Rhayna will move (w/out disengaging) to within 60 feet of the Queen, hold her pendant high, and cast Calm Emotions centered on the Queen. (CHA Save DC 15) “Perhaps we could have a civilized conversation regarding our differences?”
If there is still enough movement, she will then go to the spot in front of the gem. (Is it next to the stubby, not moving, elemental?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Rhayna moves toward the queen, holds her pendant up high, and calls on Selune's power to influence their enemy... The cleric knows that the goddess has heard her, but also feels in her heart that this creature is beyond her strength to channel the power of her goddess, or that it is somehow too estranged from the range of normal emotions to be so controlled.
(Rhayna: In OOC words, the queen is not a 'humanoid' and is therefore not a valid target for this spell. I'm going to balance being cruel and kind, and say Rhayna's action is still expended, but not her spell slot. I'll also forgo making an opportunity attack.)
The statues approaching from the western stairs move in toward Sekkar, Rhayna and Kastix. Although stone weapons hang at their sides, they seem incapable of using them, and simply flail clumsily with stone limbs, their faces not even looking at their targets. The statues on the eastern stair also approach, but most seem to fan out in an apparent defensive formation around the queen.
Drow Statue #1 Slam#1 v Kastix: Attack: 21 Damage: 7 bludgeoning Slam#2 v Kastix: Attack: 19 Damage: 3 bludgeoning
Drow Statue #2 Slam#1 v Sekkar: Attack: 19 Damage: 5 bludgeoning Slam#2 v Sekkar: Attack: 16 Damage: 6 bludgeoning
Drow Statue #3 Slam#1 v Kastix: Attack: 9 Damage: 5 bludgeoning Slam#2 v Kastix: Attack: 14 Damage: 4 bludgeoning
Drow Statue #4 Slam#1 v Rhayna: Attack: 15 Damage: 6 bludgeoning Slam#2 v Rhayna: Attack: 18 Damage: 4 bludgeoning
Drow Statue #5 Slam#1 v Rhayna: Attack: 15 Damage: 4 bludgeoning Slam#2 v Rhayna: Attack: 17 Damage: 5 bludgeoning
Drow Statue #6 Slam#1 v Sekkar: Attack: 19 Damage: 4 bludgeoning Slam#2 v Sekkar: Attack: 5 Damage: 6 bludgeoning
Drow Statue #7 Slam#1 v Kastix: Attack: 13 Damage: 7 bludgeoning Slam#2 v Kastix: Attack: 23 Damage: 7 bludgeoning
Above the crystals in the garden below, two stone creatures fly in from the south, although they are still about 90' away.
(NOOOOOOO!!!! LOL. I am taking Rhayna is right in front of the gem. So the baddies will literally have to go over her dead body to get to it.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kaylyn stands within the magical darkness yet because of her devil's sight she can see everything normally. She needs to finish this pesky mephit so that she can turn her attention to bigger matters. Having the advantage now that she has shook herself free of the mud she again sends bolts of eldritch energy at the mephit.
Attack: 29 Damage: 21
The second bolt also flies to the mephit if it is not dead yet, but will directed at the earth elemental next to Pax if the mephit is now dead.
Attack: 20 Damage: 9
She also sings out to Sekkar granting him Bardic Inspiration (1d6)
This post has potentially manipulated dice roll results.
The enemy here was... confusing - not earth elemental but statues. Who fought like statues. The good thing, though, was that ooze did not like those statues either, Sekkar let him to continue futile attempts to "kill the stone". Actually, he tried himself to do the same.
The mud sticks all over Pax, she curses.....struggling against the mud she makes an attempt to cast another Booming Blade on the earth elemental, swings her sword... Attack: 8 Damage: 3 + 2 booming energy plus 10 booming energy if it moves.
Her lame swing makes her growl, and she casts another spell...Misty Stepping to the spot between Kastix and D10...though she makes sure she faces away from the Queen....even she's heard of snake headed Medusa creatures.....
Pax Dex save vs Mud at the end of her turn: 4 *eye roll*
This post has potentially manipulated dice roll results.
Seeking to escape from the proximity of the three elemental creatures, Pax is surprised to see that when she materialises beside Kastix she has also left the sticky mud behind and arrived clean as a whistle. (Pax: Restrained condition ends, no need for end-of-turn saving throw)
There is no heat in Dawnbringer's blazing blade but it could give Rhayna a tan in minutes. It's probably a good thing for Sekkar that he doesn't have hair, or it probably would have all fallen out by now. The radiant energy causes the statue to glow a little, form glittering brittle crystals, and flake away in chunks. (Sekkar: Was the extra '6' on the first attack from bardic inspiration? Sekkar went before Kaylyn and wouldn't have received it yet, and didn't need it to hit anyway, so can save it for later, if that's what is was)
Kaylyn's first blast destroys the mephit, which explodes in a burst of sticky mud, and her second blast takes a chunk off the elemental which stands outside the sphere of darkness (Kaylyn: Advantage would have been cancelled by the disadvantage of casting a ranged attack spell at melee range, but with the rolls as posted its the same result, so all good. Since the mephit exploded, please make another DC11 DEX save or be restrained.)
The oozes around Sekkar probably still prefer the scaly meat-bag to the moving statues, but the heavy vibrations must be enough to attract their attention. One continues to attack a statue while the other slaps its slimy appendage at the lizardman.
The already-fireballed statue takes a vicious blow and crumbles to the ground in a hissing pile of acid-smoking rubble.
Dust Mephit: Dust Breath Recharge: 2
The elemental can't locate its latest attacker, so it instead charges at the closest enemy it can see, swinging its hefty arms.
Slam#1 v Pax: Attack: 15 Damage: 16 bludgeoning Slam#2 v Pax: Attack: 17 Damage: 9 bludgeoning (Bludgeoning damage reduced by 3 in calculation)
Oops, forgot disadvantage for Blur. That's still active right? Rolls at bottom of post...
The dust mephit can't see any more enemies with the great big elemental in the way, so it flies up and over the large creature. The first person it sees is Kastix, and descends on him to scrabble at the tiefling with its claws
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The elemental comes running after her...it's fist flying at her...despite her blurry form the creatures fist tags her good....but she realizes she narrowly avoided a massive hit. The shadows around Pax respond, icy energy flowing up the elementals arm... (15 cold damage to the elemental).
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Housekeeping: Just realised I used 'D' for the dust mephits and also for the drow statues. I'll change the statues to 'S'.
Extra details: As the first statue crumbles under the ooze's crushing acidic blow, a fine dust seems to rise from the rubble. The small dust cloud seems to have a will of its own, and it rises above head height and moves slowly above the other statues.
Pax: Please make a DC10 CON check for concentration on Blur.
The gout of flame from Kastix's staff engulfs three of the statues, blackening them and melting some of the stony faces and shoulders. But still they move as if nothing has changed.
Mud Mephit: Mud Breath Recharge: 6
The mud mephit follow its dusty counterpart, flapping up and over the elemental and descending on Pax, and spewing another plume of mud directly onto her head. Pax: And again! DC11 DEX save or restrained
The Queen moves closer to the defensive line of statues, the true horror of her visage being more clearly manifest as she urges her troops to battle, ordering one to fight here and another to fight over there. Those with combat training however recognise that the statues are acting in concert with some other force of will, independent of the deluded queen and her commands.
Rhayna is next, but please make a DC14 CON save. If the save fails, Rhayna starts to turn to stone and is restrained. If the save fails by 5 or more, Rhayna is instantly petrified instead. If Rhayna wants to avoid making the saving throw altogether, she can avert her eyes at the start of her turn, but then is unable to see the medusa until the start of her next turn without making the saving throw.
This post has potentially manipulated dice roll results.
(OOC: Can I say that Rhayna is too busy now with the statues in front of her to pay any attention to the queen? If so.)
Rhayna's priority now is to make sure that the statues in front of her do not get to the gem. She grits her teeth and holds firmly to her staff, and she will stand her ground. (Rhayna take the Dodge action, and casts Healing Word to heal (5 herself.)
(On the drow statues' turn. S5 takes 5 necrotic damage from Rhayna's Halo of Spores.)
(I am not sure what happened. It looks like the rolls got inverted. Rhayna heals for 5HP, and deals 2 necrotic damage to S5.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Pax is still blurry, but the mud sticks to her....she curses the mud imps...."So disgusting!!! You little crap of a flying rotting stinky evil little rat bird!"
Mud splatters all over Kaylyn and for a moment she thinks about how long it will to clean it all up when this is done. But she isn't stuck like last time so that's good.
This post has potentially manipulated dice roll results.
Rhayna continues to protect the menhir and its glowing gem, and now that she is again up close to it, she can sense a low-frequency hum. The moving statues continue to attack the defenders, with seven of them now in a perfect line. Three others walk around the elemental and into the circle of darkness, and Kaylyn sees them approach her to attack as though the darkness doesn't bother them at all. Meanwhile, the two gargoyles fly closer, but not quite close enough to engage in combat.
Statues are attacking Rhayna with disadvantage (due to Dodge), Kastix & Sekkar as normal, Pax as normal (disadvantage from Blur cancelled by advantage from restrained) with damage reduction, and Kaylyn as normal (with blindsight). Let me know if I've forgotten any relevant conditions that might change anything.
S1 Slam#1 v Kastix: Attack: 24 Damage: 7 Slam#2 v Kastix: Attack: 13 Damage: 3
S3 Slam#1 v Kastix: Attack: 6 Damage: 5 Slam#2 v Kastix: Attack: 16 Damage: 3
S4 Slam#1 v Rhayna: Attack: 9 Damage: 6 Slam#2 v Rhayna: Attack: 16 Damage: 8
S5 Slam#1 v Rhayna: Attack: 20 Damage: 6 Slam#2 v Rhayna: Attack: 11 Damage: 7
S6 Slam#1 v Sekkar: Attack: 17 Damage: 5 Slam#2 v Sekkar: Attack: 14 Damage: 6
S7 Slam#1 v Pax: Attack: 24 Damage: 5 Slam#2 v Pax: Attack: 6 Damage: 0
S8 Slam#1 v Kaylyn: Attack: 17 Damage: 4 Slam#2 v Kaylyn: Attack: 10 Damage: 5
S9 Slam#1 v Kaylyn: Attack: 23 Damage: 4 Slam#2 v Kaylyn: Attack: 12 Damage: 8
S10 Slam#1 v Pax: Attack: 22 Damage: 2 Slam#2 v Pax: Attack: 15 Damage: 0
S11 Slam#1 v Kaylyn: Attack: 14 Damage: 6 Slam#2 v Kaylyn: Attack: 5 Damage: 6
S12 Slam#1 v Rhayna: Attack: 12 Damage: 7 Slam#2 v Rhayna: Attack: 8 Damage: 7
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
As the statue strikes Kastix, the tiefling barks a command with a pointed finger, and the statue is engulfed in infernal flames, melting the stone further until the arms and legs are hopelessly fused and the statue moves no more.
The line was perfect indeed! Too perfect to pass. Sekkar could see it in the light of Dawnbringer reflected by the myriads of the crystals around. There was one little slimy problem, though - the ooze, blocking the path to that perfection. Well, Kaylyn's encouraging words were still ringing in his ears and he tried his luck in the ancient game of balls and pins.
Pax reacts by raising a shield, but it's not good enough to stop one blow. One of them (statue 7) tags her well...her icy shadows wrapping around it's arm with destructive cold energy (Statue7: 15 cold damage). DC 10 Concentration check for blur: 26 .
The shield spell seems to intensify the shadows around her slightly. (+2 Arcane Ward HP's from casting an Abjuration spell).
She holds up her ring finger and magical energy comes from it. (ring of spell storing) Magic Missiles swarm out and slam into the Mud Mephit. 9 force damage.
This post has potentially manipulated dice roll results.
The shock of cold that shoots up Pax's arm into the statue is enough to freeze it stiff, and it stops moving, although it remains upright. The magic missiles from the ring streak out and slam into the mephit, which squeals in pain but remains airborne.
Pax can repeat the saving throw against the sticky mud at the end of turn (DC 11 DEX) to end the restrained condition.
Dawnbringer's glaring energy cooks what is left of the very damaged ooze, and with a gurgle it breaks apart leaving a bubbly froth. Then with uncanny dexterity the lizardman steps around the statue and gives it an almighty heave, toppling it into the next one, which in turn topples into the next, and the next. Even the statues recently melted by Kastix and frozen by Pax fall in the line of dominoes.
No need for me to roll saving throws for the statues - the Athletics check is too high for them to beat. And since each statue is both being struck by one and striking another, I'll treat it like 10' of falling damage, and have them each take 1d6 bludgeoning. Also they are now prone, and will require using movement to get back up, so anything that prevents them from moving (i.e. stunned or unconscious) or reduces their speed to zero (i.e. restrained or grappled) will prevent them from getting up.
Falling damage: S6 3, S12 3, S5 4, S4 3, S1 5
Sekkar: If you intend to use inspiration to give advantage on the attack against the ooze, then there is no need for Zephyr Strike, since Sekkar didn't move out of enemy reach and there is no risk of opportunity attack. Or can keep Zephyr Strike and save your inspiration. You choose.
Rhayna will move (w/out disengaging) to within 60 feet of the Queen, hold her pendant high, and cast Calm Emotions centered on the Queen. (CHA Save DC 15) “Perhaps we could have a civilized conversation regarding our differences?”
If there is still enough movement, she will then go to the spot in front of the gem. (Is it next to the stubby, not moving, elemental?)
(Selune, hear your humble servant’s player!!)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
DELETED. Be back later...
How does a red dragon blow out the candles on its birthday cake?
Rhayna moves toward the queen, holds her pendant up high, and calls on Selune's power to influence their enemy... The cleric knows that the goddess has heard her, but also feels in her heart that this creature is beyond her strength to channel the power of her goddess, or that it is somehow too estranged from the range of normal emotions to be so controlled.
(Rhayna: In OOC words, the queen is not a 'humanoid' and is therefore not a valid target for this spell. I'm going to balance being cruel and kind, and say Rhayna's action is still expended, but not her spell slot. I'll also forgo making an opportunity attack.)
The statues approaching from the western stairs move in toward Sekkar, Rhayna and Kastix. Although stone weapons hang at their sides, they seem incapable of using them, and simply flail clumsily with stone limbs, their faces not even looking at their targets. The statues on the eastern stair also approach, but most seem to fan out in an apparent defensive formation around the queen.
Drow Statue #1
Slam#1 v Kastix: Attack: 21 Damage: 7 bludgeoning
Slam#2 v Kastix: Attack: 19 Damage: 3 bludgeoning
Drow Statue #2
Slam#1 v Sekkar: Attack: 19 Damage: 5 bludgeoning
Slam#2 v Sekkar: Attack: 16 Damage: 6 bludgeoning
Drow Statue #3
Slam#1 v Kastix: Attack: 9 Damage: 5 bludgeoning
Slam#2 v Kastix: Attack: 14 Damage: 4 bludgeoning
Drow Statue #4
Slam#1 v Rhayna: Attack: 15 Damage: 6 bludgeoning
Slam#2 v Rhayna: Attack: 18 Damage: 4 bludgeoning
Drow Statue #5
Slam#1 v Rhayna: Attack: 15 Damage: 4 bludgeoning
Slam#2 v Rhayna: Attack: 17 Damage: 5 bludgeoning
Drow Statue #6
Slam#1 v Sekkar: Attack: 19 Damage: 4 bludgeoning
Slam#2 v Sekkar: Attack: 5 Damage: 6 bludgeoning
Drow Statue #7
Slam#1 v Kastix: Attack: 13 Damage: 7 bludgeoning
Slam#2 v Kastix: Attack: 23 Damage: 7 bludgeoning
Above the crystals in the garden below, two stone creatures fly in from the south, although they are still about 90' away.
Pax, Sekkar, Kaylyn next
Rhayna 20, Drow Statues 20, Gargoyles 18, Pax 16, Sekkar 12, Kaylyn 12, Elemental 12, Oozes 12, Dust Mephits 11, Kastix 5, Mud Mephits 5, Queen 4
The two oozes, the mephit on Kaylyn, and statues 7-12 have all taken significant damage. The elemental has taken moderate damage.
MAP - combat zone
MAP - larger area
How does a red dragon blow out the candles on its birthday cake?
(NOOOOOOO!!!! LOL. I am taking Rhayna is right in front of the gem. So the baddies will literally have to go over her dead body to get to it.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kaylyn stands within the magical darkness yet because of her devil's sight she can see everything normally. She needs to finish this pesky mephit so that she can turn her attention to bigger matters. Having the advantage now that she has shook herself free of the mud she again sends bolts of eldritch energy at the mephit.
Attack: 29 Damage: 21
The second bolt also flies to the mephit if it is not dead yet, but will directed at the earth elemental next to Pax if the mephit is now dead.
Attack: 20 Damage: 9
She also sings out to Sekkar granting him Bardic Inspiration (1d6)
The enemy here was... confusing - not earth elemental but statues. Who fought like statues. The good thing, though, was that ooze did not like those statues either, Sekkar let him to continue futile attempts to "kill the stone". Actually, he tried himself to do the same.
Another tick from Spirit 1
Attack on D2 and D6:
Attack: 4 + 13 Damage: 11
Attack: 20 Damage: 10
Meili Liang Lvl 5 Monk
Dice
Pax Dex save vs Mud : 10
The mud sticks all over Pax, she curses.....struggling against the mud she makes an attempt to cast another Booming Blade on the earth elemental, swings her sword... Attack: 8 Damage: 3 + 2 booming energy plus 10 booming energy if it moves.
Her lame swing makes her growl, and she casts another spell...Misty Stepping to the spot between Kastix and D10...though she makes sure she faces away from the Queen....even she's heard of snake headed Medusa creatures.....
Pax Dex save vs Mud at the end of her turn: 4 *eye roll*
What's the difference between a Wizard and a Sorcerer?
Class.
Seeking to escape from the proximity of the three elemental creatures, Pax is surprised to see that when she materialises beside Kastix she has also left the sticky mud behind and arrived clean as a whistle. (Pax: Restrained condition ends, no need for end-of-turn saving throw)
There is no heat in Dawnbringer's blazing blade but it could give Rhayna a tan in minutes. It's probably a good thing for Sekkar that he doesn't have hair, or it probably would have all fallen out by now. The radiant energy causes the statue to glow a little, form glittering brittle crystals, and flake away in chunks.
(Sekkar: Was the extra '6' on the first attack from bardic inspiration? Sekkar went before Kaylyn and wouldn't have received it yet, and didn't need it to hit anyway, so can save it for later, if that's what is was)
Kaylyn's first blast destroys the mephit, which explodes in a burst of sticky mud, and her second blast takes a chunk off the elemental which stands outside the sphere of darkness
(Kaylyn: Advantage would have been cancelled by the disadvantage of casting a ranged attack spell at melee range, but with the rolls as posted its the same result, so all good. Since the mephit exploded, please make another DC11 DEX save or be restrained.)
The oozes around Sekkar probably still prefer the scaly meat-bag to the moving statues, but the heavy vibrations must be enough to attract their attention. One continues to attack a statue while the other slaps its slimy appendage at the lizardman.
Ooze#2 Pseudopod v Statue#2: Attack: 7 Damage: 3 bludgeoning + 11 acid
Ooze #5 Pseudopod v Sekkar: Attack: 13 Damage: 4 bludgeoning + 5 acid
The already-fireballed statue takes a vicious blow and crumbles to the ground in a hissing pile of acid-smoking rubble.
Dust Mephit: Dust Breath Recharge: 2
The elemental can't locate its latest attacker, so it instead charges at the closest enemy it can see, swinging its hefty arms.
Slam#1 v Pax: Attack: 15 Damage: 16 bludgeoning
Slam#2 v Pax: Attack: 17 Damage: 9 bludgeoning
(Bludgeoning damage reduced by 3 in calculation)
Oops, forgot disadvantage for Blur. That's still active right? Rolls at bottom of post...
The dust mephit can't see any more enemies with the great big elemental in the way, so it flies up and over the large creature. The first person it sees is Kastix, and descends on him to scrabble at the tiefling with its claws
Claws v Kastix: Attack: 6 Damage: 4 slashing
Kastix next
Rhayna 20, Drow Statues 20, Gargoyles 18, Pax 16, Sekkar 12, Kaylyn 12, Elemental 12, Oozes 12, Dust Mephits 11, Kastix 5, Mud Mephits 5, Queen 4
MAP: Dust mephit is directly above Kastix
Disadvantage rolls:
Slam#1 v Pax: Attack: 15 if hit, then subtract extra crit damage of 14, making it just 6 damage.
Slam#2 v Pax: Attack: 27
How does a red dragon blow out the candles on its birthday cake?
"Adolebitque!" Kastix cast Burning Hands from staff trying to catch D3-D5 in it.
Dex Save: 16
Damage: 8Empower - rerolling 1's
New Damage13
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneThe elemental comes running after her...it's fist flying at her...despite her blurry form the creatures fist tags her good....but she realizes she narrowly avoided a massive hit. The shadows around Pax respond, icy energy flowing up the elementals arm... (15 cold damage to the elemental).
What's the difference between a Wizard and a Sorcerer?
Class.
Housekeeping: Just realised I used 'D' for the dust mephits and also for the drow statues. I'll change the statues to 'S'.
Extra details: As the first statue crumbles under the ooze's crushing acidic blow, a fine dust seems to rise from the rubble. The small dust cloud seems to have a will of its own, and it rises above head height and moves slowly above the other statues.
Pax: Please make a DC10 CON check for concentration on Blur.
--------------------------------------------------------------
S3 DEX save: 9
S4 DEX save: 12
S5 DEX save: 1
The gout of flame from Kastix's staff engulfs three of the statues, blackening them and melting some of the stony faces and shoulders. But still they move as if nothing has changed.
Mud Mephit: Mud Breath Recharge: 6
The mud mephit follow its dusty counterpart, flapping up and over the elemental and descending on Pax, and spewing another plume of mud directly onto her head.
Pax: And again! DC11 DEX save or restrained
The Queen moves closer to the defensive line of statues, the true horror of her visage being more clearly manifest as she urges her troops to battle, ordering one to fight here and another to fight over there. Those with combat training however recognise that the statues are acting in concert with some other force of will, independent of the deluded queen and her commands.
Rhayna is next, but please make a DC14 CON save. If the save fails, Rhayna starts to turn to stone and is restrained. If the save fails by 5 or more, Rhayna is instantly petrified instead. If Rhayna wants to avoid making the saving throw altogether, she can avert her eyes at the start of her turn, but then is unable to see the medusa until the start of her next turn without making the saving throw.
Rhayna 20, Drow Statues 20, Gargoyles 18, Pax 16, Sekkar 12, Kaylyn 12, Elemental 12, Oozes 12, Dust Mephits 11, Kastix 5, Mud Mephits 5, Queen 4
Map unchanged, except Queen is 15' south of S8, and M2 is directly above Pax.
How does a red dragon blow out the candles on its birthday cake?
(OOC: Can I say that Rhayna is too busy now with the statues in front of her to pay any attention to the queen? If so.)
Rhayna's priority now is to make sure that the statues in front of her do not get to the gem. She grits her teeth and holds firmly to her staff, and she will stand her ground. (Rhayna take the Dodge action, and casts Healing Word to heal (5 herself.)
(On the drow statues' turn. S5 takes 5 necrotic damage from Rhayna's Halo of Spores.)
(I am not sure what happened. It looks like the rolls got inverted. Rhayna heals for 5HP, and deals 2 necrotic damage to S5.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Pax Concentration for Blur: 19 vs DC 10
Pax Save vs Sticky Mud: 4 vs DC 11
Pax is still blurry, but the mud sticks to her....she curses the mud imps...."So disgusting!!! You little crap of a flying rotting stinky evil little rat bird!"
What's the difference between a Wizard and a Sorcerer?
Class.
Dex save 22
Mud splatters all over Kaylyn and for a moment she thinks about how long it will to clean it all up when this is done. But she isn't stuck like last time so that's good.
Rhayna continues to protect the menhir and its glowing gem, and now that she is again up close to it, she can sense a low-frequency hum. The moving statues continue to attack the defenders, with seven of them now in a perfect line. Three others walk around the elemental and into the circle of darkness, and Kaylyn sees them approach her to attack as though the darkness doesn't bother them at all. Meanwhile, the two gargoyles fly closer, but not quite close enough to engage in combat.
Statues are attacking Rhayna with disadvantage (due to Dodge), Kastix & Sekkar as normal, Pax as normal (disadvantage from Blur cancelled by advantage from restrained) with damage reduction, and Kaylyn as normal (with blindsight). Let me know if I've forgotten any relevant conditions that might change anything.
S1
Slam#1 v Kastix: Attack: 24 Damage: 7
Slam#2 v Kastix: Attack: 13 Damage: 3
S3
Slam#1 v Kastix: Attack: 6 Damage: 5
Slam#2 v Kastix: Attack: 16 Damage: 3
S4
Slam#1 v Rhayna: Attack: 9 Damage: 6
Slam#2 v Rhayna: Attack: 16 Damage: 8
S5
Slam#1 v Rhayna: Attack: 20 Damage: 6
Slam#2 v Rhayna: Attack: 11 Damage: 7
S6
Slam#1 v Sekkar: Attack: 17 Damage: 5
Slam#2 v Sekkar: Attack: 14 Damage: 6
S7
Slam#1 v Pax: Attack: 24 Damage: 5
Slam#2 v Pax: Attack: 6 Damage: 0
S8
Slam#1 v Kaylyn: Attack: 17 Damage: 4
Slam#2 v Kaylyn: Attack: 10 Damage: 5
S9
Slam#1 v Kaylyn: Attack: 23 Damage: 4
Slam#2 v Kaylyn: Attack: 12 Damage: 8
S10
Slam#1 v Pax: Attack: 22 Damage: 2
Slam#2 v Pax: Attack: 15 Damage: 0
S11
Slam#1 v Kaylyn: Attack: 14 Damage: 6
Slam#2 v Kaylyn: Attack: 5 Damage: 6
S12
Slam#1 v Rhayna: Attack: 12 Damage: 7
Slam#2 v Rhayna: Attack: 8 Damage: 7
Pax/Sekkar/Kaylyn are next.
Rhayna 20, Drow Statues 20, Gargoyles 18, Pax 16, Sekkar 12, Kaylyn 12, Elemental 12, Oozes 12, Dust Mephits 11, Kastix 5, Mud Mephits 5, Queen 4
Conditions
Rhayna: Shillelagh. Symbiotic Entity 8 temp HP. Dodging.
Pax: conc Blur (5/10). Armor of Agathys 6 temp HP. Arcane Ward 0/13 HP. Bardic Inspiration. restrained
Sekkar: conc Healing Spirit (4/10) 3/4 charges. Bardic Inspiration.
Kaylyn: conc Darkness
Kastix: nil
MAP
How does a red dragon blow out the candles on its birthday cake?
Kastix will like to use his reaction for a Hellish Rebuke for being hit by S3 first time.
Dex Save:16
Damage: 16
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneS3 DEX save v Hellish Rebuke: 11
As the statue strikes Kastix, the tiefling barks a command with a pointed finger, and the statue is engulfed in infernal flames, melting the stone further until the arms and legs are hopelessly fused and the statue moves no more.
(Second attack from S3 against Kastix is negated)
How does a red dragon blow out the candles on its birthday cake?
((Saving Inspiration for this attack then.))
The line was perfect indeed! Too perfect to pass. Sekkar could see it in the light of Dawnbringer reflected by the myriads of the crystals around. There was one little slimy problem, though - the ooze, blocking the path to that perfection. Well, Kaylyn's encouraging words were still ringing in his ears and he tried his luck in the ancient game of balls and pins.
BA - Zephyr Strike
Attack 1 (O5) Attack: 26 Damage: 10 + 4
Attack 2 - Shove S6 into S12 (in hope it will work further) Athletics: 24 + 3
If O5 is dead - step behind him (in line with statues) and attempt to slam into S6, if not - pushing from the side but with the same intention.
Meili Liang Lvl 5 Monk
Dice
Pax reacts by raising a shield, but it's not good enough to stop one blow. One of them (statue 7) tags her well...her icy shadows wrapping around it's arm with destructive cold energy (Statue7: 15 cold damage). DC 10 Concentration check for blur: 26 .
The shield spell seems to intensify the shadows around her slightly. (+2 Arcane Ward HP's from casting an Abjuration spell).
She holds up her ring finger and magical energy comes from it. (ring of spell storing) Magic Missiles swarm out and slam into the Mud Mephit. 9 force damage.
Condition summary:
Arcane Ward HPs: 2
Armor of Agathys HPs: 3
Blur : 5/10
Restrained
What's the difference between a Wizard and a Sorcerer?
Class.
The shock of cold that shoots up Pax's arm into the statue is enough to freeze it stiff, and it stops moving, although it remains upright. The magic missiles from the ring streak out and slam into the mephit, which squeals in pain but remains airborne.
Pax can repeat the saving throw against the sticky mud at the end of turn (DC 11 DEX) to end the restrained condition.
Dawnbringer's glaring energy cooks what is left of the very damaged ooze, and with a gurgle it breaks apart leaving a bubbly froth. Then with uncanny dexterity the lizardman steps around the statue and gives it an almighty heave, toppling it into the next one, which in turn topples into the next, and the next. Even the statues recently melted by Kastix and frozen by Pax fall in the line of dominoes.
No need for me to roll saving throws for the statues - the Athletics check is too high for them to beat. And since each statue is both being struck by one and striking another, I'll treat it like 10' of falling damage, and have them each take 1d6 bludgeoning. Also they are now prone, and will require using movement to get back up, so anything that prevents them from moving (i.e. stunned or unconscious) or reduces their speed to zero (i.e. restrained or grappled) will prevent them from getting up.
Falling damage: S6 3, S12 3, S5 4, S4 3, S1 5
Sekkar: If you intend to use inspiration to give advantage on the attack against the ooze, then there is no need for Zephyr Strike, since Sekkar didn't move out of enemy reach and there is no risk of opportunity attack. Or can keep Zephyr Strike and save your inspiration. You choose.
Kaylyn is next.
How does a red dragon blow out the candles on its birthday cake?