How is the Gnome Crossing going? If it is only a round or two more, then that should be the priority (followed by a hasty retreat).
If they take longer, then I don't know what to do, because "3 black puddings + regenerate from death + whatever spawned" seems like too much to defeat. Beegred doesn't have Skameros' long reach, so every attack he makes is a chance to drop to 0 hp from acid splash. (And he is out of spell slots, since Hunter's Mark ended when he was critical-ed into unconsciousness.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I was serious when I said I don't know what to do next.
Attacking is futile, unless the regeneration can be stopped. (And his health is too low to survive acid splash anyways.) He could try dodging, I guess, but eventually he is going to get hit (and go down).
Are there any boulders nearby, that could be rolled into the path of the oozes? I am looking for anything that will stall the monsters for 4 rounds, to get those gnomes across the bridge.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
what about like lamp oil or lantern oil - anyone have flasks of oil? maybe the gnomes do? Try and not set the bridge on fire but maybe force the oozes away for a bit
or we all go down in a blaze of glory......
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Tabaxi with a penchant for shenans. He will....shenan again...
what about like lamp oil or lantern oil - anyone have flasks of oil? maybe the gnomes do? Try and not set the bridge on fire but maybe force the oozes away for a bit
I like it!
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Skameros has a hunting trap....and a tinder box but no oil or anything. This salt? does it burn? maybe oozes are like slugs and we can use salt to dissolve them :P
of course these are all great ideas from a smarter person than Skameros
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Tabaxi with a penchant for shenans. He will....shenan again...
Sadly Sacred Flame is Radiant damage instead of fire :(. And I have no fire spells. Beegred could try to go grab a torch from the gnomes to use to do some fire damage
I've been trying a different way to track combat, instead of posting screenshots as images all the time. The downside is it takes a bit longer for me, and I end up narrating what is going on less.
What do you think? Is it enough or should there be more description? Is it too hard to know when it's your turn?
(PS. Roll20 is down, where I track positions and monster HP. I will update main thread when I can.)
Whoops, forgot the spiritual weapon attack uses a bonus action. In this case, Narstin would heal Beegred over attacking the ooze with the weapon.
Third Quarter - DC 13 encounter check: 19
Initiative:
How is the Gnome Crossing going? If it is only a round or two more, then that should be the priority (followed by a hasty retreat).
If they take longer, then I don't know what to do, because "3 black puddings + regenerate from death + whatever spawned" seems like too much to defeat. Beegred doesn't have Skameros' long reach, so every attack he makes is a chance to drop to 0 hp from acid splash. (And he is out of spell slots, since Hunter's Mark ended when he was critical-ed into unconsciousness.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
4 more rounds until the 4th quarter of the gnome train rolls for an encounter and the train ends.
FIY, I didn't add challenging oozes on top of what you are already facing, just plain ones, which I know is still a bad situation to be in.
That's fine, not my first character to die in this campaign..... might be the last though :P
Tabaxi with a penchant for shenans. He will....shenan again...
Still around? Unless I missed something it should be Beegred's turn.
That's what it looks like
yeah still here
Tabaxi with a penchant for shenans. He will....shenan again...
Sorry about the delay.
I was serious when I said I don't know what to do next.
Attacking is futile, unless the regeneration can be stopped. (And his health is too low to survive acid splash anyways.) He could try dodging, I guess, but eventually he is going to get hit (and go down).
Are there any boulders nearby, that could be rolled into the path of the oozes? I am looking for anything that will stall the monsters for 4 rounds, to get those gnomes across the bridge.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
what about like lamp oil or lantern oil - anyone have flasks of oil? maybe the gnomes do? Try and not set the bridge on fire but maybe force the oozes away for a bit
or we all go down in a blaze of glory......
Tabaxi with a penchant for shenans. He will....shenan again...
I like it!
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Skameros has a hunting trap....and a tinder box but no oil or anything. This salt? does it burn? maybe oozes are like slugs and we can use salt to dissolve them :P
of course these are all great ideas from a smarter person than Skameros
Tabaxi with a penchant for shenans. He will....shenan again...
Sadly Sacred Flame is Radiant damage instead of fire :(. And I have no fire spells. Beegred could try to go grab a torch from the gnomes to use to do some fire damage
Burning a DM inspiration as a get out of jail card, with a narrative provided is perfectly OK with me!
@Skameros: Which pudding are you hitting with the rock?
Oh yeah there are two of them on me - um let go with the left one
Tabaxi with a penchant for shenans. He will....shenan again...
Narstin's turn, FYI.
Whoops, totally missed your last post somehow. Off to tkae my turn...
I've been trying a different way to track combat, instead of posting screenshots as images all the time. The downside is it takes a bit longer for me, and I end up narrating what is going on less.
What do you think? Is it enough or should there be more description? Is it too hard to know when it's your turn?
(PS. Roll20 is down, where I track positions and monster HP. I will update main thread when I can.)