Im very interested in joining this campaign from what ive read so far im going to continue to read more about this game and come up with a backstory and character.
As far as advocating for myself, ive had alot of experience with dnd through discord and have been wanting to get into the pbp realm of it, im a heavy rp player I also love puzzles and combat and character progression, I also love a good collaborative story between all the pc's and the dm.
My 3 favorite classes to play are paladin, gunslinger and monk.
So if it would be ok, I would like to make a kind of gun for hire from western durhast, someone who is hired by the smaller weaker people that can't handle their own business or for the higher up members of the society that just need the job done but dont want any blood on their hands. (Gunslinger class).
My second idea is a hunter/fisherman from axtatla that has family ties to the tide callers but wants to break free because they feel they have a larger calling in this world. (Ranger class)
I can and will add more to the backstory of the character that the dm decides fits this particular campaign better... if you would like you can dm me and let me know what you think
Now this seems like a campaign for me. Extensive lore, with a focus on roleplaying moments ahead of number crunching? A rich and detailed world from which to intricately craft the backstory of my character? Those are things that absolutely tickle my fancy.
Well then, let's get the formalities out of the way. I'm Aeris! I've been doing roleplaying of various sorts for over a decade, with a focus on DnD specifically in the last five years or so. I've done a fair amount of asynchronous PbP-style DnD on Discord using Avrae and Tupper, so I know my way around those systems, and I would call it my preferred way to play DnD. Gods only know it's hard enough to get a group of adults in one place together, and with Discord I have all the perks of forum style quality posting while also having greater convenience, not only in access, but also with tools like Avrae to smooth out the mechanical edges. In short, this is right up my alley when it comes to DnD.
As for my particular style of character writing, I would say my focus is always firmly rooted in the psychological. I weave super intricate backstories for my character, full of all the people and places and events that shape them, then drop them into the world to see what happens to them as they have new experiences. Less charitably (but more hilariously, in my opinion), I would describe my character creating style as "creating a super detailed Lego model then dropping it on a concrete flooring to see what breaks first." Contradiction is a core component of how I write my characters. I always try to give them internal and external struggles that don't resolve or make sense or coalesce because we don't resolve or make sense or coalesce. Everyone is the illusion of order constructed from the chaos of the self. The goal is to see who they grow into as they find the illusion of order they wish to construct for themselves, an illusion inherently shaped by their experiences from start of campaign onward.
As for this campaign and the character creation process, it presents another strict advantage for me: the opportunity to play a gnome. Gnome is, conceptually anyway, one of my favorite races in DnD; however, I've never found occasion to play one before. This is just a natural consequences of the campaigns I have played in, where being a gnome didn't make much sense for the stories I wanted to tell in those settings. Fortunately, given The Seeker had a crew comprised of Solarians, playing a gnome isn't exactly difficult to swing narratively.
I still need to do more reading to iron out all the kinks, but my basic proposal is that my character is an aspiring tidecaller born to traditionalist Solarian parents. His father was one of the scholars from the original crew, an expert in biology, while his mother was one of the mechanics in charge of keeping the magitek systems of the Seeker in working order. Ironically, despite this being the kind of position in which one might expect to find a druid or perhaps a cleric, he is instead an Artificer, Alchemist subclass specifically. Bringing a bit of that Solarian ingenuity and methodology to the tidecallers. He's also a native of Icama; his parents met on the ship, fell in love, and are one of those very traditional Solarian families.
I can flesh out the idea more if selected, cause I don't wanna yap even more than I already have. I hope that this was enough to help the good DM make an informed decision. Hope to see you all soon!
I like the childhood friends idea, would there be a specific original goal we had in mind for why we all split off in the first place though? Or do you mean just in general we all wanted to help our individual goals?
I have a couple of ideas in mind for a character but I like to wait to see how everyone else picks so I can round off the group with a different archetype. Speaking of which, DM, do you know how many players exactly you'd be recruiting?
My idea was to lean into the whole island thing and make a laid back surfer dude. He’s lazy and the only thing he cares about is surfing. So when things inevitably go sideways, it will really turn his life upside down.
I mean, you can still do that. Just that everyone knows each other as a child, then we split at some point. Your PC can be exactly that, not too into the whole idea with the group's big dreams, and just goes with the flow before you found your calling in the whole island thing.
(Sorry for the double post, I forgot how this forum works.)
Enjoyed the world building you have done, and great idea. I am interested. Long time player/DM, looking for an immersive PBP game that allows for deep roleplaying on a flexible schedule.
Brief idea for a character: I am totally flexible- happy to integrate with others as makes sense
I am interested in playing a Duodist druid, (or cleric) from Axtatla or a small village who mysteriously survived and returned after being swept out to sea as a child. While she does not remember her ordeal, the villagers think she has been a bit "off" ever since . Obsessed with the duality of nature and finding balance, and also fighting urges to explore nature's most dangerous locales: into the maelstrom from where the ancestors came, or into the unfathonable depths.
Idk if you wanted character pitches or not but I'll toss mine out since it's haunting my mind currently lol. Maybe be able to get a better read who and if the dm wants me for the campaign, sorry for all the posting I've done here already, lol.
Character Pitch:
Race: Aasimar
Class: Rogue
I did a custom background but if that's not allowed, I'm fine changing it. Called Shifty But Harmless. Sage Background features with 2 tools n 2 Skills option. Background wise if I have to do a premade one, I'll just do criminal or criminal/spy
Basic Background
Character is born to two aasimiar parents, her father from Solaria and her mother from Axolta. Her mother taught her the ways of Kikinitza, yet unknowing to her mother, her father believed in Duodism. Due to small child curiousity, her father taught her the beliefs of duodism under her mother's nose, her and her father are the only ones to know of her active practice within the religion. Outside of the home, she is known to be a young girl who finds herself places she isn't supposed to be. As she grew up, she got better at quietly finding out information while practicing her love of performance and dramatic storytelling yet could still find herself often in trouble. Always trying to sweet talk people into helping with her punishments. She's can be found to be overdramatic, sweet, loud, stubborn but always with her heart in the seemingly right place.
(I'll shift and change things depending on DM and other players choices, I do plan to expend more but this is the bare basics)
I imagined she be from a country apart of the Antuzala but I'm kind of confused where each countries fall upon which island. I don't want to presume anything so if the dm may be able to clear that up, I'd appericate it. (Currently leaning with the idea her and her family lived in Nostru for awhile and maybe she just popped back up if players decide to do childhood friends idea but idk if that would work out well with overall campaign plans, I want to see what other players are brewing up too)
Funny fact, I was considering reusing the name of Seraphine from one of my older characters but saw that the name was already an important name within lore.
I imagine she's probably tried to either sweet talk the other characters into helping her or they've heard tales about her trouble making, if they weren't childhood friends. I'm open if anyone wants to make a quiet distain towards my character, that she could be either aware or unaware of. They could've bumped into her randomly or simply saw her being escorted out of an area while they attended to their own matters, family or not. (The childhood friends route leads so many ways for them to get involved with my character, yet I want to give a few vague ideas of ways other pcs might know mines)
My idea was to lean into the whole island thing and make a laid back surfer dude. He’s lazy and the only thing he cares about is surfing. So when things inevitably go sideways, it will really turn his life upside down.
I mean, you can still do that. Just that everyone knows each other as a child, then we split at some point. Your PC can be exactly that, not too into the whole idea with the group's big dreams, and just goes with the flow before you found your calling in the whole island thing.
(Sorry for the double post, I forgot how this forum works.)
Im very interested in joining this campaign from what ive read so far im going to continue to read more about this game and come up with a backstory and character.
As far as advocating for myself, ive had alot of experience with dnd through discord and have been wanting to get into the pbp realm of it, im a heavy rp player I also love puzzles and combat and character progression, I also love a good collaborative story between all the pc's and the dm.
My 3 favorite classes to play are paladin, gunslinger and monk.
So if it would be ok, I would like to make a kind of gun for hire from western durhast, someone who is hired by the smaller weaker people that can't handle their own business or for the higher up members of the society that just need the job done but dont want any blood on their hands. (Gunslinger class).
My second idea is a hunter/fisherman from axtatla that has family ties to the tide callers but wants to break free because they feel they have a larger calling in this world. (Ranger class)
I can and will add more to the backstory of the character that the dm decides fits this particular campaign better... if you would like you can dm me and let me know what you think
Now this seems like a campaign for me. Extensive lore, with a focus on roleplaying moments ahead of number crunching? A rich and detailed world from which to intricately craft the backstory of my character? Those are things that absolutely tickle my fancy.
Well then, let's get the formalities out of the way. I'm Aeris! I've been doing roleplaying of various sorts for over a decade, with a focus on DnD specifically in the last five years or so. I've done a fair amount of asynchronous PbP-style DnD on Discord using Avrae and Tupper, so I know my way around those systems, and I would call it my preferred way to play DnD. Gods only know it's hard enough to get a group of adults in one place together, and with Discord I have all the perks of forum style quality posting while also having greater convenience, not only in access, but also with tools like Avrae to smooth out the mechanical edges. In short, this is right up my alley when it comes to DnD.
As for my particular style of character writing, I would say my focus is always firmly rooted in the psychological. I weave super intricate backstories for my character, full of all the people and places and events that shape them, then drop them into the world to see what happens to them as they have new experiences. Less charitably (but more hilariously, in my opinion), I would describe my character creating style as "creating a super detailed Lego model then dropping it on a concrete flooring to see what breaks first." Contradiction is a core component of how I write my characters. I always try to give them internal and external struggles that don't resolve or make sense or coalesce because we don't resolve or make sense or coalesce. Everyone is the illusion of order constructed from the chaos of the self. The goal is to see who they grow into as they find the illusion of order they wish to construct for themselves, an illusion inherently shaped by their experiences from start of campaign onward.
As for this campaign and the character creation process, it presents another strict advantage for me: the opportunity to play a gnome. Gnome is, conceptually anyway, one of my favorite races in DnD; however, I've never found occasion to play one before. This is just a natural consequences of the campaigns I have played in, where being a gnome didn't make much sense for the stories I wanted to tell in those settings. Fortunately, given The Seeker had a crew comprised of Solarians, playing a gnome isn't exactly difficult to swing narratively.
I still need to do more reading to iron out all the kinks, but my basic proposal is that my character is an aspiring tidecaller born to traditionalist Solarian parents. His father was one of the scholars from the original crew, an expert in biology, while his mother was one of the mechanics in charge of keeping the magitek systems of the Seeker in working order. Ironically, despite this being the kind of position in which one might expect to find a druid or perhaps a cleric, he is instead an Artificer, Alchemist subclass specifically. Bringing a bit of that Solarian ingenuity and methodology to the tidecallers. He's also a native of Icama; his parents met on the ship, fell in love, and are one of those very traditional Solarian families.
I can flesh out the idea more if selected, cause I don't wanna yap even more than I already have. I hope that this was enough to help the good DM make an informed decision. Hope to see you all soon!
I like the childhood friends idea, would there be a specific original goal we had in mind for why we all split off in the first place though? Or do you mean just in general we all wanted to help our individual goals?
I have a couple of ideas in mind for a character but I like to wait to see how everyone else picks so I can round off the group with a different archetype. Speaking of which, DM, do you know how many players exactly you'd be recruiting?
I like the childhood friends idea as well and im curious about that as well
I mean, you can still do that. Just that everyone knows each other as a child, then we split at some point. Your PC can be exactly that, not too into the whole idea with the group's big dreams, and just goes with the flow before you found your calling in the whole island thing.
(Sorry for the double post, I forgot how this forum works.)
Enjoyed the world building you have done, and great idea. I am interested. Long time player/DM, looking for an immersive PBP game that allows for deep roleplaying on a flexible schedule.
Brief idea for a character: I am totally flexible- happy to integrate with others as makes sense
I am interested in playing a Duodist druid, (or cleric) from Axtatla or a small village who mysteriously survived and returned after being swept out to sea as a child. While she does not remember her ordeal, the villagers think she has been a bit "off" ever since . Obsessed with the duality of nature and finding balance, and also fighting urges to explore nature's most dangerous locales: into the maelstrom from where the ancestors came, or into the unfathonable depths.
Idk if you wanted character pitches or not but I'll toss mine out since it's haunting my mind currently lol. Maybe be able to get a better read who and if the dm wants me for the campaign, sorry for all the posting I've done here already, lol.
Character Pitch:
Race: Aasimar
Class: Rogue
I did a custom background but if that's not allowed, I'm fine changing it. Called Shifty But Harmless. Sage Background features with 2 tools n 2 Skills option. Background wise if I have to do a premade one, I'll just do criminal or criminal/spy
Basic Background
Character is born to two aasimiar parents, her father from Solaria and her mother from Axolta. Her mother taught her the ways of Kikinitza, yet unknowing to her mother, her father believed in Duodism. Due to small child curiousity, her father taught her the beliefs of duodism under her mother's nose, her and her father are the only ones to know of her active practice within the religion. Outside of the home, she is known to be a young girl who finds herself places she isn't supposed to be. As she grew up, she got better at quietly finding out information while practicing her love of performance and dramatic storytelling yet could still find herself often in trouble. Always trying to sweet talk people into helping with her punishments. She's can be found to be overdramatic, sweet, loud, stubborn but always with her heart in the seemingly right place.
(I'll shift and change things depending on DM and other players choices, I do plan to expend more but this is the bare basics)
I imagined she be from a country apart of the Antuzala but I'm kind of confused where each countries fall upon which island. I don't want to presume anything so if the dm may be able to clear that up, I'd appericate it. (Currently leaning with the idea her and her family lived in Nostru for awhile and maybe she just popped back up if players decide to do childhood friends idea but idk if that would work out well with overall campaign plans, I want to see what other players are brewing up too)
Funny fact, I was considering reusing the name of Seraphine from one of my older characters but saw that the name was already an important name within lore.
I imagine she's probably tried to either sweet talk the other characters into helping her or they've heard tales about her trouble making, if they weren't childhood friends. I'm open if anyone wants to make a quiet distain towards my character, that she could be either aware or unaware of. They could've bumped into her randomly or simply saw her being escorted out of an area while they attended to their own matters, family or not. (The childhood friends route leads so many ways for them to get involved with my character, yet I want to give a few vague ideas of ways other pcs might know mines)
Agree. I think it dovetails nicely
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels