Btw, I was also hoping to trigger a concentration check from Jorlan to keep his Levitate up.
And did the wand miss Ront with 15 to hit?
Actually, looking at the map now, Rodolfo doesn't have line of sight to be able to see Ront. You will have had to pick a different target. I will wait for your update before proceeding.
He would then have gone anything melee-oriented that he could see - either the zombie Shoor or someone similar. Rodolfo is still webbed and he's very afraid of some of the melee folk coming after him.
He would then have gone anything melee-oriented that he could see - either the zombie Shoor or someone similar. Rodolfo is still webbed and he's very afraid of some of the melee folk coming after him.
Derrendil makes the most sense then. And a 15 does hit Derrendil.
Winenose: Do you want help with the webs, or should Beegred keep moving away?
2 questions for DM: TwiceRisenIlvara was globbed. Disadvantage? (Even if Thurnir is still hit, would be nice to remove the critical.) How high is that ledge to the west of Beegred? (How much climbing is needed to go from F11 to E11.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
2 questions for DM: TwiceRisenIlvara was globbed. Disadvantage? (Even if Thurnir is still hit, would be nice to remove the critical.) How high is that ledge to the west of Beegred? (How much climbing is needed to go from F11 to E11.)
You are quite right. I forgot the disadvantage. I rerolled and rolled a 1... From 20, to 1... I will edit the post to show Thurnir was not hit and took no damage.
The path to the west, just short of the bridge, is 30ft high. climbing requires a skill check and is considered difficult terrain.
(The lizard doesn’t need to make climb checks. Bigreed could have hopped on Verm it would have been ok.)
Sounds like my best option is to take down any foes close to Thurnir, so that Thurnir is free to mount Verm and get up to that ledge to chase down Buppido.
Beegred has the ranger feature that (non-magical) difficult terrain doesn't slow him down, but he also has limited movement (25') and I'm guessing would still need to make climb checks.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Argh, rolled a 10 on my AOO. Does the lizard get one?
if so- 24 to hit
I can not find any rules that specifically allow it, or prevent it. Instinctively I find it overpowered for a mounted character to get two Attacks of Opportunity, but since your mount actually rolled a nat 20, then lets go with the flow...
You will all be free to make your escape to the surface world from here. I will not write this part, I hope you all will.
The only details you need to know:
Topsy and Turvy are heavily restrained by overly restrictive chains and manacles. It looks like the circulation in their limbs and neck should be cut off, that's how tight they are. They will not follow you to the surface.
Eldeth is also restrained with chains and manacles. She is also a dwarven scout from Gauntlgrym, just like Thurnir. Thurnir and Eldeth will know of each other, being in the same 'unit', but not personally.
Jimjar is not restrained, nor is he armed. He almost looks at Ilvara and her dead crew with disappointment. His only comments are, "Owed wagers are an affront to the civilized."
When you exit the mine to the surface world, you are not in any civilized area. You suspect you are far to the East, in some kind of desert.
Thurnir will help with looting anything the drow have of value, and will try to break anyone out of manacles that he can- prioritizing the dwarf from his home. For what it’s worth, he’s a smith and has a crowbar.
he encourages everyone who’s trying to get to surface civilization to rest at the mouth of the cave and recover.
You'll eventually figure out where you are on the surface world and know what direction to take to get to your homes.
The next batch of posts have to come from all of you. How will your characters react having reached the surface after who knows how long? Where will they go? Do you all stick together, or go your own ways?
Time for the next conversation while you are all writing your "we escaped!" posts.
This is actually not the end of the module. It is only the halfway point. Beegred and I have been at this campaign since late 2018. We're nearing on 4 years... Some of you a bit less, some a lot less.
Fatigue is something I worry about. I have no idea if it is just me, but I feel the playing (myself included) has become mechanical. For example, only Rodolfo has written his 'we escaped!' post 2 days after I asked.
So, even though this is only the halfway mark, it is still a very satisfying and natural place to have our campaign end.
Having said that, what are your thoughts and reactions?
I consider it a success. One of the extremely few as most campaigns fizzle out long before even a halfway point. In my own DM-ing I've gotten to about halfway point once (Tomb of Annihilation) before the party lost interest.
It's the only campaign I'm in and I'd love to continue, even though it would put Rodolfo into further danger.
I’ve really enjoyed it- and the pace has been good for me. I’ve been traveling for business a lot the last couple weeks so slow on my posts again.
thurnir wants to report back to his king, and tries to talk the group into doing that. But if anyone doesn’t want to join he will go home anyway, with the NPC dwarf. Both of them are scouts for Guantylgrym so technically are still on duty- although by now I guess both are missing and presumed dead or drow- enslaved.
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Actually, looking at the map now, Rodolfo doesn't have line of sight to be able to see Ront. You will have had to pick a different target. I will wait for your update before proceeding.
He would then have gone anything melee-oriented that he could see - either the zombie Shoor or someone similar. Rodolfo is still webbed and he's very afraid of some of the melee folk coming after him.
Derrendil makes the most sense then. And a 15 does hit Derrendil.
Winenose:
Do you want help with the webs, or should Beegred keep moving away?
2 questions for DM:
TwiceRisenIlvara was globbed. Disadvantage? (Even if Thurnir is still hit, would be nice to remove the critical.)
How high is that ledge to the west of Beegred? (How much climbing is needed to go from F11 to E11.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
You are quite right. I forgot the disadvantage. I rerolled and rolled a 1... From 20, to 1... I will edit the post to show Thurnir was not hit and took no damage.
The path to the west, just short of the bridge, is 30ft high. climbing requires a skill check and is considered difficult terrain.
Rodolfo is OK so far, probably getting out of it next turn. But it's proven way more annoying rhan I anticipated.
(The lizard doesn’t need to make climb checks. Bigreed could have hopped on Verm it would have been ok..
Thanks for remembering that disadvantage!)
Sounds like my best option is to take down any foes close to Thurnir, so that Thurnir is free to mount Verm and get up to that ledge to chase down Buppido.
Beegred has the ranger feature that (non-magical) difficult terrain doesn't slow him down, but he also has limited movement (25') and I'm guessing would still need to make climb checks.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Well its good to know this is where I die
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I can not find any rules that specifically allow it, or prevent it. Instinctively I find it overpowered for a mounted character to get two Attacks of Opportunity, but since your mount actually rolled a nat 20, then lets go with the flow...
If the combat is over, Rodolfo will attempt to loot, but then he will sit down for a bit (end of haste) before actually looting.
You will all be free to make your escape to the surface world from here. I will not write this part, I hope you all will.
The only details you need to know:
Is it daytime when we get up top?
Yes. Sunlight is streaming in through the entrance several hundred feet up.
Just an FYI I will be out of town for the next 4 days - I might still be able to check in though.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Thurnir will help with looting anything the drow have of value, and will try to break anyone out of manacles that he can- prioritizing the dwarf from his home. For what it’s worth, he’s a smith and has a crowbar.
he encourages everyone who’s trying to get to surface civilization to rest at the mouth of the cave and recover.
You'll eventually figure out where you are on the surface world and know what direction to take to get to your homes.
The next batch of posts have to come from all of you. How will your characters react having reached the surface after who knows how long? Where will they go? Do you all stick together, or go your own ways?
Time for the next conversation while you are all writing your "we escaped!" posts.
This is actually not the end of the module. It is only the halfway point. Beegred and I have been at this campaign since late 2018. We're nearing on 4 years... Some of you a bit less, some a lot less.
Fatigue is something I worry about. I have no idea if it is just me, but I feel the playing (myself included) has become mechanical. For example, only Rodolfo has written his 'we escaped!' post 2 days after I asked.
So, even though this is only the halfway mark, it is still a very satisfying and natural place to have our campaign end.
Having said that, what are your thoughts and reactions?
I consider it a success. One of the extremely few as most campaigns fizzle out long before even a halfway point. In my own DM-ing I've gotten to about halfway point once (Tomb of Annihilation) before the party lost interest.
It's the only campaign I'm in and I'd love to continue, even though it would put Rodolfo into further danger.
I’ve really enjoyed it- and the pace has been good for me. I’ve been traveling for business a lot the last couple weeks so slow on my posts again.
thurnir wants to report back to his king, and tries to talk the group into doing that. But if anyone doesn’t want to join he will go home anyway, with the NPC dwarf. Both of them are scouts for Guantylgrym so technically are still on duty- although by now I guess both are missing and presumed dead or drow- enslaved.