All of you push with a great shove and the raft dislodges itself from the shoreline without trouble. Making your way back onto the Darklake, you continue once again on your journey to Neverlight Grove.
You've all accepted that it’s best not to disturb dead things laid to rest, especially not paragons of justice, no matter what treasures they might have held for worthy heroes. Besides, you’ve all had just about enough of the long, watery passage to your next safe haven and desire nothing more than a comfy bed to sleep in without fear of being surprise attacked again.
Elmo locks eyes with Grem after he Mentions the tavern to Stool. While never breaking his confident stare with the dwarf, He mimes a drinking motion, silently mouths "your going down", and gives the dwarf a thumbs down. I see Elmo doing a fun dance intended to taunt as he does this. I want to do a performance check for how well my shit talking hits Grem and entertains onlookers.
Performance: 17
He turns to Stool and Glab
Stool! Glabagool! Mates, do ye imbibe spirits by chance? Alcohol brings out the best of me kind and I'd like to share some fine and graceful halfling culture with ye!
"Though I've never actually consumed alcohol before, I'm sure that it'll be another one of those things that I am just naturally better at than you bozos!"
Stool begins to reply when asked by Elmo about his village, as Elmo opens the small metal container with a fairly weak investigation for possible hidden traps when all of a sudden Elmo cries out in pain! The hidden lock mechanism, which could have been revealed with greater inspection for traps, triggers a poisoned needle to jab out and prick Elmo in the finger. Poison gas also begins to release from the small container and rapidly envelopes the group!
Elmo - Roll a Constitution check with disadvantage since you were pricked with a highly concentrated form of the poison gas!
Grem - roll again since you have an advantage against poison due to your racial trait. You are not immune to poison, however, you are immune to disease, which I believe is a different status condition. ;)
Morgana gets caught in the miasma although she summons her inner magical force to prevent the onset of whatever poisonous effect this gas may have. Casting a glaring look at Elmo, she watches to see what ill effects overcome Elmo.
Elmo and Gremryl try really hard to overcome the effects of this noxious gas but both fail to resist it's extremely potent strength. They quickly begin to feel light-headed and before they can react, in sync they fall slip into an unconscious state and fall backward into the water!
Morgana and the others must act quickly to save Elmo and Gremryl from drowning in the depths of the Darklake!
Shit! Ok, I'm gonna try to use my mage hand to steady elmo before he goes in since he is lighter. I'll cast ray of frost on the patch of water where Grem is gonna land in an attempt to freeze it so he doesn't actually end up in the lake. I'll also yell out to whoever is around "Grab them!!"
Morgana acts very quickly and with her Mage Hand she's able to steady Elmo before he falls into the water. Unable to prevent both of them from falling, however, Gremryl falls in with a loud *SPLASH* and there's instantly a feeling of dread that sweeps over Morgana as she knows from experience what to expect from the Darklake.
Both Gremryl and Elmo are poisoned and there's something thrashing about in the water where you last saw Elmo fall...
Ok, I'm gonna use some free actions to issue the following instructions to the NPCs.
To Stool: "Release your psychic spores, little buddy. Elmo and Grem are uncouncious so try to get in their minds to wake them the hell up (perhaps granting them advantage on their constitution rolls?)"
To Hemeth: "Keep those aquatic ****ers busy until we can get the rest of the team back on their feet."
To Glabb: "Stretch out a long appendage and get Grem the **** back on this boat before he drowns! Try not to grab onto any part of his body that might melt off!"
All of you push with a great shove and the raft dislodges itself from the shoreline without trouble. Making your way back onto the Darklake, you continue once again on your journey to Neverlight Grove.
You've all accepted that it’s best not to disturb dead things laid to rest, especially not paragons of justice, no matter what treasures they might have held for worthy heroes. Besides, you’ve all had just about enough of the long, watery passage to your next safe haven and desire nothing more than a comfy bed to sleep in without fear of being surprise attacked again.
“Well, I tell ye. Me bones are aching for solid ground and a beer in me belly! Stool, lad... tell us, do ye folks be having a pub in ye town?”
Elmo locks eyes with Grem after he Mentions the tavern to Stool. While never breaking his confident stare with the dwarf, He mimes a drinking motion, silently mouths "your going down", and gives the dwarf a thumbs down. I see Elmo doing a fun dance intended to taunt as he does this. I want to do a performance check for how well my shit talking hits Grem and entertains onlookers.
Performance: 17
He turns to Stool and Glab
"Though I've never actually consumed alcohol before, I'm sure that it'll be another one of those things that I am just naturally better at than you bozos!"
Wait, what the **** is this box and where did it come from? Did I miss it's arrival sometime yesterday? Also, Elmo is a putz! Constitution check= 19
(You'll have to catch yourself up on the forum, Morgana!)
"Moradins balls lad, what in the ...*cough cough*... "
8
7
and dwarves are immune to poison FYI
and Pally's got Divine Health making them also immune to disease
Grem - roll again since you have an advantage against poison due to your racial trait. You are not immune to poison, however, you are immune to disease, which I believe is a different status condition. ;)
5
12
7
Shit! Ok, I'm gonna try to use my mage hand to steady elmo before he goes in since he is lighter. I'll cast ray of frost on the patch of water where Grem is gonna land in an attempt to freeze it so he doesn't actually end up in the lake. I'll also yell out to whoever is around "Grab them!!"
1
Wake up and help me, you lazy ass bastards!!
well, at least my initiative roll wasn't a NATURAL one!
15
14
Initiative Order:
Gremryl Stonebreaker - Unconscious
Stool
Elmo Lightpocket
Water Weird (1)
Water Weird (2)
Hemeth
Glabbagool
Morgana
Ok, I'm gonna use some free actions to issue the following instructions to the NPCs.
To Stool: "Release your psychic spores, little buddy. Elmo and Grem are uncouncious so try to get in their minds to wake them the hell up (perhaps granting them advantage on their constitution rolls?)"
To Hemeth: "Keep those aquatic ****ers busy until we can get the rest of the team back on their feet."
To Glabb: "Stretch out a long appendage and get Grem the **** back on this boat before he drowns! Try not to grab onto any part of his body that might melt off!"