Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. You are entering from the north; there are doors in the south-east and east. The double doors in the southeast corner are sheathed in tarnished copper plate.
Leo whispers just loud enough for the others to hear him, "Oh thank the Gods, I thought there was going to be some form of evil creature in this room..."
Leo will sneak closer forward to get a better look at the closest sarcophagus.
PantherNate will quietly roam the small corridor while the others make their way into the coffin room. He will check on Droop quickly with a quick panther gaze, patrol the other door, and then follow behind the party once the last person heads in, slinking around like a panther would.
I'll say that Ophirinn has cast Light on his shield.
Ophirinn, you see the same image on the top of the first and second sarcophagi, a heroic humanoid figure at rest. You don't open them up yet, but you can see very clearly that you could, and with ease.
As you step east to investigate the third and final sarcophagus, there is a clattering sound, and you think at first that perhaps you disturbed a bone or other object with your foot. You look down, and see nothing. Then you look up.
Everyone else, gathered at the doorway, you see the three ancient skeletons rise from their rest, weapons at the ready, a dull red glow in their eyes.
Everyone roll initiative please. As you roll, please add some flavour - description or a muttered word, for example - and please also clarify where you are.
This post has potentially manipulated dice roll results.
PantherNate can't see too much into the coffin room between the crowd of bodies, but he senses trouble when Ophirinn and the others start to prepare for combat. He does notice a glimpse of the undead skeletons with Ophirinn's shield lighting up the room nicely, but he can't quite see how big they are. Or how many of them there are.
He's scared. He's also never seen undead. But he's determined to help. He thinks of what Leo told him before. He sets his determined Panther eyes on the entrance to the room and slowly puts his weight on his back legs, gearing up to pounce.
Brom readied his shield and war hammer "Skeletons" he says mostly to himself as he gets ready for the upcoming fight, he'd step into the room more to give everyone else room to move around.
This post has potentially manipulated dice roll results.
Ophirinn's initiative: 4
Skeletons' initiative: 151121
Round One:
A: PantherNate B: Skeletons Two and Three C: Brom and Ophirinn D: Skeleton One E:: Omnia, Delmon and Leo
The tomb is quite small; there's no problem for any of you to reach any skeleton you wish. At the moment, only Ophirinn is in melee range of a skeleton (skeleton three).
PantherNate's cat-like reaction seemed to have won him the first strike. He will move back as far as he needs (20 feet - likely to the end of the small hallway), coils his rear legs and attempts to Pounce on Skeleton 1. If all of this works, PantherNate would end up on top of Skeleton 1, biting it's skull.
Brom charges in, all power and aggression, and his warhammer swings towards Skeleton 3:
Attack: 12 Damage: 8
Ophirinn, you swing with your mace, hoping to bash the skeleton into pieces, but it dodges aside. You adjust, and bring your weapon back, but your elbow accidentally catches Brom as he is making his own attack, deflecting his strike just enough to make him miss.
Skeleton 1's shortsword stabs towards the goliath:
Attack: 6 Damage: 7
It would have hit, except that when Ophirinn's mace hits Brom, he staggers slightly; this causes the skeleton to misjudge its strike, and it misses.
Omnia, Delmon and Leo are up. It's a scrum, you can attack whichever skeleton you want easily.
Panther it is.
Who's opening the door?
Delmon moves up to the door. "I got it this time." he chuckles as he attempts to open the door in a similar fashion as the previous.
Delmon, you open the door.
(Please confirm what the light source is...)
Assuming there is some light, you look inside.
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. You are entering from the north; there are doors in the south-east and east. The double doors in the southeast corner are sheathed in tarnished copper plate.
Leo whispers just loud enough for the others to hear him, "Oh thank the Gods, I thought there was going to be some form of evil creature in this room..."
Leo will sneak closer forward to get a better look at the closest sarcophagus.
Stealth: 22
Perception: 13
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Leo, you can see an image carved into the lid of the sarcophagus, a human man, possibly half-elf, resting peacefully.
PantherNate will quietly roam the small corridor while the others make their way into the coffin room. He will check on Droop quickly with a quick panther gaze, patrol the other door, and then follow behind the party once the last person heads in, slinking around like a panther would.
Ophirinn walks into the room and go to examine the tombs.
Investigation: 19
Please confirm what your light source is.
I'll say that Ophirinn has cast Light on his shield.
Ophirinn, you see the same image on the top of the first and second sarcophagi, a heroic humanoid figure at rest. You don't open them up yet, but you can see very clearly that you could, and with ease.
As you step east to investigate the third and final sarcophagus, there is a clattering sound, and you think at first that perhaps you disturbed a bone or other object with your foot. You look down, and see nothing. Then you look up.
Everyone else, gathered at the doorway, you see the three ancient skeletons rise from their rest, weapons at the ready, a dull red glow in their eyes.
Everyone roll initiative please. As you roll, please add some flavour - description or a muttered word, for example - and please also clarify where you are.
"What in hells name!" Leo cursed.
Leo had heard stories of the dead rising but seeing the event unfold had unnerved him.
Attempting to still his thoughts and concentrate on the moment, Leo drops into his fighting stance.
Initiative: 9
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
PantherNate can't see too much into the coffin room between the crowd of bodies, but he senses trouble when Ophirinn and the others start to prepare for combat. He does notice a glimpse of the undead skeletons with Ophirinn's shield lighting up the room nicely, but he can't quite see how big they are. Or how many of them there are.
He's scared. He's also never seen undead. But he's determined to help. He thinks of what Leo told him before. He sets his determined Panther eyes on the entrance to the room and slowly puts his weight on his back legs, gearing up to pounce.
Initiative: 19
"What the actual **** are these" Omnia barks as she reaches for her rapier.
Initative: 5
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
Delmon, having moved just inside of the room to allow room for others to move by him, mutters "Bonemen.. " as he readies his maul again.
Initiative: 10
Brom readied his shield and war hammer "Skeletons" he says mostly to himself as he gets ready for the upcoming fight, he'd step into the room more to give everyone else room to move around.
Initiative: 18
Bromduhr, Goliath Fighter.
Ophirinn's initiative: 4
Skeletons' initiative: 15 11 21
Round One:
A: PantherNate
B: Skeletons Two and Three
C: Brom and Ophirinn
D: Skeleton One
E:: Omnia, Delmon and Leo
The tomb is quite small; there's no problem for any of you to reach any skeleton you wish. At the moment, only Ophirinn is in melee range of a skeleton (skeleton three).
Nate is up.
PantherNate's cat-like reaction seemed to have won him the first strike. He will move back as far as he needs (20 feet - likely to the end of the small hallway), coils his rear legs and attempts to Pounce on Skeleton 1. If all of this works, PantherNate would end up on top of Skeleton 1, biting it's skull.
First Claw Attack: 14 Damage: 3
if hit, DC12 STR Saving Throw fail = prone: Bite Attack: 23 Damage: 6
Nate, the claw attack hits, pulling away one loose bone from the skeleton's frame.
Skeleton 1 DEX save: 11 He manages to stay up, resisting the impact of the panther.
Skeletons two and three both close in and attack Ophirinn, as he was first in the room and easiest to reach.
Attack: 16 Damage: 6
Attack: 9 Damage: 4
Skeleton Three's attack hits, but barely scratches the dragonborn.
Brom and Ophirinn are up.
Ophirinn take the hit in stride, returning with his own; hoping to turn the skeleton into a pile of bones.
Attack: 8 Damage: 4
Brom charges in, all power and aggression, and his warhammer swings towards Skeleton 3:
Attack: 12 Damage: 8
Ophirinn, you swing with your mace, hoping to bash the skeleton into pieces, but it dodges aside. You adjust, and bring your weapon back, but your elbow accidentally catches Brom as he is making his own attack, deflecting his strike just enough to make him miss.
Skeleton 1's shortsword stabs towards the goliath:
Attack: 6 Damage: 7
It would have hit, except that when Ophirinn's mace hits Brom, he staggers slightly; this causes the skeleton to misjudge its strike, and it misses.
Omnia, Delmon and Leo are up. It's a scrum, you can attack whichever skeleton you want easily.
Delmon moves to the skeleton attacking Brom and attempts to slam his maul into it. He does so with no regard to his own defenses.
Move: Next to skeleton 1
Action: Reckless Attack: 18 or 15 Damage: 11
OOC: Reckless Attack grants me advantage but all attacks against me have advantage until the start of my next turn.