Beegred destroyed one of the statues, and the cloudy/dusty form of Ogremoch's Bane that was left behind immediately fled north west. That petrified drow also dropped out of the initiative tracker (where before, it would wait it's turn to occupy another statue).
Was home with sick kiddos today. I have the feeling I'm going to be next. Just FYI...
Also, some of the more astute of you would have noticed that Ogremoch's Bane animated 6 statues each time you've come into this cavern. However, at one point during this specific battle, there were 7 animated statues. For some reason...
When the 7th was animated then it was described like this:
A fresh wave of malevolence blasts outward from the currently animated petrified drow, and the damaged statue at G8 begins to move (@G8 joins the initiative).
So it just.. multiplied, bringing the max now to 7 ?
Regardless - it seems like our only option is to keep them occupied here to keep their influence on the main battle at a minimum.
Regardless - it seems like our only option is to keep them occupied here to keep their influence on the main battle at a minimum.
I'm not a fan of letting the statues beat on the party. I'd want to hear a plan of some kind.
I'm willing to try Gust of Wind on the dust clouds, since we don't have Banishment. "The gust disperses gas or vapor", so it should scatter the dust enough to cause it problems. Even if the Bane can recover, I'd think that would take some time.
(And if the Bane ignores the wind gust, if we can get the statues lined up, the spell has a chance of pushing them back.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Rodolfo has Banishment, but it can't be used. Maybe it was possible in the earlier rounds, but not any more.
I don't want to be an arse with your one chance at Banishment, so the rules for this encounter is when you cast it, you must be looking at a singular target, ie: The cloud swirling around while not possessing any elementals, OR one possessed creature containing all of Ogremoch's Bane.
And it won't be as easy as kill 5 statues then banish the 6th. In this boss fight, it will continuously animate 6 statues (or more if you damage non-animated statues) until there are none left to possess.
Yeah, OK. I'm not interested in providing an impossible scenario.
Lets just say that the Mushroom Prince whispers in Orubis's ear that Ogremoch's Bane is not capable of animating different elementals (or petrified creatures) across distances larger than this cavern you are in.
Ogremoch's Bane may not be animating any more statues, but he's not in two places at once. Also, damaging his 'bodies' will cause him to come defend them.
EDIT: I've been home sick last few days, and haven't been keeping up. But I see it is still Skamros's turn. I will get things moving again (enforce a dodge action if no posts) once I'm feeling better.
Was very busy at work yesterday, so that's my fault.
But it's been two days now since the last post in the main thread. I'll give Beegred the rest of the day to post his turn.
So I'm clear about what just happened...
Beegred destroyed one of the statues, and the cloudy/dusty form of Ogremoch's Bane that was left behind immediately fled north west. That petrified drow also dropped out of the initiative tracker (where before, it would wait it's turn to occupy another statue).
And we're back to bad rolls
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Oh, north-west? So it seems like we should avoid killing any other petrified drow then. Just Dodge action and try to hold on as long as possible?
Btw, Rodolfo skips his turn due to Haste fading the previous turn.
So, with your dice luck, why don't you reckless attack for advantage?
Because a) I forget about it and b) I generally don't like giving my enemies advantage against me :P
but mostly a
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Was home with sick kiddos today. I have the feeling I'm going to be next. Just FYI...
Also, some of the more astute of you would have noticed that Ogremoch's Bane animated 6 statues each time you've come into this cavern. However, at one point during this specific battle, there were 7 animated statues. For some reason...
Now, there are less than 6.
When the 7th was animated then it was described like this:
So it just.. multiplied, bringing the max now to 7 ?
Regardless - it seems like our only option is to keep them occupied here to keep their influence on the main battle at a minimum.
I'm not a fan of letting the statues beat on the party. I'd want to hear a plan of some kind.
I'm willing to try Gust of Wind on the dust clouds, since we don't have Banishment.
"The gust disperses gas or vapor", so it should scatter the dust enough to cause it problems.
Even if the Bane can recover, I'd think that would take some time.
(And if the Bane ignores the wind gust, if we can get the statues lined up, the spell has a chance of pushing them back.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Rodolfo has Banishment, but it can't be used. Maybe it was possible in the earlier rounds, but not any more.
Yeah, OK. I'm not interested in providing an impossible scenario.
Lets just say that the Mushroom Prince whispers in Orubis's ear that Ogremoch's Bane is not capable of animating different elementals (or petrified creatures) across distances larger than this cavern you are in.
Ogremoch's Bane may not be animating any more statues, but he's not in two places at once. Also, damaging his 'bodies' will cause him to come defend them.
EDIT: I've been home sick last few days, and haven't been keeping up. But I see it is still Skamros's turn. I will get things moving again (enforce a dodge action if no posts) once I'm feeling better.
@ArgentTheWise - reckless I believe applies to all of the actions taken in that round, so that second should also be with advantage.
Nope just the first one
"When you make your first attack on your turn, you can decide to attack recklessly."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yeah, you have to decide upon the first attack, but all attacks are reckless (with advantage).
The very next sentence in fact:
"Doing so gives you advantage on melee weapon attack rolls using Strength during this turn"
Heads up... Waiting on Beegred to take his turn.
Asking the rest of you: Do I wait for Beegred to show up, or have him dodge on this turn?
He would dodge anyways I believe, so lets continue.
Well then, Skameros can post his action. Thurnir, Rodolfo and Orubis are on deck.
Thanks for that - given how I've been rolling I didn't expect to hit anything even with advantage, let alone destroy two of them.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I wonder if we should keep at least one of them "active" for a while so that the whole bunch doesn't fly away to wreak havoc on the earth elementals.