Why is it when someone says "all due respect" what they really mean is "kiss my ass"? (c)
I'm sorry, I should've phrased that post differently. I did not mean it to sound mean.
Yeah, and those would be interesting, but the specifics of a PbP games render most of those vices non-playable in the said scenario. What I meant by vices, repeatedly, are impulse control disorders. Pyromania is one of them, yes, but desire for wealth? Inability to function without alcohol? Hardly. As described, should a character find themselves in a situation where that impulse is appropriate, they would make a saving throw and, depending on success or failure, act on it. Like, when talking to the guard captain (with extremely high passive perception, for example) kleptomaniac would have a urge to pickpocket them, even realizing that the attempt is doomed to fail and set an entire party up for a fight (or flight). How does alcoholism work in this situation?
Majority, or at least a significant portion of submitted vices concerned violent behavior, having a temper which would make all social scenarios boring and predictable. It just potentially turns every conversation in a fight, successfully transforming roleplay in hack'n'slash.
Yeah I kinda agree that you need to be more specific. By labeling them “vices” people are automatically gonna go to things typically considered vices, and I mean addictions are impulse control issues so thats not exactly wrong for people to think. I tried to think out of the box with mine intentionally to make a character that would still have impulse control issues (he’d be rolling to see if he would try to befriend enemies or give away important info) but could maybe act as glue for the party, knowing a bunch of miscreants might have trouble sticking together and dealing with each other’s bullshit, as that’s already an issue in groups where every character doesn’t have some defect. Like no matter what, the vice feature you want is going to get in the way and derail the plot at some points, it seemed that that is what you were after.
Maybe having submissions for the vice incorporate mechanics currently in effect.
-The pyromaniac has has to roll WIS save when near (obviously) flamable objects/open flames or they subconsciously start fidgeting with fire cantrips.
-The alcoholic has to spend a certain time and money on drinking when in a city, town, or anywhere. They have to monitor their supply when on the road and every day without incurs exponential penalties (WIS, CHA, attack, etc.)
-When someone with a violent disposition is in RP, they are extremely vocal in their dissaproval (almost picking a fight). If someone opposes them, an intimidation check is made. The other players don't want to kill/piss off friendly NPCs, so they'd have to find a way to wrangle the loose cannon.
-Maybe someone has a euphoric rush when casting spells/invoking divine powers and they are constantly casting cantrips or burning their spell slots (I may have just sold myself on a new concept!)
-Someone who has a simplistic, almost childish, lack of boundaries. In social situations, they will ask spontaneous, sometimes embarassing, questions. If they meet a noble, they may start pulling on their accoutrements or taking accessories.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Why is it when someone says "all due respect" what they really mean is "kiss my ass"? (c)I'm sorry, I should've phrased that post differently. I did not mean it to sound mean.
Yeah, and those would be interesting, but the specifics of a PbP games render most of those vices non-playable in the said scenario. What I meant by vices, repeatedly, are impulse control disorders. Pyromania is one of them, yes, but desire for wealth? Inability to function without alcohol? Hardly. As described, should a character find themselves in a situation where that impulse is appropriate, they would make a saving throw and, depending on success or failure, act on it. Like, when talking to the guard captain (with extremely high passive perception, for example) kleptomaniac would have a urge to pickpocket them, even realizing that the attempt is doomed to fail and set an entire party up for a fight (or flight). How does alcoholism work in this situation?
Majority, or at least a significant portion of submitted vices concerned violent behavior, having a temper which would make all social scenarios boring and predictable. It just potentially turns every conversation in a fight, successfully transforming roleplay in hack'n'slash.
DM Price of Misfortune (finished)
Yeah I kinda agree that you need to be more specific. By labeling them “vices” people are automatically gonna go to things typically considered vices, and I mean addictions are impulse control issues so thats not exactly wrong for people to think. I tried to think out of the box with mine intentionally to make a character that would still have impulse control issues (he’d be rolling to see if he would try to befriend enemies or give away important info) but could maybe act as glue for the party, knowing a bunch of miscreants might have trouble sticking together and dealing with each other’s bullshit, as that’s already an issue in groups where every character doesn’t have some defect. Like no matter what, the vice feature you want is going to get in the way and derail the plot at some points, it seemed that that is what you were after.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Maybe having submissions for the vice incorporate mechanics currently in effect.
-The pyromaniac has has to roll WIS save when near (obviously) flamable objects/open flames or they subconsciously start fidgeting with fire cantrips.
-The alcoholic has to spend a certain time and money on drinking when in a city, town, or anywhere. They have to monitor their supply when on the road and every day without incurs exponential penalties (WIS, CHA, attack, etc.)
-When someone with a violent disposition is in RP, they are extremely vocal in their dissaproval (almost picking a fight). If someone opposes them, an intimidation check is made. The other players don't want to kill/piss off friendly NPCs, so they'd have to find a way to wrangle the loose cannon.
-Maybe someone has a euphoric rush when casting spells/invoking divine powers and they are constantly casting cantrips or burning their spell slots (I may have just sold myself on a new concept!)
-Someone who has a simplistic, almost childish, lack of boundaries. In social situations, they will ask spontaneous, sometimes embarassing, questions. If they meet a noble, they may start pulling on their accoutrements or taking accessories.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Interesting thoughts.
I'll try again in a few months.
DM Price of Misfortune (finished)