Nelburn simply stands there looking at the others shaking his head at their antics. Looking to Tobias first of all he says "Lemme get this right. Yer plan is to simply set it off and take the brunt of it? Nice of ye to take off yer belongings before you die." Looking to Flint next he then adds "And you laddy, are you really thinking that them little bolts are gonna put a dent in these here magical doors?" Letting out a huge bellowing laugh the dwarf takes a few moments to compose himself, unable to shake the huge grin that is on his face. "I'm impressed you dolts av' made it this far!"
Producing his spellbook once more he looks up at the others and says "If yer for choosin' to set off that there lightnin' instead of facing the elemental then how about's I conjure us up a servant to open the door instead? All we need to be doing is getting that lock unpicked so e' can turn the andle'."
Flint will shoulder his crossbow and look to the dwarf before placing the crossbow on his back again. Flint will then take the theives tools and after fumbling through the kit.. find something that looks like it could fit in the key hole. "I don't know how to use these very well but how hard can it be..." The man says, stabbing into the key hold with the lock pick and jerking it around wildly.
19 is the flat d20 roll, I have a +4 to dex and a +5 to slight of hand, not sure what numbers apply if any
Nelburn casually steps back away from the door as Flint attempts to pick the lock, very obviously keeping his distance just in case something goes wrong and whispers over his shoulder into his pack: "Hold on Gingred, could get rough any second now..."
(I mean... I am sure the trap will only go off if I try to actually open it... I mean... I rolled like a 5 on my intelligence check on the door or whatever so I am sure it is fine)
As soon as Flint puts the metal picks to work the trap triggers with contact setting off 12 of lightning damage and the tools remain wedged in the lock. The party then hears a roaring sound before a bright flash fills the room with near blinding light from the teleportation door! As the light abades a writhing, hulking frame comes into view!
Chuckling as Flint gets jolted by the trap but seems okay Nelburn is in the process of mocking him when all hell breaks loose. "Hah, I think you've got the magic touch there lad....WHAH?!? BY DUMATHOIN'S ARSE!?"
Flint will shake wildly and stumble backwards as the lightning arcs across his armor. "yyyo... yyyo...... yyyooouurr We.. well... wellcome..." The fighter will say twitching as the electricity makes its way through his body.
This post has potentially manipulated dice roll results.
Nothic 13
Initiative order
Nam
Nothic
Flint
Nel
Tobias
Karnic
OOC: No map my dudes. It's a rectangle room with N, S, E, and W. The North door disappeared. The South door is the one-way teleportation door where the Nothic appeared. The East door is the conjure elemental. The West door is the shocking grasp trap. The room is 50ft by 70ft with the raised platform in the middle that's 10ft high with the two mummified bodies.
Flint would steady himself before launching a crossbow bolt towards the large eye of the beast in front of him. "Hey! Why don't you just leave out that door over there" Flint would say motioning with his head towards the electified door before launching A set of crossbow bolts towards the creature.
Nelburn simply stands there looking at the others shaking his head at their antics. Looking to Tobias first of all he says "Lemme get this right. Yer plan is to simply set it off and take the brunt of it? Nice of ye to take off yer belongings before you die." Looking to Flint next he then adds "And you laddy, are you really thinking that them little bolts are gonna put a dent in these here magical doors?" Letting out a huge bellowing laugh the dwarf takes a few moments to compose himself, unable to shake the huge grin that is on his face. "I'm impressed you dolts av' made it this far!"
Producing his spellbook once more he looks up at the others and says "If yer for choosin' to set off that there lightnin' instead of facing the elemental then how about's I conjure us up a servant to open the door instead? All we need to be doing is getting that lock unpicked so e' can turn the andle'."
Flint will shoulder his crossbow and look to the dwarf before placing the crossbow on his back again. Flint will then take the theives tools and after fumbling through the kit.. find something that looks like it could fit in the key hole. "I don't know how to use these very well but how hard can it be..." The man says, stabbing into the key hold with the lock pick and jerking it around wildly.
19 is the flat d20 roll, I have a +4 to dex and a +5 to slight of hand, not sure what numbers apply if any
Nelburn casually steps back away from the door as Flint attempts to pick the lock, very obviously keeping his distance just in case something goes wrong and whispers over his shoulder into his pack: "Hold on Gingred, could get rough any second now..."
OOC: You're picking the lock of the trapped door before disarming the trap?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(I mean... I am sure the trap will only go off if I try to actually open it... I mean... I rolled like a 5 on my intelligence check on the door or whatever so I am sure it is fine)
OOC: Traveler love you Wreck.
As soon as Flint puts the metal picks to work the trap triggers with contact setting off 12 of lightning damage and the tools remain wedged in the lock. The party then hears a roaring sound before a bright flash fills the room with near blinding light from the teleportation door! As the light abades a writhing, hulking frame comes into view!
OOC: Nature check to recognize it!
Everyone roll initiative!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Chuckling as Flint gets jolted by the trap but seems okay Nelburn is in the process of mocking him when all hell breaks loose. "Hah, I think you've got the magic touch there lad....WHAH?!? BY DUMATHOIN'S ARSE!?"
Nature:15
Initiative: 11
(So did I unlock the door lol!)
Flint will shake wildly and stumble backwards as the lightning arcs across his armor. "yyyo... yyyo...... yyyooouurr We.. well... wellcome..." The fighter will say twitching as the electricity makes its way through his body.
Nature 18
Initiative 11
Initiative 5
Nature 8
"What did you summon for us now, Flint?!"
"yoo.....yooouuu...yooouuurrrr mm..mmo....mom" the man says with a teeth chattering grin as he fumbles to draw his crossbow.
OOC: LMFAO guys...
Flint and Nel recognize the teleportation door 'trap" sent a nothic your party's way. Not Flint's misguided yet ballzy attempts to open the door!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I've never met my mother," the paladin says coolly as he readies to engage the creature that has appeared.
Nature 9
initiative 18
Nam shields his eyes from the flash then looks up to see a nothic had come through the teleport door.
“Flint, you got a 2 for one. A shocking surprise and something to play with” Nam says as he gets ready to attack.
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
OOC: Waiting for Karnic to check in and we'll get moving. Tobias, Flint, and Nel get inspiration for being hilarious.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Yay!)
Initiative: 6 Nature: 5
Karnic blinks a few times to get his eyesight back, "Did anyone get blinded by the light?" As he says this, Karnic gets his shield and mace ready.
Be excellent to each other, and roll for initiative dudes!
Nothic 13
Initiative order
Nam
Nothic
Flint
Nel
Tobias
Karnic
OOC: No map my dudes. It's a rectangle room with N, S, E, and W. The North door disappeared. The South door is the one-way teleportation door where the Nothic appeared. The East door is the conjure elemental. The West door is the shocking grasp trap. The room is 50ft by 70ft with the raised platform in the middle that's 10ft high with the two mummified bodies.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Immediately upon seeing the creature fires off a chaos bolt
attack 15 damage 7 damage type 6 poison
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Damage noted.
Nothic screeches taking Nam's blow lumbering towards the sorcerer to make two claw attacks attack 1: 15 Damage: 9; attack 2: 18 Damage: 4
Flint up!
Nel on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flint would steady himself before launching a crossbow bolt towards the large eye of the beast in front of him. "Hey! Why don't you just leave out that door over there" Flint would say motioning with his head towards the electified door before launching A set of crossbow bolts towards the creature.
Attack 1 Superiority Die 5
Action surge
Attack 2 superiority die 3
attack 1 Attack: 12 Damage: Unable to parse dice roll.
attack 2 Attack: 25 Damage: 24