(Can Thomas see the glyphs, and if so, can he read or recognize them?)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
(OOC: I don't think anyone has.)
Thomas' Investigation Roll: 19
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas shining the light really scrutinizing the rumble he notices a light simmer about hip high, dwarf high really, where a glyph has been carved into the rock of the tunnel wall!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"Don't be afraid of the magic rocks. They're not going to hurt you," Folzi calls after the others as he slowly enters the tunnel. "In danger, or she knows this place better than she was letting on," he replies to Lebenha. "Shall we? Wonder if this is a little trick of those in the Mystra garrison to hide their back door," he muses aloud to himself.
"Careful, if the glyphs were carved recently then it wasn't part of the original design. Which means it was either Carrigan, or another party who may or may not want to harm us made them. Either way, eyes open and weapons ready." Hrain prepares to move through the illusion now he understands it but everyone else is milling around in front so he waits until there is space to proceed.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"I'm beginning to suspect Folzi may be right. This may just be some kind of defense deployed by the Mystra Garrison."
Thomas looks about at all the walls to see if he can discern if any visible glyphs are also magical.
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra grins a little. "Kinda makes you wonder if the Mielikki bastion has ever been touched, right? Illusions are such a messy thing." She shakes her head and then keeps strolls ahead through the corridor.
Moving ahead Lyra passes completely through the illusion but stops at the cusp of Thomas' light. There's a fork ahead. A tunnel left or straight ahead.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Anyone got any idea which way to go,"Folzi's disembodied voice squeaks. Hrain then feels a poke on his hip. "Does that map of yours show anything?" The gnome begins to pace back and forth in the small space between the two routes...
Before giving anyone a chance to say anything, the invisible gnome starts down the left passage. "While y'all discuss, I'm going to take a peek down this one. Just trying to keep moving to stay warm...Give me a minute or two, okay?"
Stealth: 29
Perception: 7
(One minute down and one minute back, or less, if he comes across anything else. Also consider this to have happened once everyone gets the split in the tunnel.)
"Thomas, was looking at the map, he should have a better idea than me where we are right now." Hrain answers, not sure if he is talking to Folzi or not. "Thomas, any idea if this means we are on track or not?" Hrain starts to move through the illusion having one last look back down the corridor to check nothing is following them.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Haldur follows the group through the image and into the next forked area. The mercenary was, naturally, surprised by the existence of the illusory wall, but after all the arcane-gone-mad that he'd seen in the past two days, his mind was quickly becoming more accustomed to these small miracles. He simply hefted his poleaxe and followed in silence, suspicion and intrigue whirling inside his head, but nothing yet formed enough to voice or speak aloud. Still, as those before him contemplated the best way to proceed from here, Haldur again half-turned and glanced and listened for anything coming upon the party from behind. He had a feeling that he couldn't shake that there were more than giant rats stalking them down here, and the young sellsword did not want to be ambushed unawares.
Perception Check, looking/listening for anything behind the group as they proceed:15
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
(It looks as if the glyphs were recently carved or the tunnel was recently made?)
Tunnel = VERY old; glyphs = VERY new.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Can Thomas see the glyphs, and if so, can he read or recognize them?)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra sees them.
Thomas roll investigation.
OOC: No one has pointed them out in game eh?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: I don't think anyone has.)
Thomas' Investigation Roll: 19
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas shining the light really scrutinizing the rumble he notices a light simmer about hip high, dwarf high really, where a glyph has been carved into the rock of the tunnel wall!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas points it out to everyone nearby, asking,
"Can anyone else see this glyph, here?"
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"Yeah, I can see them," the gnome's voice comes from within the rubble. "Looks like they were carved not too long ago."
Thomas begins to get a thoughtful look in his eyes.
"I wonder..."
Thomas casts Detect Magic on himself.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas watches as the entire mass of 'rubble' glows with a faint blue arcane hue! It's a double major image.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Don't be afraid of the magic rocks. They're not going to hurt you," Folzi calls after the others as he slowly enters the tunnel. "In danger, or she knows this place better than she was letting on," he replies to Lebenha. "Shall we? Wonder if this is a little trick of those in the Mystra garrison to hide their back door," he muses aloud to himself.
"Careful, if the glyphs were carved recently then it wasn't part of the original design. Which means it was either Carrigan, or another party who may or may not want to harm us made them. Either way, eyes open and weapons ready." Hrain prepares to move through the illusion now he understands it but everyone else is milling around in front so he waits until there is space to proceed.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"I'm beginning to suspect Folzi may be right. This may just be some kind of defense deployed by the Mystra Garrison."
Thomas looks about at all the walls to see if he can discern if any visible glyphs are also magical.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra grins a little. "Kinda makes you wonder if the Mielikki bastion has ever been touched, right? Illusions are such a messy thing." She shakes her head and then keeps strolls ahead through the corridor.
Moving ahead Lyra passes completely through the illusion but stops at the cusp of Thomas' light. There's a fork ahead. A tunnel left or straight ahead.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Anyone got any idea which way to go," Folzi's disembodied voice squeaks. Hrain then feels a poke on his hip. "Does that map of yours show anything?" The gnome begins to pace back and forth in the small space between the two routes...
Before giving anyone a chance to say anything, the invisible gnome starts down the left passage. "While y'all discuss, I'm going to take a peek down this one. Just trying to keep moving to stay warm...Give me a minute or two, okay?"
Stealth: 29
Perception: 7
(One minute down and one minute back, or less, if he comes across anything else. Also consider this to have happened once everyone gets the split in the tunnel.)
"Thomas, was looking at the map, he should have a better idea than me where we are right now." Hrain answers, not sure if he is talking to Folzi or not. "Thomas, any idea if this means we are on track or not?" Hrain starts to move through the illusion having one last look back down the corridor to check nothing is following them.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Haldur follows the group through the image and into the next forked area. The mercenary was, naturally, surprised by the existence of the illusory wall, but after all the arcane-gone-mad that he'd seen in the past two days, his mind was quickly becoming more accustomed to these small miracles. He simply hefted his poleaxe and followed in silence, suspicion and intrigue whirling inside his head, but nothing yet formed enough to voice or speak aloud. Still, as those before him contemplated the best way to proceed from here, Haldur again half-turned and glanced and listened for anything coming upon the party from behind. He had a feeling that he couldn't shake that there were more than giant rats stalking them down here, and the young sellsword did not want to be ambushed unawares.
Perception Check, looking/listening for anything behind the group as they proceed: 15
Thomas actually looks quite releaved at the revelation of the illusion.
"I do believe we are indeed on the right track, Captain. Give me just a moment to check the map again for this intersection."
To himself, Thomas whispers a quick prayer to Mystra as he checks the map, asking for he guidance. (Which I keep forgetting to use...)
Thomas' Survival Check: 23 + 3
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi scouts ahead but one way looks as good as another.
Haldur listens but besides his companions breathing it's eerily quiet.
Thomas pulling out the map again and knows for sure, by Mystra, that straight ahead will lead to the garrison ahead!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.