This post has potentially manipulated dice roll results.
The rustling of the Warforged have woken Wilfred, after little more than half an hour of sleep. Seeing the scouting group return, some looking worse for wear, he immediately shakes his own exhaustion and springs into action: “Those of you with injuries over there, Kalahari and I will take a look at you. Any info you got from the mission? We had a little trouble with a couple wolves, but the storm kept anything more serious at bay.”
For treating any of the party: 8+ max number of hit dice healed with his healing kit.
(Edit, because I forgot the max number of hit dice that come with. Don’t know why, but the dice roll changed from a 6 to a 4. I’m taking the lower one for fairness)
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Ah, they'd made it back alive! "Welcome back," Kalahari said warmly, clutching her holy symbol with the thought of silent prayer. She checked her bag, realizing with dismay she hadn't packed a healing kit before leaving on the journey. Well, when they got back, she'd have to ask if there were any spare ones in camp. "Did it go well? What did you see? Oh! And are we going to spend the rest of the night here, or head back to the main camp?"
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
"It's what we expected, and a few details are strange. Best we can describe here is there may be more than just orcs." The cold was absolutely bitter and the relative safety of the cave was a welcome change.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"I'm glad you all made it back safe" says Venture, helping the others to rest for a moment. "I would say we should leave it to you all as to our next steps. Should we spend the rest of the evening here, and then head back to camp at first light? Or press through the snow now? Or perhaps the scouts rest for an hour or so first, then we head back?"
[If you haven't rested and you gained levels of exhaustion from the cold, those are still in effect. It is still snowing, so Wisdom (Perception) checks do have disadvantage.]
Wraith smirks, "The orcs were none the wiser of our presence; but caution does keep the street rat alive longer. I would suggest we head back to main camp as soon as we are able to."
Walking up to Quoren and Wraith, Kenley overhears the conversation. "I agree we should start back soon as we can." As Kenley starts rubbing his hands together to warm them up.
You pack up your camp, putting out your fire and making the signs of your presence as scarce as possible. The two wolves have been buried beneath the snowfall by now, reduced to two lumps in the dark.
[What's your marching order for the way back? The leader needs to make a Wisdom (Survival) check, which the second person can help with. The next person has to make a Wisdom (Perception) check, and the person behind them can help with that as well.]
Kenley feeling as though it was more luck than skill that help the scouting party find there way back. Decides he would be better of helping instead of leading the group back to the main camp. He takes up position either 3rd or 2nd from the front.
(Kenley helps with the survival and/or perception check.)
Guthric wraps his cloak tight and braces his shield against the wind, taking the foremost position in the driving cold.
(Survival from the front: 21 vs. 22, for being Helped.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"So what did you guys see over there?" Quavari says as he sits down
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The rustling of the Warforged have woken Wilfred, after little more than half an hour of sleep. Seeing the scouting group return, some looking worse for wear, he immediately shakes his own exhaustion and springs into action: “Those of you with injuries over there, Kalahari and I will take a look at you. Any info you got from the mission? We had a little trouble with a couple wolves, but the storm kept anything more serious at bay.”
For treating any of the party: 8+ max number of hit dice healed with his healing kit.
(Edit, because I forgot the max number of hit dice that come with. Don’t know why, but the dice roll changed from a 6 to a 4. I’m taking the lower one for fairness)
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Ah, they'd made it back alive! "Welcome back," Kalahari said warmly, clutching her holy symbol with the thought of silent prayer. She checked her bag, realizing with dismay she hadn't packed a healing kit before leaving on the journey. Well, when they got back, she'd have to ask if there were any spare ones in camp. "Did it go well? What did you see? Oh! And are we going to spend the rest of the night here, or head back to the main camp?"
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
Ganathor sighs at the questions, "We'll let you know once we return to the main camp. I'd like to put some distance between ourselves and the orcs."
As he says this, he melts snow in his hands and uses the water to wipe off the orc disguise.
"It's what we expected, and a few details are strange. Best we can describe here is there may be more than just orcs." The cold was absolutely bitter and the relative safety of the cave was a welcome change.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Alright, im good with leaving whenever we need to." I say as I sit on the ground
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
"I'm glad you all made it back safe" says Venture, helping the others to rest for a moment. "I would say we should leave it to you all as to our next steps. Should we spend the rest of the evening here, and then head back to camp at first light? Or press through the snow now? Or perhaps the scouts rest for an hour or so first, then we head back?"
[If you haven't rested and you gained levels of exhaustion from the cold, those are still in effect. It is still snowing, so Wisdom (Perception) checks do have disadvantage.]
Wraith smirks, "The orcs were none the wiser of our presence; but caution does keep the street rat alive longer. I would suggest we head back to main camp as soon as we are able to."
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Walking up to Quoren and Wraith, Kenley overhears the conversation. "I agree we should start back soon as we can." As Kenley starts rubbing his hands together to warm them up.
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
"Ya, I wanna go back and get to relax a little bit before we have to go deal with the camp" Quavari with say as he sits down
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
"Well then, let's head back so we can rest back at the camp." Venture says, as he begins to pack his things.
You pack up your camp, putting out your fire and making the signs of your presence as scarce as possible. The two wolves have been buried beneath the snowfall by now, reduced to two lumps in the dark.
[What's your marching order for the way back? The leader needs to make a Wisdom (Survival) check, which the second person can help with. The next person has to make a Wisdom (Perception) check, and the person behind them can help with that as well.]
Kenley feeling as though it was more luck than skill that help the scouting party find there way back. Decides he would be better of helping instead of leading the group back to the main camp. He takes up position either 3rd or 2nd from the front.
(Kenley helps with the survival and/or perception check.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
[Wraith will take a spot in the midst or back. Street rats are not known for their wilderness skills, not even the mystical variety.]
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Guthric wraps his cloak tight and braces his shield against the wind, taking the foremost position in the driving cold.
(Survival from the front: 21 vs. 22, for being Helped.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ganathor will step up to the foremost position that has not already been taking and will help with whichever check that Kenley does not.