This post has potentially manipulated dice roll results.
D.O.R.K raises her maul as if to strike down the entity, but pauses midway. "Altering tactics. Acolyte Beedo. Fall back for now."She turns upon the remaining cultists, eye lanterns flaring intensity. "Eliminating Visible Hostiles." Stepping up as needed, D.O.R.K treats the Howling Hatred like a nail until they collapse to the ground. Though if one blow proves to be enough, she steps up to strike N'von with any follow-up strike.
D.O.R.K's Action: Door KnockerAttack: 18 Damage: 15 bludgeoning (lethal).
Unable to work his jaw, Beedo numbly had nodded where the three D.O.R.K's stood and turned on the entity(Breezy) to let fly another shot at the wind thing. He then disengages or flat out runs back; a mixture of fear and grim determination playing on his expression as he moves.
This post has potentially manipulated dice roll results.
D.O.R.K. I'm guessing you're fighting the disturbed area and not rushing forward to attack the remaining cultist. You have disadvantage so you're first shot misses and 1 so does your second one.
As D.O.R.K. rushes through the disturbed area to combat the remaining cultist (Attack: 24 Damage: 10) she feels something push her into the doorway. Despite the large dint in her large dint in her right pauldron, she manages to keep going to reach NE J16 where she swings at the remaining cultist (see Post #1279)
Spotting the two remaining cultists standing outside the tower, Lukian speaks an ancient word, which isn't quite an elvish word, then steps forward. He disappears and reappears to the right (NE K17) of the cultist southeast of the tower and swings his longsword at the man.
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Though Vark looked about ready to follow Lukia and D.O.R.K, he stops short and mutters something about, "No. Hold line."Thus, he turns upon the wind entity's last known location and tries to swipe into it. "Come at me ya windy bastid!"
Vark's Action: Scimitar Attack: 9 Damage: 8 at Windy Entity.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Startled by D.O.R.K. charging him and the sudden appearance of Lukian behind him, the cultist calls out some words in a language that neither D.O.R.K. or Lukian can understand and bolts of lightning spring from his hands towards D.O.R.K. (Attack: 10 Damage: 6) but obviously shocked by Lukian's longsword cleaving into his shoulder the bolts miss D.O.R.K.
This post has potentially manipulated dice roll results.
The area of disturbance moves closer to D.O.R.K., Devin and Vark (SE-J15) where it (1-2 Devin, 3-4 Vark 5-6 D.O.R.K) targets (4-Vark) (Attack: 25 Damage: 11 in the first instance who suddenly finds himself picked up and slammed against the floor. It then (1-2 Devin, 3-4 Vark 5-6 D.O.R.K) targets (6-Vark) again Attack: 18 Damage: 12) who having just picked himself up off the ground finds himself being now slammed back against the door behind him.
This post has potentially manipulated dice roll results.
Determined, D.O.R.K merely corrected her form from the earlier blow, and noting the shock of Lukian's appearance, raised Door Knocker high to capitalize. However, hearing Vark's cry D.O.R.K hesitates and glances back. "Acolyte Vark! Plan B!" Vark looks about ready to protest for a second, but freezes meeting her gaze. He frowns but nods, and without missing a beat the living construct laid into the last cultist.
Where once there was some measure of hesitance with the Orcs and goblins, her attacks on the cultist are brutally efficient in crippling his legs, then swing around to put him down. Only if the first kills him does she turn upon the disturbance of wind to bury her maul into its form.
Action: Knock Knock Attack: 10 Damage: 13.
Bonus Action: Warpriest's - Open up the Door, its real Steal! Attack: 18 Damage: 11.
(If a disadvantage roll is needed for the 2nd attack on Windy Mick Windy Pants: 15)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
If I'm not mistaken, you can't use two level 1 spells in the same round (cure wounds and healing word).
Yup you’re right I just focused on the bonus action. I will correct.
DM - Stopping a god in his tracks
Torunn mutters, "Please Gond, guide my strikes to stop these invaders." as he lines up another shot from his musket at the most threatening enemy.
Attack: 26 Damage: 23
He then follows uo the shot with a swing of the spectral hammer.
Attack: 12 Damage: 7
Toruun's attacks were successful but the guy in Studded Leather is still standing.
D.O.R.K., Meiva and Beedo you're up.
DM - Stopping a god in his tracks
D.O.R.K raises her maul as if to strike down the entity, but pauses midway. "Altering tactics. Acolyte Beedo. Fall back for now." She turns upon the remaining cultists, eye lanterns flaring intensity. "Eliminating Visible Hostiles." Stepping up as needed, D.O.R.K treats the Howling Hatred like a nail until they collapse to the ground. Though if one blow proves to be enough, she steps up to strike N'von with any follow-up strike.
D.O.R.K's Action: Door Knocker Attack: 18 Damage: 15 bludgeoning (lethal).
Bonus Action: War Priest's Blessing Attack: 15 Damage: 8 bludgeoning (lethal).
Beedo's Turn:
Unable to work his jaw, Beedo numbly had nodded where the three D.O.R.K's stood and turned on the entity(Breezy) to let fly another shot at the wind thing. He then disengages or flat out runs back; a mixture of fear and grim determination playing on his expression as he moves.
Beedo's Action: Shortbow Attack: 6 Damage: 7 non-magical piercing (lethal).
Bonus Action: Cunning Action - Disengage if Breezy hasn't made an opportunity attack on someone{move to NW-12K}, or Dash if it has{move to SW-9L}.
When you realize you're doing too much: Signature.
D.O.R.K. I'm guessing you're fighting the disturbed area and not rushing forward to attack the remaining cultist. You have disadvantage so you're first shot misses and 1 so does your second one.As D.O.R.K. rushes through the disturbed area to combat the remaining cultist (Attack: 24 Damage: 10) she feels something push her into the doorway. Despite the large dint in her large dint in her right pauldron, she manages to keep going to reach NE J16 where she swings at the remaining cultist (see Post #1279)
Lukian you're up!
DM - Stopping a god in his tracks
Spotting the two remaining cultists standing outside the tower, Lukian speaks an ancient word, which isn't quite an elvish word, then steps forward. He disappears and reappears to the right (NE K17) of the cultist southeast of the tower and swings his longsword at the man.
Misty step
Longsword attack (one-handed): 22; damage: 6 slashing damage
Though Vark looked about ready to follow Lukia and D.O.R.K, he stops short and mutters something about, "No. Hold line." Thus, he turns upon the wind entity's last known location and tries to swipe into it. "Come at me ya windy bastid!"
Vark's Action: Scimitar Attack: 9 Damage: 8 at Windy Entity.
When you realize you're doing too much: Signature.
Startled by D.O.R.K. charging him and the sudden appearance of Lukian behind him, the cultist calls out some words in a language that neither D.O.R.K. or Lukian can understand and bolts of lightning spring from his hands towards D.O.R.K. (Attack: 10 Damage: 6) but obviously shocked by Lukian's longsword cleaving into his shoulder the bolts miss D.O.R.K.
Vark and Devin you're up next in that order.
DM - Stopping a god in his tracks
Devin cringed as he watches the spellcaster fire a spell at D but is pleased to see it miss.
"Try this on for size!" He calls as he sends another bolt at the sportscaster.
Guiding Bolt Attack: 9 Damage: 19 radiant damage.
The area of disturbance moves closer to D.O.R.K., Devin and Vark (SE-J15) where it (1-2 Devin, 3-4 Vark 5-6 D.O.R.K) targets (4-Vark) (Attack: 25 Damage: 11 in the first instance who suddenly finds himself picked up and slammed against the floor. It then (1-2 Devin, 3-4 Vark 5-6 D.O.R.K) targets (6-Vark) again Attack: 18 Damage: 12) who having just picked himself up off the ground finds himself being now slammed back against the door behind him.
Toruun you're up.
DM - Stopping a god in his tracks
Torunn sets his sights on the disturbance and tries fire his musket at it.
Attack: 10 Damage: 6
He then follows up by sending the spectral forge hammer flying through it
Attack: 13 Damage: 11
Attack 1: 20
Attack 2: 10
Toruun - all shots miss. D.O.R.K., Meiva and Beedo - you're up in that order.
DM - Stopping a god in his tracks
Determined, D.O.R.K merely corrected her form from the earlier blow, and noting the shock of Lukian's appearance, raised Door Knocker high to capitalize. However, hearing Vark's cry D.O.R.K hesitates and glances back. "Acolyte Vark! Plan B!" Vark looks about ready to protest for a second, but freezes meeting her gaze. He frowns but nods, and without missing a beat the living construct laid into the last cultist.
Where once there was some measure of hesitance with the Orcs and goblins, her attacks on the cultist are brutally efficient in crippling his legs, then swing around to put him down. Only if the first kills him does she turn upon the disturbance of wind to bury her maul into its form.
Action: Knock Knock Attack: 10 Damage: 13.
Bonus Action: Warpriest's - Open up the Door, its real Steal! Attack: 18 Damage: 11.
(If a disadvantage roll is needed for the 2nd attack on Windy Mick Windy Pants: 15)
When you realize you're doing too much: Signature.
Apparently shaking herself from some sort of stupor, Meiva glances wildly around herself, then focuses on her allies.
"Ah. Silvanus, please bless their swords, drawn so much more quickly than my own," she prays.
Bless cast on the four closest to Meiva.
And that's all I have to say about that.
Toruun, Devin, Vark and D.O.R.K. you can all access Meiva's Bless.
Lukian you're up!
DM - Stopping a god in his tracks
Lukian swings his longsword again at the cultist.
Longsword attack (one-handed): 22; damage: 10 slashing damage
No more cultists! Just an area of disturbance.
Vark and Devin you're up next!
DM - Stopping a god in his tracks
((Are attacks against the area of disturbance working?))