The rest of the night goes by uneventfully. Vondal, you find only three greataxes left from the three bodies (the fourth being vaporized by Adrom). They are also wearing hide armor, which doesn't fit anyone, but you could perhaps make use of the material later if you have any interest in bring it along. It takes you two hours to dig the graves yourself and lay the creatures to rest, so you do not actually get a long rest. You suffer one point of exhaustion. You will suffer one point of exhaustion before the day is over.
Daran is up before the sun, humming as he prepares a meal of sliced apples warmed and seasoned for breakfast. It smells delightful. As the party eats, the half-elf looks at Karl. "Did anyone else see those apparitions that appeared last night after Karl hit that one orc? They appeared to be dwarvish, but no one except the orc reacted to them, but even it didn't appear to really see them."
Vondal looks back and forth between Karl and Daran, seeming confused for a moment. Finally he blinks,and a few moments worked past enough of the mental fog to give an awkward grin. "Honestly? I have no idea. There were times... I think? Times of... well. I believe Adrom there has a better idea, as I vaguely recall him mentioning them. Back when we fought some Hobs a ways back. Though given Uncle's history, or what I know of it... I-I wouldn't worry to much, Mr. Daran."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Some of us are closer to our ancestries than others. Nothing to worry about if you are not an enemy of the dwarves hehe" replies Adrom and changes subject " You know Daran this breakfast is excellent. I suggest that we took easy today. That orcs interrupted your sleep friends, and I am feeling a little bit weary"
(@Frandal: Unless Adrom stayed awake with Vondal those extra few hours to bury the dead, he should be fine?)
"Not so weary that we can't keep going now. Though if that was more for my sake, I appreciate thought." Vondal grins and pats Adrom on the shoulder. "Now let's be off. We've already dallied enough for one too many days as-is. And we're only a day or so shy from our destination anyhow." With that, unless they are any arguments to the contrary, Vondal starts packing up with little he has, and make ready to move on again for Thundertree.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Daran seems perfectly fine letting his question go unanswered. He tells the party they should make it far enough to camp just outside of Thundertree and then enter in the morning. "I know we all can see in the dark, but my mission can wait until morning."
The party travels until the sun begins to set, enjoying a slightly cooler and overcast day.
The next morning, the party is ready to enter the ruins of Thundertree. (Make sure you all hit your long rest buttons.)
The party is entering from the southwest.
The black buildings are enclosed. The green buildings are much less so.
This post has potentially manipulated dice roll results.
Next morning Karl leads the way into the Village. He approaches Building 4 from the western side stealthily (Stealth roll - 24) examining it as he goes (Perception roll - 11) around it
Vondal chuckles softly to himself, noting the difference between Adrom's and Karl's approach. "We're here to see a man about special locations in the greater region." He stage whispers to Adrom, and then glances over to Daran. "As well as help our friend here find something for ANOTHER friend of his, and more or less ours. The lass we rescued from the redbrands, to be a bit more specific."He explains.
After which, he hustles over to follow Karl's example with the same building. The only difference being is that he goes around the opposite side, and sees if there's any other entrances before making his way to the front.
“Well not a lot of people around it seems.. half the buildings would need a good dwarven masonry...”!he comments to Daran while the others go to investigate.
Karl and Vondal check out the west and east sides of the building on the left as they enter what's left of the town. The small house appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. Vondal also notices boot prints going in and out of the structure. Some appear to be pretty recent. Following behind the monk, Adrom stops as Vondal lifts a fist and knocks. After a brief pause, someone calls from within, "Who's there?"
Nif moves silently. Letting the others inspect the building to the left, he peers at the ruined building on the right as he passes it. This ruin looks as if it might once have been a farmhouse. It is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. There is an overgrown field behind it. He comes to an intersection and can go left or right.
Daran is following behind Vondal and Adrom. He pauses when he hears the voice within the building to the left.
Both of Vondal's brows go up, and he shoots Daran and Adrom a glance. "Vondal! Of the Stormfist Clan. Not that you've heard of it, but..." He coughs awkwardly into the back fo a raised fist. "Me and me Brothers... and friend -- We seek someone knowledge about the area that said to be here. A one by the name of Rediroth the Druid? Are you he? And if so, might we come in?"He calls back openly, and with genuine hope leaking into his voice.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
DM rollz: 7
Vondal, Adrom and Daran all hear a slight squeak to their left and look to see one of the shutters opening a crack. Daran can't help but smile. "Rediroth? My name is Daran Edermath. I'm from Phandalin. I'm here to recover a family heirloom for one of my neighbors who used to live in Thundertree, but these dwarven gentlemen need some other information." He glances over as Karl comes around the other side of the building. "May we have a moment of your time?"
The shutter closes, leaving the four to look at each other and wonder. After 20 or so seconds, the sound of locks being unlocked catches their attention. They watch the door as it opens about six inches, and a gaunt, older gentleman with a long white beard looks around the edge of the door. "Enter," he says simply.
OOC: Karl and Adrom, I'll let you decide whether you enter. I'm fairly certain Vondal would enter at least, and Daran will accompany him. If you want, Nif, I'll allow you to say you had backtracked while they were gaining entry and entered as well. Or, you can keep scouting.
The old man, wearing grey robes that have small twigs and leaves encrusted into them and sporting a gruff expression on his face, closes the door after the others enter. He pushes two locks back into place with his gnarled hands and then sits cross-legged on a rug. The room consists of the rug, a bedroll, a couple of lumpy bags, and a mess kit that hasn't been cleaned since breakfast. It is almost dark with all the windows shuttered, but there's enough light sneaking in through cracks to see well enough. The old man looks at his guests with what appears to be a mixture of annoyance and expectancy, yet he does not say anything.
Nif will continue to scout around but wont put too much distance between himself and the group. When he is satisfied he will make his way back to the group.
Vondal actually stands there for an awkward moment, having half-expected the man to lead things off. "... Oh, right!" He clears his throat. "As previously mentioned, I am Vondal Stormfist. This is Mr. Edermath, of Phandalin. That's Uncle Karl. Uhm.. Nif should and Adrom should be around shortly. But, uhm, you seem to be a man who cares pleasantries, so I will get right to it." Vondal straightens out his back, and with a serious expression asks, "We seek the whereabouts of Cragmaw Castle. Or failing that, at least a direction on where goblinoids in the area as of late have seemed to congregate." He requests calmly, while trying his best not to stare at the mess mess kit just within his peripheral.
"Of course, this is not asked with no intent to repay the favor. So, if there's something we can perhaps help you in return, well, we are at your service."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nif, standing at the crossroads, you look left. The ruin of a smallish building rests a little ways up the road. Or it might be two. There's not much left, and some trees are actually growing up through what used to be the floor. Looking right, you see a little bit bigger ruin of a little bit bigger building. At that point, the road seems to take several branches as well, heading this way and that. One such path heads up the hill in front of you. Looking up, you can see a tower rising above the trees. You turn around, but don't see the others, so you head back.
Karl, the old man closed the door, so you might be standing in front of the closed door, but you can't be standing in the doorway anymore.
When Vondal stops talking, the old man continues to stare at him. Daran and Vondal exchange a look. Daran licks his lips as if he's going to say something, but the old man finally speaks while staring intently at the monk. "Zombies everywhere. Blights everywhere. Spiders. Folk in black masks and cloaks skulking about. A green dragon now in the tower. I will gladly tell you how to find Cragmaw Castle. Leave Thundertree before you get yourselves killed."
"Before we leave," Daran says, "I need to find a necklace. It is gold with an emerald pendant." As Daran is speaking, the old man's eyes slowly move from Vondal's to his. Daran's voice starts strong, but it loses volume as the man looks at him.
"Cragmaw Castle is 25 miles due north of Phandalin in Neverwinter Wood," he says in an almost melodramatic tone, now staring intently at Daran. "A remnant of Phalorm, it is the crumbling remains of a stronghold consisting of seven overlapping towers."
The rest of the night goes by uneventfully. Vondal, you find only three greataxes left from the three bodies (the fourth being vaporized by Adrom). They are also wearing hide armor, which doesn't fit anyone, but you could perhaps make use of the material later if you have any interest in bring it along. It takes you two hours to dig the graves yourself and lay the creatures to rest, so you do not actually get a long rest.
You suffer one point of exhaustion.You will suffer one point of exhaustion before the day is over.Daran is up before the sun, humming as he prepares a meal of sliced apples warmed and seasoned for breakfast. It smells delightful. As the party eats, the half-elf looks at Karl. "Did anyone else see those apparitions that appeared last night after Karl hit that one orc? They appeared to be dwarvish, but no one except the orc reacted to them, but even it didn't appear to really see them."
Vondal looks back and forth between Karl and Daran, seeming confused for a moment. Finally he blinks,and a few moments worked past enough of the mental fog to give an awkward grin. "Honestly? I have no idea. There were times... I think? Times of... well. I believe Adrom there has a better idea, as I vaguely recall him mentioning them. Back when we fought some Hobs a ways back. Though given Uncle's history, or what I know of it... I-I wouldn't worry to much, Mr. Daran."
When you realize you're doing too much: Signature.
Karl obviously not wanting to talk about it just grunts at Daran's question.
DM - Stopping a god in his tracks
"Some of us are closer to our ancestries than others. Nothing to worry about if you are not an enemy of the dwarves hehe" replies Adrom and changes subject " You know Daran this breakfast is excellent. I suggest that we took easy today. That orcs interrupted your sleep friends, and I am feeling a little bit weary"
PbP Character: A few ;)
(@Frandal: Unless Adrom stayed awake with Vondal those extra few hours to bury the dead, he should be fine?)
"Not so weary that we can't keep going now. Though if that was more for my sake, I appreciate thought." Vondal grins and pats Adrom on the shoulder. "Now let's be off. We've already dallied enough for one too many days as-is. And we're only a day or so shy from our destination anyhow." With that, unless they are any arguments to the contrary, Vondal starts packing up with little he has, and make ready to move on again for Thundertree.
When you realize you're doing too much: Signature.
“Right you are” Karl says as he shoulders his equipment and sets off.
DM - Stopping a god in his tracks
Daran seems perfectly fine letting his question go unanswered. He tells the party they should make it far enough to camp just outside of Thundertree and then enter in the morning. "I know we all can see in the dark, but my mission can wait until morning."
The party travels until the sun begins to set, enjoying a slightly cooler and overcast day.
The next morning, the party is ready to enter the ruins of Thundertree. (Make sure you all hit your long rest buttons.)
The party is entering from the southwest.
The black buildings are enclosed. The green buildings are much less so.
Next morning Karl leads the way into the Village. He approaches Building 4 from the western side stealthily (Stealth roll - 24) examining it as he goes (Perception roll - 11) around it
DM - Stopping a god in his tracks
"Here we are!" says Adrom " what are we looking for again? "
PbP Character: A few ;)
Vondal chuckles softly to himself, noting the difference between Adrom's and Karl's approach. "We're here to see a man about special locations in the greater region." He stage whispers to Adrom, and then glances over to Daran. "As well as help our friend here find something for ANOTHER friend of his, and more or less ours. The lass we rescued from the redbrands, to be a bit more specific." He explains.
After which, he hustles over to follow Karl's example with the same building. The only difference being is that he goes around the opposite side, and sees if there's any other entrances before making his way to the front.
Stealth: 3.
Perception: 12.
Though if he finds any, and after a moment's hesitation, he just knocks on the door.
When you realize you're doing too much: Signature.
Adrom nods
“Well not a lot of people around it seems.. half the buildings would need a good dwarven masonry...”!he comments to Daran while the others go to investigate.
PbP Character: A few ;)
NIf starts scouting ahead looking around.
Perception: 5
Stealth: 26
Karl and Vondal check out the west and east sides of the building on the left as they enter what's left of the town. The small house appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. Vondal also notices boot prints going in and out of the structure. Some appear to be pretty recent. Following behind the monk, Adrom stops as Vondal lifts a fist and knocks. After a brief pause, someone calls from within, "Who's there?"
Nif moves silently. Letting the others inspect the building to the left, he peers at the ruined building on the right as he passes it. This ruin looks as if it might once have been a farmhouse. It is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. There is an overgrown field behind it. He comes to an intersection and can go left or right.
Daran is following behind Vondal and Adrom. He pauses when he hears the voice within the building to the left.
Both of Vondal's brows go up, and he shoots Daran and Adrom a glance. "Vondal! Of the Stormfist Clan. Not that you've heard of it, but..." He coughs awkwardly into the back fo a raised fist. "Me and me Brothers... and friend -- We seek someone knowledge about the area that said to be here. A one by the name of Rediroth the Druid? Are you he? And if so, might we come in?" He calls back openly, and with genuine hope leaking into his voice.
When you realize you're doing too much: Signature.
DM rollz: 7
Vondal, Adrom and Daran all hear a slight squeak to their left and look to see one of the shutters opening a crack. Daran can't help but smile. "Rediroth? My name is Daran Edermath. I'm from Phandalin. I'm here to recover a family heirloom for one of my neighbors who used to live in Thundertree, but these dwarven gentlemen need some other information." He glances over as Karl comes around the other side of the building. "May we have a moment of your time?"
The shutter closes, leaving the four to look at each other and wonder. After 20 or so seconds, the sound of locks being unlocked catches their attention. They watch the door as it opens about six inches, and a gaunt, older gentleman with a long white beard looks around the edge of the door. "Enter," he says simply.
OOC: Karl and Adrom, I'll let you decide whether you enter. I'm fairly certain Vondal would enter at least, and Daran will accompany him. If you want, Nif, I'll allow you to say you had backtracked while they were gaining entry and entered as well. Or, you can keep scouting.
The old man, wearing grey robes that have small twigs and leaves encrusted into them and sporting a gruff expression on his face, closes the door after the others enter. He pushes two locks back into place with his gnarled hands and then sits cross-legged on a rug. The room consists of the rug, a bedroll, a couple of lumpy bags, and a mess kit that hasn't been cleaned since breakfast. It is almost dark with all the windows shuttered, but there's enough light sneaking in through cracks to see well enough. The old man looks at his guests with what appears to be a mixture of annoyance and expectancy, yet he does not say anything.
Daran looks at Vondal, inviting him to begin.
Karl lets the others enter first and then stands in the doorway watching.
DM - Stopping a god in his tracks
Nif will continue to scout around but wont put too much distance between himself and the group. When he is satisfied he will make his way back to the group.
Vondal actually stands there for an awkward moment, having half-expected the man to lead things off. "... Oh, right!" He clears his throat. "As previously mentioned, I am Vondal Stormfist. This is Mr. Edermath, of Phandalin. That's Uncle Karl. Uhm.. Nif should and Adrom should be around shortly. But, uhm, you seem to be a man who cares pleasantries, so I will get right to it." Vondal straightens out his back, and with a serious expression asks, "We seek the whereabouts of Cragmaw Castle. Or failing that, at least a direction on where goblinoids in the area as of late have seemed to congregate." He requests calmly, while trying his best not to stare at the mess mess kit just within his peripheral.
"Of course, this is not asked with no intent to repay the favor. So, if there's something we can perhaps help you in return, well, we are at your service."
When you realize you're doing too much: Signature.
Nif, standing at the crossroads, you look left. The ruin of a smallish building rests a little ways up the road. Or it might be two. There's not much left, and some trees are actually growing up through what used to be the floor. Looking right, you see a little bit bigger ruin of a little bit bigger building. At that point, the road seems to take several branches as well, heading this way and that. One such path heads up the hill in front of you. Looking up, you can see a tower rising above the trees. You turn around, but don't see the others, so you head back.
Karl, the old man closed the door, so you might be standing in front of the closed door, but you can't be standing in the doorway anymore.
When Vondal stops talking, the old man continues to stare at him. Daran and Vondal exchange a look. Daran licks his lips as if he's going to say something, but the old man finally speaks while staring intently at the monk. "Zombies everywhere. Blights everywhere. Spiders. Folk in black masks and cloaks skulking about. A green dragon now in the tower. I will gladly tell you how to find Cragmaw Castle. Leave Thundertree before you get yourselves killed."
"Before we leave," Daran says, "I need to find a necklace. It is gold with an emerald pendant." As Daran is speaking, the old man's eyes slowly move from Vondal's to his. Daran's voice starts strong, but it loses volume as the man looks at him.
"Cragmaw Castle is 25 miles due north of Phandalin in Neverwinter Wood," he says in an almost melodramatic tone, now staring intently at Daran. "A remnant of Phalorm, it is the crumbling remains of a stronghold consisting of seven overlapping towers."
In that case Karl is just inside the cottage/room
DM - Stopping a god in his tracks