This post has potentially manipulated dice roll results.
Shiv
Shiv will take off running across the cave floor as more dark figures join the fight. The black feathered kenku would quickly bounce towards the closest goblin to him... brandishing both short swords as he closes the distance before leaping into the air and bringing both blades down towards the goblin. "SSccrrraaaaaww! *angry hawk cry sound*" The kenku would cry as he swings his blades.
(OOC So I will roll 2 attack rolls in case I have disadvantage to due darkness... that way you can either use the first one or the lowest.. whichever you want)
Main hand attack rolls 13 and 17 main hand damage roll 9 Bonus action off hand attack rolls 6 and 6 main hand damage roll 1
(OOC: Holy crap those damage rolls... well I guess that is better than rolling 1's on the attack rolls...)
Thanks to the various flashes of magic there were new enemies approaching... But it also allowed Zack to get a bats "sonar sense" of who was where, and where the rocks were or weren't. A few of the goblins had fallen already, which was good, but the fact that more were coming meant there'd likely be more soon if this wasn't wrapped up relatively swiftly. Zack seeing the best option would be to take out the newcomers so they couldn't retreat to call for more reinforcements, he does a sharp, but soft whistle, loud enough to just barely be heard over the waterfall by Fenrir, as he breaks into action, running around Gribz, taking awkwardly 'high' steps to avoid his foot 'catching' a rock as he ran, making his way behind one of the newer goblins.
Fenrir close behind, as it more or less see's their target. Fenrir remembering these Goblins and how they starved them... barely giving them any food.. and how Zack and Gribz had fed them... bares his fangs.
Zack Action: Dash
Zack Movement: Diagonally to I-14
Fenrir Movement: to H-12
Fenrir Action, Pack Tactics Bite, negating darkness disadv: Attack: 19 Damage: 10 If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Zack and Shiv both spot the same goblin in the brief moment of light. Shiv moves alone while Zack pats his thigh, waiting for the the wolf to move by his side. Shiv gets to the goblin and draws first blood, swiping at the goblins arm. Seconds later, Fenrir leaps up at the goblin, places it’s paws on his shoulders and brings it to the ground before beginning to feast on what remains.
This post has potentially manipulated dice roll results.
Gribz
Gribz will stay with the magic and ranged weapon users after watching Zack, Fenrir, and Shiv take care of business further in the cave. Gribz will climb over the retaining wall and into the water. He'll flank around the large rock and attempt to swipe at the Goblin behind it with his scimitars.
(OOC: Does hurdling the retaining wall cost any movement? And is the water considered difficult terrain? If so, go with option B.)
Option A
Action, Attack - Scimitar against Goblin 1: 15 Damage: 9
(OOC - The wall is only small at this section. The only place where it has some height is at F3 and F4 where it drops down. Movement through the water is normal movement as it is only knee/waist deep)
Gribz rushes out, scimitars at the ready. He brings both swords down at the same time and the enemy goblin staggers backwards slightly before falling backwards.
The leader of the goblins rushes up to Zack and swings with both scimitars. Zack pulls up his huge blade and the sound of steel against steel can be heard as sparks fly in all different directions.
"That's one way to get rid of 'em," Nadia says quietly, seeing her target fall soon after her failure of a shot. "Back to the group."
Movement: E3 to C8
Action: Dash to F12
(( OOC - if i got the distances incorrect feel free to adjust me! Nadia wants to take cover around the boulder if at all possible))
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Lilith runs towards the action, Nadia follows seconds behind. As Nadia takes cover, Lilith sends off another ball of light. It hits the small goblin behind the rock but doesn’t do enough to take him down.
Chad runs out and sends his green flames flying towards the goblin in the water. As the flames hit the goblin begins patting them out as they smoulder the rags that it’s wearing.
After patting out the flames, the goblin rushes over, avoiding Lilith but straight to help the goblin boss. While Zack is focused on the boss, the 5th goblin charges with its scimitar and drives it into Zack’s side.
Seeing Zach get slashed by the goblings scimitar, Shiv would quickly move to his side (I 13). Leaping into the air, the kenku would flap wildly as if trying to take flight before plunging both short swords down towards the attacking goblin (Goblin 5).
Attack: 23 Damage: 7 Bonus action off hand Attack: 12 Damage: 3 Sneak attack damage if either attack hits 1
With some flourish and a crossing of his swords, Shiv pulls the blades apart, cutting through the skin, muscle and ligaments within the goblin’s neck. Its head separates from its body and hits the floor before beginning to roll slightly.
(OOC - Sneak Attack doesn’t happen if you have disadvantage on a roll it doesn’t make a difference with this kill as the goblin was dead before the sneak damage was added)
This post has potentially manipulated dice roll results.
Zack
As zack parries the bosses attack, only to be shivved in the side by the now headless goblin, zack grunts as the blade pulls out of his side, muscles tensing briefly.
With the 'boss's being all that was left as far as he could see, Zack hefted his greatsword as he spun on heel, fenrir [helping] by dipping in and out, nipping at the boss in an attempt to distract its defenses. Zacks spin bringing his sword around with great momentum in a decapitating strike.
Fenrir action: help via distraction/harrassment
Zack action: buster sword - attack: 18 damage: 9
(Ooc - if still at disadvantage here's an extra attack roll 18
Zack and Fenrir both turn on the goblin boss, who by this point is looking a little worried. He sees the wolf out of the corner of his eye but it doesn’t distract him enough as he sees Zack’s sword coming down on him and holds up his scimtar, placing his own left hand on the blade for reinforcement as he stops the momentum of Zacks attack.
(OOC - Fenrir’s action took it from disadvantage to a normal roll but the first natural roll was still too low)
(OOC: Do you allow diagonal movement?)
Yes
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Shiv
Shiv will take off running across the cave floor as more dark figures join the fight. The black feathered kenku would quickly bounce towards the closest goblin to him... brandishing both short swords as he closes the distance before leaping into the air and bringing both blades down towards the goblin. "SSccrrraaaaaww! *angry hawk cry sound*" The kenku would cry as he swings his blades.
(OOC So I will roll 2 attack rolls in case I have disadvantage to due darkness... that way you can either use the first one or the lowest.. whichever you want)
Main hand attack rolls 13 and 17 main hand damage roll 9
Bonus action off hand attack rolls 6 and 6 main hand damage roll 1
(OOC: Holy crap those damage rolls... well I guess that is better than rolling 1's on the attack rolls...)
Zack
Thanks to the various flashes of magic there were new enemies approaching... But it also allowed Zack to get a bats "sonar sense" of who was where, and where the rocks were or weren't. A few of the goblins had fallen already, which was good, but the fact that more were coming meant there'd likely be more soon if this wasn't wrapped up relatively swiftly. Zack seeing the best option would be to take out the newcomers so they couldn't retreat to call for more reinforcements, he does a sharp, but soft whistle, loud enough to just barely be heard over the waterfall by Fenrir, as he breaks into action, running around Gribz, taking awkwardly 'high' steps to avoid his foot 'catching' a rock as he ran, making his way behind one of the newer goblins.
Fenrir close behind, as it more or less see's their target. Fenrir remembering these Goblins and how they starved them... barely giving them any food.. and how Zack and Gribz had fed them... bares his fangs.
Zack Action: Dash
Zack Movement: Diagonally to I-14
Fenrir Movement: to H-12
Fenrir Action, Pack Tactics Bite, negating darkness disadv: Attack: 19 Damage: 10 If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Occassional Dungeon Master.
Zack and Shiv both spot the same goblin in the brief moment of light. Shiv moves alone while Zack pats his thigh, waiting for the the wolf to move by his side. Shiv gets to the goblin and draws first blood, swiping at the goblins arm. Seconds later, Fenrir leaps up at the goblin, places it’s paws on his shoulders and brings it to the ground before beginning to feast on what remains.
Round 2
Gribz, Goblin Boss, Chad, Nadia, Lilith, Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5 Zack, Shiv
https://pbs.twimg.com/media/D5Mfeb1WAAEdHZ-?format=jpg&name=large
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Gribz
Gribz will stay with the magic and ranged weapon users after watching Zack, Fenrir, and Shiv take care of business further in the cave. Gribz will climb over the retaining wall and into the water. He'll flank around the large rock and attempt to swipe at the Goblin behind it with his scimitars.
(OOC: Does hurdling the retaining wall cost any movement? And is the water considered difficult terrain? If so, go with option B.)
Option A
Action, Attack - Scimitar against Goblin 1: 15 Damage: 9
Bonus Action, Attack - Scimitar against Goblin 1: 23 Damage: 7
Movement, E7 to J4
Option B
Action, Dash
Movement, E7 to I5
Bonus Action, Hide, Stealth: 19
(OOC - The wall is only small at this section. The only place where it has some height is at F3 and F4 where it drops down. Movement through the water is normal movement as it is only knee/waist deep)
Gribz rushes out, scimitars at the ready. He brings both swords down at the same time and the enemy goblin staggers backwards slightly before falling backwards.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Goblin Boss
Movement: To J14
Action: Multiattack with scimitars against Zack.
Attack 1: 17 Damage: 7
Attack 2 with disadvantage:
22
5
Damage: 3
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
The leader of the goblins rushes up to Zack and swings with both scimitars. Zack pulls up his huge blade and the sound of steel against steel can be heard as sparks fly in all different directions.
Gribz, Goblin Boss, Chad, Nadia, Lilith, Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5, Zack, Shiv
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Lilith
Movement: E6 to J11
Action: Sacred Flame - Goblin 4. Dex Save - DC13. Damage - 2
"That's one way to get rid of 'em," Nadia says quietly, seeing her target fall soon after her failure of a shot. "Back to the group."
Movement: E3 to C8
Action: Dash to F12
(( OOC - if i got the distances incorrect feel free to adjust me! Nadia wants to take cover around the boulder if at all possible))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Goblin 5 Dex save: 3
Lilith runs towards the action, Nadia follows seconds behind. As Nadia takes cover, Lilith sends off another ball of light. It hits the small goblin behind the rock but doesn’t do enough to take him down.
Gribz, Goblin Boss, Chad, Nadia, Lilith,Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5, Zack, Shiv
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Chad moves to E11 and fire bolts the goblin in the water.
Attack: 20 Damage: 6
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Chad runs out and sends his green flames flying towards the goblin in the water. As the flames hit the goblin begins patting them out as they smoulder the rags that it’s wearing.
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Goblin 5
Movement: J13
Action - Scimitar attack against Zack
Attack: 20 Damage: 6
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
After patting out the flames, the goblin rushes over, avoiding Lilith but straight to help the goblin boss. While Zack is focused on the boss, the 5th goblin charges with its scimitar and drives it into Zack’s side.
Gribz, Goblin Boss, Chad, Nadia, Lilith,Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5, Zack, Shiv
https://pbs.twimg.com/media/D5RrnQ_W0AUJcQO?format=jpg&name=large
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Shiv
Seeing Zach get slashed by the goblings scimitar, Shiv would quickly move to his side (I 13). Leaping into the air, the kenku would flap wildly as if trying to take flight before plunging both short swords down towards the attacking goblin (Goblin 5).
Attack: 23 Damage: 7
Bonus action off hand Attack: 12 Damage: 3
Sneak attack damage if either attack hits 1
With some flourish and a crossing of his swords, Shiv pulls the blades apart, cutting through the skin, muscle and ligaments within the goblin’s neck. Its head separates from its body and hits the floor before beginning to roll slightly.
(OOC - Sneak Attack doesn’t happen if you have disadvantage on a roll it doesn’t make a difference with this kill as the goblin was dead before the sneak damage was added)
Gribz, Goblin Boss, Chad, Nadia, Lilith,Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5, Zack, Shiv
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
Zack
As zack parries the bosses attack, only to be shivved in the side by the now headless goblin, zack grunts as the blade pulls out of his side, muscles tensing briefly.
With the 'boss's being all that was left as far as he could see, Zack hefted his greatsword as he spun on heel, fenrir [helping] by dipping in and out, nipping at the boss in an attempt to distract its defenses. Zacks spin bringing his sword around with great momentum in a decapitating strike.
Fenrir action: help via distraction/harrassment
Zack action: buster sword - attack: 18 damage: 9
(Ooc - if still at disadvantage here's an extra attack roll 18
Posting from phone)
Occassional Dungeon Master.
Zack and Fenrir both turn on the goblin boss, who by this point is looking a little worried. He sees the wolf out of the corner of his eye but it doesn’t distract him enough as he sees Zack’s sword coming down on him and holds up his scimtar, placing his own left hand on the blade for reinforcement as he stops the momentum of Zacks attack.
(OOC - Fenrir’s action took it from disadvantage to a normal roll but the first natural roll was still too low)
Round 3
Gribz, Goblin Boss, Chad, Nadia, Lilith,Goblin 1, Goblin 2, Goblin 3, Goblin 4, Goblin 5,Zack, Shiv
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance