Hopefully by then Uncle will be able alert enough to say if he wish to keep new axe, or might make use of Vonsorm instead.
Karl opens one eye and says to Vondal "young'un when you decide you want to fight, rather than mucking 'round with spells, then youse can 'ave the axe but not before!" before going back to sleep
This post has potentially manipulated dice roll results.
Vondal sighed. "I've done plenty of that too, Uncle, well before now, least you forget. But if you making use axe anyhow, it is moot point."He said, giving Karl a dry look after the dwarf settled back in to sleep.
With that mattered more or less settled, there's a dragon to be seen to. And while no expert at the skinning art, he takes point there in removing the hide and fangs prior to switching up and following Adrom's lead when it comes to the meat.
With that roll, you can pull as many teeth as you want.
The removal of the hide goes fairly well. The area around the head, wings and feet give you trouble. You re able to salvage 3/4 of the young green dragon's hide in three sections.
Adrom could roll with advantage, but that's a pretty spectacular roll. With your 21, you can butcher far more than you could use in the amount of time it would take to spoil. If you had a way to keep it cold, you could take some extra, but I wouldn't suggest it.
After a moment of thought Vondal nodded in agreement. "I thought same of skinning same evil, intelligent creature for potential profit or future protection in the form of arms and armor. As you no doubt hear is done by all races and cultures at some point or another. Which is, when you stop and think, seems rather macabre to go around wearing someone's distant cousin skin." He admits with a furrowed brow at the self-reflection.
Yet a moment later, he shrugs and went back to neatly cleaning up excess meat off the hide. "I try not to think too hard about it though. While an unfair comparison, it is same for leather armor and even sometimes metal. Though with the metal, it is usually a case of killing said intelligent evil because it is in way over any moral quandaries. Though them being clearly evil just make it easier to justify beyond greed or need." He adds, bobbing his head this way and that with the points and making the occasional dismissing and off-handed gesture. "At very least, that evil can be put towards at least something good, or the next best thing, you know? And -- oh! That's a lot more meat on this one than expected."
Vondal nervously tugged at the side of his beard, only to shake his head. "Bah! If we had time and enough, perhaps we make jerky. But as stand, any we can't keep for day or two even after sharing some with old man, we can scatter out in woods for other critters to see to. Now, let's see if how well we can make Dragon Stew out of what's here."With that, provided nothing untoward happens that evening, a hearty stew is to be had and watches yet kept before sleep claims at least the monk.
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When you realize you're doing too much: Signature.
Vondal never answered the night before as he had been still mulling over the very thought. Or at least, the answer he gave Uncle was noncommittal beyond intentions to move out. With spells prepared, a lighter exercise down, and a new day yet before them, a refreshed Vondal took one final deep breath of fresh morning air, listening absently to Karl. Then the words sink in, causing him to jump on the spot.
"You're right, Uncle. I'll be a ways. See that the others are good and ready to go before long in meantime." There's hardly a moment given for the words to register before he's charging out the door as soon as possible, and racing down the road to the old man's place. As soon as he's there, the monk only barely stops short of knocking furiously at the door, leavign knuckles frozen but inches away from the door. Another deep breath taken steels his excitement, and it is with as much firmness but politeness he committed to knocking on the door.
"Apologies for disturbance so early, elder one. But, we would speak with you before we go."He asked, hoping his words might reach the other side. If there is no answer within the next couple of minutes he frowned, but then would bustle around to the back to see if the one he saught was yet was tending the garden.
Vondal, you were just beginning to wonder if a trip to the back garden was necessary when the old man steps out from around the corner of the house, assumedly coming from that very spot. His hands are dirty — especially the nails — and there is a brown spot on the front of his robes where you suspect he very recently attempted to wipe them clean. "Yes?" he asks.
"Apologies for disturbance so early, elder one," the dwarf says excitedly. "But, we would speak with you before we go."
"Yes?" the old man repeats.
Vondal, you note in some small part of your mind that the old man looks much less guarded than he did the two previous visits.
Vondal actually does a double take at that. And while the other more physical things he noted about the old man do register, in brushing them off simply as his tending to the garden out back and making up for any error on Vondal's part, they alongside his confusion are dismissed without a second thought. "It is about directions. Would you, well... would you happen to have map? Or recommendation of cutting through forest to reach Cragmaw?"He asked. "I-if need be, I think may have at least one on hand that can be used to better mark it down."The last words are accompanied by his unstrapping his backpacking and taking a knee to dig around the various compartments for at least a larger map of the area.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@DDP: After looking back, I've only seen reference of Vondal getting the Phandalin one off of Halia. So Nope! Not unless our dearly departed had one on him, or we retroactively having Vondal puchased a second one detailing the area surrounding Phandalin alas. I'm more than willing to deduct some coin and have it assumed he grabbed it when he bought the battleaxe off of Halia.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@DDP: More than likely. If Vondal is careful enough to get a map of the town before we really explored things, I'm pretty sure he would've gotten one of the greater area before we left)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
I just looked back. In post #942, Halia offered you a map of the area for 10 sp. In post #943, you paid her for it.
Vondal pulls the map he purchased from Halia and spreads it out on the ground at his feet. The old man steps forward and bends down to scrutinize the parchment. "Here," he says, pointing at the southern tip of the Neverwinter Woods. "Twenty-five miles north of Phandalin." He runs his finger along the western ledge of the Wood. "Don't cut through. Follow." His finger curves around the edge of the woods until it is directly north of Phandlin. "Go north," he says, moving his finger up into the woods. "Look for towers. Many towers. One castle." He puts a hand behind his ear. "Listen for goblins. Many goblins." The old man stands up again.
Vondal mumbles the direction several under breath after the deliver, before eventually nodding to himself and smiling gratefully to the old man. Even if some small part felt as if he might've been patronized in the moment, confirming at least that cutting through too soon was well worth any misplaced ill-feelings. "Alrighty, Elder One. Once again, you have our sincerest thanks. And if in future you be in need, perhaps you find us in Phandalin after all else is done."
Having said that, Vondal breaks out the ink and pen to mark where they needed to at least move into the woods. Then with a bit of special sand and a few careful breaths, so to the marks quicker drying prior to rolling up the map and stuffing it away. "Until we may yet met again. May the earth bless your feet with strength, and your days be full of honest toil."He bows part way at the waist and with his hands firmly at his side, and then took off to alert the others of the plan.
Short of their yet being more to discuss, the Gold dwarf would be eager to take off and cover as much ground as they could in coasting along the edge of the woods.
Rollback Post to RevisionRollBack
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Whoever would like to take charge — Vondal or Adrom — roll for the three separate "items" with advantage because you're working together:
Survival for edible meat
Nature for fang removal
Nature for hide removal
Karl opens one eye and says to Vondal "young'un when you decide you want to fight, rather than mucking 'round with spells, then youse can 'ave the axe but not before!" before going back to sleep
DM - Stopping a god in his tracks
Vondal sighed. "I've done plenty of that too, Uncle, well before now, least you forget. But if you making use axe anyhow, it is moot point." He said, giving Karl a dry look after the dwarf settled back in to sleep.
With that mattered more or less settled, there's a dragon to be seen to. And while no expert at the skinning art, he takes point there in removing the hide and fangs prior to switching up and following Adrom's lead when it comes to the meat.
De-Fanging: 15.
De-Hiding: 20.
When you realize you're doing too much: Signature.
With that roll, you can pull as many teeth as you want.
The removal of the hide goes fairly well. The area around the head, wings and feet give you trouble. You re able to salvage 3/4 of the young green dragon's hide in three sections.
Once Vondal finish skinning the dragon Adrom says
“ well.. let’s see if we can use some of that meat... “ while he begin to cut pieces of meat he keeps talking
“you know... seems kind of weird to take meat of an intelligent, evil creature, don’t you think?”
(Survival: 5)
PbP Character: A few ;)
Adrom could roll with advantage, but that's a pretty spectacular roll. With your 21, you can butcher far more than you could use in the amount of time it would take to spoil. If you had a way to keep it cold, you could take some extra, but I wouldn't suggest it.
After a moment of thought Vondal nodded in agreement. "I thought same of skinning same evil, intelligent creature for potential profit or future protection in the form of arms and armor. As you no doubt hear is done by all races and cultures at some point or another. Which is, when you stop and think, seems rather macabre to go around wearing someone's distant cousin skin." He admits with a furrowed brow at the self-reflection.
Yet a moment later, he shrugs and went back to neatly cleaning up excess meat off the hide. "I try not to think too hard about it though. While an unfair comparison, it is same for leather armor and even sometimes metal. Though with the metal, it is usually a case of killing said intelligent evil because it is in way over any moral quandaries. Though them being clearly evil just make it easier to justify beyond greed or need." He adds, bobbing his head this way and that with the points and making the occasional dismissing and off-handed gesture. "At very least, that evil can be put towards at least something good, or the next best thing, you know? And -- oh! That's a lot more meat on this one than expected."
Vondal nervously tugged at the side of his beard, only to shake his head. "Bah! If we had time and enough, perhaps we make jerky. But as stand, any we can't keep for day or two even after sharing some with old man, we can scatter out in woods for other critters to see to. Now, let's see if how well we can make Dragon Stew out of what's here." With that, provided nothing untoward happens that evening, a hearty stew is to be had and watches yet kept before sleep claims at least the monk.
When you realize you're doing too much: Signature.
What's next?
Karl's snoring dies away and he says to Vondal "well young'un what's next on our to do list?"
DM - Stopping a god in his tracks
The party, after camping in the cottage attached to the tower-turned-dragon's-layer, wakes to a new day. What's next?
Karl turns to Vondal "listen young 'un nip over to tother blokes place and see what 'e reckons about us makin' a beeline through the forest will ya?"
DM - Stopping a god in his tracks
Vondal never answered the night before as he had been still mulling over the very thought. Or at least, the answer he gave Uncle was noncommittal beyond intentions to move out. With spells prepared, a lighter exercise down, and a new day yet before them, a refreshed Vondal took one final deep breath of fresh morning air, listening absently to Karl. Then the words sink in, causing him to jump on the spot.
"You're right, Uncle. I'll be a ways. See that the others are good and ready to go before long in meantime." There's hardly a moment given for the words to register before he's charging out the door as soon as possible, and racing down the road to the old man's place. As soon as he's there, the monk only barely stops short of knocking furiously at the door, leavign knuckles frozen but inches away from the door. Another deep breath taken steels his excitement, and it is with as much firmness but politeness he committed to knocking on the door.
"Apologies for disturbance so early, elder one. But, we would speak with you before we go." He asked, hoping his words might reach the other side. If there is no answer within the next couple of minutes he frowned, but then would bustle around to the back to see if the one he saught was yet was tending the garden.
When you realize you're doing too much: Signature.
Vondal, you were just beginning to wonder if a trip to the back garden was necessary when the old man steps out from around the corner of the house, assumedly coming from that very spot. His hands are dirty — especially the nails — and there is a brown spot on the front of his robes where you suspect he very recently attempted to wipe them clean. "Yes?" he asks.
"Apologies for disturbance so early, elder one," the dwarf says excitedly. "But, we would speak with you before we go."
"Yes?" the old man repeats.
Vondal, you note in some small part of your mind that the old man looks much less guarded than he did the two previous visits.
Vondal actually does a double take at that. And while the other more physical things he noted about the old man do register, in brushing them off simply as his tending to the garden out back and making up for any error on Vondal's part, they alongside his confusion are dismissed without a second thought. "It is about directions. Would you, well... would you happen to have map? Or recommendation of cutting through forest to reach Cragmaw?" He asked. "I-if need be, I think may have at least one on hand that can be used to better mark it down." The last words are accompanied by his unstrapping his backpacking and taking a knee to dig around the various compartments for at least a larger map of the area.
When you realize you're doing too much: Signature.
Do you have a map?
(@DDP: After looking back, I've only seen reference of Vondal getting the Phandalin one off of Halia. So Nope! Not unless our dearly departed had one on him, or we retroactively having Vondal puchased a second one detailing the area surrounding Phandalin alas. I'm more than willing to deduct some coin and have it assumed he grabbed it when he bought the battleaxe off of Halia.)
When you realize you're doing too much: Signature.
If you think it just slipped your mind, I'll allow it. What do you think?
(@DDP: More than likely. If Vondal is careful enough to get a map of the town before we really explored things, I'm pretty sure he would've gotten one of the greater area before we left)
When you realize you're doing too much: Signature.
I just looked back. In post #942, Halia offered you a map of the area for 10 sp. In post #943, you paid her for it.
Vondal pulls the map he purchased from Halia and spreads it out on the ground at his feet. The old man steps forward and bends down to scrutinize the parchment. "Here," he says, pointing at the southern tip of the Neverwinter Woods. "Twenty-five miles north of Phandalin." He runs his finger along the western ledge of the Wood. "Don't cut through. Follow." His finger curves around the edge of the woods until it is directly north of Phandlin. "Go north," he says, moving his finger up into the woods. "Look for towers. Many towers. One castle." He puts a hand behind his ear. "Listen for goblins. Many goblins." The old man stands up again.
Vondal mumbles the direction several under breath after the deliver, before eventually nodding to himself and smiling gratefully to the old man. Even if some small part felt as if he might've been patronized in the moment, confirming at least that cutting through too soon was well worth any misplaced ill-feelings. "Alrighty, Elder One. Once again, you have our sincerest thanks. And if in future you be in need, perhaps you find us in Phandalin after all else is done."
Having said that, Vondal breaks out the ink and pen to mark where they needed to at least move into the woods. Then with a bit of special sand and a few careful breaths, so to the marks quicker drying prior to rolling up the map and stuffing it away. "Until we may yet met again. May the earth bless your feet with strength, and your days be full of honest toil." He bows part way at the waist and with his hands firmly at his side, and then took off to alert the others of the plan.
Short of their yet being more to discuss, the Gold dwarf would be eager to take off and cover as much ground as they could in coasting along the edge of the woods.
When you realize you're doing too much: Signature.