This post has potentially manipulated dice roll results.
If Red is still alive after Bron's attack, Einar attempts to finish it off.
Attack: 26 with hatchet for 13 slashing damage.
If Red died to Bron's attack, Einar moves forward (to T7).
(Will state the rest of his turn depending on what he sees.)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Bron's attack takes out the (red) goblin (who then, wouldn't have attacked Vondal, but it's OK because he missed anyway). I guess it's OK to go ahead and describe Einar's turn since we're basically a split party. Karl, you'll need to wait for Nif. And I'm not really sure why I was thinking I could go ahead and play out Green's turn earlier today. I think I was confusing Nif with someone else at the time. That's got to be it. I must have been confusing Einar and Nif. So, Nif, you go. Green will go. Then Einar can complete his turn (move another five feet and act or dash up to another 30 feet). And then Karl can go.
After the (red) goblin falls from Bron's attack, Einar moves east (to T7, using 20 feet). The cavern he enters is half filled with two large, basically empty pools. A narrow waterfall high in the eastern wall would feed the pools, after which, it would drain out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls served as dams holding the water in. From the fact that holes have been knocked in the fieldstone walls and two large hammers have been discarded by the pools, Einar can deduce that the two floods were caused when the pools' walls were breached. A wide exit stands to the south, while one other smaller passage leads west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Seeing the path of the waterflow, Einar knows the path to his left leads back to the entrance, so he cautiously makes his way closer to the path into the large room, unaware because of all the noise from the waterfall that a scuffle has already begun.
Movement: As close as possible to the goblin chamber. I thought I only used 15ft to get to T7, but I'll go with the DM's ruling.
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Nif stealthily slides along the wall behind the (blue) goblin. He draws his shortsword and dagger and attacks. The shortsword slices down the back of the (blue) goblin, catching him by surprise and cutting a little deeper than it would otherwise. The goblin bends forward and Nif's second attack catches only air. The (blue) goblin is still on its feet, though looking rough. The (green) goblin immediately reacts to his compatriot's cry and rushes toward Nif (V12) and swings his scimitar. (Attack: 6) Nif sees the second goblin rushing him and is able to duck out of the way of the attack.
Back north, Einar jumps over the mound of three dead goblins and travels east, through the pools cavern, and up the stairs to the south.
Einar, traveling over/through another creature, even if dead, is difficult terrain. Using dash, you could get to W11, X11 or X12 without any chance of AoO. You could also get to Y11 or Y12, but you would incur AoO from Blue if you do that. Something else to keep in mind is if this turn ends and you haven't attacked a hostile creature (which you can't do since you're dashing) or taken damage (which the AoO might accomplish), your rage ends.
(Yeah, I was already figuring the rage was going to end once Bron's attack finshed off Red. Further, Einar knows nothing of what's happening up the stairs because of all the noise you mentioned from the waterfall. As such, he has no narrative reason to dash forward. He is wary of further traps. Thanks for clarifying about the difficult terrain, though. That slipped my mind.)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
So he's not dashing at all? If he's not dashing, his 25 feet would end at T6, U6, U7, U8 or T8. Or he could go back to S7 or S8. Or he can stay where he is and use only 20 feet.
Round 10: Karl (5/16), Wolf (prone), Vondal (1/12), Bugbear, Bron (6/12), Yellow Wolf (unconscious), Blue, Nif (10/10), Green, Einar (8/16)
Karl, your greatclub is 1d8+5. Rolling a crit makes it 2d8+5. You rolled a 5 and a 4 as your first two dice, so your damage is 14. The (green) goblin is dead.
Vondal, you have successfully brightened my evening. Thanks for the chuckle.
Karl steps out of the darkness of the back of the cavern and surprises the (green) goblin with a mighty whack to the back of its skull. The crack of splintering bone echoes off the walls.
Karl, you have only moved 5 feet. Would you like to move more before the wolf's turn?
Karl moves north five feet (U12). The wolf, in response to the (blue) goblin's cry, jumps to its feet and runs up (W11) and attacks Nif. (Attack: 5, Fumble: 7) The wolf attacks with such exuberance that it misses Nif and almost loses its footing, but having four legs instead of two keeps it on its feet.
This post has potentially manipulated dice roll results.
Happy to oblige ya earlier, DDP. :P
Vondal grimaces at the sheer number of bodies, but presses forward till he could peek around the corner. Seeing no sign of Nif and Karl coming around the bend, he glances once back at Bron with a questioning look, and then whisper to Einer. "Where our brothers?" He whispers to Einar.
If he hears the crack of bone after, Vondal hastens(Dash) hastens his steps to W-9, peeks around the corner, and seeing the bugbear, immediately hugs the wall and pull his face away.
If not, he creeps up and hides behind the stalactite at U-8.
Vondal grimaces at the sheer number of goblin bodies, but presses forward till he can peek around the corner. Seeing no sign of Nif and Karl coming around the bend, he glances once back at Bron with a questioning look, and then says to Einar in what he originally planned to be a whisper, but has to be quite a bit louder to be heard over the sound of ... is that a waterfall? "Where are our brothers?" He creeps eastward, seeing in fact the waterfall in the east, and then squeezing by Einar and hiding behind a stalactite (U8).
The bugbear beared its teeth as Nif and Karl appeared. As the wolf tore around him to attack Nif, the bugbear moves around the campfire toward Karl. "Klarg glad you came. Klarg will build a throne from your bones, puny ones!" He swings his morningstar upward at Karl (Attack: 24, Damage: 12), catching the dwarf in the chin and knocking his head backward. Karl collapses, and the bugbear turns its eyes on Nif and moves closer (U11).
Pack tactics advantage: 16
I just realized something. The wolf should have had advantage on its attack against Nif because of pack tactics (Blue is within five feet). Since only Vondal has gone (besides the bugbear) since the wolf, and since I just rolled a hit, I'm going to fix that mistake. Damage: 7; Nif's DC11 STR save to not be knocked prone: 10
Retcon: The wolf, in response to the (blue) goblin's cry, jumps to its feet and runs up (W11) and attacks Nif (rolls in spoiler above). Thanks to the (blue) goblin's distracting of Nif, the wolf is able to get under Nif's defenses, grabbing hold of his leg and knocking Nif to the ground, tearing a chunk out of the dwarf's leg in the process.
Bron dashes east across the bridge, navigating through the pile of goblin bodies, through the cavern with the waterfall, up the stairs, and gets as far as the entrance to the southeast cavern (X11) where a wolf, a goblin and a bugbear are surrounding Nif, who is on the ground and bleeding from the leg. Karl and a second goblin are lying motionless on the floor, either dead or unconscious. The (blue) goblin turns and brings his scimitar down upon Nif (Attack: 18, Damage: 5) Nif groans and then falls silent. The wolf, goblin and bugbear turn to look at Bron.
Einar, your turn. Karl, you've already rolled the next round's death saving throw. So, the wolf will go after Einar (who just watched Bron run pell-mell into the next cavern).
Einar rushes after Bron. As he climbs the stairs and spots the enemies surrounding his fallen brothers, he lets out a howl and hurls his hatchet at the nearest Goblin.
Movement: To X10
Action: Attack 13 with thrown handaxe, targeting Blue Goblin for 10 slashing damage.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
If Red is still alive after Bron's attack, Einar attempts to finish it off.
Attack: 26 with hatchet for 13 slashing damage.
If Red died to Bron's attack, Einar moves forward (to T7).
(Will state the rest of his turn depending on what he sees.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Bron's attack takes out the (red) goblin (who then, wouldn't have attacked Vondal, but it's OK because he missed anyway). I guess it's OK to go ahead and describe Einar's turn since we're basically a split party. Karl, you'll need to wait for Nif. And I'm not really sure why I was thinking I could go ahead and play out Green's turn earlier today. I think I was confusing Nif with someone else at the time. That's got to be it. I must have been confusing Einar and Nif. So, Nif, you go. Green will go. Then Einar can complete his turn (move another five feet and act or dash up to another 30 feet). And then Karl can go.
After the (red) goblin falls from Bron's attack, Einar moves east (to T7, using 20 feet). The cavern he enters is half filled with two large, basically empty pools. A narrow waterfall high in the eastern wall would feed the pools, after which, it would drain out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls served as dams holding the water in. From the fact that holes have been knocked in the fieldstone walls and two large hammers have been discarded by the pools, Einar can deduce that the two floods were caused when the pools' walls were breached. A wide exit stands to the south, while one other smaller passage leads west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Nif will move to V11, drawing his shortsword and dagger. He will then attack blue goblin.
Shortsword Attack: 10 Damage: 4
Sneak attack bonus:6
Dagger: Attack: Attack: 21 Damage: 3
If Nif drops the goblin with his sword and sneak, he will instead throw the dagger at the bugbear
Dagger throw: 17
Keep same damage
Seeing the path of the waterflow, Einar knows the path to his left leads back to the entrance, so he cautiously makes his way closer to the path into the large room, unaware because of all the noise from the waterfall that a scuffle has already begun.
Movement: As close as possible to the goblin chamber. I thought I only used 15ft to get to T7, but I'll go with the DM's ruling.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nif stealthily slides along the wall behind the (blue) goblin. He draws his shortsword and dagger and attacks. The shortsword slices down the back of the (blue) goblin, catching him by surprise and cutting a little deeper than it would otherwise. The goblin bends forward and Nif's second attack catches only air. The (blue) goblin is still on its feet, though looking rough. The (green) goblin immediately reacts to his compatriot's cry and rushes toward Nif (V12) and swings his scimitar. (Attack: 6) Nif sees the second goblin rushing him and is able to duck out of the way of the attack.
Back north, Einar jumps over the mound of three dead goblins and travels east, through the pools cavern, and up the stairs to the south.
Einar, traveling over/through another creature, even if dead, is difficult terrain. Using dash, you could get to W11, X11 or X12 without any chance of AoO. You could also get to Y11 or Y12, but you would incur AoO from Blue if you do that. Something else to keep in mind is if this turn ends and you haven't attacked a hostile creature (which you can't do since you're dashing) or taken damage (which the AoO might accomplish), your rage ends.
(Yeah, I was already figuring the rage was going to end once Bron's attack finshed off Red. Further, Einar knows nothing of what's happening up the stairs because of all the noise you mentioned from the waterfall. As such, he has no narrative reason to dash forward. He is wary of further traps. Thanks for clarifying about the difficult terrain, though. That slipped my mind.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
So he's not dashing at all? If he's not dashing, his 25 feet would end at T6, U6, U7, U8 or T8. Or he could go back to S7 or S8. Or he can stay where he is and use only 20 feet.
Karl moves to U13 to close in on Green Goblin. With a mighty swing of The Rattle he pounds its head down into its torso,
Karl's attack Attack: 14 Damage: Unable to parse dice roll.
Damage 25
DM - Stopping a god in his tracks
Would you allow Vondal to take an opportunity attack on Einar to keep his rage going? Such as a hard slap on the ass?
When you realize you're doing too much: Signature.
Round 10: Karl (5/16), Wolf (prone), Vondal (1/12), Bugbear, Bron (6/12), Yellow Wolf (unconscious), Blue, Nif (10/10), Green, Einar (8/16)
Karl, your greatclub is 1d8+5. Rolling a crit makes it 2d8+5. You rolled a 5 and a 4 as your first two dice, so your damage is 14. The (green) goblin is dead.
Vondal, you have successfully brightened my evening. Thanks for the chuckle.
Karl steps out of the darkness of the back of the cavern and surprises the (green) goblin with a mighty whack to the back of its skull. The crack of splintering bone echoes off the walls.
Karl, you have only moved 5 feet. Would you like to move more before the wolf's turn?
After smashing in the Green Goblin's head Karl moves onto U12.
DM - Stopping a god in his tracks
Karl moves north five feet (U12). The wolf, in response to the (blue) goblin's cry, jumps to its feet and runs up (W11) and attacks Nif. (Attack: 5, Fumble: 7) The wolf attacks with such exuberance that it misses Nif and almost loses its footing, but having four legs instead of two keeps it on its feet.
Vondal, your turn.
Happy to oblige ya earlier, DDP. :P
Vondal grimaces at the sheer number of bodies, but presses forward till he could peek around the corner. Seeing no sign of Nif and Karl coming around the bend, he glances once back at Bron with a questioning look, and then whisper to Einer. "Where our brothers?" He whispers to Einar.
If he hears the crack of bone after, Vondal hastens(Dash) hastens his steps to W-9, peeks around the corner, and seeing the bugbear, immediately hugs the wall and pull his face away.
If not, he creeps up and hides behind the stalactite at U-8.
Stealth: 7.
When you realize you're doing too much: Signature.
Vondal grimaces at the sheer number of goblin bodies, but presses forward till he can peek around the corner. Seeing no sign of Nif and Karl coming around the bend, he glances once back at Bron with a questioning look, and then says to Einar in what he originally planned to be a whisper, but has to be quite a bit louder to be heard over the sound of ... is that a waterfall? "Where are our brothers?" He creeps eastward, seeing in fact the waterfall in the east, and then squeezing by Einar and hiding behind a stalactite (U8).
The bugbear beared its teeth as Nif and Karl appeared. As the wolf tore around him to attack Nif, the bugbear moves around the campfire toward Karl. "Klarg glad you came. Klarg will build a throne from your bones, puny ones!" He swings his morningstar upward at Karl (Attack: 24, Damage: 12), catching the dwarf in the chin and knocking his head backward. Karl collapses, and the bugbear turns its eyes on Nif and moves closer (U11).
Pack tactics advantage: 16
I just realized something. The wolf should have had advantage on its attack against Nif because of pack tactics (Blue is within five feet). Since only Vondal has gone (besides the bugbear) since the wolf, and since I just rolled a hit, I'm going to fix that mistake. Damage: 7; Nif's DC11 STR save to not be knocked prone: 10
Retcon: The wolf, in response to the (blue) goblin's cry, jumps to its feet and runs up (W11) and attacks Nif (rolls in spoiler above). Thanks to the (blue) goblin's distracting of Nif, the wolf is able to get under Nif's defenses, grabbing hold of his leg and knocking Nif to the ground, tearing a chunk out of the dwarf's leg in the process.
Bron, your turn!
Karl's death save 4
DM - Stopping a god in his tracks
Einar finishes his turn at U6 and Karl, your death save fail is noted for the next round (11).
Bron Dashes down the passage, following the others towards the sounds of fighting.
"Ignorance is bliss, and you look absolutely miserable."
Bron dashes east across the bridge, navigating through the pile of goblin bodies, through the cavern with the waterfall, up the stairs, and gets as far as the entrance to the southeast cavern (X11) where a wolf, a goblin and a bugbear are surrounding Nif, who is on the ground and bleeding from the leg. Karl and a second goblin are lying motionless on the floor, either dead or unconscious. The (blue) goblin turns and brings his scimitar down upon Nif (Attack: 18, Damage: 5) Nif groans and then falls silent. The wolf, goblin and bugbear turn to look at Bron.
Einar, your turn. Karl, you've already rolled the next round's death saving throw. So, the wolf will go after Einar (who just watched Bron run pell-mell into the next cavern).
Einar rushes after Bron. As he climbs the stairs and spots the enemies surrounding his fallen brothers, he lets out a howl and hurls his hatchet at the nearest Goblin.
Movement: To X10
Action: Attack 13 with thrown handaxe, targeting Blue Goblin for 10 slashing damage.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Death save: 3