Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Guthric's axe cuts into the dire wolf, which leaps back in time to avoid an instant death. As the blood from the dire wolf's wound hits the snow, the wolves begin their counterattack. Bounding forward, one flies past Quavari towards Wraith (Quavari may make an Opportunity Attack as a reaction!)
Wolf 4 against Quavari: 16 for 4 piercing damage.
Wolf 5 against Wraith: 12 for 9 piercing damage.
Wolf 6 against Guthric: 18 for 9 piercing damage.
Dire Wolf against Guthric:20 for 8 piercing damage.
Everyone may take their actions whenever they like!
This post has potentially manipulated dice roll results.
Wilfred grits his teeth, growling something along the lines of: “******* wolves”, before leaping towards the direwolf. As he comes down onto the direwolf, he swings his quarterstaff doublehanded, aimed straight between the direwolf’s eyes.
23 for 7 bludgeoning damage.
Once in hand to hand combat with the beast, he brings his elbow forward, straight into the direwolf’s jaw.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Venture gasps at the sight of the wolves, then rushes forward to the nearest wolf and stabs with his rapier.
Action Attack: 8 Damage: 5
Bonus Action: Inspire Wraith, shouting “The Battle is Joined!”
@Phalse_One: You gain an inspiration die (1d6). For 10 minutes, you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ganathor whispers under his breath, casting Vicious Mockery at the dire wolf (DC 12 Wis save or take 4 psychic damage and have disadvantage on its next attack)
Dire Wolf: 23 [Quick reminder on two-weapon fighting: unless you have the Two Weapon Fighting fighting style, you don't add your ability modifier to the damage of the offhand attack, unless that modifier is negative.]
The dire wolf, being quick on its feet, manages to dodge almost all the attacks thrown at it, only faltering when Quoren's magic missiles slam into it. This gives Wilfred the opportunity to slam his elbow into the wolf's jaw, dislodging a few of its teeth in the process.
[Everyone who hasn't moved can take their turns and then I'll post the wolves' actions.]
Guthric lets out a roar in his fury as the shape of his head begins to shift slightly. With a beastial snarl, his bears longated fangs where his feeth were a moment ago.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
As Guthric's axe whiffs past the wolf, the pack begins to launch their counterattack. Growling, the dire wolf snaps at Wilfred, seeking revenge for its teeth.
Dire Wolf Against Wilfed: 23 for 11 piercing damage.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OC: Does Wilfred get a slight armor bonus due to the chain he’s wrapped around his forearm?
After landing his elbow strike, Wilfred leaves his side exposed for a split second too long, and the direwolf, dazed but not downed, snaps at his exposed upper arm. Wilfred throws up his arm, chain wrapped around, to deflect the incoming atrack, but is knocked of his feet by the sheer force of the beast. As the fangs of the wolf find gaps between the chains and tear into his flesh, Wilfred silently falls unconscious again.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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Two wolves keel over into unconsciousness, as the other wolves continue to rally behind their leader.
Wolf 1: DEAD
Wolves 2-3: Unconscious
Wolves 4-6: Unharmed
Dire Wolf: Unharmed
(Sorry, didn't see the note about any of us posting actions)
Guthric charges foward with shield and axe barred. Great puffs of snow leap up around him as he charges the largest wolf and cries in the air.
Move: Charge/approach the dire wolf
Bonus Action: RAGE!!
Attack: 24 atk for 8 dmg
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC - this May be the slowest battle in the history of play by post
Poke for Kenley and Kalahari
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Guthric's axe cuts into the dire wolf, which leaps back in time to avoid an instant death. As the blood from the dire wolf's wound hits the snow, the wolves begin their counterattack. Bounding forward, one flies past Quavari towards Wraith (Quavari may make an Opportunity Attack as a reaction!)
Wolf 4 against Quavari: 16 for 4 piercing damage.
Wolf 5 against Wraith: 12 for 9 piercing damage.
Wolf 6 against Guthric: 18 for 9 piercing damage.
Dire Wolf against Guthric: 20 for 8 piercing damage.
Everyone may take their actions whenever they like!
Wilfred grits his teeth, growling something along the lines of: “******* wolves”, before leaping towards the direwolf. As he comes down onto the direwolf, he swings his quarterstaff doublehanded, aimed straight between the direwolf’s eyes.
23 for 7 bludgeoning damage.
Once in hand to hand combat with the beast, he brings his elbow forward, straight into the direwolf’s jaw.
Bonus action:
18 for 6 bludgeoning damage.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Quavari will attack the Dire Wolf again and use his bonus action for a second wind
Second Wind: 9
Attack: 11 Damage: 5
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Venture gasps at the sight of the wolves, then rushes forward to the nearest wolf and stabs with his rapier.
Action Attack: 8 Damage: 5
Bonus Action: Inspire Wraith, shouting “The Battle is Joined!”
@Phalse_One: You gain an inspiration die (1d6). For 10 minutes, you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome
(Don't forget to half that damage ;) also forgot to add 2dmg for raging, making it 10dmg total to the dire wolf.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Xerlax runs at the 4th wolf, spinning his war hammer, attempting to make contact with its skull.
24 attack
9 damage
Ganathor whispers under his breath, casting Vicious Mockery at the dire wolf (DC 12 Wis save or take 4 psychic damage and have disadvantage on its next attack)
Dire Wolf Wisdom Save: 17
Wolf 1: DEAD
Wolves 2-3: Unconscious
Wolf 4: 6
Wolves 5-6: Unharmed
Dire Wolf: 23 [Quick reminder on two-weapon fighting: unless you have the Two Weapon Fighting fighting style, you don't add your ability modifier to the damage of the offhand attack, unless that modifier is negative.]
The dire wolf, being quick on its feet, manages to dodge almost all the attacks thrown at it, only faltering when Quoren's magic missiles slam into it. This gives Wilfred the opportunity to slam his elbow into the wolf's jaw, dislodging a few of its teeth in the process.
[Everyone who hasn't moved can take their turns and then I'll post the wolves' actions.]
Quavairi will try to move to the side of the Dire wolf and raise his shield as he moves
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
(Atxe attack #2: 7 for 11)
Guthric lets out a roar in his fury as the shape of his head begins to shift slightly. With a beastial snarl, his bears longated fangs where his feeth were a moment ago.
(Bonus Action: Shifting!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As Guthric's axe whiffs past the wolf, the pack begins to launch their counterattack. Growling, the dire wolf snaps at Wilfred, seeking revenge for its teeth.
Dire Wolf Against Wilfed: 23 for 11 piercing damage.
Wolf 4 against Xerlax: 23 for 7 piercing damage.
Wolf 5 against Wraith: 20 for 5 piercing damage.
Wolf 6 against Guthric: 7 for 10 piercing damage.
Wolf 1: DEAD
Wolves 2-3: Unconscious
Wolf 4: 6
Wolves 5-6: Unharmed
Dire Wolf: 23
[The weird font change is due to my prepared actions in One Note. I don't know why it doesn't carry over to everything.]
Quavari will attack the dire wolf again
Attack: 23 Damage: 4
then use his action surge to attack again Attack: 19 Damage: 2
and then use his bonus action to attack again Attack: 16 Damage: 4
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Guthric continues his assault against the wolf pack's leader, but his ferocity leads him to employ fangs as well as steel.
(Axe: 18 for 12. Bonus Action Bite: 18 for 8+1 for crit.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OC: Does Wilfred get a slight armor bonus due to the chain he’s wrapped around his forearm?
After landing his elbow strike, Wilfred leaves his side exposed for a split second too long, and the direwolf, dazed but not downed, snaps at his exposed upper arm. Wilfred throws up his arm, chain wrapped around, to deflect the incoming atrack, but is knocked of his feet by the sheer force of the beast. As the fangs of the wolf find gaps between the chains and tear into his flesh, Wilfred silently falls unconscious again.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms