Im very interested in joining this campaign from what ive read so far im going to continue to read more about this game and come up with a backstory and character.
As far as advocating for myself, ive had alot of experience with dnd through discord and have been wanting to get into the pbp realm of it, im a heavy rp player I also love puzzles and combat and character progression, I also love a good collaborative story between all the pc's and the dm.
My 3 favorite classes to play are paladin, gunslinger and monk.
So if it would be ok, I would like to make a kind of gun for hire from western durhast, someone who is hired by the smaller weaker people that can't handle their own business or for the higher up members of the society that just need the job done but dont want any blood on their hands. (Gunslinger class).
My second idea is a hunter/fisherman from axtatla that has family ties to the tide callers but wants to break free because they feel they have a larger calling in this world. (Ranger class)
I can and will add more to the backstory of the character that the dm decides fits this particular campaign better... if you would like you can dm me and let me know what you think
Now this seems like a campaign for me. Extensive lore, with a focus on roleplaying moments ahead of number crunching? A rich and detailed world from which to intricately craft the backstory of my character? Those are things that absolutely tickle my fancy.
Well then, let's get the formalities out of the way. I'm Aeris! I've been doing roleplaying of various sorts for over a decade, with a focus on DnD specifically in the last five years or so. I've done a fair amount of asynchronous PbP-style DnD on Discord using Avrae and Tupper, so I know my way around those systems, and I would call it my preferred way to play DnD. Gods only know it's hard enough to get a group of adults in one place together, and with Discord I have all the perks of forum style quality posting while also having greater convenience, not only in access, but also with tools like Avrae to smooth out the mechanical edges. In short, this is right up my alley when it comes to DnD.
As for my particular style of character writing, I would say my focus is always firmly rooted in the psychological. I weave super intricate backstories for my character, full of all the people and places and events that shape them, then drop them into the world to see what happens to them as they have new experiences. Less charitably (but more hilariously, in my opinion), I would describe my character creating style as "creating a super detailed Lego model then dropping it on a concrete flooring to see what breaks first." Contradiction is a core component of how I write my characters. I always try to give them internal and external struggles that don't resolve or make sense or coalesce because we don't resolve or make sense or coalesce. Everyone is the illusion of order constructed from the chaos of the self. The goal is to see who they grow into as they find the illusion of order they wish to construct for themselves, an illusion inherently shaped by their experiences from start of campaign onward.
As for this campaign and the character creation process, it presents another strict advantage for me: the opportunity to play a gnome. Gnome is, conceptually anyway, one of my favorite races in DnD; however, I've never found occasion to play one before. This is just a natural consequences of the campaigns I have played in, where being a gnome didn't make much sense for the stories I wanted to tell in those settings. Fortunately, given The Seeker had a crew comprised of Solarians, playing a gnome isn't exactly difficult to swing narratively.
I still need to do more reading to iron out all the kinks, but my basic proposal is that my character is an aspiring tidecaller born to traditionalist Solarian parents. His father was one of the scholars from the original crew, an expert in biology, while his mother was one of the mechanics in charge of keeping the magitek systems of the Seeker in working order. Ironically, despite this being the kind of position in which one might expect to find a druid or perhaps a cleric, he is instead an Artificer, Alchemist subclass specifically. Bringing a bit of that Solarian ingenuity and methodology to the tidecallers. He's also a native of Icama; his parents met on the ship, fell in love, and are one of those very traditional Solarian families.
I can flesh out the idea more if selected, cause I don't wanna yap even more than I already have. I hope that this was enough to help the good DM make an informed decision. Hope to see you all soon!
I like the childhood friends idea, would there be a specific original goal we had in mind for why we all split off in the first place though? Or do you mean just in general we all wanted to help our individual goals?
I have a couple of ideas in mind for a character but I like to wait to see how everyone else picks so I can round off the group with a different archetype. Speaking of which, DM, do you know how many players exactly you'd be recruiting?
My idea was to lean into the whole island thing and make a laid back surfer dude. He’s lazy and the only thing he cares about is surfing. So when things inevitably go sideways, it will really turn his life upside down.
I mean, you can still do that. Just that everyone knows each other as a child, then we split at some point. Your PC can be exactly that, not too into the whole idea with the group's big dreams, and just goes with the flow before you found your calling in the whole island thing.
(Sorry for the double post, I forgot how this forum works.)
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Im very interested in joining this campaign from what ive read so far im going to continue to read more about this game and come up with a backstory and character.
As far as advocating for myself, ive had alot of experience with dnd through discord and have been wanting to get into the pbp realm of it, im a heavy rp player I also love puzzles and combat and character progression, I also love a good collaborative story between all the pc's and the dm.
My 3 favorite classes to play are paladin, gunslinger and monk.
So if it would be ok, I would like to make a kind of gun for hire from western durhast, someone who is hired by the smaller weaker people that can't handle their own business or for the higher up members of the society that just need the job done but dont want any blood on their hands. (Gunslinger class).
My second idea is a hunter/fisherman from axtatla that has family ties to the tide callers but wants to break free because they feel they have a larger calling in this world. (Ranger class)
I can and will add more to the backstory of the character that the dm decides fits this particular campaign better... if you would like you can dm me and let me know what you think
Now this seems like a campaign for me. Extensive lore, with a focus on roleplaying moments ahead of number crunching? A rich and detailed world from which to intricately craft the backstory of my character? Those are things that absolutely tickle my fancy.
Well then, let's get the formalities out of the way. I'm Aeris! I've been doing roleplaying of various sorts for over a decade, with a focus on DnD specifically in the last five years or so. I've done a fair amount of asynchronous PbP-style DnD on Discord using Avrae and Tupper, so I know my way around those systems, and I would call it my preferred way to play DnD. Gods only know it's hard enough to get a group of adults in one place together, and with Discord I have all the perks of forum style quality posting while also having greater convenience, not only in access, but also with tools like Avrae to smooth out the mechanical edges. In short, this is right up my alley when it comes to DnD.
As for my particular style of character writing, I would say my focus is always firmly rooted in the psychological. I weave super intricate backstories for my character, full of all the people and places and events that shape them, then drop them into the world to see what happens to them as they have new experiences. Less charitably (but more hilariously, in my opinion), I would describe my character creating style as "creating a super detailed Lego model then dropping it on a concrete flooring to see what breaks first." Contradiction is a core component of how I write my characters. I always try to give them internal and external struggles that don't resolve or make sense or coalesce because we don't resolve or make sense or coalesce. Everyone is the illusion of order constructed from the chaos of the self. The goal is to see who they grow into as they find the illusion of order they wish to construct for themselves, an illusion inherently shaped by their experiences from start of campaign onward.
As for this campaign and the character creation process, it presents another strict advantage for me: the opportunity to play a gnome. Gnome is, conceptually anyway, one of my favorite races in DnD; however, I've never found occasion to play one before. This is just a natural consequences of the campaigns I have played in, where being a gnome didn't make much sense for the stories I wanted to tell in those settings. Fortunately, given The Seeker had a crew comprised of Solarians, playing a gnome isn't exactly difficult to swing narratively.
I still need to do more reading to iron out all the kinks, but my basic proposal is that my character is an aspiring tidecaller born to traditionalist Solarian parents. His father was one of the scholars from the original crew, an expert in biology, while his mother was one of the mechanics in charge of keeping the magitek systems of the Seeker in working order. Ironically, despite this being the kind of position in which one might expect to find a druid or perhaps a cleric, he is instead an Artificer, Alchemist subclass specifically. Bringing a bit of that Solarian ingenuity and methodology to the tidecallers. He's also a native of Icama; his parents met on the ship, fell in love, and are one of those very traditional Solarian families.
I can flesh out the idea more if selected, cause I don't wanna yap even more than I already have. I hope that this was enough to help the good DM make an informed decision. Hope to see you all soon!
I like the childhood friends idea, would there be a specific original goal we had in mind for why we all split off in the first place though? Or do you mean just in general we all wanted to help our individual goals?
I have a couple of ideas in mind for a character but I like to wait to see how everyone else picks so I can round off the group with a different archetype. Speaking of which, DM, do you know how many players exactly you'd be recruiting?
I like the childhood friends idea as well and im curious about that as well
I mean, you can still do that. Just that everyone knows each other as a child, then we split at some point. Your PC can be exactly that, not too into the whole idea with the group's big dreams, and just goes with the flow before you found your calling in the whole island thing.
(Sorry for the double post, I forgot how this forum works.)