The cat walks over to where the skeletons are hanging and bats at one of their feet with his paws to see if anything happens (assuming they're hanging low enough for him to reach), then Aegean's eyes revert back to normal and he stands back up. "There's some skeletons hung up on the south wall and the other side of this one," he pats the wall above the crawl space. One door in each wall except this one, which has 3."
Aegean pets the cats head before standing up after crawling into the room. He peers at the skeletons hanging on the walls for a moment, then, as the last member of the team enters the room, casts Frostbite (2 on a failed DC13 con save if it's more than just an actual inanimate skeleton) at the nearest one. (Nearest skeleton, to be clear)
Flare will crawl through the hole as well, His glowing mace in front of him before emerging into the room with the skeletons. As Aegean casts a spell on the skeleton closest to him, Flare will immediately spin around and attempt to drive his war hammer into the skull of the hanging skeleton "Aegean! Are the skeletons alive? I think I saw this one move?!" The Aasimar will look around frantically with a wild light in his eyes.
Flare, noticing that Aegan is checking all the doors would cast guidance as he places hand his shoulder, leaning over him as if trying to help but really just looking around and not actually paying much attention to the doors.
(Yeah, funny thing.. I started with my guy being named flare and submitted my character before tweaking him and making his name Nova but realized I had already said his name was Flare and changed it back on the character sheet :P)
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
The cat walks over to where the skeletons are hanging and bats at one of their feet with his paws to see if anything happens (assuming they're hanging low enough for him to reach), then Aegean's eyes revert back to normal and he stands back up. "There's some skeletons hung up on the south wall and the other side of this one," he pats the wall above the crawl space. One door in each wall except this one, which has 3."
Well then which door do we head for? ...I vote that we head trough the opposite door.
"We can figure that out after we crawl in there and take c loser look at them.
welp, If there are no objections ... here I go! Sarras jumps onto knees and begins to crawl through the gap in the wall.
Assuming nothing bad happens as Sarras enters the room, Aegean follows.
You enter the room and are greeted by Aegeans familiar as it rubs against your legs.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Aegean pets the cats head before standing up after crawling into the room. He peers at the skeletons hanging on the walls for a moment, then, as the last member of the team enters the room, casts Frostbite (2 on a failed DC13 con save if it's more than just an actual inanimate skeleton) at the nearest one. (Nearest skeleton, to be clear)
Flare will crawl through the hole as well, His glowing mace in front of him before emerging into the room with the skeletons. As Aegean casts a spell on the skeleton closest to him, Flare will immediately spin around and attempt to drive his war hammer into the skull of the hanging skeleton "Aegean! Are the skeletons alive? I think I saw this one move?!" The Aasimar will look around frantically with a wild light in his eyes.
Attack: 8 Damage: 8
calm down there, we aren't sure yet. nevertheless Sarras stays ready with a hand hovering by a handaxe on his side.
The skeletons display no signs of life, even after the frostbite and warhammer attacks.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Sarras, still tense turns to the others, ok, so which way? He also takes a look around to see if any appears to be "correct".
investigation? : 2
All the wooden doors look identical.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Just a precaution Flayr. Figured it's better to take the first shot just in case." Aegean investigates the doors looking for any traps.
South: 18
West: 16
North: 25
East 1: 18
East 2: 6
Advantage rolls if the cat is able to assist (not sure if cats can help with trap searching?): 12 17 7 20 23
Flare, noticing that Aegan is checking all the doors would cast guidance as he places hand his shoulder, leaning over him as if trying to help but really just looking around and not actually paying much attention to the doors.
(you can add 1d4 to those rolls if you wanted)
OOC: Lol, I am your fellow player playing Flayr in Cold Cash. Wreckzors' character is named Flare.
Aegean finds no traps, though he looks thoroughly.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Whoops, wrong flare :P)
(Yeah, funny thing.. I started with my guy being named flare and submitted my character before tweaking him and making his name Nova but realized I had already said his name was Flare and changed it back on the character sheet :P)
I understand how you could mix up those two names. :D
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Guess we just pick one?" Aegean says.
Here is a quick overview of the dungeon layout.
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash