(Can I use the move from Finan's Mantle of Inspiration to move past the swordsmen and off the bridge, or are they blocking the way completely? Just wondering if I can get off the bridge to a stable ground)
((The swordsmen are standing on the bridge and blocking advancement past them. You could try to shove them to displace them from their current location. Some races allow the player to move through larger creatures and that would work here as well.
Once you've made it past the midpoint of the bridge, you need not worry about the acrobatics checks.))
(Instead of shoving, let's just bash them to bits!)
Tanni swings her hammer furiously, dodging and blocking most of the strikes aimed at her, though one stab hits her and cuts a deep wound to her arm. She aims her rage at the two men blocking her way and strikes at a swordsman as another bolt of electricity strikes from her form.
Mechanics:
Reckless Attack at S2: Attack: 16 Damage: 7
Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Bonus Action: Storm Aura at S2, 4 lightning damage, halved on a successful DC 14 Dex-save.
This post has potentially manipulated dice roll results.
Feeling bolstered by Tanni's words, Jonathan gets to his feet, moving to beside the second swordsman. "You..." He says, holding his rapier at the ready. "You'll fight me." He adopts his fighting stance and begins to attack, attempting a one-on-one fight.
Rapier vs. Swordsman #2:11 vs. AC. Hit:8 piercing damage.
Bonus Action: Enter Rage
Action: Attack, with Ancestral Protectors active + Reckless Attack
Ancestral Protectors
Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Finan watches as his spell takes hold against the two swordsmen and the crossbowman. He can tell just by their stance that they don't seem to be as focused as they were before.
Paren's rapier pierces through the lightly armored swordsman and into their flesh.
Tanni's hammer smashes into the swordsman as the lightning leaps from her.
Jonathan taunts the swordsman and pierces through the armor with ease and the swordsman is looking very wounded.
Knok rises from the wooden planks and advances onto the swordsmen ((I'll let you roll that attack/dmg when you're able)
((Still to go this round Knok and then the enemies))
((Good morning all. Hope you had a great weekend. We've got Knok still to go this round and then the enemies. Once at least one of the swordsmen have been dislocated or downed, you'll be able to get past them and off of the bridge.))
Knok rises and charges at the second swordsman seeing them looking near death. He raises his scimitar high above his head and brings it down on the swordsman's knee.
Attack: 17 Damage: 6. If hits, does 2dmg to adjacent enemy
This post has potentially manipulated dice roll results.
Knok's blow smashes the knee of the swordsman and he tumbles into the stream that rips him underwater and out of sight. There is now a pathway off of the bridge and Knok advances forward to get behind the enemy.
[[edited atk rolls due to dm mistake]]
The last remaining swordsman watches as his companion falls away and swings his sword at Jonathan in anger.
S1 Attack: 16 Damage: 7 (Bane: -3)
S1 multi-Attack: 21 Damage: 4 (Bane: -2)
The crossbowmen reload their weapons and take aim at Tanni hoping to stop her from getting across the bridge.
The swordsman's attacks fail to find their target as he swings his sword. The first crossbowman has a similar result as his arrow goes wide. The second crossman takes a breath and gently releases the bolt amid the chaos and the bolt pierces Tanni's armor.
The swordsman swings agrily at Jonathan but you can see magical energy affecting each swing. The first swing looks like it will hit, but he stumbles and the swipe goes wide. The second looks to come right at Jonathan's head but it finds purchase in his shoulder instead.
Tanni gets pierced with a brutal bolt but manages to dodge the second that's shot in her direction.
"Get the archers!"Jonathan tells the other. "This one's mine." He brings his buckler that he parried the enemy's blow (AC 15) with back and recklessly lunges forward. (Same abilities as last time, still in rage, reckless attack, disadvantage to attack people who aren't Jonathan.)
Rapiervs. Swordsman:17 vs. AC. Hit:13 piercing damage.
(If that takes down the swordsman, I guess he'll go with the light source, or go to block off the exit if the archers look like they're ready to bolt.)
This post has potentially manipulated dice roll results.
"Alright, move, all of you!" Finan cries out to the others, the arcane green cloak now also appearing around his own neck as he rushes forward in support, seeking to take down the crossbowman in close combat and deny their easy shots.
Mechanics:
Turn: Bonus: Mantle of Inspiration on Knok, Finan, Tanniand Peran
As a bonus action, spend one use of Bardic Inspiration to grant 5temporary HP to up to 4 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Reaction: Move 30ft across the bridge without AO's (Acrobatics 1: 16, Acrobatics 2: 20 (secondary roll caused the error to pop up, didn't change anything else.) Free: Draw rapier Move: Continue movement to get to the non-baned crossbowman Action: Rapier vs crossbowman: 25 Damage: 13
Seeing the one swordsman fall and hearing Jonathan's call Paren moves to clear the bridge. He's slightly surprised as Finan rushes past him but takes it in stride, moving to the other crossbowman, putting the crossbowman between himself and the river if he can. As he rushes up he yells out "toirneach" ( thunderous smite ) and stabs out with his rapier.
Attack: 11 Damage: 8
Don't think that hits but if it does the strength save is DC10.
(Can I use the move from Finan's Mantle of Inspiration to move past the swordsmen and off the bridge, or are they blocking the way completely? Just wondering if I can get off the bridge to a stable ground)
Paren pulls himself up, cursing in elvish as he does, and continues his rush to the swordsmen, engaging the one that Tanni has not.
Attack: 24 Damage: 7
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
((The swordsmen are standing on the bridge and blocking advancement past them. You could try to shove them to displace them from their current location. Some races allow the player to move through larger creatures and that would work here as well.
Once you've made it past the midpoint of the bridge, you need not worry about the acrobatics checks.))
(Instead of shoving, let's just bash them to bits!)
Tanni swings her hammer furiously, dodging and blocking most of the strikes aimed at her, though one stab hits her and cuts a deep wound to her arm. She aims her rage at the two men blocking her way and strikes at a swordsman as another bolt of electricity strikes from her form.
Mechanics:
Reckless Attack at S2: Attack: 16 Damage: 7
Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Bonus Action: Storm Aura at S2, 4 lightning damage, halved on a successful DC 14 Dex-save.
Feeling bolstered by Tanni's words, Jonathan gets to his feet, moving to beside the second swordsman. "You..." He says, holding his rapier at the ready. "You'll fight me." He adopts his fighting stance and begins to attack, attempting a one-on-one fight.
Rapier vs. Swordsman #2: 11 vs. AC. Hit: 8 piercing damage.
Bonus Action: Enter Rage
Action: Attack, with Ancestral Protectors active + Reckless Attack
Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
OOC:
Hmm, so that Mantle of Inspiration was a bit mistimed. Could they jump along the edge, perhaps? Since their movement doesn't provoke AoO's?
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
(S2 Dex save: 2)
(Bane DC14 CHA save: S1:3 S2:19 C210)
((Still to go this round Knok and then the enemies))
((Good morning all. Hope you had a great weekend.
We've got Knok still to go this round and then the enemies.Once at least one of the swordsmen have been dislocated or downed, you'll be able to get past them and off of the bridge.))Knok rises and charges at the second swordsman seeing them looking near death. He raises his scimitar high above his head and brings it down on the swordsman's knee.
Attack: 17 Damage: 6. If hits, does 2dmg to adjacent enemy
Knok's blow smashes the knee of the swordsman and he tumbles into the stream that rips him underwater and out of sight. There is now a pathway off of the bridge and Knok advances forward to get behind the enemy.
[[edited atk rolls due to dm mistake]]
The last remaining swordsman watches as his companion falls away and swings his sword at Jonathan in anger.
The crossbowmen reload their weapons and take aim at Tanni hoping to stop her from getting across the bridge.
C2: Attack: 16 Damage: 3 (Bane: -1)
C3: Attack: 9 Damage: 5
The swordsman's attacks fail to find their target as he swings his sword. The first crossbowman has a similar result as his arrow goes wide. The second crossman takes a breath and gently releases the bolt amid the chaos and the bolt pierces Tanni's armor.The swordsman swings agrily at Jonathan but you can see magical energy affecting each swing. The first swing looks like it will hit, but he stumbles and the swipe goes wide. The second looks to come right at Jonathan's head but it finds purchase in his shoulder instead.
Tanni gets pierced with a brutal bolt but manages to dodge the second that's shot in her direction.
((Party initiative! Do your best!))
[[edited to correct DM rolls]]
"Get the archers!" Jonathan tells the other. "This one's mine." He brings his buckler that he parried the enemy's blow (AC 15) with back and recklessly lunges forward. (Same abilities as last time, still in rage, reckless attack, disadvantage to attack people who aren't Jonathan.)
Rapier vs. Swordsman: 17 vs. AC. Hit: 13 piercing damage.
(If that takes down the swordsman, I guess he'll go with the light source, or go to block off the exit if the archers look like they're ready to bolt.)
Jonathan's attack slices into the swordsman but his resilience holds firm. He looks rather wounded but continues his fight.
"Alright, move, all of you!" Finan cries out to the others, the arcane green cloak now also appearing around his own neck as he rushes forward in support, seeking to take down the crossbowman in close combat and deny their easy shots.
Mechanics:
Turn:
Bonus: Mantle of Inspiration on Knok, Finan, Tanni and Peran
Reaction: Move 30ft across the bridge without AO's (Acrobatics 1: 16, Acrobatics 2: 20 (secondary roll caused the error to pop up, didn't change anything else.)
Free: Draw rapier
Move: Continue movement to get to the non-baned crossbowman
Action: Rapier vs crossbowman: 25 Damage: 13
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Finan's rapier pierces the lightly armored crossbowman!
Seeing the one swordsman fall and hearing Jonathan's call Paren moves to clear the bridge. He's slightly surprised as Finan rushes past him but takes it in stride, moving to the other crossbowman, putting the crossbowman between himself and the river if he can. As he rushes up he yells out "toirneach" ( thunderous smite ) and stabs out with his rapier.
Attack: 11 Damage: 8
Don't think that hits but if it does the strength save is DC10.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
((11 does in fact hit. STR save: 15))
Paren's rapier pierces into the crossbowman!
((Paren, make sure to roll the extra dmg for thunderous smite))