"Not enough."Three groused, straightening out her back as her tail shrunk back to normal. She looks about while adjusting her pants, and upon realizing the last three came from the south, she'd rush to the northwest tunnel, brandishing Tom high in the air. "I know there's more of ya stinky walking turds! So quit hide and come out already!" She yells along the way.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Awww! Where's the rest of them smelly punks!" Three complained, searching for even the faintest signs of activity. But, if she's neither that or any connecting tunnels from it, she sighs and with less thought to keep on guard, marches her way back to the central cavern to stand there rubbing her chin. "Guess that just really leaves the south then."She eventually said, but without much of her initial enthusiasm. Either way on that note, she makes her way to the southern cavern with Tom slung over her shoulder, and a look of mild irritation on her face.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC: Sorry I haven't posted, my uncle passed away last week after about a 9 month bout against cancer so it's just been a little exhausting around my house and I haven't been on my computer as much lately.)
Durlan follows the group towards the other entrance, hoping to find what is going on in this area. "I've a few more spells and some healing in the tank just in case. Not sure how much more is around here though..."
Three and company start heading towards the southwest cavern, on their way there, nothing spectacular happens, with the exception of Thistle's grumbling, which you're not sure if it's coming from his mouth or his stomach. When you get to the southwest chamber, you see six Troglodytes.
This post has potentially manipulated dice roll results.
(Ah hah! Caught it this time!)
As soon as Three lays on the trog, one might mistake her expression as that of a child waking up on christmas day! Yet unlike before, whatever restraint the chimera had was put towards keeping from transforming this time around, as she only rush forward letting out a battle cry while holding Tom well above her head. "Question number one!" She'd call out just before bringing the hammer down.
Movement: Into melee with Trog(1), if possible. (If not, moving her full 40 to get as close as possible).
Action: Introduce Tom to Trog(1)'s skull. (Lethal)Tom - Attack: 20 Damage: 9 non-magical bludgeoning.
(If unable to get within melee of target, she'll throw a handaxe instead. Use above attack roll, and here's the damage roll: 7(if crit: 1))
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Rivon allows Three her pleasure, leaving Trog 1 for her. He instead targets Trog 6 from the shadows (last stealth roll looks like a 29, so I'm going to assume I'm hidden.)
Sharpshooter Shortbow + Sneak Attack with advantage from hiding: Attack: 16 Non-magical Piercing Damage: 31
Rivon then finds a new shadow. He enjoys these caverns.
Three runs up to Trog 1 and slams Tom into it's head. It doesn't seem to do as much damage as Three thought it would (or hoped it would). The Trog stares back at Three with a fierceness in its eyes that Three has never seen in a Trog before.
Rivon ducks into the shadows and fires his bow at Trog 6 and just barely scrapes the Trog. The problem for the Trog is that Rivon grazed its jugular as it drops to the ground spraying Three with blood.
Trog 1 attacks Three back slashing twice with its claws and trying to bite her.
Seeing the creature Three is locked in combat with seemingly the leader or at least stronger than the others, Durlan clutches his amulet and begins to cast.
Action: Durlan casts Bless targeting Three, Rivon, andThistle. (1d4 to any attack rolls or saving throws for the next minute)
Bonus Action: Durlan calls out "Thistle that one there" Durlan points towards Trog 1 "seems to be a rather nasty beasty. I think its in need of a good clobbering. Mind helping dear Thressa out?" Durlan uses his last Bardic Inspiration on Thistle(1d6 on any single ability check, attack roll or saving throw for the next 10 minutes.)
Seeing the creature Three is locked in combat with seemingly the leader or at least stronger than the others, Durlan clutches his amulet and begins to cast.
Action: Durlan casts Bless targeting Three, Rivon, andThistle. (1d4 to any attack rolls or saving throws for the next minute)
Bonus Action: Durlan calls out "Thistle that one there" Durlan points towards Trog 1 "seems to be a rather nasty beasty. I think its in need of a good clobbering. Mind helping dear Thressa out?" Durlan uses his last Bardic Inspiration on Thistle(1d6 on any single ability check, attack roll or saving throw for the next 10 minutes.)
Well for once it looks like the fight won't be over by the time his turn comes around. Assuming not dead Thistle moves to Trog1 Attack1: 21 Attack2: 11 Two hits (moved to a different target if it dies on the first hit) Damage1: 8 Damage2: 7
This post has potentially manipulated dice roll results.
Durlan starts to pray to his god to help bless his friends (Three, Rivon, and Thistle), then points to Trog 1 and guides Thistle to attack that one and help Three out.
Taman seeing that there are actually targets to be hit, and letting Three get her aggressions out on Trog 1 and sends a blast of ice at Trog 3.
Though taken aback by the Trog's resilience, most of the claws and fangs either glide off her carapace and sidestepped by the narrowest of margins. The few however that dig deep enough to draw blood elicit pained growls and grunts as well from the chimera. "That. Stung!" She snapped at the Trogs, only to gag a bit from stench finally penetrating the forefront of her mind. She soon shrugged it off however, and with Tom slid back into place, a change over took her.
The moment her hands are freed, her fingers grow long and nails sharpen into daggers. "Keep it up!" Without waiting for a response, she is immediately tearing into the trogs about her, quickly gutting those not quick on their feet. At some point after the initial frenzy, she would call back a thanks to Durlan for the support.
Bonus Action: Enter Rage(Claw Form).
Action: Claw Frenzy. (Lethal, Reckless)Claw - Attack: 20 Damage: 12 non-magical slashing to Trog(1). (Lethal, Reckless)Claw - Attack: 27 Damage: 12 non-magical slashing to Trog(1), if still alive(Trog 3 if not). (Lethal, Free Claw, Reckless)Claw - Attack: 17 Damage: 10 non-magical slashing to Trog(1), if not still alive(Trog 3 instead).
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action
Rivon starts checking the alignment of his bow. Careful ears hear him mutter something like "Aim small, miss small."
"Not enough." Three groused, straightening out her back as her tail shrunk back to normal. She looks about while adjusting her pants, and upon realizing the last three came from the south, she'd rush to the northwest tunnel, brandishing Tom high in the air. "I know there's more of ya stinky walking turds! So quit hide and come out already!" She yells along the way.
When you realize you're doing too much: Signature.
"Onward then." Taman says with a grin. He follows as Three heads off to find more enemies to bash.
Rivon is caught up in Three's wave of enthusiasm. He moves out, ready for action.
Stealth: 22
Perception: 17
Thistle grumps along with Three upset about that pitiful attempt at an attack "If my sword isn't working maybe my eyes are." Perception 1
Three and company travel to the northwest cavern and find it empty.
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
"Awww! Where's the rest of them smelly punks!" Three complained, searching for even the faintest signs of activity. But, if she's neither that or any connecting tunnels from it, she sighs and with less thought to keep on guard, marches her way back to the central cavern to stand there rubbing her chin. "Guess that just really leaves the south then." She eventually said, but without much of her initial enthusiasm. Either way on that note, she makes her way to the southern cavern with Tom slung over her shoulder, and a look of mild irritation on her face.
When you realize you're doing too much: Signature.
Taman nods and follows after Three.
Rivon follows Three, refusing to lose his earlier enthusiasm.
Thistle is just annoyed and wants to hit something
(OOC: Sorry I haven't posted, my uncle passed away last week after about a 9 month bout against cancer so it's just been a little exhausting around my house and I haven't been on my computer as much lately.)
Durlan follows the group towards the other entrance, hoping to find what is going on in this area. "I've a few more spells and some healing in the tank just in case. Not sure how much more is around here though..."
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
Three and company start heading towards the southwest cavern, on their way there, nothing spectacular happens, with the exception of Thistle's grumbling, which you're not sure if it's coming from his mouth or his stomach. When you get to the southwest chamber, you see six Troglodytes.
INITIATIVE:
Three - 23 <---
Rivon - 17
Trog 1 - 15
Durlan - 13
Trog 6 - 13
Taman - 6
Trog 3 - 6
Trog 4 - 6
Trog 2 - 2
Thistle - 1
Trog 5 - 1
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
(Ah hah! Caught it this time!)
As soon as Three lays on the trog, one might mistake her expression as that of a child waking up on christmas day! Yet unlike before, whatever restraint the chimera had was put towards keeping from transforming this time around, as she only rush forward letting out a battle cry while holding Tom well above her head. "Question number one!" She'd call out just before bringing the hammer down.
Movement: Into melee with Trog(1), if possible. (If not, moving her full 40 to get as close as possible).
Action: Introduce Tom to Trog(1)'s skull.
(Lethal)Tom - Attack: 20 Damage: 9 non-magical bludgeoning.
(If unable to get within melee of target, she'll throw a handaxe instead. Use above attack roll, and here's the damage roll: 7(if crit: 1))
When you realize you're doing too much: Signature.
Rivon allows Three her pleasure, leaving Trog 1 for her. He instead targets Trog 6 from the shadows (last stealth roll looks like a 29, so I'm going to assume I'm hidden.)
Sharpshooter Shortbow + Sneak Attack with advantage from hiding:
Attack: 16 Non-magical Piercing Damage: 31
Rivon then finds a new shadow. He enjoys these caverns.
Stealth: 27
Three runs up to Trog 1 and slams Tom into it's head. It doesn't seem to do as much damage as Three thought it would (or hoped it would). The Trog stares back at Three with a fierceness in its eyes that Three has never seen in a Trog before.
Rivon ducks into the shadows and fires his bow at Trog 6 and just barely scrapes the Trog. The problem for the Trog is that Rivon grazed its jugular as it drops to the ground spraying Three with blood.
Trog 1 attacks Three back slashing twice with its claws and trying to bite her.
Trog 1 -
Claw Attack: 12 Damage: 6 Slashing damage.
Claw Attack: 18 Damage: 4 Slashing damage.
Bite Attack: 13 Damage: 3 Piercing damage.
The Trog tries as hard as it can, but Three is a little bit quicker as she dodges each attempt.
INITIATIVE:
Three - 23
Rivon - 17
Trog 1 - 15
Durlan - 13 <---
Trog 6 - 13Taman - 6
Trog 3 - 6
Trog 4 - 6
Trog 2 - 2
Thistle - 1
Trog 5 - 1
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Seeing the creature Three is locked in combat with seemingly the leader or at least stronger than the others, Durlan clutches his amulet and begins to cast.
Action: Durlan casts Bless targeting Three, Rivon, and Thistle. (1d4 to any attack rolls or saving throws for the next minute)
Bonus Action: Durlan calls out "Thistle that one there" Durlan points towards Trog 1 "seems to be a rather nasty beasty. I think its in need of a good clobbering. Mind helping dear Thressa out?" Durlan uses his last Bardic Inspiration on Thistle (1d6 on any single ability check, attack roll or saving throw for the next 10 minutes.)
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
Well for once it looks like the fight won't be over by the time his turn comes around. Assuming not dead Thistle moves to Trog1 Attack1: 21 Attack2: 11 Two hits (moved to a different target if it dies on the first hit) Damage1: 8 Damage2: 7
Durlan starts to pray to his god to help bless his friends (Three, Rivon, and Thistle), then points to Trog 1 and guides Thistle to attack that one and help Three out.
Taman seeing that there are actually targets to be hit, and letting Three get her aggressions out on Trog 1 and sends a blast of ice at Trog 3.
Ray of Frost: 17 Damage: 8 Cold damage.
Trog 3 will then walk over to Three, seeing her as the biggest threat and will try to claw and bite her. Trog 4 and Trog 2 will follow suit.
Trog 3 -
Claw Attack: 12 Damage: 6 Slashing damage.
Claw Attack: 17 Damage: 3 Slashing damage.
Bite Attack: 24 Damage: 9 Piercing damage.
Trog 4 -
Claw Attack: 22 Damage: 3 Slashing damage.
Claw Attack: 13 Damage: 6 Slashing damage.
Bite Attack: 15 Damage: 6 Piercing damage.
Trog 2 -
Claw Attack: 17 Damage: 3 Slashing damage.
Claw Attack: 24 Damage: 9 Slashing damage.
Bite Attack: 15 Damage: 3 Piercing damage.
Thistle then runs over to help Three, striking Trog 1 twice, but still not taking it down.
Not having any room around Three with the others fighting her, Trog 5 will run up to Thistle and claw and bite at him.
Trog 5 -
Claw Attack: 16 Damage: 6 Slashing damage.
Claw Attack: 24 Damage: 8 Slashing damage.
Bite Attack: 12 Damage: 4 Piercing damage.
INITIATIVE:
Three - 23 <---
Rivon - 17
Trog 1 - 15
Durlan - 13
Trog 6 - 13Taman - 6
Trog 3 - 6
Trog 4 - 6
Trog 2 - 2
Thistle - 1
Trog 5 - 1
(@Three, and Thistle, please give me a CON save DC 12 and if you fail roll your attacks with Disadvantage.)
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Con Save(DC 12): 28
Though taken aback by the Trog's resilience, most of the claws and fangs either glide off her carapace and sidestepped by the narrowest of margins. The few however that dig deep enough to draw blood elicit pained growls and grunts as well from the chimera. "That. Stung!" She snapped at the Trogs, only to gag a bit from stench finally penetrating the forefront of her mind. She soon shrugged it off however, and with Tom slid back into place, a change over took her.
The moment her hands are freed, her fingers grow long and nails sharpen into daggers. "Keep it up!" Without waiting for a response, she is immediately tearing into the trogs about her, quickly gutting those not quick on their feet. At some point after the initial frenzy, she would call back a thanks to Durlan for the support.
Bonus Action: Enter Rage(Claw Form).
Action: Claw Frenzy.
(Lethal, Reckless)Claw - Attack: 20 Damage: 12 non-magical slashing to Trog(1).
(Lethal, Reckless)Claw - Attack: 27 Damage: 12 non-magical slashing to Trog(1), if still alive(Trog 3 if not).
(Lethal, Free Claw, Reckless)Claw - Attack: 17 Damage: 10 non-magical slashing to Trog(1), if not still alive(Trog 3 instead).
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action
When you realize you're doing too much: Signature.
Rivon smiles as he sees Three literally tear up some trogs. He then puts Trog 4 in his sights.
Sharpshooter Shortbow + Sneak Attack with advantage from hiding (plus Bless):
Attack: 22 Non-magical Piercing Damage: 30
He then tucks behind a rock outcropping.
Stealth: 30