This post has potentially manipulated dice roll results.
Yes, please.
A swarm of sunbursts suddenly start firing out of Lukian's shield and swarm around: Lucky (DC13 [Wis] & 16 rolled) Sneezy (DC13 [Wis] & 14 rolled) Sleepy (DC13 [Wis] & 8 rolled)
Lucky manages to dodge most of the sunbursts as he swings his Great Axe at Lukian (Attack: 24 Damage: 12) who watches as Lucky builds up for the swing and then easily dodges out of the way as the Orog attempts to chop the Elf in half. However as he does so he inadvertently steps into Lucky's back swing ( Attack: 25 Damage: 9). Much to his surprise the blow does not chop the Goblin in half. Undeterrred the Orog swings again (Attack: 14 Damage: 5)
Sneezy then closes on Beedo but because of D.O.R.K.'s body is unable to get behind the valiant (if mouthy) Goblin. Nevertheless he swings his Great Axe (Attack: 20 Damage: 8). Much to his surprise the blow does not chop the Goblin in half. Undeterred the Orog swings again Attack: 15 Damage: 14). This blow slices through the Owlbear hide like a hot knife through butter but still the valiant Goblin continues to stand.
The first attack (Attack: 19 Damage 13) dropped Lukian. Again, imitation is flattery. If Lucky hit him again, that's two death save fails. Did he do so? It's a little confusing because he said "the blow does not chop the Goblin in half." But I think you meant elf.
The first attack (Attack: 19 Damage 13) dropped Lukian. Again, imitation is flattery. If Lucky hit him again, that's two death save fails. Did he do so? It's a little confusing because he said "the blow does not chop the Goblin in half." But I think you meant elf.
sorry Lucky is the only one fighting Lukian. The second swing hit, the first missed.
With so many allies dropping like flies, and still reeling from tasting the bite of the axe, "stalwart" Beedo takes one last look around. Immediately after, he glares up at the Orog, and with last, wicked grin on his face says, "This ain't over yet!"Bold lasts words prior to the goblin feigning one last sweeping claw strike at his foe before promptly dashing out of the cave.
Lucky manages to dodge most of the sunbursts as he swings his Great Axe at Lukian (Attack: 12 Damage: 16) who watches as Lucky builds up for the swing and then easily dodges out of the way as the Orog attempts to chop the Elf in half. However as he does so he inadvertently steps into Lucky's back swing ( Attack: 19 Damage: 13). Much to his surprise the blow does not chop the Goblin in half. Undeterrred the Orog swings again (Attack: 25 Damage: 7)
Devin watches as Beedo suddenly scurries from the cave, his brother and master both down on the ground. "That little bastard is running away." he mutters. "Well, he's right about one thing, this isn't over yet.
He raises his hands and calls "Lady, it is dark, let me see your light!" as he calls the bells to toll around what looks to be the weakest, most injured Orog that is left.
Wis DC 16 save or 12 Necrotic damage.
He then casts as a BA Healing Word on Ebonitus for 6 hp
This post has potentially manipulated dice roll results.
As Beedo sprints out of the cave he runs full tilt across the caltrop field standing on 3 of them. Each one does 1 HP of piercing damage. Then suddenly bells ring out and Bazza claps his hands to his ears [Wis DC16 - 11 rolled].
Death save for Toruun pls.
Bazza and Sleepy look around the cavern and spy Devin as the last remaining hero and rush at him axes raised. As they pass in front of the area where Birute had been lurking she - closely followed by a very large bear - rushes at them as only a mother bear defending its young will do.
Birute slashes at Bazza [Attack: 8 Damage: 9 and Attack: 24 Damage: 8 who goes down in a heap
Cave Bear (D6) [attacks Sleepy [Attack: 22 Damage: 7 and Attack: 12 Damage: 13] who is looking distinctly worse for wear.
This post has potentially manipulated dice roll results.
(Forgot those OOC.. figured a path would've been scattered by the Orogs moving through it.. ah well. Dex Save to see if he's actually affected, since he would know they are there: Dex Save(DC 15): 10.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ebonitus feels the warmth spreading through his body from Devin's healing word. He surveys the carnage around him and slips down from the ledge and moves to G4 then calls upon the Earthmother to once again come to his aid, this time to breathe new energy into his companions, 7 HP to the one known as D.O.R.K., 6 HP to the one known as Vark and 7 HP to the one known as Torunn by using channel divinity to Preserve Life.
He then keeps looking around to see if there are any other companions down within 60 feet.
Vark awakens with a gasp, but awaken the goblin does so! He tries to pretend to be still dead for a second after the fact as per D.O.R.K's teachings. However, the futility of it isn't lost on him, not after accidentally breaking the first rule of recovery. So, he dragged his carcass back to his feet, pulling Heart Breaker once more in hand. Though, it would serve more as a cane then weapon initially, as the injured goblin sized up up the situation.
Seeing D.O.R.K begin to stir, his courage did not wane as easily as Beedo. He even grinned malevolently as a spiteful thought spurred him into walking along, sidestepping Torunn while gradually bringing the axe to bear. Unlike Beedo, he didn't waste a breath on taunting his foe before aiming right for the knees and nickers in two swift chops!
Movement(Vark): Stand up and flank Sn(Sneezy).
Action(Vark): Heartbreaker Attack with Extra Attack on Sneezy! #1 (Lethal)Battleaxe - Attack:23 Damage: 5 non-magical slashing. #2 (Lethal)Battleaxe - Attack:20 Damage: 8 non-magical slashing.
D.o.r.k's turn to come after Lukian's save.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
The lights in D.O.R.K's eyes dimly come back on again. Seeing as feigning death would be difficult with a foe just above her, she rose up on the spot like some Kyonshi Warrior, snatched Door Knocker, and swung it around hard, meaning to cave in the Orog's head in one swift blow. Only after did she bother to scan the area more closely, seeking out the fallen she may yet call out a word of power to raise the near dead to life and fight again!
Movement: Stand up.
Bonus Action: Cast (3rd level)Rise! on Lukian(or herself, if she cannot see him), restoring 13 HP.
Action: Doorknocker on Sneezy! (flanked with Vark) (Lethal)Mauling - Attack: 27 Damage: 20 non magical bludgeoning.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Lucky - not realising that Lukian has come back from the dead - looks around and spies his mate Sneezy being threatened by Vark and D.O.R.K. He leaps down from the ledge and sprints across (1-2 targets Vark / 3-4 targets D.O.R.K.) 3 swinging his Great Axe at D.O.R.K. [Attack: 14 Damage: 15]. Slightly off balance he misses but undeterred he swings again [Attack: 26 Damage: 23]. This massive blow crashes down onto the contruct's shoulder plates buckling several of them and exposing D.O.R.K.'s inner mechanisms.
Sneezy takes advantage of Lucky's charge and swings his Great Axe at Vark [Attack: 18 Damage: 15]. This blow drops Vark and the two Orog's look around and high five each other at having dropped both D.O.R.K. and Vark back into the mud that is the cavern floor.
Beedo continues to run for the literally hills outside, plotting his inevitable revenge.
(@Grant: Assume Beedo is out of the combat for the remainder of the encounter, or until D.O.R.K is able to get in contact with him somehow. Also, did the halfling horde die already?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Grant: Also, did the halfling horde die already?)
No. One died in the fire ball - thanks to Lukian - the others are clustered on the far side of the caltrop field. They threw some rocks but have now run out of targets. They also aren't exactly sure what's going on inside the cave but there has been a lot of light and noise.
Yes, please.
Yes, please.
A swarm of sunbursts suddenly start firing out of Lukian's shield and swarm around:
Lucky (DC13 [Wis] & 16 rolled)
Sneezy (DC13 [Wis] & 14 rolled)
Sleepy (DC13 [Wis] & 8 rolled)
Lucky manages to dodge most of the sunbursts as he swings his Great Axe at Lukian (Attack: 24 Damage: 12) who watches as Lucky builds up for the swing and then easily dodges out of the way as the Orog attempts to chop the Elf in half. However as he does so he inadvertently steps into Lucky's back swing ( Attack: 25 Damage: 9). Much to his surprise the blow does not chop the Goblin in half. Undeterrred the Orog swings again (Attack: 14 Damage: 5)
Sneezy then closes on Beedo but because of D.O.R.K.'s body is unable to get behind the valiant (if mouthy) Goblin. Nevertheless he swings his Great Axe (Attack: 20 Damage: 8). Much to his surprise the blow does not chop the Goblin in half. Undeterred the Orog swings again Attack: 15 Damage: 14). This blow slices through the Owlbear hide like a hot knife through butter but still the valiant Goblin continues to stand.
DM - Stopping a god in his tracks
It could be a close thing - Three vs Four
There are four Orog's still standing [Bazza and Sneezy on Beedo], Lucky on Lukian and Sleepy standing next to Vark's body.
Beedo and Devin you're up next.
DM - Stopping a god in his tracks
The first attack (Attack: 19 Damage 13) dropped Lukian. Again, imitation is flattery. If Lucky hit him again, that's two death save fails. Did he do so? It's a little confusing because he said "the blow does not chop the Goblin in half." But I think you meant elf.
sorry Lucky is the only one fighting Lukian. The second swing hit, the first missed.
DM - Stopping a god in his tracks
With so many allies dropping like flies, and still reeling from tasting the bite of the axe, "stalwart" Beedo takes one last look around. Immediately after, he glares up at the Orog, and with last, wicked grin on his face says, "This ain't over yet!" Bold lasts words prior to the goblin feigning one last sweeping claw strike at his foe before promptly dashing out of the cave.
Bonus Action: Cunning Action - Disengage.
Action/Movement: Dash and move as far as 60ft will get him out of the cave.
Edit: (@Grant: Can we get another map update?)
When you realize you're doing too much: Signature.
In this paragraph, there are three attacks:
Devin watches as Beedo suddenly scurries from the cave, his brother and master both down on the ground. "That little bastard is running away." he mutters. "Well, he's right about one thing, this isn't over yet.
He raises his hands and calls "Lady, it is dark, let me see your light!" as he calls the bells to toll around what looks to be the weakest, most injured Orog that is left.
Wis DC 16 save or 12 Necrotic damage.
He then casts as a BA Healing Word on Ebonitus for 6 hp
As Beedo sprints out of the cave he runs full tilt across the caltrop field standing on 3 of them. Each one does 1 HP of piercing damage. Then suddenly bells ring out and Bazza claps his hands to his ears [Wis DC16 - 11 rolled].
Death save for Toruun pls.
Bazza and Sleepy look around the cavern and spy Devin as the last remaining hero and rush at him axes raised. As they pass in front of the area where Birute had been lurking she - closely followed by a very large bear - rushes at them as only a mother bear defending its young will do.
Birute slashes at Bazza [Attack: 8 Damage: 9 and Attack: 24 Damage: 8 who goes down in a heap
Cave Bear (D6) [attacks Sleepy [Attack: 22 Damage: 7 and Attack: 12 Damage: 13] who is looking distinctly worse for wear.
Ebonitus you're up.
DM - Stopping a god in his tracks
(Forgot those OOC.. figured a path would've been scattered by the Orogs moving through it.. ah well. Dex Save to see if he's actually affected, since he would know they are there: Dex Save(DC 15): 10.)
When you realize you're doing too much: Signature.
Death Save: 17
Ebonitus feels the warmth spreading through his body from Devin's healing word. He surveys the carnage around him and slips down from the ledge and moves to G4 then calls upon the Earthmother to once again come to his aid, this time to breathe new energy into his companions, 7 HP to the one known as D.O.R.K., 6 HP to the one known as Vark and 7 HP to the one known as Torunn by using channel divinity to Preserve Life.
He then keeps looking around to see if there are any other companions down within 60 feet.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Vark you're up!
Then Lukian (Death Save)
Then D.O.R.K.
DM - Stopping a god in his tracks
Vark awakens with a gasp, but awaken the goblin does so! He tries to pretend to be still dead for a second after the fact as per D.O.R.K's teachings. However, the futility of it isn't lost on him, not after accidentally breaking the first rule of recovery. So, he dragged his carcass back to his feet, pulling Heart Breaker once more in hand. Though, it would serve more as a cane then weapon initially, as the injured goblin sized up up the situation.
Seeing D.O.R.K begin to stir, his courage did not wane as easily as Beedo. He even grinned malevolently as a spiteful thought spurred him into walking along, sidestepping Torunn while gradually bringing the axe to bear. Unlike Beedo, he didn't waste a breath on taunting his foe before aiming right for the knees and nickers in two swift chops!
Movement(Vark): Stand up and flank Sn(Sneezy).
Action(Vark): Heartbreaker Attack with Extra Attack on Sneezy!
#1 (Lethal)Battleaxe - Attack:23 Damage: 5 non-magical slashing.
#2 (Lethal)Battleaxe - Attack:20 Damage: 8 non-magical slashing.
D.o.r.k's turn to come after Lukian's save.
When you realize you're doing too much: Signature.
Death save: 7 — 0 saves, 1 fail
The lights in D.O.R.K's eyes dimly come back on again. Seeing as feigning death would be difficult with a foe just above her, she rose up on the spot like some Kyonshi Warrior, snatched Door Knocker, and swung it around hard, meaning to cave in the Orog's head in one swift blow. Only after did she bother to scan the area more closely, seeking out the fallen she may yet call out a word of power to raise the near dead to life and fight again!
Movement: Stand up.
Bonus Action: Cast (3rd level)Rise! on Lukian(or herself, if she cannot see him), restoring 13 HP.
Action: Doorknocker on Sneezy! (flanked with Vark)
(Lethal)Mauling - Attack: 27 Damage: 20 non magical bludgeoning.
When you realize you're doing too much: Signature.
Lucky - not realising that Lukian has come back from the dead - looks around and spies his mate Sneezy being threatened by Vark and D.O.R.K. He leaps down from the ledge and sprints across (1-2 targets Vark / 3-4 targets D.O.R.K.) 3 swinging his Great Axe at D.O.R.K. [Attack: 14 Damage: 15]. Slightly off balance he misses but undeterred he swings again [Attack: 26 Damage: 23]. This massive blow crashes down onto the contruct's shoulder plates buckling several of them and exposing D.O.R.K.'s inner mechanisms.
Sneezy takes advantage of Lucky's charge and swings his Great Axe at Vark [Attack: 18 Damage: 15]. This blow drops Vark and the two Orog's look around and high five each other at having dropped both D.O.R.K. and Vark back into the mud that is the cavern floor.
Beedo you're up followed by Devin and Toruun.
DM - Stopping a god in his tracks
Beedo continues to run for the literally hills outside, plotting his inevitable revenge.
(@Grant: Assume Beedo is out of the combat for the remainder of the encounter, or until D.O.R.K is able to get in contact with him somehow. Also, did the halfling horde die already?)
When you realize you're doing too much: Signature.
No. One died in the fire ball - thanks to Lukian - the others are clustered on the far side of the caltrop field. They threw some rocks but have now run out of targets. They also aren't exactly sure what's going on inside the cave but there has been a lot of light and noise.
DM - Stopping a god in his tracks
Devin takes sight of his Spiritual Weapon which should still be us. He slams it into the nearest Orog to it and follows up with another Toll the Dead
Attack: 25 Damage: 7 force damage
Toll the Dead WIS save DC 16 or 9 necrotic damage