It seems like the momentum here is toward (1) putting Ireena in a disguise, and then (2) heading back across town to the temple and (3) seeing what's up. I'm not committing you; I'm just observing, in preparation of moving you forward.
Blinsky is happy to part with some fabric and doodads in exchange for a few coins. Working together, you assemble a decent disguise for her. Go ahead with this planning session, if you want, and I'll move you on.
<Quote>She shows you the doll she is gripping in her fingers, it had been Mary's and then was passed down to Gertruda, and you examine it. The malformed doll has a strange leer and wears a sackcloth dress. Stitched into the hem of its dress is a frayed tag bearing the words “Is No Fun, Is No Blinsky!” It looks like the tag has always been attached to the doll, maybe signifying an expression, or the craftsperson who made it or something like that. <end quote>
So Binsky, thanks for the help with the disguise. Tell us, have you always worked out of this town, are you the first of your name making peculiar toys? The reason I ask is because we recently saw what appears to be one of your creations in Barovia...It seemed fairly old and had seen better days and even when new must have been an odd sight Kif describes it a little per the quote above
KREZK???!!! Blinsky looks around, embarrassed at having talked so loud. Road to Krezk very dangerous. Very. Dangerous. He looks at each of you, studying your equipment and assessing your strength, as a group.
Nyo, nyo. You should not go to Krezk at this time. Very dangerous. You wish to hide the lady? Maybe the temple, past the Inn?
You make your way back toward the western part of the town. Crossing the town square again, you see some things you did not notice before. The shops and homes that enclose the town square are decorated with limp, tattered garlands and painted wooden boxes filled with tiny, dead flowers. At the north end of the square stands a row of stocks, locked in which are several men, women, and children wearing crude, plaster donkey heads.
In the center of the square, peasants in patchwork clothes eye you suspiciously as they use cups and vases to draw water from a crumbling stone fountain. Standing tall at the center of the fountain is a gray statue of an impressive man facing west. All around the square are posted proclamations:
Come one, come all, to the greatest celebration of the year: THE WOLF’S HEAD JAMBOREE! Attendance and children required. Pikes will be provided. ALL WILL BE WELL! — The Baron —
Three town guards, one of them with an obviously abnormal arm, are going around the square and tearing those down, putting up new proclamations:
COME ONE, COME ALL, to the greatest celebration of the year: THE FESTIVAL OF THE BLAZING SUN! Attendance and children required. Rain or shine. ALL WILL BE WELL! — The Baron —
Unless you interfere with them, and I remind you that you are traveling with a person in disguise, they pay you no mind. You make your way to the western part of the town, following the map (which I will share later; apologies for the delay) and, following instructions, you reach the Temple of St. Andral. This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church. A thin mist creeps among the graves.
Inside the temple, you discover a modest chapel with about 15 townspeople - men, women, children - and a priest, moving among them and talking to them as they gather in small groups.
On the sly as we go by trying not to draw attention to us can I take a look at the dude with the freak arm, what make the arm abnormal, does it look like he's in charge of these guys or just another grunt. does he notice us?
You are trying to get a subtle look, but Barnaby is telling a lengthy story about another dwarf that he used to know, who was apparently a librarian in some kind of a museum. You had asked Barnaby if he'd ever seen anything like those creepy dolls as you left Blinsky's shop, and somehow he ended up telling this story about a dwarf librarian in a museum, and you stopped listening 10 minutes ago. But, sadly, his prattling is just distracting enough that you don't get a sense of what's up with the town guards.
This post has potentially manipulated dice roll results.
Lucento looks about inside the temple, and squints at the priest in particular, in an effort to discern the nature of this house of worship, and perhaps the diety, if any, who calls it home.
Hello, Father, Kif greets the priest, Might we come in for some shelter and perhaps discussion? Kif tosses a silver piece into the collection box and bows vaguely towards the alter and looks back to Lucento for clearer guidance
Welcome to this humble temple of the Morninglord, strangers, says the priest, holding his arms open in a gesture of inviting you in. Lucento, make a Religion check.
Thank you for your generous donation. It will provide food and shelter for these souls. What would you ask of me?
They are townsfolk, and they know that they are safe from the terrors of the night within these walls.
He looks around nervously, checking for something, before introducing himself as Father Lucian Petrovich. Father Petrovich and Lucento exchange a few words about faith and houses of worship, and Lucento is satisfied that this the Morninglord is a good-aligned deity, and this appears to be a genuine house of worship.
Father Petrovich motions you all into his private study, where his calm visage gives way and you can see he's in distress. He is talking to Lucento, his fellow cleric, now.
Something terrible has happened. This temple is protected - was protected, I suppose - by the sacred bones of Saint Andral. They were buried under the sanctuary, until someone took them, about a week ago. You look like able-bodied adventurers, and I would beg of you to please try to recover the bones. Please!
He goes on to explain that he has one suspect. The only person who knew of the location of the bones was his assistant, the young gravedigger Milivoj. He had only just confided the secret of the temple to Milivoj. The bones disappeared two nights later, and now it's been three days since he's seen Milivoj at all.
This post has potentially manipulated dice roll results.
Religion: 20
Lucento turns to the group with earnest expression. “Friends, I know we have much ground to cover, but the exhumation of sacred remains is not the sort of thing to be taken lightly. The dieties are fiercesome enemies, and powerful friends. I think we should do what we can to track down the remains and return them to their resting place.”
Even with that stupendous Religion roll, Lucento has not specifically heard of the Morninglord. But he remains persuaded of the sincerity & basic goodness of what he's seeing here.
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It seems like the momentum here is toward (1) putting Ireena in a disguise, and then (2) heading back across town to the temple and (3) seeing what's up. I'm not committing you; I'm just observing, in preparation of moving you forward.
Blinsky is happy to part with some fabric and doodads in exchange for a few coins. Working together, you assemble a decent disguise for her. Go ahead with this planning session, if you want, and I'll move you on.
Thank you Blinksy, I don't suppose you have a map of the town we could glance at to help us find our way?
He sketches one out for you by hand. I will share it later.
<Quote>She shows you the doll she is gripping in her fingers, it had been Mary's and then was passed down to Gertruda, and you examine it. The malformed doll has a strange leer and wears a sackcloth dress. Stitched into the hem of its dress is a frayed tag bearing the words “Is No Fun, Is No Blinsky!” It looks like the tag has always been attached to the doll, maybe signifying an expression, or the craftsperson who made it or something like that. <end quote>
So Binsky, thanks for the help with the disguise. Tell us, have you always worked out of this town, are you the first of your name making peculiar toys? The reason I ask is because we recently saw what appears to be one of your creations in Barovia...It seemed fairly old and had seen better days and even when new must have been an odd sight Kif describes it a little per the quote above
“Yes, always in Vallaki. But my treasures are the finest for leetle boys and girls in all Barovia! I do not think I ever know this Gertruda.”
Or a girl named Mary from Barovia?
Edit: Sorry, this was a but post.
Blinsky looks at Fope curiously for a moment before returning his attention to Kif. “Mary? In village Barovia? No, I never know a Mary so far away.
You have done such a good job with this disguise! Here, I also make a little eyepatch for her. Now you go.”
I’ll move you guys on shortly. With a map of the town.
Also, “Vistani? There are Vistani across Barovia. There is a camp near Vallaki, even.” He’ll put it on your map.
You make your way back toward the western part of the town. Crossing the town square again, you see some things you did not notice before. The shops and homes that enclose the town square are decorated with limp, tattered garlands and painted wooden boxes filled with tiny, dead flowers. At the north end of the square stands a row of stocks, locked in which are several men, women, and children wearing crude, plaster donkey heads.
In the center of the square, peasants in patchwork clothes eye you suspiciously as they use cups and vases to draw water from a crumbling stone fountain. Standing tall at the center of the fountain is a gray statue of an impressive man facing west. All around the square are posted proclamations:
Three town guards, one of them with an obviously abnormal arm, are going around the square and tearing those down, putting up new proclamations:
Unless you interfere with them, and I remind you that you are traveling with a person in disguise, they pay you no mind. You make your way to the western part of the town, following the map (which I will share later; apologies for the delay) and, following instructions, you reach the Temple of St. Andral. This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church. A thin mist creeps among the graves.
Inside the temple, you discover a modest chapel with about 15 townspeople - men, women, children - and a priest, moving among them and talking to them as they gather in small groups.
On the sly as we go by trying not to draw attention to us can I take a look at the dude with the freak arm, what make the arm abnormal, does it look like he's in charge of these guys or just another grunt. does he notice us?
5 perception edit (oh for ****'s sake)
You are trying to get a subtle look, but Barnaby is telling a lengthy story about another dwarf that he used to know, who was apparently a librarian in some kind of a museum. You had asked Barnaby if he'd ever seen anything like those creepy dolls as you left Blinsky's shop, and somehow he ended up telling this story about a dwarf librarian in a museum, and you stopped listening 10 minutes ago. But, sadly, his prattling is just distracting enough that you don't get a sense of what's up with the town guards.
When we hit up the local Visanti later for vengeance against my brother, we can also look into that prophesy.
Lucento looks about inside the temple, and squints at the priest in particular, in an effort to discern the nature of this house of worship, and perhaps the diety, if any, who calls it home.
Perception: 15
Hello, Father, Kif greets the priest, Might we come in for some shelter and perhaps discussion? Kif tosses a silver piece into the collection box and bows vaguely towards the alter and looks back to Lucento for clearer guidance
Welcome to this humble temple of the Morninglord, strangers, says the priest, holding his arms open in a gesture of inviting you in. Lucento, make a Religion check.
Thank you for your generous donation. It will provide food and shelter for these souls. What would you ask of me?
Well I guess first is who are these folks and why do they shelter here?
They are townsfolk, and they know that they are safe from the terrors of the night within these walls.
He looks around nervously, checking for something, before introducing himself as Father Lucian Petrovich. Father Petrovich and Lucento exchange a few words about faith and houses of worship, and Lucento is satisfied that this the Morninglord is a good-aligned deity, and this appears to be a genuine house of worship.
Father Petrovich motions you all into his private study, where his calm visage gives way and you can see he's in distress. He is talking to Lucento, his fellow cleric, now.
Something terrible has happened. This temple is protected - was protected, I suppose - by the sacred bones of Saint Andral. They were buried under the sanctuary, until someone took them, about a week ago. You look like able-bodied adventurers, and I would beg of you to please try to recover the bones. Please!
He goes on to explain that he has one suspect. The only person who knew of the location of the bones was his assistant, the young gravedigger Milivoj. He had only just confided the secret of the temple to Milivoj. The bones disappeared two nights later, and now it's been three days since he's seen Milivoj at all.
Religion: 20
Lucento turns to the group with earnest expression. “Friends, I know we have much ground to cover, but the exhumation of sacred remains is not the sort of thing to be taken lightly. The dieties are fiercesome enemies, and powerful friends. I think we should do what we can to track down the remains and return them to their resting place.”
Even with that stupendous Religion roll, Lucento has not specifically heard of the Morninglord. But he remains persuaded of the sincerity & basic goodness of what he's seeing here.