Pops will carefully traverse the board on all fours. He tucks the grimy red cloak he's still wearing into his equally grimy pants so it doesn't brush the floor.
"Once a trap is sprung I can't imagine it poses much more of a threat...however, I do not want to pull a rusty dart from my backside." Petros follows Pops across the board in a similar fashion.
You all can make it to the other side of this pressure plate. Are you leaving the board? You’re standing at double doors. The carved mournful angel in the door graces the front.
There are no further traps on the door. As Pops pushes the door open, light emanates from the room. Magical torches illuminate the room. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees.
Sven walks in cautiously with his Halberd out. "Too many times I've faced the minions of would be necromancers where the dead are not dead. I don't trust that they are truly gone." Sven pokes at one of the skeletons with his halberd.
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The stone lid of each sarcophagus is carved to depict the person entombed within—two human males and one human female, all of noble bearing. Everyone begins to examine each of the skeletons laying against the crypts. As Pops begins to reach for the head of one, it reaches up and grabs Pops wrist. Pops is able to pull away. Sven and Petros turn to look at what is happening. The other skeletons begin to animate as well. Each is holding an old rusty scimitar as they get to their feet.
This post has potentially manipulated dice roll results.
Sven
Having walked up carefully to skeleton 3 Sven starts poking at it as it comes to life and takes a swing at him, he deftly dodges out of the way and then takes a hard jab at the skeleton with his Halberd and follows it up with a strike from the butt of the Halberd. "They are so predictable and yet still they are scary because you shouldn't have to expect the dead to rise!"
This post has potentially manipulated dice roll results.
Petros
Before Petros has the opportunity to utter even one masterfully crafted and witty phrase Skeleton 2 strikes him down. Petros falls, the glowing red eyes of his foe the last thing he sees as he slips into unconsciousness.
Ny following quietly behind at a distance to keep an eye on the rear notices the skeletons come to life and begin attacking her friends. As she sees Petros go down she quickly retaliates. Calling a flame from the air above skeleton 2.
Pops
Pops will carefully traverse the board on all fours. He tucks the grimy red cloak he's still wearing into his equally grimy pants so it doesn't brush the floor.
Petros
"Once a trap is sprung I can't imagine it poses much more of a threat...however, I do not want to pull a rusty dart from my backside." Petros follows Pops across the board in a similar fashion.
You all can make it to the other side of this pressure plate. Are you leaving the board? You’re standing at double doors. The carved mournful angel in the door graces the front.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Pops
"Are we doing this? Any bright ideas before I open this door? I'm not especially fond of the dead."
Sven
"I'd say you need to check the door for traps. Seeing as I just got shot by 3 darts I think you should check it pretty carefully."
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Pops
"Fair enough." Pops searches the door for any traps or other hidden surprises, and puts his ear to the door to have a listen. Perception: 18
"Get ready." With sword drawn and ready, unless his search found anything out of the ordinary, Pops quietly and carefully opens the door.
There are no further traps on the door. As Pops pushes the door open, light emanates from the room. Magical torches illuminate the room. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees.
exotic baby boy names
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Petros
Petros looks at one of the skeletons "Do you think these guys are still on guard duty?" Petros will investigate the first sarcophagus.
Pops
Pops will take a closer look at one of the skeletons. Any sign of animation or magic? Can he loosen a skull from the bones? Investigation: 10
"Makes me strangely hungry. Still thinking about that squirrel, Petros."
Sven
Sven walks in cautiously with his Halberd out. "Too many times I've faced the minions of would be necromancers where the dead are not dead. I don't trust that they are truly gone." Sven pokes at one of the skeletons with his halberd.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
The stone lid of each sarcophagus is carved to depict the person entombed within—two human males and one human female, all of noble bearing. Everyone begins to examine each of the skeletons laying against the crypts. As Pops begins to reach for the head of one, it reaches up and grabs Pops wrist. Pops is able to pull away. Sven and Petros turn to look at what is happening. The other skeletons begin to animate as well. Each is holding an old rusty scimitar as they get to their feet.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Initiative:
Group 1 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Pops
"Oh fer Gods' sake..."
Pops will swing at Mr. Handsy with his short sword: Attack: 19 . Damage: 4
Bonus action - Two-Weapon Fighting - Dagger: Attack: 13 Damage: 2
Pops first attack clanks against the skeleton's bones. The second also hits, finding its way through its old armor.
the animated skeletons will take a swing at each of you. A red ember burns in their eye sockets.
Skeleton 1 against Pops: Attack: 11 Damage: 8
Skeleton 2 against Petros: Attack: 18 Damage: 6
Skeleton 3 against Sven: Attack: 6 Damage: 3
Initiative:
Pops- 22DM - 14Skeleton 1 - 6Skeleton 2 -Skeleton 3 -Group 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Sven
Having walked up carefully to skeleton 3 Sven starts poking at it as it comes to life and takes a swing at him, he deftly dodges out of the way and then takes a hard jab at the skeleton with his Halberd and follows it up with a strike from the butt of the Halberd. "They are so predictable and yet still they are scary because you shouldn't have to expect the dead to rise!"
Halberd Attack: 14 Damage: 12
Polearm mastery strike: Attack: 15 Damage: 7
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Petros
Before Petros has the opportunity to utter even one masterfully crafted and witty phrase Skeleton 2 strikes him down. Petros falls, the glowing red eyes of his foe the last thing he sees as he slips into unconsciousness.
Death Save: 6
Sven is able to fell one of these skeletons, breaking the mass up into single bones as the light dies out of its eyes.
Petros takes a gasp of air...
Initiative:
Pops- 22DM - 14Skeleton 1 - 6Skeleton 2 -Skeleton 3 - deadSven - 8 (DS: S1,F0)Petros - 8Group 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Nyana
Ny following quietly behind at a distance to keep an eye on the rear notices the skeletons come to life and begin attacking her friends. As she sees Petros go down she quickly retaliates. Calling a flame from the air above skeleton 2.
Sacred Flame (DEX DC 13) 3
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
Pops
Pops makes a long, low grumbling sound of irritation. This situation is making him uneasy.
He swings again at Skeleton 1 with his short sword. Attack: 18 . Damage: 8
Bonus action - Two-Weapon Fighting - Dagger. Attack: 10 . Damage: 1
"Arrright. Get BACK. Back to sleep you go."
Skeleton 2 dex save: 11
Pops will cut down skeleton 1 with two swift blade attacks.
Skeleton 2 will move to attack Nyana whojust charred his bones: Attack: 21 Damage: 4
Initiative:
Pops- 22DM - 14Skeleton 1 - deadSkeleton 2 - 3Skeleton 3 - deadGroup 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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