This PBP will have a selection process that will be focused on players as people rather than their D&D knowledge. Answer the prompts, be you.
Do you like being in the spotlight, or do you prefer to support other players’ moments? Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? Do you like morally grey situations, or do you prefer clear good vs. evil choices? How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? Why do you play D&D? Your character finds a door that only they can open. What’s on the other side?
Rollback Post to RevisionRollBack
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual." Rubik's PR: 13.91 Ao5: 19.49 Ao12: 21.35 Ao100: 24.97 I'm a furry, I'm pansexual, pronouns are He/They, I'm a demiboy, and I have feelings... DMs open
Do you like being in the spotlight, or do you prefer to support other players’ moments? Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? Do you like morally grey situations, or do you prefer clear good vs. evil choices? How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? Why do you play D&D? Your character finds a door that only they can open. What’s on the other side?
I like having my fair share of moments in the spotlight. But they are just that, moments. The focus can and should focus to others in turn, and it can be just as fun supporting in turn.
I'm not sure what a classic adventurer is? Is it the fellowship of the ring or OD&D style loot-focused murderhobos? I like rounded characters, who have pathos, have humor, the whole deal. The only thing you mentioned that I fear is "comedic characters" as having comedy as the definition of a single character destroys the ability of any other character to realistically take the game seriously. A character can be funny, can even be a joke, but they have to be a joke that exists in the fantasy world we are trying to create together.
If you couldn't tell already, I'm a deliberately middle-of-the-road player, seeking balanced experiences. Some situations should be black and white. Some should be grey, both have their place.
A character dying is an acceptable part of the game. A brutal campaign that expects PC death as more than a very rare event should be prepared to replace characters fast. I do like to give PCs a few dying words for drama in regular games I run.
I play D&D to escape the humdrum world and see life from a different perspective. I DM more than I play so there is an element of art and craft in running the game.
That depends on the character. Coriana, my fathomless warlock would face a portal to her patron's undersea realm where she'd finally get the chance to parlay to get out of her obligation.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
An interesting process - and a campaign I'd like to give a try at!
Do you like being in the spotlight, or do you prefer to support other players’ moments? I think primarily my characters tend towards being the support for other players. Although I do enjoy being able to play out parts of my character's backstory as part of the campaign. I think really, I think each character - unless they don't want it for some reason - should get a turn having the spotlight on them.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? As already mentioned, "comedic characters" can conjure up a sort of negative type of character. I am thinking of one that is mostly played for jokes. And one that tends to derail the tone of the setting. Silly characters can be fun and are fine. For myself, I think I tend to more of a classic adventurer, but a tragic hero can be interesting as well. Edgy antiheroes are probably not my thing, often because they are overplayed. And I struggle to have characters who are so bristly that it soon becomes unclear why any group would have ever kept them around.
Do you like morally grey situations, or do you prefer clear good vs. evil choices? I think morally grey situations are great in a game for promoting role-playing. And part of the fun of the game is really seeing where each specific character might land in any particular instance. Some characters may look at things in a strict good vs. evil philosophy, and in their mind your "grey" choice is not grey at all. But other characters might struggle. Or have different interpretations. Often conflicts among party members is interesting. As long as it is understood to be in character (not between players). And there has to be a tiny bit of awareness that to play the game, the group has to co-exist and so has to come to some resolution at some point.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? I am completely fine with my character dying. My main concern is that encounters and situations should not be set up so that dying is almost inevitable or that there is no way to know or avoid the danger. Death should be the result of a tough battle going wrong. Or a decision that the character or characters made in going into a situation they knew had a high degree of difficulty. Just walking into a random cave that had every indication of being no great danger and having a creature kill a character with a single blow is simply pointless. A character death should be impactful, but I think it is acceptable drama. In my mind, it should be a part of the game but come about in a proper way as a part of the story.
Why do you play D&D? I play because I enjoy the characters and joining in with a group to interact and create a story. For me a huge amount of the fun is role-playing with others. Letting characters get to know each other and playing out how they might react together is really interesting to me. I think there is also the fun of enjoying the adventure that is happening. But also seeing how characters grow and change over the course of a campaign.
Your character finds a door that only they can open. What’s on the other side? I can't help but agree with the answer above that it totally depends on which character! My mind jumps to so many possibilities. For some characters, the door may lead to a challenge that they must overcome to both learn something about themselves. Others this door might be the beginning of their trial to move on to the next tier of the organization they are a part of. And yet others, this door may lead to a world where they can walk amidst a vision of those loved ones that they have been looking for, a strong clue to ultimately finding them again.
Hope that answers the last question! I see it more as many possibilities, all depending on the character and where they are at on their journey.
Do you like being in the spotlight, or do you prefer to support other players’ moments? Being in the spotlight is fun, but the glow can turn into a glare when under it for too long. The focus should turn to other players and characters in order to tell a good story, and I don’t mind playing support to fulfill such a purpose.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? Hm, I guess I like a mix of all? I feel like a character that doesn’t strictly or even necessarily fit into a stereotype is very satisfying to both write and read about. Of course, there’s also nothing wrong to play, say, a classic adventurer, but for me, complexity is where it’s at.
Do you like morally grey situations, or do you prefer clear good vs. evil choices? I don’t mind clear good vs. evil choices, but morally grey situations are very delicious, and can add onto symbolisms, thematic elements, or character developments.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? I don’t mind character death. When done right, it can make for great storytelling. And it just happens to be part of the game too.
Why do you play D&D? I play D&D so that I can write, read, and be part of stories.
Your character finds a door that only they can open. What’s on the other side? So many possibilities depending on the character as well for me, though for some reason this scenario feels like a finale, opening the door to an epilogue. For one of my characters, the door would open to a grand stage, with her loved ones and people she met on her journey in the audience. For another, the door would reveal the god parent they’ve been painstakingly trying to meet and have an audience with. For all of them, the door will reveal a sight they’ve been longing to see, and have been trying to make happen, for a very long time.
Do you like being in the spotlight, or do you prefer to support other players’ moments? Everyone needs their own little character moments. While I love personal roleplay moments regarding my own characters and the such, it's equally as important that everyone (sometimes even the DM, oddly enough) learns to step down. What that means is: If I get a cool moment or character beat, my future cool moments or character beats should be on hold until everyone else gets their own. Furthermore, I hate it when DMs break up in-party RP for no reason. I get story progression is important and everything in moderation and all that, but I've played with a couple of DMs that... you know... Choo-Choo.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?" Eh, it depends on the adventure. Most of the characters I write tend to be just happy-go-luckies (no really, if you check my characters, the only people who aren't are the NBs). Ideally I'd prefer a blend of them all, but if I had to pick just one - you can't go wrong with a good ol' classic adventure.
Do you like morally grey situations, or do you prefer clear good vs. evil choices? Morally grey situations my beloved (within moderation) because they give the party a chance to discuss amongst themselves and can potentially created in-party discourse (which can lead to some interesting RP moments). I don't really mind either way though.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? Character death is absolutely acceptable drama for me, unless it happens far too quickly.
Why do you play D&D? To tell stories with others and role play amongst friends.
Your character finds a door that only they can open. What’s on the other side? A quick list: - Kamari De La Sol: The cloister they call home, their loved ones safe and sound - Avery Veritas: A home, with people that love her for who they are on the inside, rather than the outside - Elthea Abbot: Sariina, who ever that may be - Vlask K'bavenn: His home forest, where his tribe beckons him home - Theron Rigel: A vast forest where she can hunt all day, with a town nearby where she can rest - Casimir Morgans: Someplace somewhere in the world where he can lay low and live the good life
Rollback Post to RevisionRollBack
To travel beyond, into the unreachable void... He/Him My characters (Currently WIPs): Kamari De La Sol (Non-Binary Aasimar Way of Mercy Monk), Avery Veritas (Non-Binary Human College of Glamour Bard), Elthea Abott (Female Centaur Circle of the Land Druid), Vlask K'bavenn (Male Bugbear Path of the World Tree Barbarian), Theron Rigel (Female Wood Elven Arcane Archer Fighter), Casimir "Camus" Morgans (Infernal Tiefling Swashbuckler Rogue)
I tend to support others’ moments, but it’s nice to shine every so often.
Tragic heroes resonate most, though every type has its place.
Morally grey is the most engaging, but good vs. evil can be fun in its simplicity.
Part of the game, risk creates drama, but it should happen meaningfully.
To explore through shared imagination and cooperative storytelling. I enjoy exploring my own imagination, but collaboration adds energy and sparks new directions.
Beyond lies an unfathomable expanse, lined with countless doors—each a portal to infinite worlds, each beckoning to be explored.
Do you like being in the spotlight, or do you prefer to support other players’ moments? I don't mind being the support character; I have a tendency to play spellcasters and/or monks, all of which generally take a backseat to the front-line beefiness. However, I do draw a line when players who are being those support characters start to get ignored. As long as everyone has a moment in which they are being taken seriously and their voices are being heard, everything is cool.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? I prefer the classics to the stereotypes, to be honest. Everyone wants to be the sullen lonely hero, or the brooding guy who comes in at the last minute to save everyone, or the person who starts bad but gets redeemed in the end. Me, I like the classic adventurers. The shifty Rogue, the strong and brave Fighter, the cunning Wizard. Give me the straight-up classics!
Do you like morally grey situations, or do you prefer clear good vs. evil choices? I like it when morally grey situations are done properly and for the good of the campaign as opposed to them being thrown out there to simply test someone. Most people in general are morally grey, even if they proclaim they are on one side or the other. So long as the choices that are presented aren't there for the sake of being there, but rather are there to push the story forward or drive home a plot point, morally grey is the way.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? This is like the morally grey question above in that, if done properly and for the good of the story, character death is fine. Happens in games, movies, books, on TV...and all the time. But again, as long as it isn't being done to punish someone, or because the GM wants to "win", character death isn't just acceptable, but - as you pointed out - it's part of the game.
Now, that doesn't preclude someone dying because they made bad choices. If the GM says "Opening that box will unleash fiery death from above" and the player opens it? Well, they were warned.
Why do you play D&D? To have fun, first and foremost. I've been playing since the cartoon was on the air originally (1980ish), and it's one of my favorite pastimes. I have always enjoyed the idea of picking up a sword or casting a spell or picking a lock. What's behind that door, or what's in that chest. Video games have somewhat ruined the experience, as a lot of people now need visuals and images and video instead of theater of the mind. But I play because I want to have fun and to craft a story.
Your character finds a door that only they can open. What’s on the other side? Hope. Hope of finding the last piece of the puzzle, or the treasure chest we are here to find. Hope that the king lives, or that the evil necromancer dies. Hope that we've reached the next milestone, that the story continues, that the story has reached its conclusion. Hope that our search is rewarded, that our faith in the story is rewarded, that we are satisfied with what we've done.
Do you like being in the spotlight, or do you prefer to support other players’ moments? I don't mind the occasional spotlight, but I try to include others if I feel like I am taking too much of the spotlight. I don't mind supporting others moments as well.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? I lean towards the classic or comedic characters, but if the group wants to go another way, I tend to go with the flow.
Do you like morally grey situations, or do you prefer clear good vs. evil choices? I'm pretty flexible with either. To me it really depends on the group's dynamics.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? Just part of the game if it makes sense story-wise.
Why do you play D&D? For the fun of it. It is fun to work with a group to share a story.
Your character finds a door that only they can open. What’s on the other side? Some sort of treasure that can turn the tide of a battle or be put towards a creative use.
Q1: It's fun to sometimes be the center of attention, but helping other characters develop their story is neat, too.
Q2: I like characters to have a bit of depth, but some of the best moments I've had playing are with comedic characters.
Q3: It's a lot easier when the right choice is clear, but morally gray choices can be nice sometimes to get to establish your character and their beliefs.
Q4: I'm fine with one of my characters dying, because I can give them a cool death scene and bring out one of my many other characters.
Q5: I play dnd mostly to have fun building a story with my friends.
Q6: The answer depends on the character, usually it would be something they desperately want or something they thought they lost forever.
Please let me know if I get accepted, can't wait to play more dnd!
Rollback Post to RevisionRollBack
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
#BRINGBACKNATIONALDEX
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This PBP will have a selection process that will be focused on players as people rather than their D&D knowledge. Answer the prompts, be you.
Do you like being in the spotlight, or do you prefer to support other players’ moments?
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?
Do you like morally grey situations, or do you prefer clear good vs. evil choices?
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game?
Why do you play D&D?
Your character finds a door that only they can open. What’s on the other side?
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 13.91 Ao5: 19.49 Ao12: 21.35 Ao100: 24.97
I'm a furry, I'm pansexual, pronouns are He/They, I'm a demiboy, and I have feelings...
DMs open
I like having my fair share of moments in the spotlight. But they are just that, moments. The focus can and should focus to others in turn, and it can be just as fun supporting in turn.
I'm not sure what a classic adventurer is? Is it the fellowship of the ring or OD&D style loot-focused murderhobos? I like rounded characters, who have pathos, have humor, the whole deal. The only thing you mentioned that I fear is "comedic characters" as having comedy as the definition of a single character destroys the ability of any other character to realistically take the game seriously. A character can be funny, can even be a joke, but they have to be a joke that exists in the fantasy world we are trying to create together.
If you couldn't tell already, I'm a deliberately middle-of-the-road player, seeking balanced experiences. Some situations should be black and white. Some should be grey, both have their place.
A character dying is an acceptable part of the game. A brutal campaign that expects PC death as more than a very rare event should be prepared to replace characters fast. I do like to give PCs a few dying words for drama in regular games I run.
I play D&D to escape the humdrum world and see life from a different perspective. I DM more than I play so there is an element of art and craft in running the game.
That depends on the character. Coriana, my fathomless warlock would face a portal to her patron's undersea realm where she'd finally get the chance to parlay to get out of her obligation.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
An interesting process - and a campaign I'd like to give a try at!
Do you like being in the spotlight, or do you prefer to support other players’ moments?
I think primarily my characters tend towards being the support for other players. Although I do enjoy being able to play out parts of my character's backstory as part of the campaign. I think really, I think each character - unless they don't want it for some reason - should get a turn having the spotlight on them.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?
As already mentioned, "comedic characters" can conjure up a sort of negative type of character. I am thinking of one that is mostly played for jokes. And one that tends to derail the tone of the setting. Silly characters can be fun and are fine. For myself, I think I tend to more of a classic adventurer, but a tragic hero can be interesting as well. Edgy antiheroes are probably not my thing, often because they are overplayed. And I struggle to have characters who are so bristly that it soon becomes unclear why any group would have ever kept them around.
Do you like morally grey situations, or do you prefer clear good vs. evil choices?
I think morally grey situations are great in a game for promoting role-playing. And part of the fun of the game is really seeing where each specific character might land in any particular instance. Some characters may look at things in a strict good vs. evil philosophy, and in their mind your "grey" choice is not grey at all. But other characters might struggle. Or have different interpretations. Often conflicts among party members is interesting. As long as it is understood to be in character (not between players). And there has to be a tiny bit of awareness that to play the game, the group has to co-exist and so has to come to some resolution at some point.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game?
I am completely fine with my character dying. My main concern is that encounters and situations should not be set up so that dying is almost inevitable or that there is no way to know or avoid the danger. Death should be the result of a tough battle going wrong. Or a decision that the character or characters made in going into a situation they knew had a high degree of difficulty. Just walking into a random cave that had every indication of being no great danger and having a creature kill a character with a single blow is simply pointless. A character death should be impactful, but I think it is acceptable drama. In my mind, it should be a part of the game but come about in a proper way as a part of the story.
Why do you play D&D?
I play because I enjoy the characters and joining in with a group to interact and create a story. For me a huge amount of the fun is role-playing with others. Letting characters get to know each other and playing out how they might react together is really interesting to me. I think there is also the fun of enjoying the adventure that is happening. But also seeing how characters grow and change over the course of a campaign.
Your character finds a door that only they can open. What’s on the other side?
I can't help but agree with the answer above that it totally depends on which character! My mind jumps to so many possibilities. For some characters, the door may lead to a challenge that they must overcome to both learn something about themselves. Others this door might be the beginning of their trial to move on to the next tier of the organization they are a part of. And yet others, this door may lead to a world where they can walk amidst a vision of those loved ones that they have been looking for, a strong clue to ultimately finding them again.
Hope that answers the last question! I see it more as many possibilities, all depending on the character and where they are at on their journey.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Interesting. I'll give it a go :D
Do you like being in the spotlight, or do you prefer to support other players’ moments?
Being in the spotlight is fun, but the glow can turn into a glare when under it for too long. The focus should turn to other players and characters in order to tell a good story, and I don’t mind playing support to fulfill such a purpose.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?
Hm, I guess I like a mix of all? I feel like a character that doesn’t strictly or even necessarily fit into a stereotype is very satisfying to both write and read about. Of course, there’s also nothing wrong to play, say, a classic adventurer, but for me, complexity is where it’s at.
Do you like morally grey situations, or do you prefer clear good vs. evil choices?
I don’t mind clear good vs. evil choices, but morally grey situations are very delicious, and can add onto symbolisms, thematic elements, or character developments.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game?
I don’t mind character death. When done right, it can make for great storytelling. And it just happens to be part of the game too.
Why do you play D&D?
I play D&D so that I can write, read, and be part of stories.
Your character finds a door that only they can open. What’s on the other side?
So many possibilities depending on the character as well for me, though for some reason this scenario feels like a finale, opening the door to an epilogue. For one of my characters, the door would open to a grand stage, with her loved ones and people she met on her journey in the audience. For another, the door would reveal the god parent they’ve been painstakingly trying to meet and have an audience with. For all of them, the door will reveal a sight they’ve been longing to see, and have been trying to make happen, for a very long time.
Do you like being in the spotlight, or do you prefer to support other players’ moments?
Everyone needs their own little character moments. While I love personal roleplay moments regarding my own characters and the such, it's equally as important that everyone (sometimes even the DM, oddly enough) learns to step down. What that means is: If I get a cool moment or character beat, my future cool moments or character beats should be on hold until everyone else gets their own. Furthermore, I hate it when DMs break up in-party RP for no reason. I get story progression is important and everything in moderation and all that, but I've played with a couple of DMs that... you know... Choo-Choo.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?"
Eh, it depends on the adventure. Most of the characters I write tend to be just happy-go-luckies (no really, if you check my characters, the only people who aren't are the NBs). Ideally I'd prefer a blend of them all, but if I had to pick just one - you can't go wrong with a good ol' classic adventure.
Do you like morally grey situations, or do you prefer clear good vs. evil choices?
Morally grey situations my beloved (within moderation) because they give the party a chance to discuss amongst themselves and can potentially created in-party discourse (which can lead to some interesting RP moments). I don't really mind either way though.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game?
Character death is absolutely acceptable drama for me, unless it happens far too quickly.
Why do you play D&D?
To tell stories with others and role play amongst friends.
Your character finds a door that only they can open. What’s on the other side?
A quick list:
- Kamari De La Sol: The cloister they call home, their loved ones safe and sound
- Avery Veritas: A home, with people that love her for who they are on the inside, rather than the outside
- Elthea Abbot: Sariina, who ever that may be
- Vlask K'bavenn: His home forest, where his tribe beckons him home
- Theron Rigel: A vast forest where she can hunt all day, with a town nearby where she can rest
- Casimir Morgans: Someplace somewhere in the world where he can lay low and live the good life
To travel beyond, into the unreachable void...
He/Him
My characters (Currently WIPs): Kamari De La Sol (Non-Binary Aasimar Way of Mercy Monk), Avery Veritas (Non-Binary Human College of Glamour Bard), Elthea Abott (Female Centaur Circle of the Land Druid), Vlask K'bavenn (Male Bugbear Path of the World Tree Barbarian), Theron Rigel (Female Wood Elven Arcane Archer Fighter), Casimir "Camus" Morgans (Infernal Tiefling Swashbuckler Rogue)
Keen to play some more PBP.
In answer to your prompts:
Do you like being in the spotlight, or do you prefer to support other players’ moments?
I don't mind being the support character; I have a tendency to play spellcasters and/or monks, all of which generally take a backseat to the front-line beefiness. However, I do draw a line when players who are being those support characters start to get ignored. As long as everyone has a moment in which they are being taken seriously and their voices are being heard, everything is cool.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers?
I prefer the classics to the stereotypes, to be honest. Everyone wants to be the sullen lonely hero, or the brooding guy who comes in at the last minute to save everyone, or the person who starts bad but gets redeemed in the end. Me, I like the classic adventurers. The shifty Rogue, the strong and brave Fighter, the cunning Wizard. Give me the straight-up classics!
Do you like morally grey situations, or do you prefer clear good vs. evil choices?
I like it when morally grey situations are done properly and for the good of the campaign as opposed to them being thrown out there to simply test someone. Most people in general are morally grey, even if they proclaim they are on one side or the other. So long as the choices that are presented aren't there for the sake of being there, but rather are there to push the story forward or drive home a plot point, morally grey is the way.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game?
This is like the morally grey question above in that, if done properly and for the good of the story, character death is fine. Happens in games, movies, books, on TV...and all the time. But again, as long as it isn't being done to punish someone, or because the GM wants to "win", character death isn't just acceptable, but - as you pointed out - it's part of the game.
Now, that doesn't preclude someone dying because they made bad choices. If the GM says "Opening that box will unleash fiery death from above" and the player opens it? Well, they were warned.
Why do you play D&D?
To have fun, first and foremost. I've been playing since the cartoon was on the air originally (1980ish), and it's one of my favorite pastimes. I have always enjoyed the idea of picking up a sword or casting a spell or picking a lock. What's behind that door, or what's in that chest. Video games have somewhat ruined the experience, as a lot of people now need visuals and images and video instead of theater of the mind. But I play because I want to have fun and to craft a story.
Your character finds a door that only they can open. What’s on the other side?
Hope. Hope of finding the last piece of the puzzle, or the treasure chest we are here to find. Hope that the king lives, or that the evil necromancer dies. Hope that we've reached the next milestone, that the story continues, that the story has reached its conclusion. Hope that our search is rewarded, that our faith in the story is rewarded, that we are satisfied with what we've done.
And faith. Faith in what comes next.
Do you like being in the spotlight, or do you prefer to support other players’ moments? I don't mind the occasional spotlight, but I try to include others if I feel like I am taking too much of the spotlight. I don't mind supporting others moments as well.
Do you like tragic heroes, comedic characters, edgy antiheroes, or classic adventurers? I lean towards the classic or comedic characters, but if the group wants to go another way, I tend to go with the flow.
Do you like morally grey situations, or do you prefer clear good vs. evil choices? I'm pretty flexible with either. To me it really depends on the group's dynamics.
How do you feel about your character dying? Is it devastating, acceptable drama, or just part of the game? Just part of the game if it makes sense story-wise.
Why do you play D&D? For the fun of it. It is fun to work with a group to share a story.
Your character finds a door that only they can open. What’s on the other side? Some sort of treasure that can turn the tide of a battle or be put towards a creative use.
Q1: It's fun to sometimes be the center of attention, but helping other characters develop their story is neat, too.
Q2: I like characters to have a bit of depth, but some of the best moments I've had playing are with comedic characters.
Q3: It's a lot easier when the right choice is clear, but morally gray choices can be nice sometimes to get to establish your character and their beliefs.
Q4: I'm fine with one of my characters dying, because I can give them a cool death scene and bring out one of my many other characters.
Q5: I play dnd mostly to have fun building a story with my friends.
Q6: The answer depends on the character, usually it would be something they desperately want or something they thought they lost forever.
Please let me know if I get accepted, can't wait to play more dnd!
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
#BRINGBACKNATIONALDEX