For a moment, a brief moment, Leon freezes. Every quivering, cowardly instinct in him compels him to flee. This is dangerous. This is dangerous.
He takes one half step back, and the brand of castigation burns, a compulsion of justice. With a gasp, he is compelled to follow Erhorn before he realises his legs are moving.
You enter the dungeon. At first, it is dark, dank, and seemingly bare. After only a moment, though, your eyes start to adjust. Before you, tacked to the wall, is a map with a few markings on it. A rough outline of the dungeon (somewhat ovaloid) is filled with only a few markings denoting explored areas and a couple of scattered waystops and discovered safe havens.
I’d love to copy the map (trace it?) making sure to get the safe heavens and waypoints
(I’m not trying to dictate what we do just suggestions)
finishes copying map asks others to validate that it’s similiar
”since our goal is to make money. And explore. Let’s take a route to an un explored path. I’d say the closest unexplored area closest to north - I’t would be interesting to see if this oval looking cave system has any tunnels leading off it. “
also see if any of these markings look like stairs down
There is one very obviously marked stairway to the far north and slightly to the west, but none others. It is titled 'Shriethenel', though you do not know its meaning.
I also write that down and suggest that we start exploring at say 1 o’clock on the map and work clockwise. Unless you all want to go down a level? Or a different direction
In the first room the party would find an elf with golden hair and sun baked skin studying the map.She is dressed in white with some heavy looking quivers and crossbow bolt cases hanging at her hips from her belt. A heavy crossbow is strapped to her back. She notices the party and waves to them. "Hi there! You guys here to explore the dungeon too?" Her voice is upbeat and cheerful.
Leon looks at her suspiciously. “Is it a problem if we are?”
He is slightly stooped from entering the dungeon, and his brand of castigation a large tattoo that covers his left side from head to toe, a sign of his conviction for false sale of forged artifacts, is perhaps a little less obvious in the light.
”I warn you, though we are unassuming, we are mighty warriors, who wear what we wear as only a matter of humility.”
Kathleen raises an eyebrow. The guy with the tattoo seems a bit jumpy. "Well I was about to note down that weird text over there and move on. I'd have preferred not to have notes but hey, I am getting paid to explore so small price to pay right?"
((DM: How many passage ways leave out of the starting room? And how many of them are marked on the map? Asking both for character decision reasons and so I can make my own crude map to keep track of things better.))
Kathleen nods, "Yep! Besides, it's more fun with more people so I'm all for going together."
Leon grunts. “You seem capable. But make no mistakes, I’ll be keeping an eye on you. I’ve heard what happens in dungeons like this. Ow!” He hisses through his teeth as he stubs his toe against a loose and sharp edged rock.
((DM: How many passage ways leave out of the starting room? And how many of them are marked on the map? Asking both for character decision reasons and so I can make my own crude map to keep track of things better.))
There are three passages (not counting the entryway) leading out of the room. On the map, they each have some markings in their direction, but outside of the rough line leading to the Shriethenel, the markings don't extend far past the entryway.
“Which way were you planning to go,” he asks the new warrior.
Pending any other party arrivals, Leon will take up the middle position, or third from front if a fourth arrives. As a double squish Warlock/Sorc, he doesn’t want to take any ambushing or leading edge attacks.
“Which way were you planning to go,” he asks the new warrior.
Pending any other party arrivals, Leon will take up the middle position, or third from front if a fourth arrives. As a double squish Warlock/Sorc, he doesn’t want to take any ambushing or leading edge attacks.
Kathleen turns her gaze back to the crude map. "Well... I have no idea what 'Shriethenel' is supposed to be but that looks at least a little bit explored. I was thinking I'd start off a little easy and head that way and then double-back here once I have a better idea of what the ruins actually look like. Then it's time for the REALLY interesting bit and exploring the other passages."
((Also DM, while we wait for Brian to introduce their character... If we assume that the entrance is on the south side of the starting room, which directions would you say the other three passages are at?))
Leon nods. It would be good to see how they gelled as a team without worrying about the completely unknown surprises awaiting them in other directions.
((DM: How many passage ways leave out of the starting room? And how many of them are marked on the map? Asking both for character decision reasons and so I can make my own crude map to keep track of things better.))
There are three passages (not counting the entryway) leading out of the room. On the map, they each have some markings in their direction, but outside of the rough line leading to the Shriethenel, the markings don't extend far past the entryway.
do we want to leverage a clock or compas for directions.. ie are the tunnels at 12, 3, 6, and the exit at 9 oclock?
or tunnels at N, E, S and exit is at W?
was thinking clock as it will hope to eliminate the South South west type of compass oriantitioans...
(Happy with either. Is 12 o clock room specific to the orientation on entering, and persistent through other rooms, or specific to each room we enter?)
(Happy with either. Is 12 o clock room specific to the orientation on entering, and persistent through other rooms, or specific to each room we enter?)
i would use absolute clock.. otherwise we enter a room from due east (walking west) then the relative 12 oclock is due west....
((DM: How many passage ways leave out of the starting room? And how many of them are marked on the map? Asking both for character decision reasons and so I can make my own crude map to keep track of things better.))
There are three passages (not counting the entryway) leading out of the room. On the map, they each have some markings in their direction, but outside of the rough line leading to the Shriethenel, the markings don't extend far past the entryway.
do we want to leverage a clock or compas for directions.. ie are the tunnels at 12, 3, 6, and the exit at 9 oclock?
or tunnels at N, E, S and exit is at W?
was thinking clock as it will hope to eliminate the South South west type of compass oriantitioans...
((I was thinking of using N, E, S, W with exit at South. Mainly because I feel like other forms can create confusion on if it's relative to the players or the dungeon. The cardinal directions were thought to be dungeon specific.))
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Erhorn will cast blade ward on himself, and work to keep it active. Looks at party, and says " this is where the fun starts..."
and walks into the entrance...
For a moment, a brief moment, Leon freezes. Every quivering, cowardly instinct in him compels him to flee. This is dangerous. This is dangerous.
He takes one half step back, and the brand of castigation burns, a compulsion of justice. With a gasp, he is compelled to follow Erhorn before he realises his legs are moving.
You enter the dungeon. At first, it is dark, dank, and seemingly bare. After only a moment, though, your eyes start to adjust. Before you, tacked to the wall, is a map with a few markings on it. A rough outline of the dungeon (somewhat ovaloid) is filled with only a few markings denoting explored areas and a couple of scattered waystops and discovered safe havens.
What would you like to do?
I’d love to copy the map (trace it?) making sure to get the safe heavens and waypoints
(I’m not trying to dictate what we do just suggestions)
finishes copying map asks others to validate that it’s similiar
”since our goal is to make money. And explore. Let’s take a route to an un explored path. I’d say the closest unexplored area closest to north - I’t would be interesting to see if this oval looking cave system has any tunnels leading off it. “
also see if any of these markings look like stairs down
There is one very obviously marked stairway to the far north and slightly to the west, but none others. It is titled 'Shriethenel', though you do not know its meaning.
I also write that down and suggest that we start exploring at say 1 o’clock on the map and work clockwise. Unless you all want to go down a level? Or a different direction
In the first room the party would find an elf with golden hair and sun baked skin studying the map.She is dressed in white with some heavy looking quivers and crossbow bolt cases hanging at her hips from her belt. A heavy crossbow is strapped to her back. She notices the party and waves to them. "Hi there! You guys here to explore the dungeon too?" Her voice is upbeat and cheerful.
Leon looks at her suspiciously. “Is it a problem if we are?”
He is slightly stooped from entering the dungeon, and his brand of castigation a large tattoo that covers his left side from head to toe, a sign of his conviction for false sale of forged artifacts, is perhaps a little less obvious in the light.
”I warn you, though we are unassuming, we are mighty warriors, who wear what we wear as only a matter of humility.”
Kathleen raises an eyebrow. The guy with the tattoo seems a bit jumpy. "Well I was about to note down that weird text over there and move on. I'd have preferred not to have notes but hey, I am getting paid to explore so small price to pay right?"
“It may make sense to join forces so we can survive whatever this dungeon throws at us
we were thinking of headed (points to map) this general direction. And we’re open to a different direction “
((DM: How many passage ways leave out of the starting room? And how many of them are marked on the map? Asking both for character decision reasons and so I can make my own crude map to keep track of things better.))
Kathleen nods, "Yep! Besides, it's more fun with more people so I'm all for going together."
Leon grunts. “You seem capable. But make no mistakes, I’ll be keeping an eye on you. I’ve heard what happens in dungeons like this. Ow!” He hisses through his teeth as he stubs his toe against a loose and sharp edged rock.
There are three passages (not counting the entryway) leading out of the room. On the map, they each have some markings in their direction, but outside of the rough line leading to the Shriethenel, the markings don't extend far past the entryway.
“Which way were you planning to go,” he asks the new warrior.
Pending any other party arrivals, Leon will take up the middle position, or third from front if a fourth arrives. As a double squish Warlock/Sorc, he doesn’t want to take any ambushing or leading edge attacks.
Kathleen turns her gaze back to the crude map. "Well... I have no idea what 'Shriethenel' is supposed to be but that looks at least a little bit explored. I was thinking I'd start off a little easy and head that way and then double-back here once I have a better idea of what the ruins actually look like. Then it's time for the REALLY interesting bit and exploring the other passages."
((Also DM, while we wait for Brian to introduce their character... If we assume that the entrance is on the south side of the starting room, which directions would you say the other three passages are at?))
Leon nods. It would be good to see how they gelled as a team without worrying about the completely unknown surprises awaiting them in other directions.
do we want to leverage a clock or compas for directions.. ie are the tunnels at 12, 3, 6, and the exit at 9 oclock?
or tunnels at N, E, S and exit is at W?
was thinking clock as it will hope to eliminate the South South west type of compass oriantitioans...
(Happy with either. Is 12 o clock room specific to the orientation on entering, and persistent through other rooms, or specific to each room we enter?)
i would use absolute clock.. otherwise we enter a room from due east (walking west) then the relative 12 oclock is due west....
((I was thinking of using N, E, S, W with exit at South. Mainly because I feel like other forms can create confusion on if it's relative to the players or the dungeon. The cardinal directions were thought to be dungeon specific.))