OOC: To give y'all an idea. It's 15 by 15 with the tunnel slight larger than 5ft! I'll say the back of the group is now first and Folzi is out in the front but I won't but icons y'all tell me who's where!
Haldur had joined Hrain in moving while the paladin consulted with Folzi, so however you want to translate that to map placement is fine with me. If I could choose I suppose I'd pick H3, but again, it's your call Amazon :)
Folzi, still invisible, hops up in front of the first rat in the hallway. He reaches a hand out and tugs on a whisker. Sniffing at the creature he says, "What did you get on you... Yuck!"He then retreats back to the corner.
Thomas will just stay as far back out of the fight and just be a torch. Unless someone ends up needing healing.
Thomas' Initiative: 9
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: There is no A2. ALL. The blacked out areas are a void.
Folzi cam give help but in what way. Like a ready action it needs tp ve clearly defined. "Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage."
"Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target,or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage."
OOC: Folzi moved up to the rat made some noise and pulled on its whiskers in hope to distract the target. He then moved back using cunning action.
This post has potentially manipulated dice roll results.
Seeing the rat snap at Hrain after being confused by Folzi, Haldur brings his halberd around to strike while the creature is still recovering. Though the small confines in which the group battles makes utilizing his long polearm weapon a challenge, the mercenary tries to apply all his skill and familiarity with the weapon in order to make the most use of it while not endangering or obstructing his companions. The gleaming steel head of the poleaxe raises into the air, and comes crashing down toward the nearest giant rat.
No movement.
Attack Roll on Rat at G5 (or G4 if it moved up to attack Hrain):11, Damage:7, Brute:2
Attack #2, same target:15, Damage:14, Brute:2
Bonus Action; Reverse Jab Attack (no room for twirlin' or whirlin' here):23, Damage:7, Brute:4
*Edit: Great Weapon Fighting Style reroll of the damage on Attack #2
OOC: To give y'all an idea. It's 15 by 15 with the tunnel slight larger than 5ft! I'll say the back of the group is now first and Folzi is out in the front but I won't but icons y'all tell me who's where!
giant rat
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: I will also note the blackout areas are impassable. They are walls/dead space that no one and nothing can move through!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Haldur had joined Hrain in moving while the paladin consulted with Folzi, so however you want to translate that to map placement is fine with me. If I could choose I suppose I'd pick H3, but again, it's your call Amazon :)
OOC: Folzi is hunkered down in a corner at F3
To fit us all in I'm going to have to say Hrain is at G3,
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
First round (others can come in later or not at all)
Folzi
Rat @G5
Haldur
Hrian
Rat @G6
Rat @G7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi, still invisible, hops up in front of the first rat in the hallway. He reaches a hand out and tugs on a whisker. Sniffing at the creature he says, "What did you get on you... Yuck!" He then retreats back to the corner.
(Action: Help, Bonus Action: Disengage)
OOC: Help whom Saute?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Doesn't Help just give the next attack against it advantage?
Thomas will just stay as far back out of the fight and just be a torch. Unless someone ends up needing healing.
Thomas' Initiative: 9
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Initiative: 5
Positioned at A2 i guess.
OOC: There is no A2. ALL. The blacked out areas are a void.
Folzi cam give help but in what way. Like a ready action it needs tp ve clearly defined. "Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage."
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Folzi moved up to the rat made some noise and pulled on its whiskers in hope to distract the target. He then moved back using cunning action.
OOC: Ok. hahaha ok that's what that was? Lol just thought he was being a jerk. Point taken!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sorry, completely brainlagged there. Was referring to G2, but that spot is totally fine! My bad.
Leb's initiative: 18
"Rats" she wishpers " try to scare them with fire..." she suggests...
PbP Character: A few ;)
Second round initiatives will include Thomas, Leb, and Lyra.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Rat @G5 moves to attack Hrain Attack: 15 Damage: 6
Haldur up!
Hrian on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Seeing the rat snap at Hrain after being confused by Folzi, Haldur brings his halberd around to strike while the creature is still recovering. Though the small confines in which the group battles makes utilizing his long polearm weapon a challenge, the mercenary tries to apply all his skill and familiarity with the weapon in order to make the most use of it while not endangering or obstructing his companions. The gleaming steel head of the poleaxe raises into the air, and comes crashing down toward the nearest giant rat.
No movement.
Attack Roll on Rat at G5 (or G4 if it moved up to attack Hrain): 11, Damage: 7, Brute: 2
Attack #2, same target: 15, Damage: 14, Brute: 2
Bonus Action; Reverse Jab Attack (no room for twirlin' or whirlin' here): 23, Damage: 7, Brute: 4
*Edit: Great Weapon Fighting Style reroll of the damage on Attack #2
Damage: 8
DEAD. Giant rat resurrection DC16 1; remains dead.
Hrain up!
Rat @G7 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.