"I am alright with the Mystra garrison as our destination. We need to get out of these tunnels, and at least in the garrison we will be on familiar ground."
I also imagined that the group could make it's way back to the spoke/center area at least, and from there have Hrain guide us to the Mystra garrison, but I could be mistaken in that assumption so thats why I'm not pushing it.
Gathering Thomas and Folzi to him Hrain shows them both the map to see if they can work out a route to the Mystran garrison.
"Quickly, let's see if we can make sense of this and get moving, I want you two to take the lead, I will be behind you. Halberd, you have the rearguard. Folzi, when you are ready take us out."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
(Do I need to make some kind of check to find the path through the tunnels to the Mystra Garrison?)
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"We need to make it quick," Carrigan says teeth chattering in her mouth as she pulls her cloak around her grimacing.
"Do you think the others...got out," Cara asks walking up to the rubble and placing a hand on it. "Captain, are we all that's left," she asks next looking at the other Sunite with horror-stricken expression.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: EVERYONE knows the way back to the spoke. As for Thomas, he can look at the map and roll survival to find the correct tunnel to the Mystra tower yes!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Thomas' Survival Check: 19
(If at advantage due to help reading the map from Hrain or Folzi: 21 )
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Glad to see confidence from Thomas in his ability to lead the group Hrain turns to Cara. "I cannot say, nothing is certain. The wards were strong, before today I would have said impenetrable, but I honestly do not know. All I know is that now we must have faith and we must push on until we reach the Mystran garrison, if we can shelter there perhaps we can learn what has happened, if it has fallen too then we reassess and continue to resist. One thing is certain, there will be no terms offered by these enemy, we must win or die ultimately. But, I will not throw Iives away needlessly, if this battle is lost we may have to run, although I do not want to consider that option now."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
The mercenary nods gratefully to Thomas as the cleric begins discerning the path toward the Mystran garrison.
"Well done, Thomas." Then glancing at the rest of the assembled companions, "Shall we?"
After speaking, Haldur will assume his rear guard position and follow the party, still turning to look and listen behind the group every so often as they make their way through the tunnels.
Thomas takes the map studying it for ten minutes before asking a few questions of Hrian who although exhausted does shine some light on his inquiries. Thomas then declares his confident which path to take at the spoke to begin the journey to the Mystrian garrison.
OOC: Knight you can RP that any way you'd like!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After looking over the map for a few moments, Thomas nods his head firmly and says aloud,
"I can get us to the garrison. Everyone, step quickly and follow me. We'll get out of this yet."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Moving back towards the spoke the party finds a slow drip of horror collecting in a shallow puddle near re steps up tobthe Temple above. The Flesh Cube has continued it's pursuit through the door!! Dodging easily around the puddle they take the Southeastern tunnel towards the Mystra garrison. It takes another hour having doubled back and traveling through the spoke to another fork in the tunnel ahead. Thomas stops to consult the map before moving forward.
Everyone roll CON saves against the cold. DC13 against exhaustion.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Thomas' Survival Check: 10
Thomas' CON Save: 16
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Con save: 23
Lyra keeps moving forwrad with the group, occasionally rubbing her hands to drive out the numbness. She's very quiet, only watching the clouds that form in front of her after exhaling from time to time.
Thomas is thorn between the left and the right fork. He is unsure of which to take to guide the party ahead. He now stares at the map then at the two paths before him. His limbs locked, his mind full of indescision.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Still guarding the party's rear position, Haldur takes advantage of the pause in the march to glance backward and see or listen for any signs of pursuit from either Cultist, undead abomination, or sentient and malicious puddle creature.
Perception Check, listening for any kind of pursuit:20
This post has potentially manipulated dice roll results.
Thomas looks about the intersection for any clue which direction is correct. (eg, tracks in disturbed dust, carved emblems or sigils, etc.)
Investigation Check, if allowed: 15
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
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Haldur shivers slightly despite himself.
"I am alright with the Mystra garrison as our destination. We need to get out of these tunnels, and at least in the garrison we will be on familiar ground."
I also imagined that the group could make it's way back to the spoke/center area at least, and from there have Hrain guide us to the Mystra garrison, but I could be mistaken in that assumption so thats why I'm not pushing it.
Gathering Thomas and Folzi to him Hrain shows them both the map to see if they can work out a route to the Mystran garrison.
"Quickly, let's see if we can make sense of this and get moving, I want you two to take the lead, I will be behind you. Halberd, you have the rearguard. Folzi, when you are ready take us out."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Uh, sure. Not feeling the sharpest right now, but the sooner we get out of here...," Folzi trails off as he leads the group out with Thomas.
Lebenha will try to keep up with the others but she is feeling more and more tired.
PbP Character: A few ;)
(Do I need to make some kind of check to find the path through the tunnels to the Mystra Garrison?)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"We need to make it quick," Carrigan says teeth chattering in her mouth as she pulls her cloak around her grimacing.
"Do you think the others...got out," Cara asks walking up to the rubble and placing a hand on it. "Captain, are we all that's left," she asks next looking at the other Sunite with horror-stricken expression.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: EVERYONE knows the way back to the spoke. As for Thomas, he can look at the map and roll survival to find the correct tunnel to the Mystra tower yes!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas' Survival Check: 19
(If at advantage due to help reading the map from Hrain or Folzi: 21 )
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Glad to see confidence from Thomas in his ability to lead the group Hrain turns to Cara. "I cannot say, nothing is certain. The wards were strong, before today I would have said impenetrable, but I honestly do not know. All I know is that now we must have faith and we must push on until we reach the Mystran garrison, if we can shelter there perhaps we can learn what has happened, if it has fallen too then we reassess and continue to resist. One thing is certain, there will be no terms offered by these enemy, we must win or die ultimately. But, I will not throw Iives away needlessly, if this battle is lost we may have to run, although I do not want to consider that option now."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The mercenary nods gratefully to Thomas as the cleric begins discerning the path toward the Mystran garrison.
"Well done, Thomas." Then glancing at the rest of the assembled companions, "Shall we?"
After speaking, Haldur will assume his rear guard position and follow the party, still turning to look and listen behind the group every so often as they make their way through the tunnels.
Thomas takes the map studying it for ten minutes before asking a few questions of Hrian who although exhausted does shine some light on his inquiries. Thomas then declares his confident which path to take at the spoke to begin the journey to the Mystrian garrison.
OOC: Knight you can RP that any way you'd like!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After looking over the map for a few moments, Thomas nods his head firmly and says aloud,
"I can get us to the garrison. Everyone, step quickly and follow me. We'll get out of this yet."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: This roll was to choose the right tunnel. You'll continue to make checks like Phade did on his way to the Sunite garrison before!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
('Cool' with me. ;) )
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Moving back towards the spoke the party finds a slow drip of horror collecting in a shallow puddle near re steps up tobthe Temple above. The Flesh Cube has continued it's pursuit through the door!! Dodging easily around the puddle they take the Southeastern tunnel towards the Mystra garrison. It takes another hour having doubled back and traveling through the spoke to another fork in the tunnel ahead. Thomas stops to consult the map before moving forward.
Everyone roll CON saves against the cold. DC13 against exhaustion.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas' Survival Check: 10
Thomas' CON Save: 16
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Con save: 23
Lyra keeps moving forwrad with the group, occasionally rubbing her hands to drive out the numbness. She's very quiet, only watching the clouds that form in front of her after exhaling from time to time.
Thomas is thorn between the left and the right fork. He is unsure of which to take to guide the party ahead. He now stares at the map then at the two paths before him. His limbs locked, his mind full of indescision.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constitution Saving Throw: 28
Still guarding the party's rear position, Haldur takes advantage of the pause in the march to glance backward and see or listen for any signs of pursuit from either Cultist, undead abomination, or sentient and malicious puddle creature.
Perception Check, listening for any kind of pursuit: 20
Thomas looks about the intersection for any clue which direction is correct. (eg, tracks in disturbed dust, carved emblems or sigils, etc.)
Investigation Check, if allowed: 15
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer