OOC: No. Remember the atrium is huge and they have cover. So, essentially they waited for y'all to surface having fired on Gimble first then while Y y'all were talking/trying to figure out what was up with Gimble the party all assembled they fired again before hiding. I'm feeling a bit under the weather guys from my dodgy dinner. Heading to bed. I'll post combat updates tommorrow. Sorry. 😑😰
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Everyone please make DC 15 Constitution saving throw, taking 18poisoned damage on a failed save, or half as much damage on a successful one. Roll saves before attacks thanks!
Initiative round 1
Assassin 1
Duc
Assassin 2
Retiog
Nat
Alici
Assassin 3
Gimble (death saves only)
ROUND 1
Assassin 1 fires another shot from across the atrium from a fallen pillar leading to the mural corridor out at Retiog the largest target.
Attack on Retiog Attack: 10 Damage: 8 but the arrow (bolt) goes wide and disappears down the pit as the assissian ducks back into their hiding place!
Perception to find them but it came from the A-D section of the map.
Note: The black blobs is the endless pit. The gray 'logs' are the fallen pillars for cover. I apologize in advance for A) taking forever and B) discribiing the artium and cooridor so poorly! the 'entrance' to the cooridor in the aritum is A4,5,6
Retiog looks down at the dying man at his feet and, with the poison from the bolt coursing through his veins, "Oof. I don't feel so good... They got the jump on us!" He picks up Gimble and hauls him to a nearby pillar.
Move + Dash = Gimble dragged to M12, Ret move to M13
"I....I didn't think you cared," Gimble comes alive with Nat's healing. Hearing Nat Gimble replies. "It's one of two things," he growls next. "A mole in Medusa or the Crows sent by someone with a contract out on one or all of us," he adds next pulling a bolt out of his shoulder with a howl! "Medusa be merciful," he adds next grinning at Retiog. "Which one of you has a price on their heads," he then asks darkly speaking loud enough to hear by the entire party from his slumped position beside Retiog.
This post has potentially manipulated dice roll results.
Alici runs to H4 shield raised just below her eye level, searching for the assassin that Duc pointed out using the dodge action to avoid further arrows or catch them on her shield.
This post has potentially manipulated dice roll results.
"Give up the stone," a gravely voice rings out in the artuim it's genderless and sounds as if once the authors throat had been cut! "If you give us the stone I'll let at least one of you live to warn others," they add gruffily. "You have to the count of three. One, two, three...." the voice says as a bang rings out in the atrium as an object flies through the air towards @M12 where Gimble and Retiog disappeared.
Attack on the area with garnade like effect 16 ; Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw DC16 or an additional 3 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly.
Gimble DEX save 12; 0 HP again
Top of the round movement recap!
Assassin 1 @D1
Duc @I10
Assassin 2 @A11
Retiog @M13
Nat @H11
Alici @H4
Assassin 3 @unknown
Gimble @M12
ROUND 2
Assassin 1 moves ahead to E6 ready a attack for the first visible combatant.
OOC: Med check during combat? That's an action mate but you can on your turn!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: them firing didn't reveal them to us?
short rest hit die : 11
initiative : 5
Alici raises her shield doing her best to cover her allies while searching for the source of the arrows.
~♡~
OOC: No. Remember the atrium is huge and they have cover. So, essentially they waited for y'all to surface having fired on Gimble first then while Y y'all were talking/trying to figure out what was up with Gimble the party all assembled they fired again before hiding. I'm feeling a bit under the weather guys from my dodgy dinner. Heading to bed. I'll post combat updates tommorrow. Sorry. 😑😰
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
[ooc : no worries, feel better!]
~♡~
Perception 15
Initiative 19
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I'm posting from bed so no combat map guys, sorry!!
These are assassins.
Everyone please make DC 15 Constitution saving throw, taking 18 poisoned damage on a failed save, or half as much damage on a successful one. Roll saves before attacks thanks!
Initiative round 1
Assassin 1
Duc
Assassin 2
Retiog
Nat
Alici
Assassin 3
Gimble (death saves only)
ROUND 1
Assassin 1 fires another shot from across the atrium from a fallen pillar leading to the mural corridor out at Retiog the largest target.
Attack on Retiog Attack: 10 Damage: 8 but the arrow (bolt) goes wide and disappears down the pit as the assissian ducks back into their hiding place!
Perception to find them but it came from the A-D section of the map.
Note: The black blobs is the endless pit. The gray 'logs' are the fallen pillars for cover. I apologize in advance for A) taking forever and B) discribiing the artium and cooridor so poorly! the 'entrance' to the cooridor in the aritum is A4,5,6
Duc up!
Assassin 2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
ConST vs poison 7
Do we have any cover we can take around here?
OOC: Y'all wait on combat and I'll try to drag myself outta bed and make a map but it's gonna be a while.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Duc
Con save 23
Perception 23
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Retiog is poisoned
Duc is not but takes the damage. Duc notices a flicker of black in the shadows near E2.
OOC: To clarify the pillars are 5ft high off the ground big enough to cover someone crouched behind them.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Duc
Charging forward (I 10) Duc ducks down into cover calling out, "Behind the last pillar, to the right of the door." She then lights another torch.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I need CON saves DC15 from Alici and Nat against 18 points poison damage.
Assassin 2 appears @A11 firing a bolt at Nat Attack: 13 Damage: 8
Retiog up!
Nat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Retiog looks down at the dying man at his feet and, with the poison from the bolt coursing through his veins, "Oof. I don't feel so good... They got the jump on us!" He picks up Gimble and hauls him to a nearby pillar.
Move + Dash = Gimble dragged to M12, Ret move to M13
Nat's constitution save: 14. Oww, he says, now poisoned?
Okay, let's get them, he shouts, and uses a bonus action to give bardic inspiration to Alici - that's a d6.
On your feet boss, no slacking, he calls over to Gimble as he casts Healing Word at second level: 7 HP.
Nat then uses his movement to reach the pillar at H11 and crouches next to Duc. Who are these bastards?
"I....I didn't think you cared," Gimble comes alive with Nat's healing. Hearing Nat Gimble replies. "It's one of two things," he growls next. "A mole in Medusa or the Crows sent by someone with a contract out on one or all of us," he adds next pulling a bolt out of his shoulder with a howl! "Medusa be merciful," he adds next grinning at Retiog. "Which one of you has a price on their heads," he then asks darkly speaking loud enough to hear by the entire party from his slumped position beside Retiog.
Alici up!
Assassin 3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Alici runs to H4 shield raised just below her eye level, searching for the assassin that Duc pointed out using the dodge action to avoid further arrows or catch them on her shield.
perception : 2
constitution : 15
~♡~
"Give up the stone," a gravely voice rings out in the artuim it's genderless and sounds as if once the authors throat had been cut! "If you give us the stone I'll let at least one of you live to warn others," they add gruffily. "You have to the count of three. One, two, three...." the voice says as a bang rings out in the atrium as an object flies through the air towards @M12 where Gimble and Retiog disappeared.
Attack on the area with garnade like effect 16 ; Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw DC16 or an additional 3 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly.
Gimble DEX save 12; 0 HP again
Top of the round movement recap!
Assassin 1 @D1
Duc @I10
Assassin 2 @A11
Retiog @M13
Nat @H11
Alici @H4
Assassin 3 @unknown
Gimble @M12
ROUND 2
Assassin 1 moves ahead to E6 ready a attack for the first visible combatant.
Duc up!
Assassin 2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Nat's DEX save: 6
Nat is unconscious.
DexST 12