Krodmad fires a deadly arrow and downs one of the last two hobgoblins.
Just after that, Absinthe uses his ki for a burst of speed and maneuvers with his superior memory right into a wall where he thought the door was. With some feeling around he gets through the door, leaps out of the fog from behind the last hobgoblin and buries his yklwa in the back of his neck, taking it to the floor.
The hobgoblins all lay dead in the kitchen.
Az Emberi, Dirk, Fjolnir are up.
Round 6, FIGHT! 23-Krodmad 21-Absinthe 20-Az Emberi & Dirk 13-Fjolnir 10-Goblins: AC 15, (13 w/bow) HP 7 To the North -5) -6) at 3 HP 8-Hymir
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
This post has potentially manipulated dice roll results.
I cast healing spirit on my square healing for 2then as a ba I move it to fjolnir's space so he heals. 2 at the start of his turn. I yell call out or walk through the spirit if you're hurt."
I move all the way to the left, just before the door. Cast unseen servant and send it north... in a menacing fashion. I order you to fetch their souls.
I use mantle of inspiration to grant Fjolnir, Absinthe and my unseen servant extra 5 hitpoints and movement, allowing my unseen servant to move 30 ft instead of just 15.
Az Emberi creates his healing spirit and heals himself, (I adjusted your HP on your sheet) and then moved the spirit to Fjolnir while telling everyone to move through the spirit on their turn if they need healing.
Dirk moves in front of the door, Then he commands his unseen servant to gather the goblin's souls... so... it tries to do that, which only succeeds at making the goblins uncomfortable... But he did give it more HP and movement... along with Fjolnir and Absinthe (who can each make a move if they want as their reaction)
Fjolnir heals 5 HP (I changed on your sheet) and then...(see below)
Fjolnir hurriedly hobbles 20' west, looks through the open door and down the hallway at the two goblin unwashed shit****s, and looses arrows at them, hoping to land one good one and shower the other with thorns.
G1 vs Att:11 Dmg:5 G2 vs Att:12 Dmg:9 (Hordebreaker)
Fjolnir curses as both his arrows miss for the second time in a row.
The goblins jump around frantically as SOMETHING is either tickling them, or trying to take their souls. Either way, they have a hard time concentrating on shooting at Fjolnir. Attack: 6 Damage: 3 Attack: 21 Damage: 5 Fjolnir's temporary HP boost from Dirk fades as an arrow strikes his chest, but does not pierce his armor, it just hurts. The goblins run inside the NW door from the hallway.
Hymir is up.
Round 6, FIGHT! 23-Krodmad 21-Absinthe 20-Az Emberi & Dirk 13-Fjolnir 10-Goblins: AC 15, (13 w/bow) HP 7 -5) -6) at 3 HP 8-Hymir
Krodmad stands to his full 5'something height, knees popping for having been crouched down for so long. He moves out the door and hooks a left, getting a couple spaces from the closed door in the hall before using mage hand to attempt opening it.
This post has potentially manipulated dice roll results.
Krodmad uses his mage hand to open the door and nothing happens. From your angle, you can see the ceiling is high and there is no natural light getting in, but that's all.
Absinthe says, "You're not getting away that easy, you little shits!" and charges toward the door the goblins disappeared through, and makes it with movement to spare. He all but rips the door off its hinges trying to open it, and pummels the one standing right behind the door with a combo attack. Attack: 12 Damage: 7 Attack: 8 Damage: 4 He misses, but it at least looks good.
Round 7, FIGHT! 23-Krodmad 21-Absinthe 20-Az Emberi & Dirk 13-Fjolnir 10-Goblins: AC 15, (13 w/bow) HP 7 -5) -6) at 3 HP 8-Hymir
Fjolnir recieves healing 5, and steps forward through the door, and to the left of Az- ready's a shot for anything aggressive to rear its head in the hallway.
Dirk steps through the door past his allies and gives Absinthe a much-needed boost to his health. (Adjusted on his sheet)
Az Emberi and Fjolnir both ready attack actions for a clear shot at the door. (I will allow you to fire at the one in the doorway, but at 3/4 cover due to the angle, so if you don't want to throw your attack, you can make it before your next turn, but his AC will be 20 for you)
All three of them stepped through the healing spirit for a little wound mending. (Not adjusted on your sheets, do that one yourselves, I wasn't sure where everyone was to know if you had already done it.)
The two goblins trapped in the small lookout room start to question their decision-making abilities, and looking at the size difference between themselves and Absinthe, decide not to push him out of the way, and try cutting at his legs. Attack: 15 Damage: 6 Attack: 9 Damage: 5 one of them hits for 6 damage (Noted on your sheet)
Hymir is up!
Round 7, FIGHT! 23-Krodmad 21-Absinthe 20-Az Emberi & Dirk 13-Fjolnir 10-Goblins: AC 15, (13 w/bow) HP 7 -5) -6) at 3 HP 8-Hymir
Hobo #2 pew pew. Attack 21 Damage 7 Sneak Attack 8
I meant Hobo #1. I just woke up and my tired eyes have transposed them. Whichever one is in front of Fjolnir.
Absinthe moves; N, N, N, E, E, E, S, S and swings at the hobgoblin.
Yklwa Attack: 20 Damage: 7
Punch to spine Attack: 13 Damage: 5
Krodmad fires a deadly arrow and downs one of the last two hobgoblins.
Just after that, Absinthe uses his ki for a burst of speed and maneuvers with his superior memory right into a wall where he thought the door was. With some feeling around he gets through the door, leaps out of the fog from behind the last hobgoblin and buries his yklwa in the back of his neck, taking it to the floor.
The hobgoblins all lay dead in the kitchen.
Az Emberi, Dirk, Fjolnir are up.
Round 6, FIGHT!
23-Krodmad
21-Absinthe
20-Az Emberi & Dirk
13-Fjolnir
10-Goblins: AC 15, (13 w/bow) HP 7
To the North
-5)
-6) at 3 HP
8-Hymir
-We are all just one failed saving throw away from someone else's fantasy...
After seeing the last hobgoblin fall, Krodmad releases the fog.
"Hey guys, it's pretty crazy in there, walls are moving around and just smacking into things."
I cast healing spirit on my square healing for 2then as a ba I move it to fjolnir's space so he heals. 2 at the start of his turn. I yell call out or walk through the spirit if you're hurt."
The fog has lifted.
-We are all just one failed saving throw away from someone else's fantasy...
I move all the way to the left, just before the door. Cast unseen servant and send it north... in a menacing fashion. I order you to fetch their souls.
I use mantle of inspiration to grant Fjolnir, Absinthe and my unseen servant extra 5 hitpoints and movement, allowing my unseen servant to move 30 ft instead of just 15.
Rainbow....... Mooo....
Krodmad dropped the fog, and the two goblins that were stuck in the fog release arrows they have been holding at Absinthe.
Attack: 12 Damage: 8
Attack: 9 Damage: 3 For 9 damage total.
Az Emberi creates his healing spirit and heals himself, (I adjusted your HP on your sheet) and then moved the spirit to Fjolnir while telling everyone to move through the spirit on their turn if they need healing.
Dirk moves in front of the door, Then he commands his unseen servant to gather the goblin's souls... so... it tries to do that, which only succeeds at making the goblins uncomfortable... But he did give it more HP and movement... along with Fjolnir and Absinthe (who can each make a move if they want as their reaction)
Fjolnir heals 5 HP (I changed on your sheet) and then...(see below)
-We are all just one failed saving throw away from someone else's fantasy...
"Thanks fellers..."
Fjolnir hurriedly hobbles 20' west, looks through the open door and down the hallway at the two goblin unwashed shit****s, and looses arrows at them, hoping to land one good one and shower the other with thorns.
G1 vs Att:11 Dmg:5
G2 vs Att:12 Dmg:9 (Hordebreaker)
Fjolnir curses as both his arrows miss for the second time in a row.
The goblins jump around frantically as SOMETHING is either tickling them, or trying to take their souls. Either way, they have a hard time concentrating on shooting at Fjolnir.
Attack: 6 Damage: 3
Attack: 21 Damage: 5
Fjolnir's temporary HP boost from Dirk fades as an arrow strikes his chest, but does not pierce his armor, it just hurts.
The goblins run inside the NW door from the hallway.
Hymir is up.
Round 6, FIGHT!
23-Krodmad
21-Absinthe
20-Az Emberi & Dirk
13-Fjolnir
10-Goblins: AC 15, (13 w/bow) HP 7
-5)
-6) at 3 HP
8-Hymir
-We are all just one failed saving throw away from someone else's fantasy...
I move into the spirit and heal 4 then I dash and move back through the passage to move into the hallway the goblins were in through the south door
Chronomancy!!!
Krodmad stands to his full 5'something height, knees popping for having been crouched down for so long. He moves out the door and hooks a left, getting a couple spaces from the closed door in the hall before using mage hand to attempt opening it.
Krodmad uses his mage hand to open the door and nothing happens. From your angle, you can see the ceiling is high and there is no natural light getting in, but that's all.
Absinthe says, "You're not getting away that easy, you little shits!" and charges toward the door the goblins disappeared through, and makes it with movement to spare. He all but rips the door off its hinges trying to open it, and pummels the one standing right behind the door with a combo attack.
Attack: 12 Damage: 7
Attack: 8 Damage: 4
He misses, but it at least looks good.
Round 7, FIGHT!
23-Krodmad
21-Absinthe
20-Az Emberi & Dirk
13-Fjolnir
10-Goblins: AC 15, (13 w/bow) HP 7
-5)
-6) at 3 HP
8-Hymir
-We are all just one failed saving throw away from someone else's fantasy...
I ba move my spirit to the spot in front of the door. Then move through it and out the door 1 space ready a rock for first hostile I see
Heal 4
Fjolnir recieves healing 5, and steps forward through the door, and to the left of Az- ready's a shot for anything aggressive to rear its head in the hallway.
I move just south of Absinthe and cast lvl 2 cure wounds on him. 8
Pretty sure I walked through a heart along the way 6
Rainbow....... Mooo....
Dirk steps through the door past his allies and gives Absinthe a much-needed boost to his health. (Adjusted on his sheet)
Az Emberi and Fjolnir both ready attack actions for a clear shot at the door. (I will allow you to fire at the one in the doorway, but at 3/4 cover due to the angle, so if you don't want to throw your attack, you can make it before your next turn, but his AC will be 20 for you)
All three of them stepped through the healing spirit for a little wound mending. (Not adjusted on your sheets, do that one yourselves, I wasn't sure where everyone was to know if you had already done it.)
The two goblins trapped in the small lookout room start to question their decision-making abilities, and looking at the size difference between themselves and Absinthe, decide not to push him out of the way, and try cutting at his legs.
Attack: 15 Damage: 6
Attack: 9 Damage: 5
one of them hits for 6 damage (Noted on your sheet)
Hymir is up!
Round 7, FIGHT!
23-Krodmad
21-Absinthe
20-Az Emberi & Dirk
13-Fjolnir
10-Goblins: AC 15, (13 w/bow) HP 7
-5)
-6) at 3 HP
8-Hymir
-We are all just one failed saving throw away from someone else's fantasy...
I move up to get an angle If I'm able to hit G6 I do if not then g5
Firebolt
Hit 12
Damage 4
1
Chronomancy!!!