"I remember hearing about this place when I lived in Neverwinter, some years ago a volcano erupted covering the town with ash, then I guess the place was overrun by zombies... at least zombies don't suck blood."
” I had heard rumors that the eruption of mount hotenow had left few survivors and those that lived were plagued with mysterious zombies that over and the lands to the south of the mountain guess this is the place.”
Bankur rubs his chin thoughtfully at Penumbra and Valefor's stories, the with a grunt says "I must have slept through that history lesson in school. I remember nothing of this place. But I agree with our drow friend, we should be proactive and not wait for the bad guys to come to us. That tower looks like a good place to start, no?"
We are coming in from the south, right? If so, Rand is watching out for an herb and apothecary shop. Hey, remember that Quilline said her family ran a shop in town. There is supposed to be a nice piece of jewelry there.
(Yes, you are coming in from the south - on the map I put a smiley face to mark your location. I'll post a version with numbers onthe buildings to help us communicate where you are and want to go. =) Rand remembers correctly - this is where Quillene said her family shop was located. She didn't tell you where in the town it was located, but she did tell you where in the shop their family heirloom was likely hidden!
"I'm not sure what we would do without you friend Rand. You have the memory of an elephant!"
"I'm not sure that we can identify which building may be the apothecary shop without searching each one though. My suggestion is to have Penumbra do some sneaking around, building by building, with us close enough to keep her safe but allow her to operate silently at the same time."
(But of course I'm open to any other opinions/courses of action!)
That sounds like a great idea. I think we should also look for a building that seems defensible that we can fortify as a base that would keep zombies out. I have two suspicions about this place. First, I think that the tower looks like a good place for bad things to hang out. Second, I have a feeling that nights here might be dangerous. We've been warned about plants and zombies. Reminds me of a game we used to play as kids. The plants were more powerful, but the zombies kept coming in waves. It was a fun game. I don't think this game will be the same kind of fun.
"The southeastern-most building looks good to me to set as our base. We can skirt the outside of the town to get to it, there are multiple exits should we need them (although that means multiple entries as well!), and there are two defensible rooms should one get overwhelmed. Last, since it is on the outskirts a hasty exit from the town would be easier should we need it."
(Rhan - can we tell from where we stand if the doors on building 13 are in good enough shape to be useable?)
"On it."Penumbra says slinking off towards the building Bankur indicated. She pauses for a moment and looks back toward her companions. "If I had to guess I'd say plants and zombies won't like fire. Me, I don't mind a little heat, so if I get jumped you have my permission to throw some fire my way." That said she continues on her way.
She will start by circling the building then she will position herself by the wall facing away from town before flying just high enough to get a view of the roof and into any holes she sees up there. She will stay at least 10 ft from the building.
Stealth: 16
Perception: 24
Investigation: 7
Nature: 14
(Just rolling anything I think might be useful here.)
The group stops short of the town's southern edge, peering through the trees and bushes to get a feel for things. From this vantage point, you can get a view of the five buildings on the southern edge of town. (4, 5, 8, unnumbered ruins, & 13) The building farthest to the west (4) appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. The next ruined building (5) looks as if it might once have been a farmhouse, but it is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. Next to this, a wide chimney and rotted piles of firewood jumbled outside the walls of this sagging building suggest that it was a smithy in its day. (8) Finally, the small farmhouse furthest to the east (13) appears to be just another empty home at first glance. However, all the doors are shut and the windows are shuttered.
DM Screen:
Stealth: 20
Penumbra:
The thicket east of the ruined farmhouse (5) is crawling with twig blights!
Penumbra returns to the group. "Looks pretty quiet, there are a bunch of suspicious looking plants in the thicket just east of that house."She says indicating building 5. "But thats all I saw."
This post has potentially manipulated dice roll results.
DM Screen:
DC13 Con save: 4 - Affected creatures: 23
Salty casts a spell in the middle of the thicket (which covers about a 30ft diameter area), causing dead branches, dry leaves, and several birds to explode outwards in a neat sphere of force and thunderous sound! It's impossible to tell how many twig blights, if any, were affected, but it surely took care of any that were within the spell's radius! It also announced your presence to everything in the ruined village...
"I'd rather have them respond to our chaos than the other way around. We should still sneak and look around and stuff but now we can get an idea of what might be waiting for us."
Valefor just look dum founded at Salty "I believe sneaking around now will be pointless anything and everything around here that might be hostile will now be on high alert..." Valefor just shakes his head using the staff to cast mage armor on himself for when shit would hit the fan so to speak.
Salty rolls his eyes. "Penumbra's sneaking still has value. She found us some targets, we made some noise clearing them out, then she sneaks around again to scope what moves and repositions in response to such noise. Then we hit them again. We rinse and repeat that pattern until we have an accurate assessment of the number of hostiles in this area or we kill them all. Man, I sound like my Dad."
"It was kinda cool. We should hide for a bit and see if anything comes to investigate. Then we should start with that building to the west, it looked the most secure, barred windows and solid doors."Penumbra says indicating building 4.
Hit die: 4
Hit die: 7
Additional dice for Salty's song: 6
History: 21
"I remember hearing about this place when I lived in Neverwinter, some years ago a volcano erupted covering the town with ash, then I guess the place was overrun by zombies... at least zombies don't suck blood."
” I had heard rumors that the eruption of mount hotenow had left few survivors and those that lived were plagued with mysterious zombies that over and the lands to the south of the mountain guess this is the place.”
History check: 11
Bankur rubs his chin thoughtfully at Penumbra and Valefor's stories, the with a grunt says "I must have slept through that history lesson in school. I remember nothing of this place. But I agree with our drow friend, we should be proactive and not wait for the bad guys to come to us. That tower looks like a good place to start, no?"
We are coming in from the south, right? If so, Rand is watching out for an herb and apothecary shop. Hey, remember that Quilline said her family ran a shop in town. There is supposed to be a nice piece of jewelry there.
(Yes, you are coming in from the south - on the map I put a smiley face to mark your location. I'll post a version with numbers onthe buildings to help us communicate where you are and want to go. =) Rand remembers correctly - this is where Quillene said her family shop was located. She didn't tell you where in the town it was located, but she did tell you where in the shop their family heirloom was likely hidden!
Love God. Love Others. Any Questions?
"I'm not sure what we would do without you friend Rand. You have the memory of an elephant!"
"I'm not sure that we can identify which building may be the apothecary shop without searching each one though. My suggestion is to have Penumbra do some sneaking around, building by building, with us close enough to keep her safe but allow her to operate silently at the same time."
(But of course I'm open to any other opinions/courses of action!)
"Sound like a plan to me if your ok with it Penumbra" Valefor smile encouragingly.
That sounds like a great idea. I think we should also look for a building that seems defensible that we can fortify as a base that would keep zombies out. I have two suspicions about this place. First, I think that the tower looks like a good place for bad things to hang out. Second, I have a feeling that nights here might be dangerous. We've been warned about plants and zombies. Reminds me of a game we used to play as kids. The plants were more powerful, but the zombies kept coming in waves. It was a fun game. I don't think this game will be the same kind of fun.
"The southeastern-most building looks good to me to set as our base. We can skirt the outside of the town to get to it, there are multiple exits should we need them (although that means multiple entries as well!), and there are two defensible rooms should one get overwhelmed. Last, since it is on the outskirts a hasty exit from the town would be easier should we need it."
(Rhan - can we tell from where we stand if the doors on building 13 are in good enough shape to be useable?)
"On it." Penumbra says slinking off towards the building Bankur indicated. She pauses for a moment and looks back toward her companions. "If I had to guess I'd say plants and zombies won't like fire. Me, I don't mind a little heat, so if I get jumped you have my permission to throw some fire my way." That said she continues on her way.
She will start by circling the building then she will position herself by the wall facing away from town before flying just high enough to get a view of the roof and into any holes she sees up there. She will stay at least 10 ft from the building.
Stealth: 16
Perception: 24
Investigation: 7
Nature: 14
(Just rolling anything I think might be useful here.)
The group stops short of the town's southern edge, peering through the trees and bushes to get a feel for things. From this vantage point, you can get a view of the five buildings on the southern edge of town. (4, 5, 8, unnumbered ruins, & 13) The building farthest to the west (4) appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. The next ruined building (5) looks as if it might once have been a farmhouse, but it is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. Next to this, a wide chimney and rotted piles of firewood jumbled outside the walls of this sagging building suggest that it was a smithy in its day. (8) Finally, the small farmhouse furthest to the east (13) appears to be just another empty home at first glance. However, all the doors are shut and the windows are shuttered.
DM Screen:
Stealth: 20
Penumbra:
The thicket east of the ruined farmhouse (5) is crawling with twig blights!
Love God. Love Others. Any Questions?
Penumbra returns to the group. "Looks pretty quiet, there are a bunch of suspicious looking plants in the thicket just east of that house." She says indicating building 5. "But thats all I saw."
"Cool, if I may..." Salty casts shatter centered on the bush. (Wis save 13 or take 15 half on success.)
I got alot a doods
DM Screen:
DC13 Con save: 4 - Affected creatures: 23
Salty casts a spell in the middle of the thicket (which covers about a 30ft diameter area), causing dead branches, dry leaves, and several birds to explode outwards in a neat sphere of force and thunderous sound! It's impossible to tell how many twig blights, if any, were affected, but it surely took care of any that were within the spell's radius! It also announced your presence to everything in the ruined village...
Love God. Love Others. Any Questions?
"Welp, so much for picking them off one at a time!" Bankur says as he readies his shield and mace.
"I'd rather have them respond to our chaos than the other way around. We should still sneak and look around and stuff but now we can get an idea of what might be waiting for us."
I got alot a doods
Valefor just look dum founded at Salty "I believe sneaking around now will be pointless anything and everything around here that might be hostile will now be on high alert..." Valefor just shakes his head using the staff to cast mage armor on himself for when shit would hit the fan so to speak.
Salty rolls his eyes. "Penumbra's sneaking still has value. She found us some targets, we made some noise clearing them out, then she sneaks around again to scope what moves and repositions in response to such noise. Then we hit them again. We rinse and repeat that pattern until we have an accurate assessment of the number of hostiles in this area or we kill them all. Man, I sound like my Dad."
I got alot a doods
"It was kinda cool. We should hide for a bit and see if anything comes to investigate. Then we should start with that building to the west, it looked the most secure, barred windows and solid doors." Penumbra says indicating building 4.
"Well, that seems like it was probably effective. I think Penumbra is right... Let's keep quiet and see if anything comes looking."