Erro launches his held attack and he attempts to plunge his rapier into the zombie’s body: Attack: 9 Damage: 11 (If disadvantage due to low light 11)
Erro will join in attempting to grab a zombie, now close to the precipice like himself, and he shall try to drop it over the edge, or at least position it where one good shove would send it flying. Athletics: 14
((You guys are having awful luck with the RNG in this fight))
Tempest feels the surge of healing give him new life, and with that he bounds to his feet, transforming into a bear, slashing wildly at the Zombies but just missing. Erro's attack also doesn't find purchase, but then he swings into action,springing his and Rawk's trap.
Erro pivots skillfully, catching the charging zombie off guard. At the same time Rawk uses her skill and power to physical wrench the zombie in front of her of the ground. Both zombies tumble helplessly over the edge, smashing and crashing along the rocks. As they hit the bottom, you see inky blackness flow from both of their bodies, dissipating away. Both bodies stop moving and in moments disappear from sight as the waves wash over them and away.
((Good strategy Erro, have inspiration)).
There is now one zombie left facing Erro and Rawk, one on Ellis, and the two Greater zombies facing of against Tempest.
Tempest's transormation would probably have unsettled a mortal creature, but the two zombies simply continue there assault as if nothing had happened, dark and shadowy eyes devoid of any feeling.
GSZ1:
attack: 14, damage 6
attack: 7, damage 5
GSZ2:
attack: 21, damage 8
attack: 22, damage 5
Again if you are hit be both attacks,make a DC 14 con save or take 17 necrotic damage and be blinded, half on a save and no blindness
This post has potentially manipulated dice roll results.
(DM, thanks for all of the great work, this is some good stuff! How far away is Tempest from us presently?) (Assuming 30ft)
Awed at the pure fury of Rawk’s raging, Erro calls out ”Rawk, you delightfully powerful avian, finish tossing away this riffraff, I’ll go help Tempest!”
Erro will spring towards Tempest, taking an opportunity attack from the zombie he and Rawk were still fighting. As a bonus action Erro will transfer Hunter’s Mark from the smooshed zombie to a greater zombie. Erro will end his movement 5ft from Bear Tempest and make an attack against the marked zombie (if possible to do all of this)
This post has potentially manipulated dice roll results.
Tempest is probably about 15ft away, so easily able to do. You can see both have been hurt, though the one that was blasted by Tempest's magic looks the worse for wear, so I'll assume you go for that one! The lesser Zombie fighting Rawk swipes at you in passing: 21, damage: 9
Your blow slices into the Greater zombie, and again you see shadow leak from the wound like smoke. Though hard to tell how wounded these creatures are, you notice that the shadow that clings to it seems weaker now. It's attention switches to focus on you, hissing strangely.
This post has potentially manipulated dice roll results.
Ellis saw as Tempest came back due to the healing and turned into a bear, relieved that he had saved him. But then he saw the zombie try to come for him again, luckily avoiding being hit. He felt weak but still standing, needing to take care of this zombie first. So Ellis decided to get his rapier out as he aimed to attack the zombie, hoping that he hits and kills it. He then notices how badly hurt Rawk is, wanting to keep his friends up as he cast Healing Word on her.
This post has potentially manipulated dice roll results.
Con save: 4 (Apparently we have)
Bear Tempest howls in pain from the trio of blows that hit him and again lets out a groan as the shadow seems to shrink his bear form. Standing blind is the water gensai badly damaged (3hp) who coughs up blood and (bonus) transforms this time into a Spider King. Using his spider senses (blindsight of 10ft) he locates the two zombies and Erro and targets the one who he damaged originally biting down on it with his fangs.
Rawk is able to grab the zombie and using her great strength and rage hurls it over the gorge, watching as it's body smashes against the rocks, and the shadows dissipate from it before, as with with others, being swallowed by the sea....
This post has potentially manipulated dice roll results.
Round 5
Greater Shadow Zombie Turn
The two Shadow Zombies each press home their attack. The one attacking Erro is clearly struggling, the shadow seems to keep leaking from its body, almost having to continually re-thread itself as the dark magic struggles to keep its hold
vs Erro
attack: 23, damage 9
attack: 26, damage 10
The other GSZ tries to tear at the spider before it, strangely impassive at dealing with this hard-to-kill creature
vs Tempest
attack: 7, damage 10
attack: 17, damage 8
As usual, if either of you are hit by both attacks, take an additional 12 necrotic damage on a failed con save (DC 14) & blinded, half on save etc!
Erro launches his held attack and he attempts to plunge his rapier into the zombie’s body: Attack: 9 Damage: 11 (If disadvantage due to low light 11)
Erro will join in attempting to grab a zombie, now close to the precipice like himself, and he shall try to drop it over the edge, or at least position it where one good shove would send it flying. Athletics: 14
Using Inspiration from Ellis on the Athletics check: 4.
Finally, casting Hunter’s Mark as a bonus action on non-free-falling (hopefully) zombie.
((You guys are having awful luck with the RNG in this fight))
Tempest feels the surge of healing give him new life, and with that he bounds to his feet, transforming into a bear, slashing wildly at the Zombies but just missing. Erro's attack also doesn't find purchase, but then he swings into action,springing his and Rawk's trap.
Athletics checks for Erro and Rawk's Zombies:
6
10
Do you like my Boots of Flying?
Erro pivots skillfully, catching the charging zombie off guard. At the same time Rawk uses her skill and power to physical wrench the zombie in front of her of the ground. Both zombies tumble helplessly over the edge, smashing and crashing along the rocks. As they hit the bottom, you see inky blackness flow from both of their bodies, dissipating away. Both bodies stop moving and in moments disappear from sight as the waves wash over them and away.
((Good strategy Erro, have inspiration)).
There is now one zombie left facing Erro and Rawk, one on Ellis, and the two Greater zombies facing of against Tempest.
Do you like my Boots of Flying?
Shadow zombie turn
The zombie facing Ellis mindlessly flails at him, no greater strategy than trying to pummel him down
attack: 10, damage: 9
The zombie fighting Rawk will continue to try and attack as well, heedless of what happened to it's two companions
attack: 10, damage: 8
Do you like my Boots of Flying?
Greater Shadow Zombie turn
Tempest's transormation would probably have unsettled a mortal creature, but the two zombies simply continue there assault as if nothing had happened, dark and shadowy eyes devoid of any feeling.
GSZ1:
attack: 14, damage 6
attack: 7, damage 5
GSZ2:
attack: 21, damage 8
attack: 22, damage 5
Again if you are hit be both attacks,make a DC 14 con save or take 17 necrotic damage and be blinded, half on a save and no blindness
Do you like my Boots of Flying?
(DM, thanks for all of the great work, this is some good stuff! How far away is Tempest from us presently?) (Assuming 30ft)
Awed at the pure fury of Rawk’s raging, Erro calls out ”Rawk, you delightfully powerful avian, finish tossing away this riffraff, I’ll go help Tempest!”
Erro will spring towards Tempest, taking an opportunity attack from the zombie he and Rawk were still fighting. As a bonus action Erro will transfer Hunter’s Mark from the smooshed zombie to a greater zombie. Erro will end his movement 5ft from Bear Tempest and make an attack against the marked zombie (if possible to do all of this)
Attack: 7 Damage: 8 (if disadvantaged 9)
Hunter’s Mark: 3.
Collossus Slayer (if hurt) 6
Tempest is probably about 15ft away, so easily able to do. You can see both have been hurt, though the one that was blasted by Tempest's magic looks the worse for wear, so I'll assume you go for that one! The lesser Zombie fighting Rawk swipes at you in passing: 21, damage: 9
Your blow slices into the Greater zombie, and again you see shadow leak from the wound like smoke. Though hard to tell how wounded these creatures are, you notice that the shadow that clings to it seems weaker now. It's attention switches to focus on you, hissing strangely.
Do you like my Boots of Flying?
(Oof! These things are monsters!)
Ellis saw as Tempest came back due to the healing and turned into a bear, relieved that he had saved him. But then he saw the zombie try to come for him again, luckily avoiding being hit. He felt weak but still standing, needing to take care of this zombie first. So Ellis decided to get his rapier out as he aimed to attack the zombie, hoping that he hits and kills it. He then notices how badly hurt Rawk is, wanting to keep his friends up as he cast Healing Word on her.
Action: Attack the zombie with his rapier
Attack: 13
Damage: 7
Bonus Action: Healing Word on Rawk 5
((Have you angered the gods of RNG somehow?))
Ellis flails wildly at the zombie in front, his attack just scrapping past it's rotten hide. Fortunately the healing goes as planned!!
Do you like my Boots of Flying?
Con save: 4 (Apparently we have)
Bear Tempest howls in pain from the trio of blows that hit him and again lets out a groan as the shadow seems to shrink his bear form. Standing blind is the water gensai badly damaged (3hp) who coughs up blood and (bonus) transforms this time into a Spider King. Using his spider senses (blindsight of 10ft) he locates the two zombies and Erro and targets the one who he damaged originally biting down on it with his fangs.
Attack: 24 Damage: 10
((clever use of wildshape there))
The fangs sink into the zombie as it turns to face Erro. Shadow bleeds from the wound,leaking away and you feel the dark magic trying to hold on.
Zombie con save: 13
Do you like my Boots of Flying?
You feel the magic just holds on. The corpse lurches for a moment, then continues it's motion towards Erro.
Do you like my Boots of Flying?
Rawk will go after the other zombie near her and attempt to repeat the pull and release method that previously worked.
Strength: 19
Zombie opposed grapple check: 7
Do you like my Boots of Flying?
Rawk is able to grab the zombie and using her great strength and rage hurls it over the gorge, watching as it's body smashes against the rocks, and the shadows dissipate from it before, as with with others, being swallowed by the sea....
Do you like my Boots of Flying?
Shadow Zombie Turn
The remaining Shadow Zombie, indifferent and unaware of the fate of its fellows simply continue to try and smash Ellis.
Attack: 15, damage: 8
Do you like my Boots of Flying?
Round 5
Greater Shadow Zombie Turn
The two Shadow Zombies each press home their attack. The one attacking Erro is clearly struggling, the shadow seems to keep leaking from its body, almost having to continually re-thread itself as the dark magic struggles to keep its hold
vs Erro
attack: 23, damage 9
attack: 26, damage 10
The other GSZ tries to tear at the spider before it, strangely impassive at dealing with this hard-to-kill creature
vs Tempest
attack: 7, damage 10
attack: 17, damage 8
As usual, if either of you are hit by both attacks, take an additional 12 necrotic damage on a failed con save (DC 14) & blinded, half on save etc!
Do you like my Boots of Flying?
(( :O two crits, unbelievable))
extra 3 for Ellis
extra 1 for Tempest
Heroes turn
Do you like my Boots of Flying?