This post has potentially manipulated dice roll results.
Fang, you suffer 10 psychic damage, as the dusk hag invades your most sacred of spaces, and shows you visions of a horrendous future for you and your tribe.
For everyone else watching, the dusk hag seems to literally be drawing the hope and life out of Fang, regaining her own health at the expense of his.
Berrus meanwhile, determined to put an end to the hags once and for all, charge at the night hag, and after he misses with his axe, he kicks her out of sheer anger and frustration, surprisingly managing to land a hit.
Your allies, still shaken from the lightning bolt, are trying to reorganise, with the shamans and the grung priests doing whatever possible to save some of their own. Shae, you can tell that B'ark is among the fallen grung, now being treated by the same young priestess that had helped you.
Kam meanwhile starts to gallop towards you, and once next to Fang, touches him with his horn, to bring him back to the cave, and make the terrible visions go away.
Seeing her enemies regain strength around her, the Night hag turns towards the Professor, who slew her sister, and raises her hand. "You might have killed my sister, you might have dashed my plans. But you won't live to see the end of this day!" With that, the hag snaps her fingers, and Shae and Fang falling unconscious. Caught within her spell though, the Dusk hag too is overcome, and falls to the ground, asleep. The professor can't help but give a cocky grin, seeing as the Night hag's spell backfired.
11 of healing to Fang, this time without any interruption from the Dusk hag.
Sleep for a total of 52 hit points
13 vs 15 for 16 and 26 vs 15 for 18 against the Professor. Since he is asleep unconscious, the attack that hits is a critical and gets another 15 damage. (The Dusk hag is asleep, so this doesn't take place).
Hoof against the Dusk hag: 26 for 11 (This now doesn't take place).
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Fang! Wake up and shoot the hag!" calls the Professor in Draconic as he simultaneously uses his control of air to fiercely buffet the Lizardfolk archer (Gust is not enough to do damage, but it should wake him up). Immediately afterwards, he rolls the Flaming sphere up behind the Horned Lady Hag, trying to burn her and block her escape from Berrus' determined approach. Snively backs off from the sleeping Dusk Hag, hoping the beautiful Unicorn pounds it into paste, and tries to find some cover from the Horned Lady Hag further into the rocks (say 8 feet to the north).
Fang, you come to and get to act as well. Maxine, so do you!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Now, instead of the Hag in Maxines line of sight was Shae... sleeping?! Hags magic, no doubt. Maxine run to Shae's side, screaming her name to wake the girl up, but did not forget to shoot. It was the third bolt out of five and at this moment Maxine was ready to pray to every god in existence for a good shot.
This post has potentially manipulated dice roll results.
‘What the hell’ as he tries to work out what just happened. Beginning to go over the series of events in his mind he hears glasses call to action. Gathering up his bow and seeing the dusk hag on the ground wishes he still had his spear on him to make sure she’s actually dead this time looking over his shoulder seeing it still planted by the pond.
Seeing the horned lady moving over to the dusk hag decides to take aim at her(horned lady) hoping to prevent her from doing any more magical trickery. “Maybe a second arrow to your head will do it this time” as he stands up knocks a silvered arrow and looses it all in one fluid motion.
come on rng 🤞🏻
Bonus action: hunters mark on horned lady(1 spell slot after this)
This post has potentially manipulated dice roll results.
**on Berrus' turn
Suddenly Berrus stops, standing still for a moment as if turned to stone, then it slowly becomes audible low and deep the Dwarvish voice rings out in a chant. as his volume builds he starts moving forward towards the nearest hag, slowly and deliberately in time with the chant
once within range he strikes first with his axe Attack: 13 Damage: 5 + last superiority Die for precision 7
then his shield 7 both blows in time with his chanting
Maxine's bolt goes wide, and so does Fang's arrow. Shae, you're up!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Swearing she could hear the sound of Berrus chant, and Maxine shouting her name, Shae could feel her conscious being tugged awake. Finally, some shaking rocks her back into the present. She'll put a hand on Maxine's to put an end to the shaking before sitting up to blink away the cobwebs. "Ugh. Let's stop trading dirt naps kay?" Shae will pat her friends hand before picking herself up off the cold ground. There was no time for her to pick apart the specifics of what happened in that sliver of time she was out. The hag still stood.
Shae will plant her feet on the ground to steady herself. She'll take a deep breath to calm the rage she had for the hag that manifested such darkness and brought conflict to the people. Taking inspiration from the beat of Berrus' chant, the warlock will sync her breath to center herself. She'll reflect on the magic Kam shared with her, digging deep into her reserves as she takes aim at the night hag. The bloodshed here will not go to the shadows. The lives of these brave warriors will not be in vain. The efforts of the heroes here today are enough! She'll release another blast of energy.
Shae's blast just misses the hags, but Berrus, with the fury of his ancestors and all those who suffered by the hands of the Hags, comes swinging at the Night hag, all the while chanting an old dwarven battlesong. Berrus is so focused, his swings seem as if carried by someone else, and as the axe connects, he can feel the bones shatter underneath.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
lost in the chant Berrus connects with his axe right at the base of the Night Hags neck, pulling his axe back he slams the slowly falling body with his shield launching it into the air where it lands with a thud on the rocks
he then turns slightly and continuing his chanting begins advancing on the last of the sisters
”Strike true,” says the Professor intently to Berrus in the language of the dwarf’s forefathers as the focused warrior attended to their last enemy. Looking around to see what other threats remained, Snively saw only broken and shattered bodies of friend and foe, with precious few allies unhurt by the fracas.
Still, he had to smile as he saw Lizard Shaman tending to a Traveler’s wound, and his porter Cliff lending a hand with an injured Grung. The Lizardfolk even seemed to be showing the Grung warriors some grudging respect. Slumping back against the rocks, the Professor feels the magic of the Flaming Sphere unravel and smiles wearily at their hard-fought victory.
Though the hag's lightning had wreaked death and devastation, the cooperation and trust between the three peoples that found together to defeat a greater evil provides a glimmer of hope. As the lizardfolk and grung start to administer aid, Kam rushes over to Shae. Standing before her, his agents in this mortal realm, the respect between the two creatures is palpable, and Shae feels a singular emotion fill her mind: Pride. With a very gentle bow, Kam touches Shae with his horn, and bright moonlight surrounds both, as he imparts the last of his healing energy to her.
The Dusk hag, beaten, slowly walks over to her two sisters, lying near enough that it almost looks as if they were holding hands in death. The dusk hag gets on her knees, cradling the faces of her two dead sisters and silently grieving over their deaths. Then, with determination and hate, she lifts her gaze to Fang, as if to challenge him one last time.
Fang, you're up, followed by Maxine and the Professor.
7 for Shae alone.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang looks around the cave noticing that all remaining creatures they had been fighting are gone. He then notices the Dusk hag walking over to and kneeling by the two remains of her sisters.
Approaching her “Tell me more about the dream you showed me? When will that happen? Am I able to prevent that destruction?”
He draws his bow after receiving his answers( if any) and considers ending the miserable creature if only to prevent her from causing anymore destruction. But then hesitates fearing that her demise at his hands may bring about the destruction of his village.
He then slowly, deliberately replaces his arrow in its quiver, stows his bow. Walks over to get his net. (Assuming it is recoverable) Then retrieves his spear, the entire time contemplating the significance of the vision and the hags answers to his questions (or silence) and stands where he retrieves his spear waiting for another to deal with the wretched creature.
This post has potentially manipulated dice roll results.
Well, Maxine hardly knew the meaning of the word "hesitation". There was the hag that almost cost her and her friends their lives (several times, actually). As long as she was alive, they remained in danger (Oh, and Maxine had no village that could suffer hag's curse). She shoot the creature without much pity, only wishing for Fang to stay a bit farther - you never know with this crossbows.
Out of spells and exhausted, the Professor watches as Berrus advances on the Hag to deliver the killing blow. Having said his piece to the dwarf in his native tongue, he merely watches, ready for this to be over.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Maxine's bolt misses, Shae, you're up, or else Berrus gets his shot.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Feeling the gentle nudge of Kam's horn, Shae could sense he just used the last of his reserves on her, what little he had left. She welled with pride, but she also felt a sense of sadness, wondering if this could also mean that her patron may have to depart shortly. As the hag mourned over her sisters, the warlock would reach out to place her hand on Kam's snout. She'll move to the side of him, running her hands down the side of his neck, then pet his mane. "Thank you." Shae will whisper, resting her forehead against him for a moment. She was grateful for his presence and help during this fight. But it was not over yet.
Shae will turn to face the dusk hag mourning over her sister, keeping one hand on Kam's side. "This will end here." She'll reach out low with her other hand and slowly raise it up as if commanding something from the ground. Using her magic, the warlock will manipulate the black inky blood of the dead hags to reach out for the distraught dusk hag, threatening to bind her.
If I may, I'd like to use Minor Illusion to distract the hag/keep her attention to provide Berrus with a clear killing blow. Help for advantage?
Wisdom save 7
Fang, you suffer 10 psychic damage, as the dusk hag invades your most sacred of spaces, and shows you visions of a horrendous future for you and your tribe.

For everyone else watching, the dusk hag seems to literally be drawing the hope and life out of Fang, regaining her own health at the expense of his.
Berrus meanwhile, determined to put an end to the hags once and for all, charge at the night hag, and after he misses with his axe, he kicks her out of sheer anger and frustration, surprisingly managing to land a hit.
Your allies, still shaken from the lightning bolt, are trying to reorganise, with the shamans and the grung priests doing whatever possible to save some of their own. Shae, you can tell that B'ark is among the fallen grung, now being treated by the same young priestess that had helped you.
Kam meanwhile starts to gallop towards you, and once next to Fang, touches him with his horn, to bring him back to the cave, and make the terrible visions go away.
Seeing her enemies regain strength around her, the Night hag turns towards the Professor, who slew her sister, and raises her hand. "You might have killed my sister, you might have dashed my plans. But you won't live to see the end of this day!" With that, the hag snaps her fingers, and Shae and Fang falling unconscious. Caught within her spell though, the Dusk hag too is overcome, and falls to the ground, asleep. The professor can't help but give a cocky grin, seeing as the Night hag's spell backfired.
11 of healing to Fang, this time without any interruption from the Dusk hag.
Sleep for a total of 52 hit points
13 vs 15 for 16 and 26 vs 15 for 18 against the Professor. Since he is asleep unconscious, the attack that hits is a critical and gets another 15 damage. (The Dusk hag is asleep, so this doesn't take place).
Hoof against the Dusk hag: 26 for 11 (This now doesn't take place).
Maxine, you're up!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
"Fang! Wake up and shoot the hag!" calls the Professor in Draconic as he simultaneously uses his control of air to fiercely buffet the Lizardfolk archer (Gust is not enough to do damage, but it should wake him up). Immediately afterwards, he rolls the Flaming sphere up behind the Horned Lady Hag, trying to burn her and block her escape from Berrus' determined approach. Snively backs off from the sleeping Dusk Hag, hoping the beautiful Unicorn pounds it into paste, and tries to find some cover from the Horned Lady Hag further into the rocks (say 8 feet to the north).
Action: Gust
Bonus: Flaming Sphere: Fire Damage: 9, DC 14 Dexterity Save for Half
Move: Square and a half to the north, trying to stay behind rocks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Night hag Dex save: 21 vs 14
Fang, you come to and get to act as well. Maxine, so do you!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Now, instead of the Hag in Maxines line of sight was Shae... sleeping?! Hags magic, no doubt. Maxine run to Shae's side, screaming her name to wake the girl up, but did not forget to shoot. It was the third bolt out of five and at this moment Maxine was ready to pray to every god in existence for a good shot.
Attack on Hag: Attack: 10 Damage: 8
As a free action - shaking Shae
Meili Liang Lvl 5 Monk
Dice
‘What the hell’ as he tries to work out what just happened. Beginning to go over the series of events in his mind he hears glasses call to action. Gathering up his bow and seeing the dusk hag on the ground wishes he still had his spear on him to make sure she’s actually dead this time looking over his shoulder seeing it still planted by the pond.
Seeing the horned lady moving over to the dusk hag decides to take aim at her(horned lady) hoping to prevent her from doing any more magical trickery. “Maybe a second arrow to your head will do it this time” as he stands up knocks a silvered arrow and looses it all in one fluid motion.
come on rng 🤞🏻
Bonus action: hunters mark on horned lady(1 spell slot after this)
Longbow: 16(only +1 for sharpshooter)
Damage: 18(+10 added)
Colossus Slayer: 8
hunters mark: 2 just cast on Horned lady
**on Berrus' turn
Suddenly Berrus stops, standing still for a moment as if turned to stone, then it slowly becomes audible low and deep the Dwarvish voice rings out in a chant. as his volume builds he starts moving forward towards the nearest hag, slowly and deliberately in time with the chant
once within range he strikes first with his axe Attack: 13 Damage: 5 + last superiority Die for precision 7
then his shield 7 both blows in time with his chanting
Laissez les bons temps rouler
** the manipulation was adding the superiority die**
Laissez les bons temps rouler
Maxine's bolt goes wide, and so does Fang's arrow. Shae, you're up!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
((As allowed, Maxine did not shoot, but instead was trying to wake Shae up - sleeping on the wet cold rocks is bad for the health))
Meili Liang Lvl 5 Monk
Dice
All would fade to black.
Swearing she could hear the sound of Berrus chant, and Maxine shouting her name, Shae could feel her conscious being tugged awake. Finally, some shaking rocks her back into the present. She'll put a hand on Maxine's to put an end to the shaking before sitting up to blink away the cobwebs. "Ugh. Let's stop trading dirt naps kay?" Shae will pat her friends hand before picking herself up off the cold ground. There was no time for her to pick apart the specifics of what happened in that sliver of time she was out. The hag still stood.
Shae will plant her feet on the ground to steady herself. She'll take a deep breath to calm the rage she had for the hag that manifested such darkness and brought conflict to the people. Taking inspiration from the beat of Berrus' chant, the warlock will sync her breath to center herself. She'll reflect on the magic Kam shared with her, digging deep into her reserves as she takes aim at the night hag. The bloodshed here will not go to the shadows. The lives of these brave warriors will not be in vain. The efforts of the heroes here today are enough! She'll release another blast of energy.
Eldritch Blast Attack: 16 Damage: 4
just an unstable unicorn.
Shae's blast just misses the hags, but Berrus, with the fury of his ancestors and all those who suffered by the hands of the Hags, comes swinging at the Night hag, all the while chanting an old dwarven battlesong. Berrus is so focused, his swings seem as if carried by someone else, and as the axe connects, he can feel the bones shatter underneath.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
lost in the chant Berrus connects with his axe right at the base of the Night Hags neck, pulling his axe back he slams the slowly falling body with his shield launching it into the air where it lands with a thud on the rocks
he then turns slightly and continuing his chanting begins advancing on the last of the sisters
Laissez les bons temps rouler
Glasses:
”Strike true,” says the Professor intently to Berrus in the language of the dwarf’s forefathers as the focused warrior attended to their last enemy. Looking around to see what other threats remained, Snively saw only broken and shattered bodies of friend and foe, with precious few allies unhurt by the fracas.
Still, he had to smile as he saw Lizard Shaman tending to a Traveler’s wound, and his porter Cliff lending a hand with an injured Grung. The Lizardfolk even seemed to be showing the Grung warriors some grudging respect. Slumping back against the rocks, the Professor feels the magic of the Flaming Sphere unravel and smiles wearily at their hard-fought victory.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Though the hag's lightning had wreaked death and devastation, the cooperation and trust between the three peoples that found together to defeat a greater evil provides a glimmer of hope. As the lizardfolk and grung start to administer aid, Kam rushes over to Shae. Standing before her, his agents in this mortal realm, the respect between the two creatures is palpable, and Shae feels a singular emotion fill her mind: Pride. With a very gentle bow, Kam touches Shae with his horn, and bright moonlight surrounds both, as he imparts the last of his healing energy to her.
The Dusk hag, beaten, slowly walks over to her two sisters, lying near enough that it almost looks as if they were holding hands in death. The dusk hag gets on her knees, cradling the faces of her two dead sisters and silently grieving over their deaths. Then, with determination and hate, she lifts her gaze to Fang, as if to challenge him one last time.
Fang, you're up, followed by Maxine and the Professor.
7 for Shae alone.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang looks around the cave noticing that all remaining creatures they had been fighting are gone. He then notices the Dusk hag walking over to and kneeling by the two remains of her sisters.
Approaching her “Tell me more about the dream you showed me? When will that happen? Am I able to prevent that destruction?”
He draws his bow after receiving his answers( if any) and considers ending the miserable creature if only to prevent her from causing anymore destruction. But then hesitates fearing that her demise at his hands may bring about the destruction of his village.
He then slowly, deliberately replaces his arrow in its quiver, stows his bow. Walks over to get his net. (Assuming it is recoverable) Then retrieves his spear, the entire time contemplating the significance of the vision and the hags answers to his questions (or silence) and stands where he retrieves his spear waiting for another to deal with the wretched creature.
Well, Maxine hardly knew the meaning of the word "hesitation". There was the hag that almost cost her and her friends their lives (several times, actually). As long as she was alive, they remained in danger (Oh, and Maxine had no village that could suffer hag's curse). She shoot the creature without much pity, only wishing for Fang to stay a bit farther - you never know with this crossbows.
Attack: 14 Damage: 9
Meili Liang Lvl 5 Monk
Dice
Glasses:
Out of spells and exhausted, the Professor watches as Berrus advances on the Hag to deliver the killing blow. Having said his piece to the dwarf in his native tongue, he merely watches, ready for this to be over.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Maxine's bolt misses, Shae, you're up, or else Berrus gets his shot.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Feeling the gentle nudge of Kam's horn, Shae could sense he just used the last of his reserves on her, what little he had left. She welled with pride, but she also felt a sense of sadness, wondering if this could also mean that her patron may have to depart shortly. As the hag mourned over her sisters, the warlock would reach out to place her hand on Kam's snout. She'll move to the side of him, running her hands down the side of his neck, then pet his mane. "Thank you." Shae will whisper, resting her forehead against him for a moment. She was grateful for his presence and help during this fight. But it was not over yet.
Shae will turn to face the dusk hag mourning over her sister, keeping one hand on Kam's side. "This will end here." She'll reach out low with her other hand and slowly raise it up as if commanding something from the ground. Using her magic, the warlock will manipulate the black inky blood of the dead hags to reach out for the distraught dusk hag, threatening to bind her.
If I may, I'd like to use Minor Illusion to distract the hag/keep her attention to provide Berrus with a clear killing blow. Help for advantage?
just an unstable unicorn.