Is there anything Derendil could use to try to cut the rope bridge away with an action? Or maybe hang on to the ropes and jump on the bridge to try to cause the drow to fall off? (Do drow have to do the dex check to not fall if there's more than 1 on the bridge? And could holding on give advantage on the same roll for derendil)?
Just bumping in case you missed the questions here (since they can affect derendil's turn). I'm assuming derendil can't reach the drow without dashing if the bridge is difficult terrain for him.
If Derendil stays in the doorway and actively causes the bridge to sway and shift, then I'll rule it'll become difficult terrain for the Drow, with the same rules as all of you have to use.
And yes, would require a dash to catch up to the drow.
Can we have her grab the pot of poo just inside the cell door and try to get near the north stairs, where she'll ready an action (if she has enough movement) to throw/dump it down the stairs should any drow come up to reinforce?
If not, she wil just stay where she is and keep an eye out on the while scene until the bridge clears and there is room in the guard tower for her.
If Derendil stays in the doorway and actively causes the bridge to sway and shift, then I'll rule it'll become difficult terrain for the Drow, with the same rules as all of you have to use.
And yes, would require a dash to catch up to the drow.
I forgot to mention the bridge ropes can be cut, but not with claws.
Part of Eldeth's hold is making sure all the prisoners are safely up before slicking the stairs up with waste. The action is intended to help provide cover/distraction for the mass retreat across the bridge, should addition drow flank from behind, from the north.
If Derendil stays in the doorway and actively causes the bridge to sway and shift, then I'll rule it'll become difficult terrain for the Drow, with the same rules as all of you have to use.
And yes, would require a dash to catch up to the drow.
I forgot to mention the bridge ropes can be cut, but not with claws.
The other part of the original question was if there was anything around that could be used for that (Would that take an action and a roll to find out?)
Is there anything Derendil could use to try to cut the rope bridge away with an action?
VanderLegion, I think our best option is for Derendil to dispatch the remaining guard who's preventing access to the ladder that leads to the armory. If Derendil can do that, then Tozer will climb the ladder, throw down a blade, and someone else can cut the bridge to prevent all drow to the south from accessing the guard tower.
Yeah, Ferry is fixing on going upstairs and grabbing armfuls of weapons and throwing them down the hole, after the drow are cleared. We have to make it quick, I think; little time to be choosy.
Kerrec: is there a crossbow at his side or anything?
Yeah, Ferry is fixing on going upstairs and grabbing armfuls of weapons and throwing them down the hole, after the drow are cleared. We have to make it quick, I think; little time to be choosy.
Kerrec: is there a crossbow at his side or anything?
All male drow carry hand crossbows and quivers of bolts.
Well, I can safely say that Derendil won't be killing any drow this round...
Though thinking about it (ya know, after I've already rolled the attacks and it's too late), it might have been easier to have him try to grapple the guard and just drag him away from the ladder...
Meanwhile, Tozer seizes the opportunity he's been longing for. He scrambles up the ladder into the armory. The first blade he can see, he hands down to one of his fellow prisoners. "Cut the bridge!" he barks.
Combat is going to shift from the guard tower to the bottom of the stairs to the north. I don't want to lose a day re-rolling initiative, so the new enemies will join the current initiative at Round 3. Tozer will have to wait for his turn to move up into the armory.
Meanwhile, Tozer seizes the opportunity he's been longing for. He scrambles up the ladder into the armory. The first blade he can see, he hands down to one of his fellow prisoners. "Cut the bridge!" he barks.
Also, the guard dropped a shortsword, so you don't actually have to climb up into the armory to get the first sword for someone to start cutting the bridge down.
I don't want to lose a day re-rolling initiative, so the new enemies will join the current initiative at Round 3.
Works for me. And personally, I'd be fine if you wanted to just roll initiative for everyone when we hit combat instead of having everyone roll their own. It's generally just a straight roll with mods you can see on the character sheets and no real decisions until the results are in, so doesn't really change anything, but gets it going a lot faster than having to wait for everyone to update.
DirtyDogP, aka Valthana (who was controlling Buppido as well) decided to drop out of the campaign. I will be taking over Valthana, who is going to have a very suicidal moment in the near future.
The campaign is geared for 4-6, so we're still fine, although you're now down a fighter. Is anyone having any issues with the campaign?
Just bumping in case you missed the questions here (since they can affect derendil's turn). I'm assuming derendil can't reach the drow without dashing if the bridge is difficult terrain for him.
Sorry, I did miss this post.
If Derendil stays in the doorway and actively causes the bridge to sway and shift, then I'll rule it'll become difficult terrain for the Drow, with the same rules as all of you have to use.
And yes, would require a dash to catch up to the drow.
Regarding DM post #279, Jimjar's action (ranged attack with a rock) for round 2 was completed in post #267.
No. No more bridge blocking on my part. :-)
Can we have her grab the pot of poo just inside the cell door and try to get near the north stairs, where she'll ready an action (if she has enough movement) to throw/dump it down the stairs should any drow come up to reinforce?
If not, she wil just stay where she is and keep an eye out on the while scene until the bridge clears and there is room in the guard tower for her.
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
That was a held action. Jimjar needs to act for round 2
I forgot to mention the bridge ropes can be cut, but not with claws.
Part of Eldeth's hold is making sure all the prisoners are safely up before slicking the stairs up with waste. The action is intended to help provide cover/distraction for the mass retreat across the bridge, should addition drow flank from behind, from the north.
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
The other part of the original question was if there was anything around that could be used for that (Would that take an action and a roll to find out?)
There's nothing just lying around inside the guard post that could cut the bridge ropes.
VanderLegion, I think our best option is for Derendil to dispatch the remaining guard who's preventing access to the ladder that leads to the armory. If Derendil can do that, then Tozer will climb the ladder, throw down a blade, and someone else can cut the bridge to prevent all drow to the south from accessing the guard tower.
Btw, the drow in question is wielding a short sword.
Yeah, Ferry is fixing on going upstairs and grabbing armfuls of weapons and throwing them down the hole, after the drow are cleared. We have to make it quick, I think; little time to be choosy.
Kerrec: is there a crossbow at his side or anything?
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
The plan was to make for the lift, right?
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
All male drow carry hand crossbows and quivers of bolts.
Well, I can safely say that Derendil won't be killing any drow this round...
Though thinking about it (ya know, after I've already rolled the attacks and it's too late), it might have been easier to have him try to grapple the guard and just drag him away from the ladder...
Is he holding an action? Or attacking. If attacking, roll for attack (and which spider?)
Still waiting on Buppido.
Combat is going to shift from the guard tower to the bottom of the stairs to the north. I don't want to lose a day re-rolling initiative, so the new enemies will join the current initiative at Round 3. Tozer will have to wait for his turn to move up into the armory.
Just waiting or Buppido and Ront now.
Also, the guard dropped a shortsword, so you don't actually have to climb up into the armory to get the first sword for someone to start cutting the bridge down.
Works for me. And personally, I'd be fine if you wanted to just roll initiative for everyone when we hit combat instead of having everyone roll their own. It's generally just a straight roll with mods you can see on the character sheets and no real decisions until the results are in, so doesn't really change anything, but gets it going a lot faster than having to wait for everyone to update.
DirtyDogP, aka Valthana (who was controlling Buppido as well) decided to drop out of the campaign. I will be taking over Valthana, who is going to have a very suicidal moment in the near future.
The campaign is geared for 4-6, so we're still fine, although you're now down a fighter. Is anyone having any issues with the campaign?
No issues here, I'm enjoying it :). Especially since my potentially suicidal Command spell DIDN'T get me killed :P