insight rolls. Portia too, Her's will be at disadvantage. Portia Insight: 3
Gelidus, you can make an opportunity attack if you still have your reaction as the kobold leaves your space.
[Current map, you know there is still a kobold behind the southern door.]
Insight: 12
Opportunity attack: Mace - 16 | Damage - 3
Dragen rolled an eight for insight, right before he goes down again
Dragen falls to the ground as the slime eats away at his skin. As the Kobold moves away, Gelidus hits him with a solid hit from his mace. The kobold is looking at the lit torch on the ground, your guess is he is going to try to extinguish it when he can.
Gelidus and Grommok, you can do your turns now!
[sorry for the late post, i got busy with some irl stuff!]
Gelidus moves in to stop the Kobold from extinguishing the torch, trying to prevent any disadvantages for their party.
Mace - 9 (im guessing it misses)
Actually, will you allow kicking the torch away as Gelidus moves in front of the Kobold as a free action?
Yep, you can kick it away or pick it up if you have a free hand. If you kick it, roll a Dexterity check to see how well you kick it! If you pick it up, no roll is necessary, and you have the torch in hand.
Gelidus is welding a shield so I’m guessing they don’t have a free hand. Dexterity check: 15
Gelidus kicks the torch towards the southeast corner, it flickers a bit but stays lit! His attack misses.
Dragen Death Save!
[will BOT Grommok's turn, they've been away awhile]
Grommok will move between the Inventor and the torch and attack the inventor with his Greatsword:
20 dmg: 12
Kobolds #2: 20Kobold Inventor 2: 18The Kobold Inventor in the southern room seems to be out of tricks, so he runs up the hallway and attacks Grommok:
22 dmg: 6
Portia, Gromok, and Gelidus you can go! Last kobold standing!
He cuts Grommok on the shoulder! The half-orc is bleeding but still standing!