For Hamlin, he just needs one specialty quiver with 10 knockdowns and 10 sail shredders. Since he evidently spends a gold a day he must earn that. So I assume the workshop is 3GP/day? and it takes 7 days to make a quiver of 20 arrows for 3GP total materials cost? and lost wages of 7GP? so 31 GP for a quiver of custom arrows?
<There are no lost wages in the equation. To use the workshop he must spend week day and 3 gold pieces in materials. After that he has up to 4 weeks to make arrows. Each quiver is 3 gold in raw materials and a week of work. The total for one quiver of 20 arrows, therefore, will be 6 gold and 2 weeks. That leaves him 3 weeks to make more arrows or do something else.
I think I mistyped in my first post about it and thats where the confusion lies. So one week and raw materials to use the shop, and after that you can spend as many weeks and gold as you like making arrows at a quiver a week.>
Okay, sure, he'll spend 300 GP to get another +3. so his roll is 19.
Anders walks down The Street of The Singing Dolphin, passing one grand temple after another until he reaches his destination. The marbled facade of the Tower of Luck, temple of Tymora, rises above all the rest, her marbled steps worn with the passing of many a supplicant to the Lady of Good Fortune. "Fortune favors the well prepared" he thinks to himself, clutching his bag of coin.
<Anders now knows the names and locations of major temples in Cormyr, Sembia, The Dalelands, and Cormanthyr, and the names of the leaders of those temples. Anders learns two pieces of useful lore. At any time during game play, you can expend a piece of lore as a sudden insight or to recall a piece of relevant information. >
If Xandra can craft the nonmagical elements of silver cladding, maybe she can seek out someone who can assist with the enchantment, work with another member of the party who can do it, or learn how to enchant weapons. she doesnt have that skill.
<The making of magic items requires (in addition to time and gold) special ingredients usually from the parts of monsters. The tougher the monster the greater the magic item. The monster should have something in common with the magic effect. From the article:
"For example, mariner’s armor might require the essence of a water weird. A staff of charming might need the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Creating a staff of power might rely on finding a piece of an ancient stone that was once touched by the god of magic—a stone guarded by a suspicious androsphinx."
What kind of enchantment is she interested in?>
Rollback Post to RevisionRollBack
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
I found the dice roller, but it didn't actually *roll* the dice, it gave me a formula. I spent 200g total for the project.
My roll with advantage was a 20.
What did I learn?!
Also, Polgara updates her "wish list" given the time and cost of everything she'd like to do. In one of our past adventures, Polgara looted the items needed for a "lab" which includes an herbalism kit, I'd imagine. She would either like to learn alchemy-- which maybe involves learning herbology first-- or she'd like to learn to craft scrolls. I can't seem to find the specs on either, so please let me know what is involved time/$ in each. Thanks!
Polgara adds a little more oil to the lamp illuminating the nook in the old library. She turns to the ancient tome recovered from her adventures, staring intently at the cover. "When the Raven Speaks" she whispers. Written in the language of the gods themselves, her mind turns to the secrets of the Shadowfell, what she has learned of the various powers there and their tasks regarding the afterlife. <Polgara learns two pieces of Lore concerning the Shadowfell. At any time during the game she can use each piece of Lore learned to gain a sudden insight concerning the Shadowfell.>
<Herbalism is used to create healing potions. First you would need to train to use the herbalist tools, then you can use those tools to create healing potions. Training to learn a language or a tool takes 10 weeks minus weeks equal to your intelligence modifier. Polgara can learn to use the herbalist tools in 5 weeks. A potion of healing takes a day to create and 25 gold pieces of raw materials, greater healing potions 1 week & 100 gold pieces, superior 3 weeks & 1000 gold pieces, etc.>
<Spell scrolls are single use items that allow a caster to cast the spell without expending a spell slot. Once read, the ink disappears and the spell scroll is spent. To inscribe a spell scroll, the scribe must have proficiency in Arcana and the material components required for the spell. Most importantly the spell must be prepared or among the caster's known spells. A cantrip takes 1 day and 15 gold pieces of additional materials, 1st level is 1day & 25 gold, 2nd level is 3 days and 250 gold, 3rd level is 1 week and 500 gold. There is a 10% chance of complication per week when making scrolls.>
<Polgara has about 3 weeks of free time left to spend on downtime activities. Just let me know... buying a magic item, learning herbalism (but not finishing her studies) or scribing scrolls. Or anything else.>
Playing by Post. ANDERS discovers that several of his adventuring buddies took the portal to Suzail and heads over to Amberforge's place to find out what's up. Maybe he can grab Helga and follow them a day or so later.
<There are no lost wages in the equation. To use the workshop he must spend week day and 3 gold pieces in materials. After that he has up to 4 weeks to make arrows. Each quiver is 3 gold in raw materials and a week of work. The total for one quiver of 20 arrows, therefore, will be 6 gold and 2 weeks. That leaves him 3 weeks to make more arrows or do something else.
I think I mistyped in my first post about it and thats where the confusion lies. So one week and raw materials to use the shop, and after that you can spend as many weeks and gold as you like making arrows at a quiver a week.>
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
Okee Dokee. I just made 20 arrows (a quiverful). I should refund myself 25 GP.
Okay, sure, he'll spend 300 GP to get another +3. so his roll is 19.
Anders walks down The Street of The Singing Dolphin, passing one grand temple after another until he reaches his destination. The marbled facade of the Tower of Luck, temple of Tymora, rises above all the rest, her marbled steps worn with the passing of many a supplicant to the Lady of Good Fortune. "Fortune favors the well prepared" he thinks to himself, clutching his bag of coin.
<Anders now knows the names and locations of major temples in Cormyr, Sembia, The Dalelands, and Cormanthyr, and the names of the leaders of those temples. Anders learns two pieces of useful lore. At any time during game play, you can expend a piece of lore as a sudden insight or to recall a piece of relevant information. >
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
<The making of magic items requires (in addition to time and gold) special ingredients usually from the parts of monsters. The tougher the monster the greater the magic item. The monster should have something in common with the magic effect. From the article:
"For example, mariner’s armor might require the essence of a water weird. A staff of charming might need the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Creating a staff of power might rely on finding a piece of an ancient stone that was once touched by the god of magic—a stone guarded by a suspicious androsphinx."
What kind of enchantment is she interested in?>
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
Re: Reading the tome we found.
I found the dice roller, but it didn't actually *roll* the dice, it gave me a formula. I spent 200g total for the project.
My roll with advantage was a 20.
What did I learn?!
Also, Polgara updates her "wish list" given the time and cost of everything she'd like to do. In one of our past adventures, Polgara looted the items needed for a "lab" which includes an herbalism kit, I'd imagine. She would either like to learn alchemy-- which maybe involves learning herbology first-- or she'd like to learn to craft scrolls. I can't seem to find the specs on either, so please let me know what is involved time/$ in each. Thanks!
Polgara adds a little more oil to the lamp illuminating the nook in the old library. She turns to the ancient tome recovered from her adventures, staring intently at the cover. "When the Raven Speaks" she whispers. Written in the language of the gods themselves, her mind turns to the secrets of the Shadowfell, what she has learned of the various powers there and their tasks regarding the afterlife. <Polgara learns two pieces of Lore concerning the Shadowfell. At any time during the game she can use each piece of Lore learned to gain a sudden insight concerning the Shadowfell.>
<Herbalism is used to create healing potions. First you would need to train to use the herbalist tools, then you can use those tools to create healing potions. Training to learn a language or a tool takes 10 weeks minus weeks equal to your intelligence modifier. Polgara can learn to use the herbalist tools in 5 weeks. A potion of healing takes a day to create and 25 gold pieces of raw materials, greater healing potions 1 week & 100 gold pieces, superior 3 weeks & 1000 gold pieces, etc.>
<Spell scrolls are single use items that allow a caster to cast the spell without expending a spell slot. Once read, the ink disappears and the spell scroll is spent. To inscribe a spell scroll, the scribe must have proficiency in Arcana and the material components required for the spell. Most importantly the spell must be prepared or among the caster's known spells. A cantrip takes 1 day and 15 gold pieces of additional materials, 1st level is 1day & 25 gold, 2nd level is 3 days and 250 gold, 3rd level is 1 week and 500 gold. There is a 10% chance of complication per week when making scrolls.>
<Polgara has about 3 weeks of free time left to spend on downtime activities. Just let me know... buying a magic item, learning herbalism (but not finishing her studies) or scribing scrolls. Or anything else.>
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
I believe Hamlin has another 3 weeks of downtime to spend. Is there anything else he might be interested in doing?
"The sky above the port was the color of television, tuned to a dead channel." – William Gibson, Neuromancer
Playing by Post. ANDERS discovers that several of his adventuring buddies took the portal to Suzail and heads over to Amberforge's place to find out what's up. Maybe he can grab Helga and follow them a day or so later.