When it’s obvious that neither the hobgoblin our the duegart had understood Corwyn’s exclamation, Lucas pipe up (see Post #101). “No not at all” the Hobgoblin replies to Lucas as he and his colleague turn and start to walk back towards the alcove from which they had emerged. And …?
Satisfied with the click of the lock, Torunn will push open the door and turn to the group. "Lets go through here and I will be able to lock it from the inside."
Party order unless somebody says otherwise is {font row} Toruun & Corwyn, {second row} Passoveloce & Lucas, {third row} Paul & Babe.
Toruun leads the party through the double doors and they find themselves in a 10’ wide corridor that is 20’ long. Beyond that it opens into a much wider space. About 30 feet from the door Toruun and Corwyn’s can see an unlit candle at the apex of two chalk lines.
Understanding at least in part the deception, Corwyn nods and moves down the hallway, pausing for a moment at the entry to the larger space and looking into the room to see if there are any features other than the chalk marks and candle.
Perception: 23
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn moves forward 20 feet to the edge of the hallway. He can see that the hallway opens out into three seperate chambers. To the northeast - 25 feet away - he can a large table with three figures sitting at one end. Directly ahead and to the south of the first chamber he can see another chamber that appears empty. To the south he can see a chamber that is 25 feet east-west and 35 feet north-south. His suspicion about the chalk lines is correct and it is actually the apex of a pentagram. In the southern corner of the chamber a figure is hunched over a desk mumbling something.
Relating what he sees as they walk, Corwyn quietly asks, “What is our play here? Continue bluffing and trying to get information and access to the rod part?”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As soon as the pair disappeared back into their alcove, Lucas placed a hand over his chest and let out a small sigh of relief. "Huh? Oh, yea, uh, sure. Smart." He quietly said in response to Torunn, before joining the others in entering the adjoining hall. From there he absently followed along near the back with Passoveloce, as a paranoid mind continued to playback and worry at the memory of the recent encounter. So, it was with a bit of a start from Corwyn's question after the rest eventually catches up him.
"We, or more accurately I can certainly try. But, ya'll be ready to square up if things go south. And let me just slip into something a bit more comfortable." Lucas proceeded to step back to make sure he wouldn't be spotted or at least mitigate the chance of being noticed by anyone in the adjoining room as his form and clothing melted into a magical slurry that within seconds reformed itself into a male duergar similarly garbed as the one from the alcove. "There, that aughta do it. I'm gonna go for the solo guy. But if one of ya have a knack for chatting, I can gift ya with the proverbial silver tongue if ya wanna try your hand with the other group."He continued to say quietly to the group. And if anyone volunteers, he casts the spell on them along with an assuring thumbs up(bardic inspiration(d8)).
-Recast Disguise Self with magic item to take on appearance of generic male cultist duergar.
(OOC: I only just now realized that my comprehend languages spell I cast earlier lasts an hour, so that too should still be up. Wouldn't have helped much in that last encounter, but I will keep that in mind going forward!)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Passoveloce agrees that the best way forward is to try to fit in with the low key approach, but is ready in case the situation becomes messy. We are looking for a large green crystal in a metal frame, hopefully not too far from here.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
As Toruun returns to the group after locking the door he hears Corwyn explaining what he has seen and Lucas and Passoveloce concurring that a low key approach is the best way forward. Paul then rumbles in his deep voice “…so exactly how are we going to do this then?”
Once everyone is through the double door, he closes the doors and holds his hand on the lock and a shimmer covers the door. (Arcane Lock). "That should do the trick" Torunn says satisfied. At the question posed by Lucas and Corywn he thinks for a moment, "Yes you go ahead and see what information you can glean, we will hold back. Oh an by the way.." He lowers his voice, "If you get in a pickle and I am unavailable, say the following phrase 'Blessed by Gond', and the doors I locked will open."
When it’s obvious that neither the hobgoblin our the duegart had understood Corwyn’s exclamation, Lucas pipe up (see Post #101). “No not at all” the Hobgoblin replies to Lucas as he and his colleague turn and start to walk back towards the alcove from which they had emerged. And …?
DM - Stopping a god in his tracks
Satisfied with the click of the lock, Torunn will push open the door and turn to the group. "Lets go through here and I will be able to lock it from the inside."
Passoveloce, upon hearing Lucas' words and seeing the hobgoblin and duegart start to turn, immediately Shadow steps back to whence he had come.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Party order unless somebody says otherwise is {font row} Toruun & Corwyn, {second row} Passoveloce & Lucas, {third row} Paul & Babe.
Toruun leads the party through the double doors and they find themselves in a 10’ wide corridor that is 20’ long. Beyond that it opens into a much wider space. About 30 feet from the door Toruun and Corwyn’s can see an unlit candle at the apex of two chalk lines.
And …?
DM - Stopping a god in his tracks
Corwyn:
Understanding at least in part the deception, Corwyn nods and moves down the hallway, pausing for a moment at the entry to the larger space and looking into the room to see if there are any features other than the chalk marks and candle.
Perception: 23
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn moves forward 20 feet to the edge of the hallway. He can see that the hallway opens out into three seperate chambers. To the northeast - 25 feet away - he can a large table with three figures sitting at one end. Directly ahead and to the south of the first chamber he can see another chamber that appears empty. To the south he can see a chamber that is 25 feet east-west and 35 feet north-south. His suspicion about the chalk lines is correct and it is actually the apex of a pentagram. In the southern corner of the chamber a figure is hunched over a desk mumbling something.
DM - Stopping a god in his tracks
Corwyn:
Relating what he sees as they walk, Corwyn quietly asks, “What is our play here? Continue bluffing and trying to get information and access to the rod part?”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As soon as the pair disappeared back into their alcove, Lucas placed a hand over his chest and let out a small sigh of relief. "Huh? Oh, yea, uh, sure. Smart." He quietly said in response to Torunn, before joining the others in entering the adjoining hall. From there he absently followed along near the back with Passoveloce, as a paranoid mind continued to playback and worry at the memory of the recent encounter. So, it was with a bit of a start from Corwyn's question after the rest eventually catches up him.
"We, or more accurately I can certainly try. But, ya'll be ready to square up if things go south. And let me just slip into something a bit more comfortable." Lucas proceeded to step back to make sure he wouldn't be spotted or at least mitigate the chance of being noticed by anyone in the adjoining room as his form and clothing melted into a magical slurry that within seconds reformed itself into a male duergar similarly garbed as the one from the alcove. "There, that aughta do it. I'm gonna go for the solo guy. But if one of ya have a knack for chatting, I can gift ya with the proverbial silver tongue if ya wanna try your hand with the other group." He continued to say quietly to the group. And if anyone volunteers, he casts the spell on them along with an assuring thumbs up(bardic inspiration(d8)).
-Recast Disguise Self with magic item to take on appearance of generic male cultist duergar.
(OOC: I only just now realized that my comprehend languages spell I cast earlier lasts an hour, so that too should still be up. Wouldn't have helped much in that last encounter, but I will keep that in mind going forward!)
When you realize you're doing too much: Signature.
Passoveloce agrees that the best way forward is to try to fit in with the low key approach, but is ready in case the situation becomes messy. We are looking for a large green crystal in a metal frame, hopefully not too far from here.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
As Toruun returns to the group after locking the door he hears Corwyn explaining what he has seen and Lucas and Passoveloce concurring that a low key approach is the best way forward. Paul then rumbles in his deep voice “…so exactly how are we going to do this then?”
DM - Stopping a god in his tracks
Once everyone is through the double door, he closes the doors and holds his hand on the lock and a shimmer covers the door. (Arcane Lock). "That should do the trick" Torunn says satisfied. At the question posed by Lucas and Corywn he thinks for a moment, "Yes you go ahead and see what information you can glean, we will hold back. Oh an by the way.." He lowers his voice, "If you get in a pickle and I am unavailable, say the following phrase 'Blessed by Gond', and the doors I locked will open."