Skameros rubs his shoulder where the rock hit him and growls. He will then let out a high pitched scream (rage), pick up the rock and throw it back at the drow statue that attacked him.
(I think I figured that right - it's an improvised weapon so no proficiency bonus - used the same damage the statue did 1d6 + my rage damage bonus? to be honest I'm not sure what the plan is - I don't want to get surrounded by all these drow and the rock throw back was more of a reactionary thing to being hit in the first place hehe)
EDIT: and it doesn't matter because I can't throw straight apparently
I have altered this creature to make it more of a boss fight (to remove their weakness of needing to move into melee range) by adding a ranged attack. This implies the creature is proficient, hence why it gets the 1d6+2 damage.
Basically I just copied the slam attack, but trade 2 melee attacks per round for 1 ranged attack per round. I think that's a fair compromise.
As for a PC doing an improvised ranged attack, the rules are HERE. To sum up, your damage is 1d4 with a range of 20ft/60ft. No modifiers to the damage since you are not proficient. I think the Tavern Brawler feat is the only way to become proficient with Improvised Weapons.
If I wanted to cast wind wall at a diagonal on the map, how are you measuring the diagonal? I can’t recall if this game has like a 5/10 rule or anything
Wouldn't wind wall keep them from throwing stones at us or did I mistake where said wind wall was positioned?
"The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it."
(Did you remember you had 5 temp hit points from aid?)
Yes. Current HP max of 72 is 5 above the normal.
( Aid does not give temp HP. In a different campaign, I managed to avoid a TPK when I use Aid to get the 3 unconscious party members reactivated.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Dont they make strength saving throws for the wall when it appears? Haven’t used that spell much but looks like they should. And also- we can shoot them but they can’t shoot us, (unless they are on our side) per my reading.
thurnir will be moving up into melee. (Probably smarter for him to stay back and shoot -but he’s not smart)
It’s doing what I’ve meant it to do so far. Orubis was struggling to figure a way that doesn’t destroy all these things before we can banish. This will help protect us while we get it under control
It’s doing what I’ve meant it to do so far. Orubis was struggling to figure a way that doesn’t destroy all these things before we can banish. This will help protect us while we get it under control
If that wall means that only 4 more of the statues can be animated (the ones not being blocked by the wind wall), it is definitely worth it. (Just have to start hitting before the minute runs out.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
(Sorry missed notifications)
thurnir drops his bow and draws his rapier - continuing to focus on the one now at L3 which he has hunters mark on..
11 to hit
12 damage
Hunters mark 1 additional damage
12 hit two
12 damage
Plus hunters mark 2
“Now yer where I wants ye” he says
(Had a typo in my second attack. It didn’t change any results)
Yeah, I'm sure you didn't manipulate the attacks to make them both miss.
Hey, do you know about the dice roller button in the forum? It writes the equation for you, with a nice little input window. You can put the weapon damage plus hunter's mark and if you ever roll a crit, it will automatically roll twice the dice.
I have altered this creature to make it more of a boss fight (to remove their weakness of needing to move into melee range) by adding a ranged attack. This implies the creature is proficient, hence why it gets the 1d6+2 damage.
Basically I just copied the slam attack, but trade 2 melee attacks per round for 1 ranged attack per round. I think that's a fair compromise.
As for a PC doing an improvised ranged attack, the rules are HERE. To sum up, your damage is 1d4 with a range of 20ft/60ft. No modifiers to the damage since you are not proficient. I think the Tavern Brawler feat is the only way to become proficient with Improvised Weapons.
If I wanted to cast wind wall at a diagonal on the map, how are you measuring the diagonal? I can’t recall if this game has like a 5/10 rule or anything
Paladin - warforged - orange
No, movement is 5/5. I'm pretty sure that's RAW.
Wouldn't wind wall keep them from throwing stones at us or did I mistake where said wind wall was positioned?
"The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Are you referring to the last volley against Beegred? Those were thrown from your side of the wind wall.
Yes. Current HP max of 72 is 5 above the normal.
( Aid does not give temp HP. In a different campaign, I managed to avoid a TPK when I use Aid to get the 3 unconscious party members reactivated.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
My bad - I made assumptions the wall was closer to us to keep all the bad guys from getting close
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Dont they make strength saving throws for the wall when it appears? Haven’t used that spell much but looks like they should. And also- we can shoot them but they can’t shoot us, (unless they are on our side) per my reading.
thurnir will be moving up into melee. (Probably smarter for him to stay back and shoot -but he’s not smart)
They would have if the wall was cast on top of them. Orubis cast the wall in front of them, between them and your party.
It’s doing what I’ve meant it to do so far. Orubis was struggling to figure a way that doesn’t destroy all these things before we can banish. This will help protect us while we get it under control
Paladin - warforged - orange
Looks like the rolls didn’t post right. Thurnir may change his action depending on how bad begreed is doing
Should be fixed now.
If that wall means that only 4 more of the statues can be animated (the ones not being blocked by the wind wall), it is definitely worth it.
(Just have to start hitting before the minute runs out.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
You will still have a movement and an action left? Is the spiritual weapon attack all of your turn?
I’m sorry, I think I was very tired. I meant to post a dodge action
Paladin - warforged - orange
That's fine. Dodge action it is.
Yeah, I'm sure you didn't manipulate the attacks to make them both miss.
Hey, do you know about the dice roller button in the forum? It writes the equation for you, with a nice little input window. You can put the weapon damage plus hunter's mark and if you ever roll a crit, it will automatically roll twice the dice.
You can read about it HERE.
Edit: Also, Rodolfo is up and Orubis is on deck.
Lol yeah. Figured it sure didn’t look like i was cheating! . Wow our rolls have been horrible!
yes I do know about the dice roller, but I’m almost always using my phone where I can’t access it, thus the equations.
I've been around so long I've just gotten used to hand typing the rolls in - or if I'm at my computer I have a cheat sheet I can copy paste from :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I use it on mobile. Helpful for some situations to use the dice roller, like attack rolls, since it auto adds crit damage dice.
Paladin - warforged - orange