"So... Hension 44, your saying the hazard levels are extremely lethal here?" Hension nodded. But this was very unnerving. It would definitely sap the charisma of the elves, but there was little they could presently do about it. At least he had the helmet upgrade, though, so he could develop new techs.
it would do, but it was definitely a problem. The helmets really helped them to analyze the situation better. But it made them glad they knew what was going on.
Having the crystal gardens, they were one of the races that helped with Cina. This meant they had access to computers, consequentially, the helmets could send data to the elves that would guide and inspire them to operate better, creating a decisive tactical advantage, especially for defensive maneuvers. In fact, it gave them data about the first two enemies:
Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.
Noxious Fumes V1. Over a range of 15 feet, anyone without at least a dustmask equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and high-altitude fliers are immune to this. You may also hold your breath.
Actions
Noxic Plume. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) poison, disease, and pierce damage.
Reactions
Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.
Safe Breathing. If you can prevent 3 points of biohazard and radiation or better, the attacks and harmful effects of this monster are ignored.
This fiend, not much of a problem for most, was a source of maintaining the lethal gasses. Once the helmets analyzed this being, some very important hazard factors emerged due to that:
1-5: Health recovery from resting is reduced by 10%, cumulatively per stage. 6-10: All environments, without a gasmask, will poison and disease you now, even if immune. 11-15: You better have an oxygen mask now, it's bad out there! 16-20: Only Hazmaticans equipped with a powersuit should venture out.
Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.
Toxic Plume V1. Over a range of 15 feet, anyone without at least a light hazmat suit equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and monsters are immune to this.
Etherian Eyes. Able to see any soul no matter what, analyzing it's stats.
Actions
Toxic Phage. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) force, acid, and necro damage.
Reactions
Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.
Safe Breathing. If you can prevent 3 points of biohazard and radiation or better, the attacks and harmful effects of this monster are ignored.
And with this, the first enemies were identified. They didn't seem like very much yet...
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
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"So... Hension 44, your saying the hazard levels are extremely lethal here?" Hension nodded. But this was very unnerving. It would definitely sap the charisma of the elves, but there was little they could presently do about it. At least he had the helmet upgrade, though, so he could develop new techs.
it would do, but it was definitely a problem. The helmets really helped them to analyze the situation better. But it made them glad they knew what was going on.
Having the crystal gardens, they were one of the races that helped with Cina. This meant they had access to computers, consequentially, the helmets could send data to the elves that would guide and inspire them to operate better, creating a decisive tactical advantage, especially for defensive maneuvers. In fact, it gave them data about the first two enemies:
This fiend, not much of a problem for most, was a source of maintaining the lethal gasses. Once the helmets analyzed this being, some very important hazard factors emerged due to that:
1-5: Health recovery from resting is reduced by 10%, cumulatively per stage.
6-10: All environments, without a gasmask, will poison and disease you now, even if immune.
11-15: You better have an oxygen mask now, it's bad out there!
16-20: Only Hazmaticans equipped with a powersuit should venture out.
Toxian Fiend
Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.
Toxic Plume V1. Over a range of 15 feet, anyone without at least a light hazmat suit equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and monsters are immune to this.
Etherian Eyes. Able to see any soul no matter what, analyzing it's stats.
Toxic Phage. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) force, acid, and necro damage.
Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.
Safe Breathing. If you can prevent 3 points of biohazard and radiation or better, the attacks and harmful effects of this monster are ignored.
And with this, the first enemies were identified. They didn't seem like very much yet...
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Almeraz finally finished the training. Most of it was quite easy, just look up the details in the database. But then he saw a plan.
Apparently, there was data where the warforged academy was.
(look at the biggest mountain island, it's at the middle of there)
The data indicated there was a failed plan. Cina and the pandemonium complex should've been merged. Then there was a more shocking plan.
The intent was to unite all the races together, so the people could take to the stars.
Why did it fail?
What significance does the academy have?
And why is there a comment involving the elves?
"Cina's Circuits consist of the evolved versions of the normal gemstones, associated with the elves."
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.