OOC: I will not retcon your original failure. We will simply let Karnic 'save' after round 1. Next time remember racial features my dude. Round 2 if certain criteria is met the "buffet diners" well join combat. As of now you're charmed.
Isk, I still need the attack roll for the first table attack!
OoC: Also, since i took the sentinel feat, i'll start adding sentinel attack rolls to my turn each round in case you need to use them. Does that sound good? In retrospect, an ability that triggers off a reaction like that might not be the easiest thing to keep track of over PBP. I can change it if it becomes cumbersome.
Sentinel Attack:
Attack: 13 Damage: 10
When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action.
Karnic failed the CON save and is now considered poisoned.
Griff needs to roll a save for Lucy.
OOC: The map is as follows: N/O is voided space, no movement no access. L/M is the corridor ONLY door to the corridor is K9. The brown spaces beside the roaring fireplace at A3/4 and A 11/12 are closed doors revealed by Karnic's lantern. He's since dropped said lantern on the to stuff his face at the table but it's still lit revealing the hidden doors.
Any questions?
Skeleton @G9 turns to attack Gen with a short sword Attack: 15 Damage: 3
Skeleton @D6 stands with a shortbow to attack Isk Attack: 9 Damage: 6
Flint
Skeleton @G9
Skeleton @D6
Isk
Skeleton @E3 DEAD
Gen & Jinx
Flint's first attack missed the second hits taking down the skeleton @E3!
Isk's attack on the table fails. The table is solid stone and his blow barely sakes the candelabras light every 5ft. The sentential attack is rolled every round and like ready action. If the events to trigger the attack do not happen the roll is voided. Reactions are once a combat round so seems fair.
Round 1 continued:
Isk is up!
Gen and Jinx on deck!
Correction to the initiative order round 2:
Flint
Karnic who's poisoned
Skeleton @G9
Skeleton @D6
Isk
Gen & Jinx
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
OOC: While I don't like it, I would say that my familiar can be charmed as it is a Fey, not a beast but is still a creature and therefore susceptible to the charm. I could argue that since my familiar always obeys my commands I could override the charm and dispel it for the moment or command it to not follow the order BUT since Garrett is charmed he's probably not in a position to do that at this time. So...
Wisdom save for Athene: 16
Initiative for Athene: 8
And I misread above and rolled another initiative for Garrett rather than a CON. Please accept that roll or use this one : CON 11
Garret is also poisoned and Athene is not charmed. I will add her to the initiative once you're free of the charm yourself because she can not attack without your commands!
This post has potentially manipulated dice roll results.
Isk jumps onto the table and moves to F9, kicking away the food in front of Karnic as he passes by. He attacks the skeleton in H9 with his warhammer. Attack: 16 Damage: 9
This post has potentially manipulated dice roll results.
Karnic simple pick a the food back up and continues to eat.
Isk crushes the skeleton at G9.
Gen and Jinx work together to harry the Skeleton @D6 the blood hawk swooping down at it while Gen jumps onto the table striking down at the skeleton with her staff Attack: 23 Damage: 6 delivering a heavy blow but the skeleton is still up!
(OOC: Before I do a wisdom save, does this count as being charmed?)
Be excellent to each other, and roll for initiative dudes!
Garrett initiative 15
OOC: Karnic yes. You're a half-elf right?
Flint
Skeleton
Skeleton
Isk
Garret
Skeleton
Gen & Jinx
Isk roll an attack please.
OOC: Everyone roll 'intiative' that's under the spell please.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative 16
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
(OOC: Yep, Karnic is a half-elf. So, he gets advantage on saving throws against being charmed and can't be magically put to sleep.)
Wisdom Save: 22, Initiative: 18
Be excellent to each other, and roll for initiative dudes!
OOC: I will not retcon your original failure. We will simply let Karnic 'save' after round 1. Next time remember racial features my dude. Round 2 if certain criteria is met the "buffet diners" well join combat. As of now you're charmed.
Isk, I still need the attack roll for the first table attack!
Flint on deck!
Map to follow.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Oh sure, table attack: 10 Damage: 14
OoC: Also, since i took the sentinel feat, i'll start adding sentinel attack rolls to my turn each round in case you need to use them. Does that sound good? In retrospect, an ability that triggers off a reaction like that might not be the easiest thing to keep track of over PBP. I can change it if it becomes cumbersome.
Sentinel Attack:
Attack: 13 Damage: 10
(posting now, have funeral today so availability might be limited)
Flint will fire at the two closest skeletons, using an action surge and also sharpshooter tondealmextra damage if he hits.
Attack: 7 Damage: 15
Attack: 13 Damage: 16
Initiative - Griff - 22
Initiative - Lucy - 13
OOC. Are you asking for another initiative roll for those of us under the spell? If yes 24. If no please disregard.
(OOC: I misread the constitution save as a secondary wisdom save; Constitution Save: 5)
Be excellent to each other, and roll for initiative dudes!
Karnic failed the CON save and is now considered poisoned.
Griff needs to roll a save for Lucy.
OOC: The map is as follows: N/O is voided space, no movement no access. L/M is the corridor ONLY door to the corridor is K9. The brown spaces beside the roaring fireplace at A3/4 and A 11/12 are closed doors revealed by Karnic's lantern. He's since dropped said lantern on the to stuff his face at the table but it's still lit revealing the hidden doors.
Any questions?
Skeleton @G9 turns to attack Gen with a short sword Attack: 15 Damage: 3
Skeleton @D6 stands with a shortbow to attack Isk Attack: 9 Damage: 6
Flint
Skeleton @G9
Skeleton @D6
Isk
Skeleton @E3DEADGen & Jinx
Flint's first attack missed the second hits taking down the skeleton @E3!
Isk's attack on the table fails. The table is solid stone and his blow barely sakes the candelabras light every 5ft. The sentential attack is rolled every round and like ready action. If the events to trigger the attack do not happen the roll is voided. Reactions are once a combat round so seems fair.
Round 1 continued:
Isk is up!
Gen and Jinx on deck!
Correction to the initiative order round 2:
Flint
Karnic who's poisoned
Skeleton @G9
Skeleton @D6
Isk
Gen & Jinx
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lucy con save 5
Lucy is now poisoned
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: While I don't like it, I would say that my familiar can be charmed as it is a Fey, not a beast but is still a creature and therefore susceptible to the charm. I could argue that since my familiar always obeys my commands I could override the charm and dispel it for the moment or command it to not follow the order BUT since Garrett is charmed he's probably not in a position to do that at this time. So...
Wisdom save for Athene: 16
Initiative for Athene: 8
And I misread above and rolled another initiative for Garrett rather than a CON. Please accept that roll or use this one : CON 11
Garret is also poisoned and Athene is not charmed. I will add her to the initiative once you're free of the charm yourself because she can not attack without your commands!
Isk is up!
Gen and Jinx on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Man, this great" Nam exclaims " I haven't had chicken wings like this in forever" as he naws on a rotting finger.
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Isk is still up.
Gen and Jinx still on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Isk jumps onto the table and moves to F9, kicking away the food in front of Karnic as he passes by. He attacks the skeleton in H9 with his warhammer. Attack: 16 Damage: 9
Karnic simple pick a the food back up and continues to eat.
Isk crushes the skeleton at G9.
Gen and Jinx work together to harry the Skeleton @D6 the blood hawk swooping down at it while Gen jumps onto the table striking down at the skeleton with her staff Attack: 23 Damage: 6 delivering a heavy blow but the skeleton is still up!
Top of round 2
Flint
Karnic
Skeleton @G9 DeadSkeleton @D6
Isk
Gen and Jinx
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.