The galleon jammer Lady Saradie never arrived at her intended destination. Thirteen students remain of the original 13 families.
Welcome to planet ‘Harper Ten’ a small verdant planet orbiting a blue sun. The days and nights are long (week long) and sentient life seems to be botanical, although recent findings indicate…
Just a short homebrew 3-4 players 2024 core rules start at level two begin with a common magic item. Roll stats twice use best six rolls from both.
There will be content shared in this campaign also, and as for the common magic item feel free to choose after character selections are made. Thank you for the submissions so far they look good.
There will be content shared in this campaign also, and as for the common magic item feel free to choose after character selections are made. Thank you for the submissions so far they look good.
“Everything here is so so blue, just no other colors like why? it’s okay at first but I just have a craving to see any other pure color… “
”is it dust?” “No I believe it’s pollen.” aahchoo! “Oh excuse me.”
”Coughing sneezing just like the rest.”
”Thank goodness we figured out that little dilemma or the Saradie would have been our gravestone.”
”Three months we need to start making repairs… learn those tools and study the scrolls… we need resources.”
Those 3 months were difficult the ship had sustained some damage, then individuals got sick, some explored and did not return. Magic light seemed to help… a week of daylight followed by a week of night was an adjustment but on board in free space there was no day and night so not too big of a deal, however the natural cycle on the planet also changes week to week. All in all the future is definitely in your hands.
Went with human wizard with a background in construction & mapping the lands (Carpentry, Masonry and Cartography). Uses a Sledge Hammer as his Spell focus (Great Club).
The galleon jammer Lady Saradie never arrived at her intended destination. Thirteen students remain of the original 13 families.
Welcome to planet ‘Harper Ten’ a small verdant planet orbiting a blue sun. The days and nights are long (week long) and sentient life seems to be botanical, although recent findings indicate…
Just a short homebrew 3-4 players 2024 core rules start at level two begin with a common magic item. Roll stats twice use best six rolls from both.
Torri Scil Reskinned Goliath Bard
Lyra Whisperwind High Elven Ranger
Magoo Metale Gnomę Rogue/Monk
Ability scores: 6 11 14 16 15 12
Ability scores: 8 7 6 15 14 14
Torri Scil
https://www.dndbeyond.com/characters/150857446/vsaRh5
Reskinned Goliath
Ability scores: 12 18 8 12 11 10
Ability scores: 5 13 8 12 14 8
Ability scores: Ability scores: 16 12 8 11 13 12
Ability scores: Ability scores: 15 7 9 14 12 13
Lyra Whisperwind, High Elf Ranger
https://www.dndbeyond.com/characters/150871134/Y7V00b
There will be content shared in this campaign also, and as for the common magic item feel free to choose after character selections are made. Thank you for the submissions so far they look good.
Good to know
Ability scores: 15 14 14 13 16 14
Ability scores: 15 12 13 9 10 13
“Everything here is so so blue, just no other colors like why? it’s okay at first but I just have a craving to see any other pure color… “
”is it dust?” “No I believe it’s pollen.” aahchoo! “Oh excuse me.”
”Coughing sneezing just like the rest.”
”Thank goodness we figured out that little dilemma or the Saradie would have been our gravestone.”
”Three months we need to start making repairs… learn those tools and study the scrolls… we need resources.”
Those 3 months were difficult the ship had sustained some damage, then individuals got sick, some explored and did not return. Magic light seemed to help… a week of daylight followed by a week of night was an adjustment but on board in free space there was no day and night so not too big of a deal, however the natural cycle on the planet also changes week to week. All in all the future is definitely in your hands.
9, 11, 13, 12, 13, 11
14. 5. 17. 18. 13. 15
Well, unfortunately, I have seen worse.... Let's try a different combo than normal. Here is Magoo Metale, a gnome rogue/monk.
https://www.dndbeyond.com/characters/150904248/g2N9aC
Not much better. 15 is good nothing under 13 meh
Decided to change my character since you already have a warlock and a ranger.
Ability scores: 18 10 14 17 13 12
Ability scores: 11 14 10 12 12 16
Cats go Moo!
How short are you thinking?
You just mean to take the best 6 of 12 rolls of 4d6dl1, right?
Went with human wizard with a background in construction & mapping the lands (Carpentry, Masonry and Cartography). Uses a Sledge Hammer as his Spell focus (Great Club).
Ulf Stahle's Character Sheet - D&D Beyond
Cats go Moo!
Ability scores: 9 11 10 8 10 14
Ability scores: 9 12 10 13 8 16
This question lol?
Sage Arden - a human barbarian whose sap-core graft augmentation grants him unnatural strength (flavored world-tree seed fused with spelljammer biotech).
https://www.dndbeyond.com/characters/150915760/qZElZA
https://www.dndbeyond.com/characters/150917723/njpcwR
Grog, level 2 fighter, criminal background. He's a archer whos just looking for something better.
Okay. You have Metallica in your spoiler. Now I HAVE to apply LOL...
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1