Seethe's attack forced the H.M. to stop her song, and ending its power over Toonary, and Maya. Toonary can move towards the Matriarch if he desires, but remember there are 6 harpies moving to intercept the Party, and 2 harpies that have interposed themselves between the Matriarch and the Heroes.
(Everyone) The Harpy Matriarch was not surprised therefore, no surprise round. I will permit the declared actions to be carried out. In the future please, please, let me ask for actions before declaring actions.
This post has potentially manipulated dice roll results.
Maya will fire off another ice knife into the group of Harpies, watching it explode before moving in to close the gap between them to activate her spores.
Action: Initial shard Attack: 25 Damage: 8 Plus dex dc 16 or take: 7 cold damage on target and all within 5ft range.
Movement: Move into middle of harpies
Reaction when they start their turn: Halo of spores activate: Con DC 16 or take 3
The two harpies near the Matriarch plummet from the skies, as the Harpy Matriarch, sorely wounded flees the battle calling for her surviving flock to flee as well. Surely an easier meal can be found else where.
(Maya) you are charmed. On your turn you must move towards the harpy matriarch by the most direct route possible. (She's 60' away.)
10
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(ARE #UC%!NG KIDDING ME. Ask Ixi in our other game where I am the DM I roll crazy high most of the time.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Toonary) Same as Maya.
Seethe WIS Save 26
PbP Character: A few ;)
(lol and I'm supposed to be good at those Coach! DMs always get the better rolls. I've been experiencing that in my own campaign too!)
Maya's eyes go wide, and her head tilts to the side lazily. With long strides, the druid starts autonomously stepping her way to the Harpie Matriarch.
just an unstable unicorn.
Seethe's lightning blasts the matriarch ending her entrapping song, and freeing Maya and Toonary from thralldom.
Six of the harpies move to attack the party while two remain to protect the matriarch.
Toonary's turn.
I want to clarify that my movement needs to be to the leader, but I can still take an action and BA. Also do I get a chance to make a save every turn?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Seethe's attack forced the H.M. to stop her song, and ending its power over Toonary, and Maya. Toonary can move towards the Matriarch if he desires, but remember there are 6 harpies moving to intercept the Party, and 2 harpies that have interposed themselves between the Matriarch and the Heroes.
So I want to confirm something, the actions that we posted did they or did they not happen? I was thinking they were like a suprise round.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Everyone) The Harpy Matriarch was not surprised therefore, no surprise round. I will permit the declared actions to be carried out. In the future please, please, let me ask for actions before declaring actions.
(Update) two of the harpies were killed by Mara, and Toonary's attacks. That leaves 4 heading for the Party, and 2 protecting the matriarch.
My bad, I was just checking, I would have been fine either way.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Round#2.
The harpy matriarch flies 40' into the air, as she orders her guards to join in the attack on the characters.
Maya's turn.
Maya will fire off another ice knife into the group of Harpies, watching it explode before moving in to close the gap between them to activate her spores.
Action: Initial shard Attack: 25 Damage: 8
Plus dex dc 16 or take: 7 cold damage on target and all within 5ft range.
Movement: Move into middle of harpies
Reaction when they start their turn: Halo of spores activate: Con DC 16 or take 3
just an unstable unicorn.
Seethe it's your turn.
Seethe will call on the lighting again trying to get down the leader and hpoing that will disband the flock.
( DEX save 16 or suffer: 26 half damage on save. If aynyone is 5 ft around her they have to roll too )
PbP Character: A few ;)
The two harpies near the Matriarch plummet from the skies, as the Harpy Matriarch, sorely wounded flees the battle calling for her surviving flock to flee as well. Surely an easier meal can be found else where.
End Combat.
"Is everyone okay?" Maya would check on Toonary and Seethe.
Maya would remain alert, but would take a moment to help either of the others investigate the area, as well as the harpies that fell from battle.
Perception: 20
Offering help for investigation.
just an unstable unicorn.
Toonary would go to look at the dead body and see if there is anything I can do with the body. Is it dead dead, or just mostly dead?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star